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VIRTUAL REALITY Agenda for HEALTHCARE • Brief history of VR • Types of VR experiences
• VR hardware ecosystem
• Benefits of VR
• Applications of VR
Dmitri Bouianov • VR for healthcare training • VR demonstration & quiz CEO, Context VR
What is VR? VR Timeline
• A computer-generated environment consisting of • Around for decades, first devices in 1960 3D images and sounds experienced by users through sensory stimuli and in which user actions • Vehicle simulation focus until 1985 (NASA, military, partially determine what happens in the airlines) environment • Unmet hype and expectations in 1990 => low public interest • A simulated 3D world users can manipulate and explore a while feeling as if they were in that world • Oculus VR raising $2M on Kickstarter in 2012
• Oculus VR acquired by Facebook for $2B in 2014 • Technology to create or access these environments • Vibrant growing consumer VR ecosystem in 2016
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Growing VR Ecosystem Presence & Price Factors
• Presence: a state of immersive awareness where virtual environments seem so real that viewers believe they are physically present in those environments 2012 - $2M • Presence was impossible or fleeting in the past
• Price: Technical advancements made presence achievable and inexpensive compared to decades ago 2014 - $2B 2016 • VR devices are currently sold at consumer prices
Types of VR Experiences How is VR Accessed?
• 360-degree stereoscopic photos & videos • Past: Cave Automatic Computer – Mostly non-interactive, stationary user – Less powerful mobile device technology Environments – Lower graphics fidelity, some photorealism – Mass consumer appeal (YouTube) • Now: Head Mounted Displays (HMDs) • Immersive interactive 3D simulations – Mostly interactive, navigable environments – More powerful desktop computer technology • PC: HTC Vive, Oculus Rift, Sony PSVR – Higher graphics fidelity, high photorealism – Early adopter appeal (gamers, developers) • Mobile: Samsung GearVR, Google Cardboard
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HTC Vive Oculus Rift
• https://www.youtube.com/watch? • https://www.youtube.com/watch? v=eTITJSSRUso v=OlXrjTh7vHc
• High fidelity, highly interactive VR • High fidelity, highly interactive VR experiences experiences
Sony PSVR Samsung GearVR
• https://www.youtube.com/watch? • https://www.youtube.com/watch?v=- v=0USSvBSCcc8 gnvQS2xhRg
• High fidelity, highly interactive VR • Lower fidelity, less interactive VR, 360 experiences photos/videos
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Google Cardboard Microsoft HoloLens
• https://www.youtube.com/watch? • https://www.youtube.com/watch? v=wZXjoMMigJU v=AaTyeDtht-8
• High fidelity, highly interactive MR • Lower fidelity, less interactive VR, 360 experiences photos/videos
Epson Moverio AR/VR Spectrum
• https://www.youtube.com/watch? v=vArQptpq1Oc
• Lower fidelity AR applications, tablet-like usability Proprietory and Confiden al
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Why is VR Important? Applications of VR
• “Transportation system for the senses” • Healthcare Training
• Physical presence without physical travel • Psychological Treatment
• Safely simulates high-risk scenarios • Safety Training
• Minimizes distractions due to immersion • Immersive Education
• Engages spatial and muscle memory • Architecture & Engineering
• Called “Next Platform” by industry experts • Games & Entertainment
Enterprise VR Examples VR for Healthcare
• NASA using VR to train astronauts for 20 years • Surgical Procedures
• NASA using VR for remote robot control • Contagious Diseases • Treatment Planning • Military using VR in combat training for years • Patient Triage & Nursing • VR used for immersive medical education • Emergency Procedures • VR used for treating psychological problems • Hazardous Materials • VR used for training professional athletes • Portable Fire Extinguishers
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VR Demos Summary
• Walk-around room-scale ü Brief introduction to VR ü Types of VR experiences
ü VR hardware ecosystem
ü Benefits of VR
ü Applications of VR
ü VR for healthcare training
• 360 photos/videos ü VR demos
Questions? VR & AR $150B by 2020
• @dbouianov
• @contextvr
• http://contextvr.com
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VR for Ebola Education VR for Medical Education
• http://www.ncbi.nlm.nih.gov/pubmed/ • http://vrscout.com/projects/vrse-ebola- 20097652# virtual-reality-film-waves-of-grace/ • http://www.roadtovr.com/world-of- comenius-virtual-reality-education-biology- lesson-leap-motion-oculus-rift-dk2/
VR for Psychological VR for Remote Robot Control Treatment • http://www.pbs.org/wgbh/nova/next/body/ • http://www.tomsguide.com/us/nasa-kinect- vr-therapy/ oculus-rift-robot,news-18050.html
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VR for Astronaut Training VR for Military Training
• http://www.techrepublic.com/article/how- • https://www.youtube.com/watch? nasa-uses-virtual-reality-to-train- v=V34gCw4fyLs astronauts/
• http://www.techrepublic.com/article/nasa- shows-the-world-its-20-year-vr- experiment-to-train-astronauts/
VR for Pro Athlete Training Resources
• Enterprise uses of VR • http://www.technewsworld.com/story/ http://www.techrepublic.com/article/9-industries-using- 81635.html virtual-reality/
• UW research on effectiveness of VR training ftp://ftp.hitl.washington.edu/pub/publications/r-94-5/ r-94-5.rtf
http://www.researchgate.net/publication/ 220835733_Virtual_Reality_and_Education
• Memory palace technique engages spatial memory http://en.wikipedia.org/wiki/Method_of_loci
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