Chosen of the Gods
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Arak and Gwydion (Some Thoughts on the Shadow Elves' History) By R. Sweeney Gwydion isn't a 'real' demon, but rather a creature of great power from the plane of shadow. Gwydion's evil was his enslavement of the ShadowElves. His torment is his betrayal by Arak. Unlike Vecna, he was not on the prime and could only be 'trapped' because he was trying to follow the Shadow Elves into RL. (Presumably to kill them or re-enslave them). I wonder what Arak was thinking, however. Would there be anyplace he could take the Shadow elves into exile where Gwydion could not follow? Did he think he could hide from such a powerful creature? Gwydion must have had an enemy. A sibling perhaps. The Shadow Elves must have acted as some sort of armed forces for him. Arak must have believed that if Gwydion suddenly found himself without his Slaves, he would have been destroyed by his rivals. However, there other.. less satisfying, perhaps, ways of re-writing ShadowElf history. Gwydion, the shadow-being, falls 'in love' with an elf from some other world. They mate, bear children. Woman dies, Gwydion takes his children and their children as slaves. Millenia pass. Arak was Gwydion's favorite. Perhaps, Gwydion had mated with one of the Shadow elves of unsurpassed beauty and begat Arak. Thus, he set his son above all the other slaves. Arak, however, desired more than to be the head of the slaves. He managed to betray his father to his enemies. Arak had intended patricide. He was going to take away Gwydion's protective armed forces, leaving him vulnerable to attack by his other enemies. -
Return to the Temple of Elemental Evil ERRATA and FAQ
Return to the Temple of Elemental Evil ERRATA AND FAQ A collaborative product of the members of Monte Cook's Return to the Temple of Elemental Evil web forum. Compiled, edited, and formatted by Siobharek. PDF version edited by ZansForCans. Modified: 11 February 2003 The definitive source for this errata and FAQ can be found in the ‘sticky’ threads at the top of the topic list on Monte Cook's Return to the Temple of Elemental Evil web forum. None of these errata or FAQ are official in any way (i.e. Monte or WotC have not said "That's right."), but most have been agreed to be accurate and true to the core rulebooks by many DMs running this adventure. NPC stats corrections are grouped in the appropriate chapter that the NPC appears in. In some cases, there is no ‘fix’ suggested—the errata is simply provided to alert you to a discrepancy. You didn’t think we’d do all the work for you, did you? It may seem like there are quite a lot of errata for this product. There are! Part of the explanation we have heard is that Monte was working on the adventure while D&D 3e was still being finalized. The rest we simply blame on his editors. ;) We welcome further corrections and additions to this list. However, when and if you find something that doesn't seem right, please check in every available rulebook. For instance, adding the right number of feats and stat increases to monsters with classes can be fiendishly hard but check it and double check it as much as you can. -
Eberron Jumpchain
Eberron Jumpchain By Jim the Hate Fish Welcome to the wonderful world of Eberron! Twelve moons hang in the sky, with a belt of shattered rocks suffusing it. The twelve Dragonmarked houses rule over all aspects of life, each sponsoring a member of the Twelve, wizards dedicated to keeping the peace. Swashbuckling rogues work alongside ingenious craftsmen, wielding swords and shield and automatic crossbows. Robotic soldiers, remnants of the last great war, tread the streets, living the closest they can to normal lives, albeit typically normal lives as mercenaries. Spellslingers craft works of true arcana, ships that travel the sky, trains fuelled by lightning, and stone tablets that can communicate over great distances. You have 1000CP to spend. In addition, you get an Origin, Race, Class and Starting Location for free, as well as being able to set your age and gender as you please. Starting Location You may either roll an eight-sided die, starting at the relevant location, or pay 50CP to choose. The location you start at within each given area is at your discretion. 1: Breland. Breland is one of the five nations of central Khorvaire, lying in the southwest of the continent enjoying one of the largest areas of the nations and territories. Breland is a mix of open farmland, woodland and sprawling metropolis, the most famous of which is Sharn. 2: The Mournland. Once, Cyre shone more brightly than any of its sibling nations in the kingdom of Galifar. The Last War took a toll on the nation and its citizens, until disaster struck. -
Fugitive Anne a Romance of the Unexplored Bush
Fugitive Anne A Romance of the Unexplored Bush Praed, Rosa Campbell (1851-1935) A digital text sponsored by Australian Literature Electronic Gateway University of Sydney Library Sydney, Australia 2002 http://setis.library.usyd.edu.au/ozlit © University of Sydney Library. The texts and images are not to be used for commercial purposes without permission Source Text: Prepared from the print edition published by John Long, London 1902 All quotation marks are retained as data. First Published: 1902 Australian Etext Collections at women writers novels 1890-1909 Fugitive Anne A Romance of the Unexplored Bush London John Long 1902 Fugitive Anne - Part I Chapter I - The Closed Cabin IT was between nine and ten in the morning on board the Eastern and Australasian passenger boat Leichardt, which was steaming in a southerly direction over a calm, tropical sea between the Great Barrier Reef and the north-eastern shores of Australia. The boat was expected to arrive at Cooktown during the night, having last stopped at the newly-established station on Thursday Island. This puts time back a little over twenty years. The passengers' cabins on board the Leichardt opened for the most part off the saloon. Here, several people were assembled, for excitement had been aroused by the fact that the door of Mrs Bedo's cabin was locked, and that she had not been seen since the previous day. Mrs Bedo was the only first-class lady passenger on the Leichardt. Three men stood close to her cabin door. These were Captain Cass, the captain of the Leichardt; the ship's doctor, and Mr Elias Bedo, the lady's husband. -
A Grand History of the Forgotten Realms
A Grand History of the Forgotten Realms Designer & Cartographer: Brian R. James Cover & Interior Artist: Toni M. James 3rd Printing: May 25 2006 Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. The content for this game product was compiled by resources owned by Wizards of the Coast. DUNGEONS & DRAGONS, D&D, FORGOTTEN REALMS, and WIZARDS OF THE COAST are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc. The Digital Marble logo is a trademark of Digital Marble, Inc. All artwork is owned by their respective authors. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. For more timelines and other juicy bits of realmslore visit our website http://www.geonomicon.com Introduction "These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten—and set them down ere they fade... Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding." —Alaundo of Candlekeep This chronology is the most definitive accounting of Realms history on the Internet or in print. -
Download the Herald: the Sundering, Book VI PDF
Download: The Herald: The Sundering, Book VI PDF Free [400.Book] Download The Herald: The Sundering, Book VI PDF By Ed Greenwood The Herald: The Sundering, Book VI you can download free book and read The Herald: The Sundering, Book VI for free here. Do you want to search free download The Herald: The Sundering, Book VI or free read online? If yes you visit a website that really true. If you want to download this ebook, i provide downloads as a pdf, kindle, word, txt, ppt, rar and zip. Download pdf #The Herald: The Sundering, Book VI | #97805 in eBooks | 2014-06-03 | 2014-06-03 | File type: PDF | |2 of 2 people found the following review helpful.| And then there was...... | By Mitch |I like Ed Greenwood, well the books I read years ago I liked a lot. The Elminster series was a good series. But this book, It's lacking a backstory. It barely establishes a reason for it. It doesn't seem to tie in to the general Sundering series and my biggest beef is the combat. There is a lot of fighting, but it's lacking any kind of actual c | About the Author | ED GREENWOOD is the creator of the Forgotten Realms® fantasy world setting and the author of more than 170 books that have sold millions of copies worldwide in over two dozen languages. In real life, he's a Canadian librarian who live In the 6th and final book of the multi-author Sundering series launched by New York Times best-selling author R.A. -
Herald Chp1.Pdf
Book VI ® THE HERALD ©2014 Wizards of the Coast LLC. This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC. Published by Wizards of the Coast LLC. Manufactured by: Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by: Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Forgotten Realms, Dungeons & Dragons, D&D, Wizards of the Coast, and their respective logos are trademarks of Wizards of the Coast LLC, in the U.S.A. and other countries. All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental. All Wizards of the Coast characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast LLC. Printed in the U.S.A. Prophecy by: James Wyatt Cartography by: Mike Schley Cover art by: Tyler Jacobson First Printing: June 2014 9 8 7 6 5 4 3 2 1 ISBN: 978-0-7869-6460-4 ISBN: 978-0-7869-6549-6 (ebook) 620A4360000001 EN Cataloging-in-Publication data is on file with the Library of Congress Contact Us at Wizards.com/CustomerService Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA USA & Canada: (800) 324-6496 or (425) 204-8069 Europe: +32(0) 70 233 277 Visit our website at www.dungeonsanddragons.com CHAPTER 1 The Triumph of Night he nights are growing longer, and betimes the earth T shakes!” young Lady Wyrmwood hissed, leaning forward in her excitement and granting the table a splendid view of the six linked silver dragons arrayed on fine chains across her décolletage. -
& Realm of the Deepening Moon
Ardeep The Far Forest & Realm of the Deepening Moon Compiled, edited and in parts written by “Snowblood” Page | 1 Contents Page Maps of the Realm page 3 The History of the Realm of the Deepening Moon page 4 The Laran’sars of Ardeep: -23600 DR to 1344 DR page 32 Places within Ardeep page 34 Cities of the Ardeep page 49 Stoneturn Keep page 57 Spells of the Ardeep Elves page 61 Notables of the Realm page 71 Races of Ardeep page 81 Magic Items of the Ardeep Elves page 85 A Poem from Ardeep page 92 Sources used and acknowledgements page 93 This one is for Ed Greenwood and Lord Karsus who insists he did it mostly by himself...and I just wanted to acknowledge that. Page | 2 Maps of the Ardeep Page | 3 The History of the Kingdom of Ardeep A Brief Overview At various points in history, the Realm of the Deepening Moon was a vassal of the Elven empires of Aryvandaar, Shantel Othreier, and Illefarn. Circa –1,100 DR, Illefarn fragmented into three realms: Ardeep, Iliyanbruen, and Rilithar. At its height, Ardeep encompassed the lands between the Sword Mountains and the lower Delimbyr Vale. The rulers of Ardeep were known as laranlors (masculine) and laranlas (feminine), Elven terms meaning regal lord and regal lady, respectively, and used to denote the king or queen of an Elven vassal realm or minor kingdom. Laranla Fildaerae “the Night Flame” died in the Year of Ashen Faces (–395 DR) and was succeeded by her grandniece, Imdalace. When Laranla Imdalace disappeared in the Year of the Slaked Blade (4 DR), rulership of Ardeep passed to her kinswoman Embrae Aloevan. -
THE BLACK KNIGHT a Pathfinder-Compatible Adventure That Takes Four to Five 1St-Level Pcs to 3Rd Level
THE BLACK KNIGHT A Pathfinder-compatible adventure that takes four to five 1st-level PCs to 3rd level. TABLE OF CONTENTS CREDITS Welcome to Veranthea and Grualroth’s Rot ....... 3-5 Designer: Mike Myler Veranthea Campaign Traits ..................... 3 Editor: Michael McCarthy Adventure Summary .......................... 5 Adventure Background ........................ 5 Cover Artist: Jack Holliday Chapter 1: A Game on the Road ................. 7 Interior Artists: Nathanael Batchelor, Polysabie ............................... 8-9 Jacob E. Blackmon, Indi Martin, Chapter 2: None Shall Pass! .................... 10 Justin Andrew Mason, Mike Myler; Chapter 3: Unfamiliar Urethiel ................. 11 Matt Morrow and Ryan Rhodes (courtesy Purple Duck Chapter 4: It’s Just A Flesh Wound! .............. 12 Games); Storn Cook and Jack Holliday (Courtesy LPJ) Chapter 5: Knights of Other Hues ...............13 Layout Artist: Lj Stephens Chapter 6: The Black Knight Always Triumphs!..... 14 Epilogue: What Now? ........................ 15 Chainsaw-Sword .......................... 15 Sample file Throughout the book you’ll find several superscript Compatibility with the Pathfinder Roleplaying references. A singular “B” stands for “bonus” (typically a Game requires the Pathfinder Roleplaying Game from feat) but everything else specifically references something Paizo Inc.. See http://paizo.com/pathfinderRPG for in the Paizo library for the Pathfinder Roleplaying more information on the Pathfinder Roleplaying Game. Game. These are the most common, but every page with Paizo Inc. does not guarantee compatibility, and does not superscript references has the relevant title cited on the endorse this product. very bottom or top of each page. Pathfinder is a registered trademark of Paizo Inc., and ARG Pathfinder Roleplaying Game: Advanced Race the Pathfinder Roleplaying Game and the Pathfinder Guide Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and are used under the Pathfinder Roleplaying GMG Pathfinder Roleplaying Game: Gamemastery Guide Game Compatibility License. -
394 Dragon.Pdf
ISSUE 394 | DEcEmbEr 2010 A Dungeons & Dragons ® Roleplaying Game Supplement ® Contents Features 5 the Executioner Assassin 42 Bazaar of the Bizarre By Rodney Thompson By Matt Sernett Assassins embrace shadow magic and pledge a shard of their souls to the Who knows when a thing thought to exist only in the mind of bards might Shadowfell to gain their power. We’re pleased to present all 30 levels of the leap into the lives of those around it as readily as any story might fire their executioner assassin! imaginations? Such is the case with these four legendary items. 25 totems of the Far Realm 48 reFlavoring Powers By Jim Auwaerter and Galen Mullins By David Gibson Throughout the world, there are those who find themselves touched by Every power comes with its own flavor text that describes how the power the Far Realm. Most fight back and try to reject it, but the Aberrant Soul looks when it’s used. Those descriptions aren’t set in stone; players can embraces it to create a totemic link with an aberrant creature. customize them for the theme of the character or feel of the campaign. 33 channel Divinity: Corellon 51 class Acts: RunePriests By Robert J. Schwalb By Robert J. Schwalb Corellon is the originator of arcane magic, having seeded its power in the Among the many relics left from the Dawn War are the terrifying Runes of world. It is said he himself planted the first forests, and the most ancient Unmaking, which the gods locked secreted away to protect mortals. -
Order Murder in Baldur's Gate Today! Available August 20, 2013
Baldur’s Gate, a city in the grip of evil and on the verge of civil war! Murder in Baldur’s Gate™ is an adventure for character levels 1-3 set in one of the most popular cities in the Forgotten Realms® . Players take on the role of heroes defending the city against an ancient evil long thought slain. The adventure is authored by fan-favorite writers and designers Ed Greenwood, Matt Sernett, and Steve Winter. It’s playable using downloadable monster stats for multiple Dungeons & Dragons® editions: v.3.5, 4th Edition, and D&D® Next. First adventure of the Sundering, shaping the future of the Realms! The Sundering is a major story event impacting the Forgotten Realms and Murder in Baldur’s Gate puts players directly into the story. Fans of D&D can not only take part in the events of the Sundering by playing adventures, but the actions that they take can permanently change the course of history and help shape the Realms forever. Supported by a season of D&D Encounters™ in-store play! Players will be able to experience this adventure at your store through D&D Encounters. The fun kicks off with a Launch Weekend event and continues through the entire D&D Encounters season. Please see the next page for information on how to offer these exciting programs at your store. Item Contents Product ISBN Size Carton MSRP Order Murder in Baldur’s Gate today! Code Count Available August 20, 2013 64 page U.S. Murder in Campaign Guide 8.4375” (21.43cm) x $34.95 Baldur’s 32 page A45370000 978-0-7869-6463-5 10.75” (27.31cm) x 24 To place an order please contact your Authorized Distributor or the WPN Support Team. -
Tales-Of-The-Lance.Pdf
World Book of ansalon Welcome to the World of Krynn ..................... 2 Special Artifacts of Ansalon.......................146 Creating the Flavor of Krynn ....................... 2 Scroll ..................................... 146 The lconochronos of Astinus ........................ 3 Rings ....................................146 Lost Notes of Sir Tracy ............................ 3 Rods, Staves, and Wands .......................147 The River of Time .............................. .4 Miscellaneous Magic items ...................... 148 History of Krynn ................................. 12 Magic Armor and Shields .......................154 Astinus, Scholar and Mystery ..................... 12 Magic Weapons ............................... 155 The Creation of Krynn.......................... 12 Random Treasure Determination .................159 All Dragons War............................... 13 Individual and Small Lair Treasures ...............159 All Saints War ................................. 14 Using the Adventure Map and Talis Cards ...........160 Starbirth of Mortals............................. 14 How to Read the Map ......................... 160 Arrival of the Last Gods......................... 15 Getting Started ...............................160 Age of Dreams ................................. 16 Descriptions of Terrain and Locations .............161 Age of Light ................................... 16 Creating Chases ............................... 173 Graystone of Gargath........................... 17 Adventure Generation with