& the Voices of a Lost Realm

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& the Voices of a Lost Realm Illefarn & The Voices of a Lost Realm Compiled, edited & in parts written by „snowblood‟ Page | 1 Contents Page Introduction page 3 Maps of the realm page 5 History of Illefarn page 7 Rysars of Illefarn page 45 Cities of Illefarn page 47 Aelinthaldaar page 57 Principalities & Places of the Empire page 73 Notables of Illefarn page 84 Magic of Illefarn page 89 Treasures of the lost realm page 97 the poem “Voices of the lost” page 99 Appendices: 1. Ships of illefarns skyfleet page 104 2. The portals of Illefarn page 109 3. Monsters of Illefarn page 132 4. Empire of Illefarn -9000 DR Page 134 Sources used page 136 Special dedication to ed greenwood for providing an awe inspiring setting for us all to play in, and thanks for answering so many of my obscure questions about Illefarn. Also to matt James for what he is doing to make the lives of service personnel that bit more endurable whilst they are „over there‟. Page | 2 Introduction to the realm (Abridged) by Roger E Moore Thousands of years have passed since the fall of the great Elven kingdom of Illefarn which was located along the northern Sword Coast between the Western Heartlands and the North. Little is known today of this once-mighty realm, often called the Fallen Kingdom*. Learned ones generally believe that Illefarn at its height equalled the best that Myth Drannor would later offer. Now, farmsteads and fields dot the rolling countryside where Illefarn's forest realm once stood. The Misty Forest, Westwood, Ardeep Forest, and the like are remnants of the ancient coastal woodland that once stretched from the Kryptgarden Forest south to the Trollbark Forest. The populace of this Elven nation was a broad mix of sun, moon, and wood elves, with many shield dwarves besides. The nation's core lay roughly between the mouths of the Dessarin and Delimbiyr rivers, more the former than the latter. Illefarn carried on an extensive trade, by land and sea, with other Elven, dwarven, and human nations of its time. Illefarn possessed numerous portals, but not to the extent that Myth Drannor later knew. This proved to be Illefarn's blessing, as it was not invaded (as was Myth Drannor) by extra dimensional monstrosities who turned the vast number of interplanar portals to their own advantage. In addition, Illefarn's portals were nearly all teleportation devices joined to other places on Toril, not true gate spells leading to other worlds or planes. The natural world and its endless cycles were Illefarn's focus, and the elves believed the living world would go on forever. Still, Illefarn's elves understood that their kingdom, grand as it was, would eventually fall and be forgotten. Their weighty consideration of history, time, and divination magic revealed no other outcome. This news provoked a melancholy that influenced much of Illefarn's art and literature, even touching the architecture of Illefarn's dwarves, who carved sombre visages on their statues. Militarism was never strong in philosophical Illefarn. Though its armies were excellent, Illefarn relied on diplomacy and astute political manoeuvring (aided by divination spells) to keep peace with its neighbours. Illefarn fell in an uncharacteristic fashion for any kingdom of Faerûn: slowly. Its people left the realm steadily and secretly, under pressure from barbaric human tribes, vast floods of marauding orcs and goblins, and the aggressive, power-mad wizards of Netheril. Most ruinous to its people, resources, and spirit were the five Crown Wars between other Elven realms of the period. Neutral Illefarn remained out of the fighting until the last war, when its northern colony, Llewyr, was destroyed, and the kingdom itself suffered grave damage. Much territory that was once Illefarn's was occupied by another Elven kingdom for a time. Bowing to the inevitable, however, Illefarn was already in the process of being systematically abandoned, province by province, city by city, and had been shrinking for many centuries. Its fatalistic rulers continually moved their remaining subjects into ever-smaller national boundaries to improve the nation's defensive situation and make the most of their vanishing resources. Illefarn's situation was dire. The elves knew they could not reproduce quickly enough to replace their losses from a major war. Their beloved forest suffered from magically induced blight during several of the Crown Wars, and humans cut their trees for timber and firewood, while orcs and goblins burned the woodland just for the thrill of destruction. Nonetheless, the elves could certainly control how they left the stage of history. Not wishing their command of magic be used against them, the Illefarn elves undid the magic wards, barriers, and preservation spells on their cities and monuments as they left, letting nature and other races erode what the elves themselves could not bear to destroy. The portal systems were always among the first magical effects to be removed. Wood elves were the last major group to hold the kingdom against its attackers, which is why some historians believe the realm was largely populated by this subrace when they were once just a sizable minority in the kingdom's earlier years. No grand, sudden battles signaled the kingdom's fall, though the realm was only a shadow of its former self after the Fifth Crown War and was entirely gone before Netheril collapsed. The remains of Illefarn's capital, the last great city of the realm, was taken over by barbarians less than a tenday after it was left empty, about 2,500 years ago. (The old capital is today the human metropolis of Waterdeep, though Waterdeep's origins are not widely known even to scholars.) Illefarn became Page | 3 legendary in large measure because its elves left so little written material or oral tradition behind, and because everything that was left behind was so effectively destroyed. Elven cities and manors were taken apart for building materials after being looted of the few valuables they possessed. Barbarians defaced carved words, burned artwork, and built crude castles from stones that were once the foundations of universities. Even some great works and relics that Illefarn's elves took with them as they left were often lost in later wars, disasters, or feuds that befell their scattered people. Today, a sage can struggle for decades to locate only one reliable source of information on the Fallen Kingdom. A majority of Illefarn's sun and moon elves went by ship to Evermeet during the long Crown Wars, where they had a profound influence on that island's culture, religion, philosophy, and arts. Some elves even say that Illefarn founded all that Evermeet would later become. Some moon elves migrated to Evereska, where they had much the same effect. Most wood elves fled south during the height of the Fifth Crown War or west to the Moonshaes. The dwarves scattered, most heading north to found their own enclaves and join their brethren in battling the orc hordes that poured forth in an endless tide. Some of Illefarn's wood elves courageously stayed on the mainland in the old forest, their descendants now populating the small woodlands that survived the coming of humans and orcs. Illefarn was sometimes used as the name of a modest wood Elven realm in the Ardeep Forest after the abandonment of Illefarn's capital, but in 342 DR the last of its people departed for Evermeet following a series of orc attacks*. In the last Council of Illefarn, the leaders of the remaining wild Elven tribes formally declared Illefarn was no more, though the abandonment of the capital, around -1100 DR, is generally taken by other historians (even Elven ones) as the nation's true end. http://wizards.com/dnd/article.asp?x=fr/pg20010131b Page | 4 Maps of the realm “the federation of illefarn -626 dr” Page | 5 The Empire of Illefarn at its greatest extent -8000 DR “Illefarn of (this) era is wild forest, broken by swamps, burned-over areas, rock ridges, high meadows, and the like WHERE NATURAL PROCESSES CAUSE THEM TO OCCUR (rather than elves or anyone else "clearing the land" except the occasional dragon crash-landing), that the elves hunt in, travel in, and "live lightly within, in harmony with the forest" (in other words, it's NOT a human kingdom with roads, bridges, cities, any settlements with walls, and so on; instead, it's largely "empty" at any one time, with Elven families clustered in some spots and absent in others). Yes, there are some permanent settlements, but it's not (physically, in terms of taming the landscape) an "organized" country the way humans would recognize one.” Ed Greenwood, Interview at Loremaster.org (2009) http://www.loremaster.org/vbinterviews.php?do=showinterview&id=6 Page | 6 Illefarn timeline –30000 DR the young prince Durothil cast a divination to find their new home—on the world of War of the Seldarine Toril—and then create a portal leading there. The refugees name their new home Araushnee is cast down into the Faerûn, the One Land. Integrating into the Demonweb Pits, where she becomes the native green elf communities, the demon-goddess Lolth. Araushnee’s major descendants of the gold elves of Tintageer Domo and General of her celestial armies, become known as sun elves, while the the solar Malkizid is branded and thrown descendants of the sole silver elf refugee, down into the Nine Hells. It is here that Sharlario Moonflower, become known as he forms his undying hatred for Corellon moon elves. These new arrivals and his creations and begins his plans to immediately begin intermingling with the bring them all down to make his former established Green Elves.
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