Tips for Purchasing Virtual Reality Systems for Enterprise Use
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ISSUE VR PRIMER SERIES #2 VR Buying Guide Tips for Purchasing Virtual Reality Systems for Enterprise Use By SCOTT DRISCOLL PROUDLY BROUGHT TO YOU BY THE TECH TEAM AT FOUNDRY 45 foundry45.com VR BUYING GUIDE Table of Contents Introduction 3 Room-Scale VR Hardware Overview 6 Computer Overview 8 Summary 10 About Foundry 45 11 VR PRIMER SERIES 2 ©2019 Foundry 45 VR BUYING GUIDE Introduction VR Buying Guide Tips for Purchasing Virtual Reality Systems for Enterprise Use Virtual Reality (VR) can provide an effective and engaging addition to your training program, but deciding on the equipment is often overwhelming, especially as new hardware is announced every month. Foundry 45 routinely tests and evaluates these devices in order to make the best recommendations for reliable, enterprise deployments. This guide contains tips on how to choose equipment, and links to the specific hardware we have battle tested with thousands of end users. Decision #1: Movement If your training involves hands-on activities, like using tools, you’ll need what’s called “room-scale” VR. This type of VR provides the most immersive experience, allowing you to walk around, pick up things, and look under and around equipment. In the Delta experience shown below, the learner can reach down to pick up a cone and move it to a correct location under a wing VR PRIMER SERIES 3 ©2019 Foundry 45 VR BUYING GUIDE Introduction tip. This is also called 6 DoF (Degree of Freedom), because the system tracks lateral movement in 3 directions and rotational movement around 3 axes for headset and each controller. Room-scale virtual reality using a headset and hand controllers The equipment needed for room-scale VR requies both a VR system and high-end gaming computer, and typically costs between $1,500 and $5,000, depending on use case, the level of the graphics package desired and any portability requirements. Alternatively, there are drastically cheaper headsets that offer 3 DoF movement, or only the ability to look around, but not move. We typically use this type of headset for soft-skills training. For example, in a project with the CDC, health care workers are placed in a disaster area, and learn to respond VR PRIMER SERIES 4 ©2019 Foundry 45 VR BUYING GUIDE Introduction to distraught community members with empathy. While learners cannot walk around, they are fully immersed in a 360-degree foreign environment, which provides practice in a stressful situation before the real mission. 3 DoF VR: Oculus Go and shot of Uganda footage used in training experience Our favorite 3 DoF headset is the $199 Oculus Go. Google Cardboard also enables this type of VR by using a smartphone as the screen, but we strongly recommend the Oculus Go over cardboard due to the vastly better experience Go provides. The rest of this guide will focus on room-scale hardware recommendations. VR PRIMER SERIES 5 ©2019 Foundry 45 VR BUYING GUIDE Room-scale Hardware Overview Room-scale Hardware Overview For room-scale VR, three dominant options exist: the HTC VIVE ($1599), Oculus Rift ($799), and Samsung Odyssey ($499 + commercial-use license) (a Windows Mixed Reality headset). All three of these require a high- end gaming computer to run, in addition to the VR equipment. These prices reflect a commercial-use license, and are therefore higher than the consumer versions. All three (3) are great systems, VIVE Pro Headset and it’s generally not difficult to $1599 port software between them. However, our recommendation • VIVE Pro headset is the HTC VIVE. It’s a little bit • Link box more expensive, but supports • DisplayPort cable • USB 3.0 cable a larger play area and more • Power adaptors reliable tracking than the Rift • Two Controllers (2018) or Odyssey. The headset is • Two base stations 2.0 also more comfortable and • User guide, safety guide and warranty card accommodates larger glasses— • Pro Advantage ($199) Commercial- an important characteristic use License and Warranty* when choosing hardware that *License and warranty cost is in needs to work with a large addition to the base cost of $1399 number of people. VR PRIMER SERIES 6 ©2019 Foundry 45 VR BUYING GUIDE Room-scale Hardware Overview Additional VR Accessories: • Tripods ($46) • Power strip with USB charging ports ($21) Supports international voltage and sockets. • Extension cord ($20) 25 foot, 3 outlet cord prevents you from needing another power strip. • Gaffer tape ($17) Always tape down cords as a safety precaution when running cords across a threshold or doorway. • Alcohol wipes ($10) We suggest wiping the face cushion between each visitor. • Travel Case ($428) Pelican Air 1615 with Trekpak dividers. Fits stands, laptop and VIVE, AND under the 50lb weight limit. “After 50+ trips around the world, we can’t recommend this case enough!” • Replacement face cover cushion ($29) Much easier to remove makeup and clean for use at a trade show or by lots of learners. VR PRIMER SERIES 7 ©2019 Foundry 45 VR BUYING GUIDE Computer Overview Computer Overview At a minimum, we recommend a GTX 1070 graphics card and an i7-7700K processor. For better graphics development, (i.e. realism) and for computer durability, we recommend purchasing a GTX 1080 and an i7-8700K or i9 processor. If you’re interested in being more mobile with your VR experience, we think it’s best to get a 15” laptop to save on weight. It will fit in the pelican case we recommend above. For enterprise environments, we recommend Windows 10 Pro and Dell Business Grade systems, which have steadier product lines to make replacements and longer-term support easier. Desktop High-End Desktop $1999 Foundry 45 Pick! $1199 OUR PICK! Dell XPS Tower ABS Battlebox Essential Special Edition Meteor ALI206 Graphics Card: NVIDIA GeForce Graphics Card: NVIDIA GeForce GTX 1080 8GB GTX 1070 8 GB Processor: Intel Core i9-9900K 8 Processor: Intel Core i7 8th Gen Core, up to 5 GHz 8700 (3.20 GHz) Memory: 32 GB DDR4 Memory: 16 GB DDR4 2400 MHz Storage: 2 TB HDD 512 GB SSD Storage: 1 TB HDD 240 GB SSD OS: Windows 10 Pro OS: Windows 10 > VR Ready > VR Ready Product link Product link VR PRIMER SERIES 8 ©2019 Foundry 45 VR BUYING GUIDE Computer Overview Laptop High-End Laptop Mid-Tier Laptop Low-End $2900 $2000 $1499 OUR PICK! Alienware 15 Alienware 15 MSI GX63VR Graphics Card: Graphics Card: Graphics Card: NVIDIA® GeForce® NVIDIA® GeForce® GeForce GTX 1070 8 GTX 1080 Max-Q GTX 1070 OC with GB GDDR5 design with 8GB 8GB GDDR5 Processor: Intel Core i7 GDDR5X Processor: 8th 7th Gen 7700HQ (2.80 Processor: 8th Generation Intel® Generation Intel® GHz) Core™ i7-8750H (6- Core™ i7-8750H (6- Memory: 16 GB Core, 9MB Cache, up Core, 9MB Cache, up Storage: 1 TB HDD 256 to 4.1GHz w/ Turbo to 4.1GHz w/ Turbo GB M.2 SATA SSD Boost) Boost) OS: Windows 10 Memory: 16GB, DDR4, Memory: 16GB, DDR4, 2400MHz; up to 32GB 2400MHz; up to 32GB Storage: 256GB Storage: 256GB M.2 PCIe SSD + 1TB 7200RPM SATA HDD M.2 PCIe SSD + 1TB OS: Windows 10 7200RPM SATA HDD OS: Windows 10 Product link Product link Product link VR PRIMER SERIES 9 ©2019 Foundry 45 VR BUYING GUIDE Summary The Landscape is Changing Quickly, Stay Tuned! As we publish this series, Vive has announced yet another new headset, the Vive Focus Plus. And only a month before that, the Vive Cosmos. And before that, the Oculus Quest. The long-term trend is towards headsets that don’t require computers, and provide 6 DoF (walk-around, room-scale) tracking without any external cameras or sensors. The Oculus Quest and Vive Focus Plus do just that, but these headsets are not yet out, and there are still questions about the performance these headsets can provide without a computer. This guide focuses on battle-tested hardware that’s ready to deploy today in enterprise environments, but stay tuned for more updates as we review new devices and how well they do in real-world training environments. Sign up for our newsletter here. VR PRIMER SERIES 10 ©2019 Foundry 45 VR BUYING GUIDE About About Foundry 45 The Business VR Leaders Foundry 45 creates immersive, virtual reality training experiences for enterprise clients. We work closely with our customers to design, deliver, and measure compelling training and educational content across a number of industries. The final product offers increased engagement and higher levels of knowledge retention at a lower cost than traditional methods. About the VR Primer Series Tips & Tricks for the VR Enthusiast Welcome to the second in a series of content developed especially for innovators who are currently using or want to use virtual reality for their businesses. This guide includes tips we’ve learned after delivering hundreds of VR experiences to thousands of people. If you sign up to receive our newsletter, we’ll deliver quarterly content right to your inbox. VR PRIMER SERIES 11 ©2019 Foundry 45 VR BUYING GUIDE About About the Author Scott Driscoll, Senior VR Producer As a Senior VR Producer, Scott utilizes his dual technical and creative background. He has a M.S. in Mechanical Engineering and M.S. in Music Technology, both from Georgia Tech. He studied mechanical engineering and computer science at Carnegie Mellon University for his undergrad degree. He currently helps organize the XR Atlanta meetup group, and previously ran the Atlanta Bitcoin meetup group. As a hobby, Scott runs a YouTube channel explaining technical topics (CuriousInventor), which has more than 15m views. The prices and components of the hardware we have included in this blog were accurate to the best of our knowledge at the time the article was written.