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INCLUDES RULES, GUIDANCE, AND INSPIRATION FOR CHOSEN OF 50 DIFFERENT DEITIES OF THE . TAKE ON THE MANTLE OF DIVINE HEROES AND VILLAINS IN THE WORLD’S GREATEST ROLEPLAYING GAME.

CHOSEN OF THE GODS

JOHN PRICHARD

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Playtested by: Marian Gonzalez, Tyler Magruder, Ari Radousky, Eliot Spilk, Rob Walz Special Thanks to: Joey Cormane, David Foster, Erin Prichard

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Chosen of the Gods Neutral Deities 22 Table of Contents Akadi 22 Introduction Gond 22 What is a Chosen? 3 Grumbar 23 Gods of the Realms 3 Istishia 23 The Life of a Chosen 3 Kossuth 24 How Chosen Are Selected 3 Oghma 24 The Burden of the Gods 3 Silvanus 25 How to Use this Book 4 Tempus 25 Creating a New Character 4 Waukeen 26 Existing Characters 5 Chaotic Neutral Deities 27 Chosen Monsters and Adversaries 5 Leira 27 What’s in a Feat? 6 Mask 27 Lawful Evil Deities 28 Feats of the Chosen Asmodeus 28 Lawful Good Deities 7 Bane 28 Ilmater 7 Loviatar 29 7 Neutral Evil Deities 30 Torm 8 Auril 30 Tyr 9 Bhaal 30 Neutral Good Deities 10 Myrkul 31 Chauntea 10 Shar 31 Deneir 10 Chaotic Evil Deities 33 Eldath 11 Beshaba 33 Gwaeron Windstrom Sample11 file Cyric 33 Lathander 12 Gruumsh 34 Mielikki 12 Llolth 34 Milil 13 Malar 35 Mystra 13 Talona 36 Chaotic Good Deities 15 Talos 36 Lliira 15 Tiamat 37 Selûne 15 Umberlee 37 Sune 16 Tymora 16 Also by the Author 39 Lawful Neutral Deities 18 Amaunator 18 Azuth 18 Hoar 19 Helm 20 Kelemvor 20 The Red Knight 20 Savras 21

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will cover the gifts of these deities in more Introduction detail. Welcome to Chosen of the Gods, a Forgotten Realms campaign supplement that allows your characters to take on the roles of The Life of a Chosen Chosen of Faerûn. Chosen live hard lives, and are often forced to make choices between their own desires What is a Chosen? and the will of the gods. Chosen are champions of Faerûn’s deities, How Chosen Are Selected imbued with purpose and power by the gods and goddesses who seek to advance Each deity selects their Chosen according to their causes in the mortal world. their own whim. Some deities select their Some embrace this destiny willingly, Chosen at birth, and use their divine while other Chosen do everything they can influence to develop their Chosen along a to avoid their powers. Chosen lead difficult certain path. Other deities bestow their lives under the best of circumstances, and Chosen’s abilities later in life. The reasons some of them are completely unaware of and methods behind each selection are as their gifts. varied as Faerûn’s pantheon.

The Sundering The Divine Worldview Recent events in the Realms prior to the time period covered In the Era of Upheaval, thecenturies leading in Dungeons & Dragons hardcover adventures have left up to the current time period, the gods have Faerûn full of Chosen that were created by the Gods in their battled over followers and divine domains. struggles during the Second Sundering. Though these struggles are largely over, and the Gods have Unable or unwilling to battle each other withdrawn again from the world, their Chosen still travel the directly, the gods fight battles by proxy in realms, serving the ideals of their patron deities. the mortal world. Each deity has their own aims and goals, and differing levels of Gods of the Realms Sample attachment to the living.file The Forgotten Realms is a “Chosen, not Choosers” land where many deities vie for control While many Chosen feel a close kinship to their deity and are over the affairs of mortals. More aware of their mission and status, a few others resist their information about the gods can be found in gifts. the Players Handbook and the Sword Coast Some Chosen of evil deities do everything they can to avoid exercising their powers. Some Chosen of good deities Adventurer’s Guide, to help with the are reluctant heroes who actively avoid their destiny – a selection of Chosen for your game. classic fantasy trope that will serve many games well. Players and DMs should discuss the extent to which a The Faerûnian Pantheon Chosen character is aware of their powers, and their viewpoint of the deity that has chosen them. Chosen Faerûn is host to gods and goddesses both characters have a lot of story potential, and discussion in goodly and malevolent. This book covers your gaming group will help them best serve the party, and the Faerûnian Pantheon as well as a handful the story. of other deities. The Burden of the Gods Other Pantheons The attention of a divine being is a heavy Other races of the realms cleave to their burden for mortals to bear. Chosen attract own gods and goddesses. A future product the attention of their god’s rival deities, as well as mortals and monsters that seek to

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oppose the Chosen’s goals. Chosen are often Creating a New Chosen Character thrust into situations where their duty to their deity is in opposition to their personal Chosen characters can be created at Level 1 desires. For this reason, many Chosen live with one of the Chosen Feats presented in lifes of sacrifice and conflict, always trying this book. to stay one step ahead of their enemies. Human Characters Strange Companions Human player characters can use the All Chosen affect other creatures that they Variant Human rules for character creation meet in a way that befits their patron deity. that are presented in the Players Handbook, For this reason, Chosen attract strange without any special adjustments. allies and adventuring companions. The Non-Human Characters presence of the divine often leaves a Chosen At the DM’s discretion, non-human nowhere to hide, as they are swept up in the characters can also start the game with one machinations of their deity, and other of the feats in this book, with the following seeking to use the Chosen to their own changes to their race: ends. • Aasimar: Reduce the Ability Score How to Use this Book Increase trait benefit to +1; Ignore the The feats presented in this book are Ability Score Increase for the subrace designed to be used any time a character that you choose. would gain an ability score improvement or • Dragonborn: Change the Ability Score feat. Increase trait to read: “Your Strength Though the abilities granted by these score increases by 1” feats may be unique and strange, they have • Dwarf: Reduce the Ability Score Increase been designed to be no more powerful than trait benefit to +1; Ignore the Ability Sharpshooter/Great Weapon Fighter, and to Score Increase for the subrace that you never be strictly better than other feats that Sample filechoose. grant mystical abilities, such as Arcane • : Reduce the Ability Score Increase Initiate. trait benefit to +1; Ignore the Ability Score Increase for the subrace that you It’s so Good to be so Bad choose. Though all of the feats in this book were reviewed and tested • Firbolg: Change the Ability Score for game balance, feats most likely to be used in a D&D game of heroic fantasy were held to the highest standard. Increase trait to read: “Your Wisdom For this reason, some gaming groups that embrace anti- score increases by 1”. heroes and blackguard characters may find that the power • Gnome: Reduce the Ability Score levels of the Evil feats vary more widely than the others. As with everything, players should discuss with each other and Increase trait benefit to +1; Ignore the their DM which feats are most appropriate for their Ability Score Increase for the subrace campaign, and what tweaks may be necessary to fit the flavor that you choose. of their game. • Goliath: Change the Ability Score Below are presented several options for Increase to read: “Your Strength score introducing these feats to your game. increases by 1”. • Half-Elf: Change the Ability Score Increase trait to read: “Two ability scores of your choice increase by 1”.

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