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Jason T. Jaslow 201-679-0733 •
[email protected]
• Emergereality.Com • Linkedin.Com/In/Jasonjaslow • Github.Com/Jjaslow
An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality - a Comparative Study
Guidelines on Successfully Porting Non-Immersive Games to Virtual
Designing a Shared VR Experience for Remotely Located Users
Security and Privacy Approaches in Mixed Reality:A Literature Survey
Comparing the Accuracy and Precision of Steamvr Tracking 2.0 and Oculus Quest 2 in a Room Scale Setup
Vric 2019 Virtual Reality International Conference
Playing with Delay: an Interactive VR Demonstration
DANCE and NEW TECHNOLOGIES Exploring the Artistic Potential of Technologies
Supernatural and Comfortable User Interfaces for Basic 3D Interaction Tasks
Outstanding: a Multi-Perspective Travel Approach for Virtual Reality Games
AR/VR Tools + Applications Skills and Job Opportunities What's Happening on Other Campuses AR/VR at CUNY A
ITA3D.Com Preview Version. Not for Redistribution
Hideo Kojima and Guillermo Del Toro Confirmed As D.I.C.E
Framework for a Bio-Responsive VR for Interactive Real-Time Environments and Interactives
Is Virtual the New Reality? Is Virtual the New Reality? Ptk > Introduction
Extended Walking in Room-Scale VR Via a Subtle Situation-Based Rotation of the Virtual Environment While Maintaining a Full Sense of Presence
PC Powerplay Hardware & Tech Special
Top View
Embodied by Design: the Presence of Creativity, Art-Making, and Self in Virtual Reality
Immersive Experiences Through Augmented, Virtual and Mixed Reality: Uses, Challenges and Opportunities
Testimony of Brian Blau, Research Vice President, Gartner Before the Senate Committee on Commerce
Emotional Responses in Virtual Reality Environments Christopher Baker, BA
Augmented Reality & Virtual Reality
Augmented Reality Graph Visualizations
Washington Interactive Network Impact Study 2016
Narrative Transportation and Virtual Reality: Exploring the Immersive Qualities of Social Justice in the Digital World
Virtual Reality As Assistive Technology
Navigating to Real Life Objects in Indoor Environments Using an Augmented Reality Headset
Virtual Reality Industry Report
Recommended Age for Oculus Quest
Virtual Reality Locomotion: Four Evaluated Locomotion Methods
Transferir Download
VIRTUAL REALITY for HEALTHCARE
Virtual Reality/Augmented Reality White Paper (2017)
Story Creatar: a Toolkit for Spatially-Adaptive Augmented Reality Storytelling
Exploring Augmented Reality Hearing
Forensic Analysis of Immersive Virtual Reality Social Applications: a Primary Account
Depthlab: Real-Time 3D Interaction with Depth Maps for Mobile Augmented Reality
Porn on Oculus Go
A Quantitative Method for Evaluation of 6 Degree of Freedom Virtual Reality Systems ⇑ Tyler A
Immersive Content Formats for Future Audiences Report
Tips for Purchasing Virtual Reality Systems for Enterprise Use
Vric 2019 Virtual Reality International Conference
Manipulating Control-Display Ratios in Room-Scale Virtual Reality
Making Virtual Reality a Reality in STEM Education
Does Playstation Vr Require Move Controllers
A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing
Augmented & Virtual Reality Glossary
Virtual Reality (VR)
Spatial Computing
Virtual Reality Reality Hardware Microsoft’S Foray Into Mixed Reality
Colocation for SLAM-Tracked VR Headsets with Hand Tracking
Virtual Reality Toolkit for Medical Educators Dr. Michael Barrie, Dr
DELIVERABLE 1.2. Project Acronym: Brain@Home Grant Agreement Number: AAL-2015-1-134 Project Title: Brain@Home: Moving and Enhancing Brain Training for an Active Life