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VIRTUAL REALITY FOR PROFESSIONALS

FUJITSU CELSIUS workstations and NVIDIA Quadro GPUs are bringing products and buildings to life through

Copyright: Marcus Hartmann | www.photo-hartmann.de

TECHNICAL REPORT SPONSORED BY

FUJITSU.COM | NVIDIA.COM

PRODUCED BY 2 TECHNICAL REPORT FUJITSU.COM | NVIDIA.COM

VR FOR DESIGN AND BEYOND With new Head Mounted Displays (HMDs), powerful 3D graphics and exciting developments in professional Virtual Reality , VR is set to explode in all areas of design, manufacturing and construction.

irtual Reality as an aid to design, But VR is not just a viewing experience. engineering, architecture and Users can interact with designs as they Vmanufacturing has been around would in the physical world: car doors for decades. But it is only now that this can be opened; light switches turned on; exciting technology is set to explode. and engine parts grabbed and moved. 2016 will go down as the year when In addition, geometry doesn’t have to everything changed. VR not only became be imported. With some of the latest VR more powerful, but the technology became software tools, users can model complex affordable. It is no longer the preserve of objects inside a fully immersive VR large automotive and aerospace firms. environment. Even small architectural practices can now get on board. COUNTLESS OPPORTUNITIES Head Mounted Displays (HMDs) like the The applications for professional VR Rift and HTC Vive may be driving span many sectors, from automotive, this new VR revolution, but there have also aerospace and manufacturing, to been huge advances in 3D building design and graphics technology and construction. professional VR software. Architects can explore With powerful ‘VR Ready’ ‘‘ buildings before they desktop workstations VR can evoke are built, inside and out. and optimised workflows a visceral Designers can interrogate to move design and response that and validate detailed engineering data from engineering models CAD into Virtual Reality, simply cannot before committing VR no longer needs to be matched by to costly physical be a consultancy-led viewing a 3D CAD prototypes. technology. VR can also have a huge model or realistic influence on collaborative WHAT ABOUT AR/MR? A PHYSICAL PRESENCE rendering or design review, or Until you put on a VR animation on a act as an incredible irtual Reality (VR) may be grabbing most headset for the first communication tool for of the headlines, but there are also many time, and fully immerse 2D screen clients or customers. V important developments happening in yourself in your 3D (AR) and (MR). Understanding the differences between the design, it is hard to ’’ HYPE VS REALITY three technologies in the context of design, imagine just how powerful VR can be. As with many new technologies, VR has engineering and architecture is very important. VR can give an incredible sense of being experienced its fair share of hype. And it physically connected to your virtual will take time before there is mainstream VR is a fully immersive, computer generated experience where the user is completely cut product or building. It can evoke a visceral adoption in the design, manufacturing and off from the real world. The digital experience response that simply cannot be matched by construction sectors. becomes the user’s reality - be it a building, car viewing a 3D CAD model or photorealistic But the market is predicted to grow fast. or heavy machinery that has not yet been built. rendering or animation on a 2D screen. Goldman Sachs anticipates ‘engineering’ Even when scenes are rendered relatively will take a $4.7 billion slice by 2025 with With AR, instead of experiencing the , it takes the user’s view of the real world simply, the feeling of immersion can be ‘real estate’ accounting for $2.6 billion. and ‘augments’ it with digital information. This very convincing. However, as render Early adopters will benefit from being could be assembly instructions for a production quality increases, using technologies such able to assess what works for them line or maintenance info inside a plant. as dynamic lighting, ambient occlusion and develop and refine complex VR MR combines the best aspects of VR and AR, and physically-based materials, the user workflows. Those who wait for VR to allowing users to see believable 3D virtual objects can become even more persuaded that go mainstream, and approach it from a alongside physical objects. This could be a car in what they are seeing is real. standing start, could be left behind. your driveway, or a spare part in your printer. FUJITSU.COM | NVIDIA.COM TECHNICAL REPORT 3

AUTODESK’S VR CENTER OF EXCELLENCE

n January 2017 opened its VR Center of Excellence at its European headquarters in Munich, Germany. The VR Showroom Igives customers from the automotive, design and architectural communities the opportunity to get hands-on with the very latest VR / AR and MR technologies. The state of the art facilities, which show off the latest Autodesk VRED and Autodesk Stingray professional VR software tools, are being powered by FUJITSU CELSIUS workstations .This includes three FUJITSU CELSIUS M740 ‘VR Ready’ workstations with dual NVIDIA® Quadro® P Series GPUs for HTC Vive head-mounted displays (HMDs). For more information see youtu.be/E5H3c1euX9o AUTODESK. IMAGE COURTESY OF AUTODESK OF COURTESY IMAGE AUTODESK.

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WHAT IS A HEAD-MOUNTED DISPLAY (HMD)?

head-mounted display (HMD) to process the views, When the first HTC Vive Business is a but the more advanced HMDs — launched it was generally used when Edition headset Athat is designed to give a those suitable for professional sitting down. However, both the fully immersive VR experience. The applications — rely on a powerful Oculus Rift and HTC Vive now offer wearer gets a real sense of presence workstation with a high-end the flexibility of a standing, ‘room – of being inside the virtual world – professional Graphics Processing scale’ experience. This means the and typically feels completely cut off Unit (GPU). user can literally walk through a from the real world. The Oculus Rift and HTC Vive building or around a car. With an HMD, each eye sees its Business Edition are the standout Users typically interact with own display optic, which shows devices from a new generation of the virtual world using a pair of VR a slightly offset view of the same affordable HMDs that are suitable controllers (one for each hand). These computer generated 3D model. This for professional use. Both headsets can then be used to move, point at, ‘stereoscopic’ effect fools your brain feature 2,160 x 1,200 resolution mark up or create virtual objects or to into thinking it is seeing ‘life-sized’ displays (1,080 x 1,200 per eye), teleport around the virtual world. objects, and there is an incredible which refresh at 90Hz. Both the Vive and sense of scale and depth. The low latency and high refresh Rift are tethered to Virtual objects can be viewed rate of these HMDs is important a workstation via from any angle, simply by moving for a realistic VR experience and to a chunky cable. your head. All movements are help eliminate feelings of nausea However, wireless tracked by the HMD and bespoke or motion sickness which can be adapters are trackers. As soon as you change experienced by some users. starting to emerge, position, the view of the virtual The accuracy with which both including the world updates ‘instantly’. devices are tracked is also critical for TPCast for the Entry-level HMDs use a a good VR experience. HTC Vive. 4 TECHNICAL REPORT FUJITSU.COM | NVIDIA.COM

ARCHITECTURE, ENGINEERING, AND CONSTRUCTION (AEC)

Virtual Reality allows architects, engineers, contractors and clients to ‘live’ inside a building before it is built. The feeling of presence, scale and connection simply cannot be matched by traditional design viz mediums.

he possibilities for VR in Architecture, reveal issues that simply would not have But for VR to go mainstream in the AEC Engineering and Construction (AEC) been spotted with 2D drawings or 3D sector, it has to be quick and easy for non- Tare countless – from bringing clarity to models. Architects can be encouraged to expert users to move between BIM and VR. design review and solving construction and try out new ideas and get timely feedback The good news is, this is already a reality. serviceability issues to revolutionising client on what does and does not work. Clients communication and producing enthralling are able to understand exactly how a Live is a cloud service that sales and marketing experiences. proposed building might function. is designed to take your BIM model from The single most compelling reason for Taking a 3D BIM model into a VR Revit to an interactive VR environment in using VR in the AEC sector is the sense of environment has traditionally been a two clicks. Desktop software tools Enscape presence, proportion and scale that you highly skilled process. Specialist VR and IrisVR Prospect offer a similar push get from wearing an HMD. It can make agencies earn their keep through their button approach through Revit plug-ins. you feel that the virtual building is truly knowledge of VR game engines (such IrisVR Prospect also supports other 3D real. The physical connection can be so as or ), geometry applications, including SketchUp and Rhino strong that some users experience vertigo and lighting optimisation. Scenes can be (through Grasshopper). Mindesk also has a in potentially perilous situations. customised so clients can explore different push button workflow from Rhino to VR. This connection can be a hugely design options, materials and lighting Pairing VR with a physically-based powerful asset. VR for design review can without leaving the virtual world. renderer, on the other hand, requires a lot of processing time, but brings very high-quality and accurate imagery to the Enscape places a big emphasis on visual quality. Image courtesy world of VR, which is ideal for polished of Read|Thomas. presentations and simulations. Navigating around a building in VR can be done in a number of ways. For a sitting experience use a or keyboard. For a experience walk around the building, then teleport larger distances with a VR controller. Users don’t have to keep their feet on the ground. For NVIDIA’s new Silicon Valley HQ, for example, site managers can track construction progress by flying around point clouds that have been scanned periodically by automated drones. VR interaction can go beyond a simple viewing experience. Users can access head-up display toolboxes to control Point cloud of NVIDIA’s new layers, mark up models or explore Silicon Valley HQ used to track daylighting with time and date sliders. construction progress in VR Software is also emerging that enables architects to design in a fully immersive environment. ArchiSpace, for example, includes a number of 3D modelling tools for use directly inside VR, as well as the ability to place and scale 3D objects. Finally, co-presence allows multiple users to exist in the same VR environment. Participants don’t have to be in the same physical location. A New York-based architect, for example, could collaborate on the same virtual building with a London-based engineer and Munich-based cladding contractor. FUJITSU.COM | NVIDIA.COM TECHNICAL REPORT 5

PRODUCT DEVELOPMENT AND MANUFACTURING

VR can promote a holistic development process, where design, engineering, manufacturing, operations and maintenance can all be optimised, long before committing to costly physical prototypes or production tooling

Project , which uses the JT format to take data from CAD to VR. Autodesk is delivering advanced VR capabilities through its product visualisation and virtual prototyping tool, Autodesk VRED, which can import many of the leading CAD file formats. The software places a big emphasis on visual quality and AUTODESK. IMAGE COURTESY OF AUTODESK OF COURTESY IMAGE AUTODESK. collaboration. Designers, engineers and © other stakeholders are able to participate in interactive design review sessions, even from different geographic locations. NVIDIA is working on Project Holodeck, a ‘photorealistic’ collaborative VR environment that features anatomically correct avatars, sound and haptics. Factory simulation in VR Enterprise VR solution specialist WorldViz is also focusing on collaboration, hile the automotive, aerospace for serviceability checks or training. with a new communication platform in and heavy machinery sectors Manufacturing processes can be development, codenamed “Skofield”. Wcontinue to drive adoption simulated to make the production line Virtalis is bringing its high-end VR of Virtual Reality in design and safer and more efficient. knowledge to the mainstream with its new manufacturing, the combination of low cost VR can promote a holistic development VR4CAD tool which is designed to help HMDs and powerful GPUs means VR is process, where design, engineering, firms easily connect design data sets with VR. now expanding into many different areas. manufacturing, production, maintenance, Custom CAD to VR workflows also VR is being deployed at all stages of overhaul and repair can all exist for mainstream product development, from 3D conceptual be optimised, long before CAD applications. Data design and virtual prototyping to factory committing to costly ‘‘ from Autodesk Inventor planning and interactive marketing. physical prototypes or Digital mock- and Dassault Systèmes It allows products to be experienced at production facilities. This ups can include SOLIDWORKS, for human scale before they are built, often in can significantly reduce example, can be brought context of where they will be used. This change orders, time to motion simulation into the Unity or Unreal can encourage designers to explore bold market and in-the-field so users get Engine game engines via new ideas and give them the confidence to operations. neutral file formats such make the right decisions early on. Smoothing the path a physical as OBJ. Mindesk also has With a focus on render quality, VR can between CAD and VR is behavioural a push button workflow aid aesthetic decision making. Here, the essential for adoption to experience as from Rhino to VR and use of physically-based materials, dynamic go mainstream. Powerful the promise of more CAD lighting and ambient occlusion can help professional VR tools well as a fully software support soon. make products look incredibly real. such as moreViz, TechViz immersive and While VR is not Shadows and reflections are convincing and XL, ESI Group IC.IDO, realistic visual currently suitable for react instantly as the user moves position. In Virtalis Visionary Render detailed 3D modelling, addition, anti aliasing, which smoothes the and WorldViz Vizard offer experience software like Dassault jagged edges of diagonals, can aid perceived CAD to VR workflows for Systèmes Dream Sketcher quality assessment. traditional high-end CAD ’’ is demonstrating how VR Functional and ergonomic aspects of tools such as Siemens NX and Dassault can be applied to 1:1 scale conceptual 3D products can also be validated. Realistic Systèmes CATIA. sketching. At the other end of the product mock-ups can include motion simulation Dassault Systèmes is collaborating with lifecycle, Zerolight develops virtual car so users get a physical behavioural HTC to drive VR into the enterprise space. showrooms for leading car manufacturers experience as well as a fully immersive PTC has similar aspirations. such as Audi and Pagani, where customers and realistic visual experience. Parts can Siemens PLM Software is working with can interact with and configure cars be ‘virtually’ assembled and disassembled UK VR specialist, Masters of Pie, on instantly, in incredible detail. 6 TECHNICAL REPORT FUJITSU.COM | NVIDIA.COM

WORKSTATIONS FOR VR

irtual Reality is extremely computationally intensive, as every Vframe must be rendered in real time. As a result, it is essential to match your HMD with professional VR-optimised workstation hardware. Latency throughout the entire VR system must be low in order for the HMD’s display to respond almost instantly to head movements. The workstation must also deliver a consistent 90 frames per second (FPS) or more, which is almost four times as much as the accepted minimum 24 FPS for 3D CAD work on a 2D display. AUTODESK. IMAGE COURTESY OF AUTODESK OF COURTESY IMAGE AUTODESK.

If latency is more than 20 milliseconds or the workstation cannot maintain 90 FPS, © the VR experience can be compromised. GPU memory quickly and then stay there workflows, then you may need to consider Users can become disorientated, as so they can be accessed quickly. a workstation with even more power. what they are seeing on the HMD is To help professionals choose workstation Multiple GPUs can be used to accelerate not completely in sync with their head hardware for the best VR experience, GPU physically-based renderers such as NVIDIA movement in the real world. Worst of manufacturer NVIDIA has developed Iray (found in SOLIDWORKS Visualize and all, this can lead to feelings of nausea or the NVIDIA VR Ready program. Any Siemens NX Ray Traced Studio) or Chaos motion sickness. workstation that bears the ‘NVIDIA Group V-Ray RT for Autodesk Revit, 3ds The responsibility of delivering VR Ready’ badge is deemed to satisfy Max and others. Physically accurate VR, extremely high refresh rates lies with or surpass the minimum recommended which brings the accuracy of physically- the (GPU). VR hardware specifications. based rendering to interactive VR, also relies needs an extremely powerful GPU — This includes one or two NVIDIA Quadro on multiple GPUs to render the multiple much more powerful than one typically P4000, P5000 or P6000 series GPUs (see panoramic images for each viewpoint. used for 3D CAD. below), an Intel Core i5-490 / Intel Xeon CPUs with more cores can also be used VR not only pushes the computational E3-1240 v3 or greater CPU, 8GB+ RAM to reduce render times in physically- limits of GPU hardware, but can place and an HTC Vive or Oculus Rift HMD. based renderers like Luxion KeyShot and huge demands on GPU memory size If the workstation is to be used for Autodesk VRED or to accelerate CAD to and memory bandwidth. Complex 3D VR content creation (in addition to VR VR workflows, including data import / geometry and textures need to load into consumption) as well as for other design viz geometry optimisation and light baking.

NVIDIA QUADRO GPUs FOR OPTIMISED VR

VIDIA’s ultra high-end GPU features 24GB of GDDR5 to use multiple GPUs together, NVIDIA VR SLI for Autodesk Quadro GPUs are memory, which is an important either by assigning each GPU VRED and has found that the Ndesigned specifically consideration for professional to a specific eye or rendering performance improvement of for demanding VR workflows. VR. Complex engineering different parts of the display. two NVIDIA GPUs over one The Quadro P4000 (8GB), geometry and detailed textures The technology that supports can range from 40% Quadro P5000 (16GB) and can take up a lot of GPU this mode of operation is called to 100%. Quadro P6000 (24GB) are the memory. Indeed, NVIDIA Scalable Link Interface (SLI). latest GPUs to get NVIDIA’s has shown how some VR ESI Group, for example, ‘VR Ready’ seal of approval. workflows are already pushing recommends a workstation with According to NVIDIA, the limits of GPU memory by two ultra high end NVIDIA the NVIDIA Quadro P6000 filling all 24GB with a fully Quadro GPUs when delivers up to 80% more detailed Nissan Maxima running its performance than the previous automotive model. Memory IC.IDO generation Quadro M6000, can be a big differentiator over software on based on an internal NVIDIA consumer focused GPUs. an HTC Vive. VR benchmark. For the most demanding VR Autodesk NVIDIA Quadro The dual height, 250W workflows, it is also possible also supports P6000 GPU FUJITSU.COM | NVIDIA.COM TECHNICAL REPORT 7

VR READY FUJITSU WORKSTATIONS

ith professional grade NVIDIA thermal management. A screwless single processor, FUJITSU CELSIUS Quadro GPUs and Intel Xeon access system also makes them highly W570power+, the single processor WCPUs, FUJITSU CELSIUS serviceable, which helps minimise FUJITSU CELSIUS M770, plus the dual workstations are optimised to deliver a downtime when upgrading components. processor FUJITSU CELSIUS R970. realistic and comfortable VR experience. Comprehensive ISV certifications help Designers, engineers and architects can Engineered and built in Germany, ensure professional 3D CAD and BIM also take VR wherever they want with FUJITSU CELSIUS workstations have applications run smoothly. the FUJITSU CELSIUS H970 mobile gained a reputation for being reliable Fujitsu offers three desktop workstations workstation, a CAD- and VR-optimised and whisper quiet, thanks to advanced that are NVIDIA ‘VR Ready’: the 17-inch laptop. AUTODESK. IMAGE COURTESY OF AUTODESK OF COURTESY IMAGE AUTODESK.

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FUJITSU FUJITSU CELSIUS FUJITSU FUJITSU CELSIUS H970 W570power+ CELSIUS M770 CELSIUS R970

Recommended 17.3-inch VR-ready mobile High-end VR-ready configurations workstation to support Entry-level VR-ready, single Mid-range, single CPU, dual workstation with triple GPUs from DEVELOP3D immersive VR workflows CPU, single GPU workstation GPU VR-ready workstation and dual CPUs for demanding & AEC Magazine wherever you go multithreaded workflows

For CAD-centric VR workflows: For CAD / Media VR workflows: Intel® Xeon® W-2125 2 x Intel® Xeon® Gold 6144 Intel® Xeon® E3-1535M v6 Intel® Xeon® E3-1280v6 (4 cores, 4.0 up to 4.5 GHz) (8 cores, 3.5 up to 4.1 GHz) Processor (4 cores, 3.1 up to 4.2 GHz) (4 cores, 3.9 up to 4.2 GHz) For Media-centric VR workflows: For high-end Media / VR workflows: Intel® Xeon® W-2155 2 x Intel® Xeon® Gold 6136 (10 Cores, 3.3 up to 4.5 GHz) (12 cores, 3.0 up to 3.3 GHz)

NVIDIA® Quadro® P4000 NVIDIA® Quadro® P5000 NVIDIA® Quadro® P5000 (for entry-level VR workflows) (for mid-range VR workflows) (for mid-range VR workflows) Graphics NVIDIA® Quadro® P4000 NVIDIA® Quadro® P5000 1 or 2 NVIDIA® Quadro® P6000 1 or 2 NVIDIA® Quadro® P6000 (for mid-range VR workflows) (for high-end VR workflows) (for high-end VR workflows)

32 GB or 64 GB 64 GB or 128 GB 32 GB or 64 GB 32 GB or 64 GB DDR4 ECC 2,666 MHz DDR4 ECC 2,666 MHz Memory DDR4, 2,400 MHz DDR4 ECC 2,400 MHz (maximum 256 GB) (maximum 1 TB)

256 GB or 512 GB PCIe-SSD, 512 GB or 1 TB PCIe-SSD, 512 GB or 1 TB PCIe-SSD, 512 GB or 1TB M.2 NVMe M.2 NVMe M.2 NVMe PCIe-SSD, NVMe, Storage + 4 TB HDD SATA III, 7,200 rpm, + 4 TB HDD SATA III, 7,200 rpm, + 4 TB HDD SATA III, 7,200 rpm, M.2 module, SED 3.5-inch, business critical 3.5-inch, business critical 3.5-inch, business critical

• Industry first: 21 litre • Easy serviceability: desktop workstation & Cable-free design with green • Full monitor connectivity: cable-free design touchpoints • Selection of top-quality 2x DisplayPort via USB components for 24/7 usage Type-C™, 1x full-size • Cold-plug Technology: • Cold-plug Technology: Features DisplayPort and 1x VGA Storage accessible via a Storage accessible via a • Whisper quiet: 23 dB(A) front disk tray front disk tray • Thunderbolt 3 port replicator • Designed, engineered and • Smallest full-featured • Smart Power Supply: IPMI- produced in Germany • Produced in Germany VR-ready desktop workstation FRU displays Field Replaceable among Tier 1 vendors Unit (FRU) information 8 TECHNICAL REPORT FUJITSU.COM | NVIDIA.COM

CHECKLIST - VR FOR PRODUCT DEVELOPMENT

WORKFLOW HARDWARE ENVIRONMENT / SETUP

Software Workstations Choose your experience

VR needs dedicated VR-capable software. Choose between a desktop or mobile workstation. Choose between a seated experience or a VR is not possible inside CAD software. Desktop workstations can offer higher-end roaming ‘room scale’ experience. Software should be chosen according to intended performance and greater expandability. use. e.g. Autodesk VRED for aesthetic evaluation Mobile workstations allow you to easily take VR A seated experience is good for jumping quickly (very high-quality real time rendering) or IC.IDO for anywhere - to the boardroom or a client office. between CAD and VR for design validation or when physics-based digital mockup. Also the ease with creating a VR experience. which it is possible to move from CAD to VR. To view VR content you need a high frequency CPU (3.0GHz or higher). To create VR content A ‘room scale’ experience is good for design review Autodesk VRED is some applications can benefit from a CPU with or for customer presentations. Explore a car from tuned for very high- lots of cores. e.g. for data import or light baking. any angle or walk around a factory assembly line quality visuals and teleport larger distances.

Workstation GPU Seated experience GPUs that are traditionally used for 3D CAD are not powerful enough for VR. Instead you need a For setup, place movement sensors on a desk GPU that is ‘VR Ready’. (Oculus Rift) or on camera tripods or wall mount bracket behind the desk (HTC Vive). Interact with The NVIDIA Quadro ‘Pascal’ P4000, P5000 and keyboard, mouse or VR controllers. Data pipeline P6000 are ‘VR Ready’ and also optimised and certified for 3D CAD applications, so designers Multiple sensors in the same design office can get the best of both worlds when using CAD and cause interference, so there are some challenges Some VR applications offer automated ‘push VR. Consumer GPUs are not certified for 3D CAD. to overcome for mass adoption. Interference can button’ workflows to import CAD data. Others also be caused by mirrors or direct sunlight. require manual preparation of data. NVIDIA Quadro ‘Pascal’ GPUs have large amounts Automated workflows make things easy but lack of high-bandwidth memory, which is important flexibility. Manual or semi-automated workflows for loading up huge engineering datasets quickly. give the most freedom and can help you get more Consumer GPUs do not have as much. out of your workstation hardware, but it can be time consuming and requires specialist skills. GPUs should be matched to VR workflows. More powerful GPUs are required for larger Geometry should be optimised to improve datasets, enhanced realism (physically-based performance (CAD data is very heavy). materials, dynamic lighting and ambient occlusion), and smoother lines with Anti- Materials can be mapped from CAD appearances Aliasing, which is important for styling. or applied inside the VR application. 2m Some VR applications can harness the power of 5m 1.5 m Lighting can be automatically taken from CAD or two GPUs (each GPU renders its own eye). 5m set up in VR. In some applications, lights can be baked into the scene to improve performance. Head Mounted Displays (HMDs) Consider import and re-use of non-geometric Room scale experience information. e.g. CAD, PLM and IoT meta data. For a fully immersive VR experience there are Works best in a dedicated room with up to 5m x 5m currently two main options (HTC Vive or Oculus Rift). Build in interactivity. e.g. product animations of floor space (min 1.5m x 2m). No trip hazards. In general, the HTC Vive offers a more polished, physics-based mechanisms and design variants. room scale experience, while the Oculus Rift is Two movement sensors should be mounted known for its ease of setup and portability. at opposite corners of the room, on the wall or Workflow should be ‘non-destructive’, so a lot of The HTC Vive can also offer a cable free on telescopic camera tripods. The Oculus Rift manual re-work is not required for every iteration. experience with the new TPCast wireless adapter. sometimes requires a third sensor. Consider where content might be used beyond its Oculus Rift headset primary application. e.g. by consumers on low- Interact using VR controllers and additional cost ‘mobile’ VR headsets or tablets. devices (such as HTC’s tracker).

Consider HMD cables. Trailing floor cables can be Consultancy a trip hazard and contravene health and safety. Use metal frames or ceiling mounts to route cables above head height. The HTC Vive Business VR can be complicated, but help is at hand. Edition includes a 5m extension. Eliminate cables Consultancies can define custom product altogether with new generation wireless HMDs. development workflows between CAD and VR, configure hardware or create visually rich and functional VR experiences. e.g. client Consider power for all devices and data cables. presentations and car configurators. USB extension cables for movement sensors.