From the Depths of Madness: the Fox and the Dispossessed

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From the Depths of Madness: the Fox and the Dispossessed FROM THE DEPTHS OF MADNESS: THE FOX AND THE DISPOSSESSED PART TWO: Concerning Gargan the Dispossessed, Tlork Thunderhead, and the nature of Goliaths in Faerun By Erik Scott de Bie and Thomas M. Costa Special thanks to Jared Rascher (a.k.a. KnightErrantJR of Candlekeep.com) What You Need to Play The Fox-at-Twilight appears in the short story, “The Greater Treasure,” in Realms of the Elves, and the novel, Depths of Madness, by Erik Scott de Bie, both of which are discussed by the author here: http://ww2.wizards.com/Books/Wizards/?doc=fr_depthsofmadnessinterview. Another character from the novels, the evil warlock, Davoren, was given official statistics on the WotC website here: http://wizards.com/default.asp?x=dnd/frcc/20070314 Twilight, a Trickster-touched creature, and Gargan the Dispossessed make use of information in the Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Forgotten Realms Campaign Setting, and Complete Scoundrel. In addition, their write ups include references to material in the Book of Vile Darkness, Complete Adventurer, Complete Arcane, Complete Warrior, Fiendish Codex II: Tyrants of the Nine Hells, Fiend Folio, Magic Item Compendium, Magic of Faerûn, Player’s Guide to Faerûn, Races of Stone, and Spell Compendium. Although possession of any or all of these supplements will enhance your use of these write ups, they are not strictly necessary. GARGAN THE DISPOSSESSED The enormous man before you is garbed in little more than a tanned leather skirt that leaves bare his muscled gray body, with its strange brown-red markings and numerous bony protrusions, many of which are pierced. A giant sword of black metal rests easily and dangerously in one hand, while the other grips an oddly and wickedly curved blade. GARGAN THE DISPOSSESSED CR 17 CAd = Complete Adventurer, CW = Complete Warrior, FF = Fiend Folio, MC = Magic Item Compendium, RS = Races of Stone Male goliathRS of Anauroch goliath barbarianRS 1/ranger 6/goliath liberatorRS 4/tempestCAd 5 CG Medium monstrous humanoid Init +1; Senses Listen +12, Spot +12 Languages Common (Thorass alphabet), Gol-KaaRS (Dethek [Dwarven] alphabet) AC 22, touch 16, flat-footed 21 (+1 Dex, +4 armor, +2 natural armor, +2 deflection, +3 tempest defense); Dodge, Mobility, avoid reach (+2 AC), avoid thrown weapons (+2 AC) hp 141 (16 HD; 6d6+9d10+1d12+64) Immune spells or effects that affect humanoids only Resist Endurance, acclimated, powerful build Fort +19, Ref +8, Will +6 Speed 30 ft. (6 squares); Spring Attack, mountain movement Melee Blackwyrm (Large +2 acidic burstMC adamantine longsword) +24/+19/+14/+9 (2d6+8+1d6 acid/17-20 plus extra 1d10 acid) and Large mwk cold iron kukri +23/+18 (1d6+3/15-20) Ranged Large mwk composite longbow +18/+13/+8/+3 (2d6+6/×3) or Ranged rock +17/+12/+7/+2 (2d6+6; 15 ft. range increment) Base Atk +16; Grp +26 Atk Options Improved Trip, equal footing, favored enemy (giants) +6, favored enemy (reptilian humanoids) +2, mountain rage 1/day, powerful build, two-weapon spring attack Special Actions Fling AllyRS Ranger Spells Prepared (CL 3rd; Concentration +4): 1st—longstrider, speak with animals Abilities Str 23 (+6; 21 without goliath arm piercings), Dex 12 (+1), Con 18 (+4; 16 without goliath waist piercings), Int 10 (+0), Wis 14 (+2), Cha 8 (-1) SQ ambidexterity, animal companion (hawk), combat style (two-weapon combat), improved combat style (two-weapon combat), link (with animal companion), mountain movement, share spells (with animal companion), two-weapon versatility, wild empathy +5 (+1 magical beasts) Feats Dodge, EnduranceB, Fling AllyRS, Improved Critical (longsword), Improved TripB, Improved Two-Weapon FightingB, Mobility, Rock HurlingRS, Spring Attack, TrackB, Two-Weapon FightingB Skills Climb +15, Diplomacy +1, Hide +11, Jump +15, Listen +12, Move Silently +11, Sense Motive +9, Spot +12, Survival +12 Possessions goliath body piercings of armor +4 (see below), goliath shoulder piercings of deflection +2 (see below), goliath torso piercings of natural armor +2 (see below), Blackwyrm (Large +2 acidic burstMC adamantine longsword), Large masterwork cold iron kukri, Large masterwork composite [+6 Str] longbow, 40 Large arrows, goliath arm piercings of strength +2 (see below), goliath waist piercings of constitution +2 (see below), and about 550 gp worth of other gear, such as cure potions, utility items, jewelry, and coin. (Since escaping the Depths of Madness, Gargan bought his masterwork weapons and other gear.) Acclimated (Ex) Gargan is acclimated to life at high altitude. He doesn’t take the penalties for altitude described in the Mountain Travel section on page 90 of the DMG. Gargan doesn’t lose his acclimation to high altitude even if he spends a long time at lower elevation. Ambidexterity (Ex) Gargan’s attack penalties for fighting with two weapons are lessened to -2 or +0 if the off-hand weapon is a light weapon. Gargan loses this ability when fighting in medium or heavy armor. Animal Companion (Ex) Gargan has a female hawk named Skyhunter as an animal companion, who he uses mostly for scouting, rarely in combat. Skyhunter N Tiny animal Init +4; Senses low-light vision; Listen +4, Spot +18 AC 20, touch 16, flat-footed 16 (+2 size, +4 Dex, +4 natural) hp 13 (3 HD) Resist evasion Fort +3, Ref +7, Will +3 Speed 10 ft. (2 squares), fly 60 ft. (average); Wingover Melee Talons +8 (1d4-2) Space 2-1/2 ft.; Reach 0 ft. Base Atk +2; Grp -8 Abilities Str 7 (-2), Dex 18 (+4), Con 10 (+0), Int 2 (-4), Wis 14 (+2), Cha 6 (-2) SQ 2 bonus tricks (Come, Seek) Feats Alertness, Weapon FinesseB, Wingover Skills Listen +4, Spot +18 Avoid Reach (Ex) Gargan has a +2 dodge bonus to AC against melee attacks made by creatures that are not adjacent to him. Avoid Thrown Weapons (Ex) Gargan has a +2 dodge bonus to his AC against thrown weapons. Equal Footing (Ex) Gargan gains Improved Trip as a bonus feat. In addition, when making a trip attack against a creature at least one size category larger than he is, Gargan gains an additional +4 bonus on his Strength check (total +18; while raging +21; while fatigued +17) made to trip the opponent. Fling AllyRS This feat enables Gargan to pick up an ally at least one size category smaller than him—goliaths are treated as Large creatures—and throw her toward a specific square up to five range increments away. It takes a move action to pick up an ally and a standard action to throw that ally. Gargan makes a ranged touch attack (against AC 5) to throw the ally to the chosen square. If the touch attack hits, the ally lands in the square Gargan designates. If the touch attack is a miss, randomly determine in which square the ally lands, using the Missing with a Thrown Weapon diagram on page 158 of the PH. If the ally lands in a square that is occupied, she lands prone in that square. In any case, the ally doesn’t provoke attacks of opportunity for this movement. Allies one size category smaller than Gargan have a range increment of 5 feet, while allies two size categories or more smaller than Gargan have a range increment of 15 feet. Gargan must be strong enough to lift the ally over his head (the ally’s weight cannot exceed his maximum load of 600 lb. or when raging, 1,400 lb.) to throw her. Monstrous Humanoid (Ex) As a monstrous humanoid, Gargan is not subject to spells or effects that affect humanoids only such as charm person or dominate person. Mountain Movement (Ex) Gargan can make standing long jumps and high jumps as if they were running long jumps and high jumps. Gargan can engage in accelerated climbing (climbing at half his speed as a move action) without taking the -5 penalty on the Climb check. Mountain Rage (Su) Once per day, Gargan can enter a mountain rage that lasts for 9 rounds. When Gargan rages, his size category increases to Large. This change increases Gargan’s space and reach to 10 feet and applies a -1 penalty on attack rolls and to AC. However, he does not gain additional benefits on weapon size and grapple checks. He also gains an additional +2 bonus to his Strength when he enters his mountain rage. Gargan gains these benefits in addition to the normal benefits and penalties of a barbarian’s rage (+4 Strength, +4 Constitution, +2 on Will saves, and -2 to AC). Gargan is fatigued for the duration of the encounter when his rage ends. While raging, Gargan has the following changed statistics: Large AC 19, touch 13, flat-footed 18 hp 173 (+32) Fort +21, Will +8 Melee Blackwyrm (Large +2 acidic burstMC adamantine longsword) +26/+21/+16/+11 (2d6+11+1d6 acid/17-20 plus extra 1d10 acid) and Large mwk cold iron kukri +25/+20 (1d6+4/15-20) Ranged Large mwk composite longbow +17/+12/+7/+2 (2d6+6/×3) or Ranged rock +16/+11/+6/+1 (2d6+9; 15 ft. range increment) Grp +29 Space 10 ft.; Reach 10 ft. Abilities Str 29 (+9), Con 22 (+6) Skills Climb +18, Jump +18 While fatigued, Gargan has the following changed statistics: Init +0 AC 21, touch 15, flat-footed 21 Ref +7 Speed can’t charge or run Melee Blackwyrm (Large +2 acidic burstMC adamantine longsword) +23/+18/+13/+8 (2d6+7+1d6 acid/17-20 plus extra 1d10 acid) and Large mwk cold iron kukri +22/+17 (1d6+2/15-20) Ranged Large mwk composite longbow +15/+10/+5/+0 (2d6+5/×3) or Ranged rock +16/+11/+6/+1 (2d6+5; 15 ft.
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