From the Depths of Madness: the Fox and the Dispossessed
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Return to the Temple of Elemental Evil ERRATA and FAQ
Return to the Temple of Elemental Evil ERRATA AND FAQ A collaborative product of the members of Monte Cook's Return to the Temple of Elemental Evil web forum. Compiled, edited, and formatted by Siobharek. PDF version edited by ZansForCans. Modified: 11 February 2003 The definitive source for this errata and FAQ can be found in the ‘sticky’ threads at the top of the topic list on Monte Cook's Return to the Temple of Elemental Evil web forum. None of these errata or FAQ are official in any way (i.e. Monte or WotC have not said "That's right."), but most have been agreed to be accurate and true to the core rulebooks by many DMs running this adventure. NPC stats corrections are grouped in the appropriate chapter that the NPC appears in. In some cases, there is no ‘fix’ suggested—the errata is simply provided to alert you to a discrepancy. You didn’t think we’d do all the work for you, did you? It may seem like there are quite a lot of errata for this product. There are! Part of the explanation we have heard is that Monte was working on the adventure while D&D 3e was still being finalized. The rest we simply blame on his editors. ;) We welcome further corrections and additions to this list. However, when and if you find something that doesn't seem right, please check in every available rulebook. For instance, adding the right number of feats and stat increases to monsters with classes can be fiendishly hard but check it and double check it as much as you can. -
Eberron Jumpchain
Eberron Jumpchain By Jim the Hate Fish Welcome to the wonderful world of Eberron! Twelve moons hang in the sky, with a belt of shattered rocks suffusing it. The twelve Dragonmarked houses rule over all aspects of life, each sponsoring a member of the Twelve, wizards dedicated to keeping the peace. Swashbuckling rogues work alongside ingenious craftsmen, wielding swords and shield and automatic crossbows. Robotic soldiers, remnants of the last great war, tread the streets, living the closest they can to normal lives, albeit typically normal lives as mercenaries. Spellslingers craft works of true arcana, ships that travel the sky, trains fuelled by lightning, and stone tablets that can communicate over great distances. You have 1000CP to spend. In addition, you get an Origin, Race, Class and Starting Location for free, as well as being able to set your age and gender as you please. Starting Location You may either roll an eight-sided die, starting at the relevant location, or pay 50CP to choose. The location you start at within each given area is at your discretion. 1: Breland. Breland is one of the five nations of central Khorvaire, lying in the southwest of the continent enjoying one of the largest areas of the nations and territories. Breland is a mix of open farmland, woodland and sprawling metropolis, the most famous of which is Sharn. 2: The Mournland. Once, Cyre shone more brightly than any of its sibling nations in the kingdom of Galifar. The Last War took a toll on the nation and its citizens, until disaster struck. -
Fugitive Anne a Romance of the Unexplored Bush
Fugitive Anne A Romance of the Unexplored Bush Praed, Rosa Campbell (1851-1935) A digital text sponsored by Australian Literature Electronic Gateway University of Sydney Library Sydney, Australia 2002 http://setis.library.usyd.edu.au/ozlit © University of Sydney Library. The texts and images are not to be used for commercial purposes without permission Source Text: Prepared from the print edition published by John Long, London 1902 All quotation marks are retained as data. First Published: 1902 Australian Etext Collections at women writers novels 1890-1909 Fugitive Anne A Romance of the Unexplored Bush London John Long 1902 Fugitive Anne - Part I Chapter I - The Closed Cabin IT was between nine and ten in the morning on board the Eastern and Australasian passenger boat Leichardt, which was steaming in a southerly direction over a calm, tropical sea between the Great Barrier Reef and the north-eastern shores of Australia. The boat was expected to arrive at Cooktown during the night, having last stopped at the newly-established station on Thursday Island. This puts time back a little over twenty years. The passengers' cabins on board the Leichardt opened for the most part off the saloon. Here, several people were assembled, for excitement had been aroused by the fact that the door of Mrs Bedo's cabin was locked, and that she had not been seen since the previous day. Mrs Bedo was the only first-class lady passenger on the Leichardt. Three men stood close to her cabin door. These were Captain Cass, the captain of the Leichardt; the ship's doctor, and Mr Elias Bedo, the lady's husband. -
Volo's Complete Subrace Handbook V1.0
CONTENTS -S- Dwarf Shroudeye................................. 19 Azerblood.................................. 3 Snatchbeak............................... 19 Dream Dwarf............................ 3 Kobold Urdunnir.................................... 3 Dragonwrought......................... 20 Wild Dwarf................................ 4 Lickspittle.................................. 20 Elf Pitstalker.................................... 21 Avariel (Revised)...................... 5 Orc Celadrin.................................... 5 Gray Orc.................................... 22 Grugach (Revised)................... 5 Mountain Orc............................ 22 Lythari....................................... 5 Orog (Underdark Orc)............. 23 Variant Sea Elf......................... 6 Neo-Orog (Thayan Red Orc)... 23 Genasi Yuan-Ti Air.............................................. 7 Yuan-Ti Malison........................ 24 Earth......................................... 7 Yuan-Ti Pureblood (Revised)... 24 Fire............................................ 7 Storm........................................ 8 -R R- Water......................................... 8 Grung............................................. 25 Gnome Blue Skin................................... 25 Deep Gnome (Revised)........... 9 Gold Skin................................... 25 Forest Gnome (Revised)......... 9 Green Skin................................ 25 Imago (Chaos Gnome)............ 9 Orange Skin.............................. 25 River Gnome........................... -
Dungeons & Dragons 3.5 Edition Index – Paladin Spell Summaries
Dungeons & Dragons 3.5 Edition Index – Paladin Spell Summaries http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) Report Suggestions or Errors at http://www.crystalkeep.com/forums/index.php December 9, 2005 Paladin Spell List .........................................2 Spell Tables..................................................9 Areas of Effect – Shape ................................. 11 st 1 Level.............................................................2 Weapons of the Deity .......................................9 Areas of Effect – Fill ..................................... 11 nd 2 Level............................................................4 Glossary......................................................10 Casting Times ................................................ 11 rd Other Definitions ........................................... 12 3 Level ............................................................5 Auras ...............................................................10 th 4 Level ............................................................7 Ranges.............................................................10 Appendix ....................................................14 Levels of Concealment ...................................11 Revision History ............................................ 14 Levels of Cover...............................................11 Key to Sourcebooks....................................... 14 Level of Exhaustion........................................11 Levels of -
Herald Chp1.Pdf
Book VI ® THE HERALD ©2014 Wizards of the Coast LLC. This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC. Published by Wizards of the Coast LLC. Manufactured by: Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by: Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Forgotten Realms, Dungeons & Dragons, D&D, Wizards of the Coast, and their respective logos are trademarks of Wizards of the Coast LLC, in the U.S.A. and other countries. All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental. All Wizards of the Coast characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast LLC. Printed in the U.S.A. Prophecy by: James Wyatt Cartography by: Mike Schley Cover art by: Tyler Jacobson First Printing: June 2014 9 8 7 6 5 4 3 2 1 ISBN: 978-0-7869-6460-4 ISBN: 978-0-7869-6549-6 (ebook) 620A4360000001 EN Cataloging-in-Publication data is on file with the Library of Congress Contact Us at Wizards.com/CustomerService Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA USA & Canada: (800) 324-6496 or (425) 204-8069 Europe: +32(0) 70 233 277 Visit our website at www.dungeonsanddragons.com CHAPTER 1 The Triumph of Night he nights are growing longer, and betimes the earth T shakes!” young Lady Wyrmwood hissed, leaning forward in her excitement and granting the table a splendid view of the six linked silver dragons arrayed on fine chains across her décolletage. -
Book Abbreviation
Realease Date Code 3e Book Title Abbreviation Key 11/2007 AtEotS Anauroch: The Empire of the Shade 03/2003 A&EG Arms and Equipment Guide 3.0 02/2007 BotFK Barrow of the Forgotten King 03/2002 BoBS Bastion of Broken Souls 3.0 06/2002 BoC Book of Challenges 3.0 10/2003 BoED Book of Exalted Deeds 10/2002 BoVD Book of Vile Darkness 3.0 10/2002 BoVDwe Book of Vile Darkness (Web Enhancement) 01/2005 CAd Complete Adventurer 11/2004 CAr Complete Arcane 05/2007 CC Complete Champion 05/2004 CD Complete Divine 10/2006 CM Complete Mage 05/2005 CoR Champions of Ruin 05/2005 CoRwe Champions of Ruin (Web Enhancement) 11/2005 CoV Champions of Valor 04/2007 CoP City of Peril 06/2005 CoS City of Splendors: Waterdeep 02/2008 CoSR City of Stormreach 09/2002 CotSQ City of the Spider Queen 3.0 04/2006 CP Complete Psionic 03/2007 CtTotW Cormyr: The Tearing of the Weave 11/2006 CS Cityscape 01/2007 CSc Complete Scoundrel 12/2003 CW Complete Warrior 04/2002 D&D Deities and Demigods 3.0 07/2006 DG Dragondown Grotto 11/2001 DH Deep Horizon 3.0 08/2003 DLCS Dragonlance Campaign Setting 08/2003 DL AoM Dragonlance, Age of Mortals 05/2004 DL BoK Dragonlance, Bestiary of Krynn 05/2007 DL BoKR Dragonlance, Bestiary of Krynn, Revised 09/2006 DL DoA Dragonlance, Dragons of Autumn 10/2007 DL DoK Dragonlance, Dragons of Krynn 01/2008 DL DoS Dragonlance, Dragons of Spring 11/2007 DL DoW Dragonlance, Dragons of Winter 09/2005 DL HOotS Dragonlance, Holy Orders of the Stars 05/2004 DL KoD Dragonlance, Key of Destiny 07/2006 DL KOoA Dragonlance, Knightly Orders of Ansalon 02/2006 -
27999-Sample.Pdf
Sample file 620_17862_Chp1.indd 1 4/19/05 3:50:57 PM CREDITS DESIGN SENIOR ART DIRECTOR, D&D BRUCE R. CORDELL, KOLJA RAVEN LIQUETTE, STACY LONGSTREET TRAVIS STOUT COVER ARTIST ADDITIONAL DESIGN HENRY HIGGINBOTHAM JENNIFER CLARKE WILKES INTERIOR ARTISTS DEVELOPMENT TEAM STEVEN BELLEDIN, DENNIS CRABAPPLE, ANDY COLLINS, BRUCE R. CORDELL, JEFF EASLEY, WAYNE ENGLAND, FRED STEPHEN SCHUBERT HOOPER, DOUG KOVACS, DAVID MARTIN, JIM NELSON, WILLIAM O’CONNOR, EDITORS MICHAEL PHILLIPPI, WAYNE REYNOLDS, JENNIFER CLARKE WILKES, CHRIS SIMS DAN SCOTT, FRANZ VOHWINKEL MANAGING EDITOR GRAPHIC DESIGNERS CHRIS THOMASSON DEE BARNETT, KARIN JAQUES EDITING MANAGER CARTOGRAPHER KIM MOHAN MIKE SCHLEY DESIGN MANAGER GRAPHIC PRODUCTION SPECIALIST CHRISTOPHER PERKINS ERIN DORRIES DEVELOPMENT MANAGER IMAGE TECHNICIAN JESSE DECKER JASON WILEY DIRECTOR OF RPG R&D PRODUCTION MANAGERS BILL SLAVICSEK JOSH FISCHER, RANDALL CREWS Special Thanks: Andre “Ziggy” Byrne, Barbara Liquette, Andy Poon, Richard Stephenson. Resources: Complete Adventurer by Jesse Decker; Complete Arcane by Richard Baker; Complete Warrior by Andy Collins, David Noonan, and Ed Stark; EBERRON Campaign Setting by Keith Baker, Bill Slavicsek, and James Wyatt; Epic Level Handbook by Andy Collins and Bruce R. Cordell; Expanded Psionics Handbook by Bruce R. Cordell; Faiths and Pantheons by Eric L. Boyd and Erik Mona; FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; Player’s Guide to Faerûn by Richard Baker, Travis Stout, and James Wyatt; Races of Stone by David Noonan, Jesse Decker, and Michelle Lyons; Races of the Wild by Skip Williams; Unapproachable East by Richard Baker, Matt Forbeck, and Sean K Reynolds; Underdark by Bruce R. -
THE BLACK KNIGHT a Pathfinder-Compatible Adventure That Takes Four to Five 1St-Level Pcs to 3Rd Level
THE BLACK KNIGHT A Pathfinder-compatible adventure that takes four to five 1st-level PCs to 3rd level. TABLE OF CONTENTS CREDITS Welcome to Veranthea and Grualroth’s Rot ....... 3-5 Designer: Mike Myler Veranthea Campaign Traits ..................... 3 Editor: Michael McCarthy Adventure Summary .......................... 5 Adventure Background ........................ 5 Cover Artist: Jack Holliday Chapter 1: A Game on the Road ................. 7 Interior Artists: Nathanael Batchelor, Polysabie ............................... 8-9 Jacob E. Blackmon, Indi Martin, Chapter 2: None Shall Pass! .................... 10 Justin Andrew Mason, Mike Myler; Chapter 3: Unfamiliar Urethiel ................. 11 Matt Morrow and Ryan Rhodes (courtesy Purple Duck Chapter 4: It’s Just A Flesh Wound! .............. 12 Games); Storn Cook and Jack Holliday (Courtesy LPJ) Chapter 5: Knights of Other Hues ...............13 Layout Artist: Lj Stephens Chapter 6: The Black Knight Always Triumphs!..... 14 Epilogue: What Now? ........................ 15 Chainsaw-Sword .......................... 15 Sample file Throughout the book you’ll find several superscript Compatibility with the Pathfinder Roleplaying references. A singular “B” stands for “bonus” (typically a Game requires the Pathfinder Roleplaying Game from feat) but everything else specifically references something Paizo Inc.. See http://paizo.com/pathfinderRPG for in the Paizo library for the Pathfinder Roleplaying more information on the Pathfinder Roleplaying Game. Game. These are the most common, but every page with Paizo Inc. does not guarantee compatibility, and does not superscript references has the relevant title cited on the endorse this product. very bottom or top of each page. Pathfinder is a registered trademark of Paizo Inc., and ARG Pathfinder Roleplaying Game: Advanced Race the Pathfinder Roleplaying Game and the Pathfinder Guide Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and are used under the Pathfinder Roleplaying GMG Pathfinder Roleplaying Game: Gamemastery Guide Game Compatibility License. -
Tales-Of-The-Lance.Pdf
World Book of ansalon Welcome to the World of Krynn ..................... 2 Special Artifacts of Ansalon.......................146 Creating the Flavor of Krynn ....................... 2 Scroll ..................................... 146 The lconochronos of Astinus ........................ 3 Rings ....................................146 Lost Notes of Sir Tracy ............................ 3 Rods, Staves, and Wands .......................147 The River of Time .............................. .4 Miscellaneous Magic items ...................... 148 History of Krynn ................................. 12 Magic Armor and Shields .......................154 Astinus, Scholar and Mystery ..................... 12 Magic Weapons ............................... 155 The Creation of Krynn.......................... 12 Random Treasure Determination .................159 All Dragons War............................... 13 Individual and Small Lair Treasures ...............159 All Saints War ................................. 14 Using the Adventure Map and Talis Cards ...........160 Starbirth of Mortals............................. 14 How to Read the Map ......................... 160 Arrival of the Last Gods......................... 15 Getting Started ...............................160 Age of Dreams ................................. 16 Descriptions of Terrain and Locations .............161 Age of Light ................................... 16 Creating Chases ............................... 173 Graystone of Gargath........................... 17 Adventure Generation with -
Player's Handbook® 2
eroes H of Primal Might and Ancient Power From the bright towns and darkened wilderness they come: ® mighty heroes intent on exploring dungeons, slaying monsters, Pl ay e r’s H andbook 2 and battling evil. Primal, Arcane, and Divine Heroes This companion to the Player’s Handbook® core rulebook intro- duces the primal power source, which draws on the spirits that preserve and sustain the world. Player’s Handbook 2 includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer. This essential book for D&D® players contains other exciting options, including new races, powers, feats, paragon paths (including racial paragon paths), epic destinies, magic items P (including totems), rituals, and a background section designed l ay e r to help you develop your character’s history and personality. ’ s H andbook To use this book, you need the following 4th Edition ® Dungeons & Dragons core products: Player’s Handbook® ® ® Dungeon Master’s Guide 2 Monster Manual® ISBN: 978-0-7869-5016-4 ROLEPLAYING GAME CORE RULES EAN Jeremy Crawford • Mike Mearls • James Wyatt Sug. Retail: U.S. $34.95 CAN $39.95 Printed in the U.S.A. 218987200 98.234.242.73 Player’s Handbook® 2 ROLEPLAYING GAME SUPPLEMENT Jeremy Crawford • Mike Mearls • James Wyatt 98.234.242.73 PH2_Ch00_Intro.indd 1 12/17/08 1:42:46 PM CREDITS Design Graphic Designer Logan Bonner, Jesse Decker, Soe Murayama Mike Mearls, Robert J. -
D&D Frequently Asked Questions
D&D® Frequently Asked Questions Version 3.5: Date Updated 6/30/08 Table of Contents About the FAQ..................................................................1 Equipment ........................................................................ 48 Product Abbreviation Key ................................................1 Combat ............................................................................. 66 Player Character Races .....................................................2 Spells................................................................................ 76 Classes ..............................................................................9 Powers.............................................................................. 93 Prestige Classes.................................................................30 Monsters........................................................................... 95 Skills .................................................................................34 Miscellaneous................................................................... 109 Feats..................................................................................37 About the FAQ If you have a question about the D&D game rules, you might find them within this FAQ. Any new additions or major corrections in a version are provided in red text for your convenience. Red text changes to black text in the next version. This version of the D&D FAQ uses the 3.5 revision of the core rules and also contains questions covering material