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pCon.planner PRO Plugin VR-Viewer

Documentation

© EasternGraphics GmbH

pCon.planner PRO Plugin VR-Viewer Documentation – Version 3.4 (08-17-2021)

Content

1 Things to Know ...... 4 2 Technical Notes ...... 5 2.1 Check System Requirements ...... 5 2.1.1 Hardware Components ...... 5 2.1.2 Software Components ...... 6 2.1.3 System Configuration Examples ...... 6 2.2 Installing pCon Components ...... 6 2.3 Using the Software ...... 7 2.3.1 Installation of SteamVR for Different HMDs (Head-Mounted Display) ...... 7 2.3.2 Default Settings in HTC VIVE / VIVE Pro VR System ...... 8 2.3.3 Default Setting for HTC VIVE Pro Wireless ...... 9 2.3.4 Default Setting for HTC VIVE Cosmos ...... 9 2.3.5 Default Setting for Rift S ...... 11 2.3.6 Default Settings for the Windows System ...... 16 3 Using the VR Plugin ...... 18 3.1 Show in VR ...... 18 3.2 Force Sync ...... 18 3.3 Settings ...... 19 3.3.1 General ...... 19 3.3.2 Appearance ...... 20 3.3.3 Camera ...... 20 3.3.4 Powerwall ...... 21 3.3.5 Miscellaneous ...... 21 3.4 Lock Layers for VR ...... 21 3.5 Help...... 21 3.6 Design of the Environment in VR ...... 22

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4 Using the HTC VIVE VR System – A Stationary Solution ...... 24 4.1 Controller Structure ...... 24 4.2 Virtual Navigation with the Controller ...... 25 4.2.1 Hover Mode ...... 26 4.2.2 Teleportation Mode ...... 26 4.2.3 Fit Viewport Mode ...... 27 4.3 Conducting Interactions ...... 27 4.3.1 Work Mode ...... 27 4.3.2 Grab Mode ...... 30 4.4 Powerwall – Interactive Room Exploration without VR Headset ...... 31 4.4.1 Calibrating the Powerwall ...... 31 5 Mobile Solutions ...... 34 5.1 HTC VIVE Wireless Adapter – Untethered ...... 34 5.1.1 Controller Structure ...... 34 5.2 HTC VIVE Cosmos – Modular Movement with Exceptional Clarity ...... 35 5.2.1 Controller Structure ...... 35 5.3 S – A Mobile Solution for the Virtual Reality ...... 37 5.3.1 Controller Structure ...... 37 5.4 System for VR ...... 38 5.4.1 Controller Structure ...... 38 6 Problem Solving ...... 39 6.1 Motion Sickness – Recommended Actions ...... 39 6.2 Error Messages ...... 39

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1 Things to Know

Looking to bring your designs to life? Export your entire planning or single typicals to quickly and easily display them in your VR headset and, for example, give project updates by way of virtual exploration. Important innova- tions, such as the Powerwall function, allow you to interactively take part in the planning without the need for a VR headset.

Being completely redesigned the new VR version 3.4 convinces with an improved performance and high stability. In combination with pCon.planner 8.5 Update 1 you will gain direct access to the current features of the interior design software itself. For instance, look at the new highlighting for selected objects. Or try out the newly inte- grated photometric light sources.

You will find further information at the pCon.planner PRO Features document.

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2 Technical Notes

2.1 Check System Requirements

2.1.1 Hardware Components

A suitable system is required for planning in pCon.planner PRO as well as the subsequent presentation the VR environment. The following components are recommended:

1. CPU: Multi core processor / Minimum requirement: 3.0 GHz class 2. System memory capacity / Minimum requirement: 16 GB RAM 3. Hard drive space: 1 GB (SSD) or more 4. Graphic card / Minimum requirement: NVIDIA, 8 GB, Hardware OpenGL 3.3 5. A video output: DisplayPort / HDMI 1.4 or newer 6. An USB port: USB 3.0 or higher 7. Bluetooth for pairing with the VR controller: Version 5 or newer 8. Screen with a resolution of 1920 x 1080 pixels or better 9. A mouse with a scroll wheel

Viewing plannings in a virtual room and movements within the plan are made possible with the help of a VR headset. As a component of the necessary VR equipment, the headset should have a high-quality display, optimal fit and comfort, and be easy to operate. In the best case, the controller should have smooth buttons, good pres- sure points and sit well in the hand. You can find examples for this in chapter 4 as well as the following chapters.

Starting from pCon.planner PRO Plugin VR-Viewer Version 3.0 you can use the following devices:

• HTC VIVE • HTC VIVE Pro • HTC VIVE Pro Wireless • HTC VIVE Cosmos • • HP Windows Mixed Reality

The headsets run with software of third-party providers. We have no influence on the creation of this software, that is why we accept no liability. The change of the software by the third-party providers may lead to a dysfunctionality of our plugin.

To use the Powerwall feature, you will also need:

10. A second monitor connected to the system being used. The function “Extend these displays” or “Extend” in Windows should be selected. 11. Up to three suitable graphics connectors.

Please ensure that the graphic card connectors are suitable to the specifications for the monitors and VR headset.

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2.1.2 Software Components

The basic requirements for using the VR system are:

1. A 64-Bit Windows 10 operating system 2. pCon.planner PRO (Version 8.5 Update 1) 3. pCon.planner PRO VR-Viewer plugin (Version 3.4) 4. The software solution SteamVR from to control the headset

In Chapter 2.3 as well as at http://store.steampowered.com/app/358040/HTC_Vive/ further information can be found. Examples will be shown in chapter 4 as well as the following chapters.

2.1.3 System Configuration Examples

EasternGraphics made good experiences with the following hardware combinations in VR:

Stationary VR solutions:

• System 1: Intel Core i7-7700k / 32GB RAM / SATA SSD / NVIDIA GeForce GTX 1080 • System 2: Intel Core i7-6900K / 32GB RAM / NVME (SSD) / NVIDIA GeForce RTX 2080 • System 3: Intel Core i9-9900K / 64GB RAM / Radeon Pro Vega 48 8 GB HBM2

Mobile VR solutions: • System 1: Intel Core i7-7820HK / 32GB RAM / NVME (SSD) / NVIDIA GeForce GTX 1080 • System 2: Intel Core i7-8750H / 32GB RAM / NVME (SSD) / NVIDIA GeForce RTX 2070 • System 3: Intel Core i7-10750H / 16GB RAM / NVME (SSD) / NVIDIA GeForce RTX 2070

There are further possibilities to create optimum presentations for the virtual reality.

2.2 Installing pCon Components

To use the VR-Viewer, you will need the current version of pCon.planner PRO. It can be found under the following link: http://download.pcon-planner.com/pCon.planner_PRO_x64_setup.exe.

Proceed as follows:

1. Download and install the pCon.planner PRO setup (administrative privileges required). 2. Download and start the VR setup with the following link: https://www.easterngraphics.com/de/produkte/vr-plugin-fuer-pconplanner.html. Administrative Privileges are also required for this step. pCon.planner PRO and the VR-Viewer plugin are now ready to be used.

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2.3 Using the Steam Software

The free Valve Corporation software, SteamVR, is essential for controlling the VR equipment and is made availa- ble through the Steam platform. A separate Steam account is required for use.

2.3.1 Installation of SteamVR for Different HMDs (Head-Mounted Display)

Latest Version of SteamVR: 1.18.7

Before using the headset please read the following instructions:

1. HTC VIVE, VIVE Pro

Only the installation of SteamVR needs to be done to use one of these HMDs. With the enterprise version you get access to SteamVR offline installer. This software will not be updated automatically. So you can use your headset without using Steam online. We recommend this option.

2. HTC VIVE Pro Wireless

In addition to the installation for the VIVE or VIVE PRO you have to install the driver for the wireless part to connect the HMB with VR-Viewer.

3. HTC VIVE Cosmos

The Cosmos installer has to be completed before using VIVE Cosmos. This also includes the installation of SteamVR. After a successful installation simply uninstall the private part of SteamVR and install ‘SteamVR Enter- prise‘. Please do not update the Cosmos software afterwards. Otherwise a new installation has to be done.

4. Oculus Rift S

The use of Oculus headsets is based on the installation of the Oculus software as well as SteamVR. It does not matter, if you choose the private version of SteamVR or ‚SteamVR Enterprise‘.

5. Windows Mixed Reality

In addition to the installation of SteamVR you have to install ‚SteamVR for Windows Mixed Reality‘. The down- load is available on the Steam website. Please do the following:

1. Install the private version of SteamVR. 2. Install ‚SteamVR for WMR‘. 3. Uninstall the private version of SteamVR. 4. Install ‚SteamVR Enterprise‘.

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2.3.2 Default Settings in HTC VIVE / VIVE Pro VR System

To use the stationary HTC VIVE / VIVE Pro solution, download and install the SteamVR software.

Figure 1: Download Screen for the Steam VR Solution When Using an HTC VIVE / VIVE Pro VR System

Once you have installed and started the appropriate software to control the VR system, turn the controller on. As soon as the system is ready, SteamVR will show the following dialog:

Figure 2: SteamVR for HTC VIVE / VIVE PRO shows “Now Playing”

The next step is to define your own motion radius within the room space using the controller.

Now start the pCon.planner VR-Viewer plugin as described in chapter 3.

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2.3.3 Default Setting for HTC VIVE Pro Wireless

You find extensive information for the installation of the WLAN-Adapter as well as the necessary equipment at https://www.vive.com/us/setup/wireless/ .

2.3.4 Default Setting for HTC VIVE Cosmos

Download and install the Vive Software from the official Website.

Figure 3: Installation Information for HTC VIVE Cosmos

To install the software you need to sign in at your VIVEPORT account. In the next step you need to download the hardware setup of the HTC Vive Cosmos.

Figure 4: Download Screen for the VIVE Software When Using an HTC VIVE Cosmos

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In order to set up your headset you need to sign in with your Steam account. In addition, you must have SteamVR installed.

Figure 5: Login Area for Steam

Now you can follow the instructions step by step.

Figure 6: Setting up the HMD

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Once the appropriate setup has been completed successfully, VIVEPORT VR will show the following dialog:

Figure 7: HTC VIVE Cosmos is now ‘ready’ to be used

Then you have to continue the installation by using the VR headset. Define your own motion radius within the room space using the controller while measuring the room piece by piece. After finishing all steps of the instal- lation, start the pCon.planner VR-Viewer plugin as described in chapter 3.

To have a more exciting adventure in VR combine the VIVE Wireless adapter with HTC VIVE Cosmos. Find further information at https://www.vive.com/de/accessory/ .

2.3.5 Default Setting for Oculus Rift S

Oculus Rift S was originally created by Oculus VR, Inc.. In 2014 the company was taken over by Facebook Tech- nologies, LLC, which are now responsible for the further development of the hardware. Download and install the Steam VR software to control the headset.

Figure 8: Download Link to the VR Software of Oculus Rift S

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Oculus provides an app to configure the VR headset. Download and install this app on your computer.

Figure 9: Home Screen of the Oculus App

In the next step start with the configuration of the VR equipment.

Figure 10: Summary of the Existing but not Connected Devices

Install the Oculus Rift S headset via Add Headset.

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Figure 11: Successful Connection of Both Controllers

The signals turn from orange to green, if the VR hardware and the computer have been connected.

Figure 12: Display of the Successful Connection

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Choose the Common tab within the Settings and agree to the Use of Unknown Sources. Otherwise it will not be possible to use the pCon.planner for presenting in the virtual reality.

Figure 13: Request for Unknown Sources

Then you have to continue with the installation by using the VR headset. Define your own motion radius within the room space using the controller while measuring the room piece by piece. Please follow the instructions. As soon as you change your position, redefine your motion radius.

Figure 14: Request for Using the VR Headset

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Figure 15: Request for Using the VR Headset

After installing and starting the VR software, turn on the VR system. As soon as the system is ready for use, you will receive the following message on your screen:

Figure 16: SteamVR shows Connection to Oculus Rift

Now, start the pCon.planner VR-Viewer plugin as described in chapter 3.

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2.3.6 Default Settings for the Windows Mixed Reality System

As a mobile VR solution, Windows and HP offer the Windows Mixed Reality system. It is controlled with the help of the software Windows Mixed Reality for SteamVR.

Figure 17: Download Screen for the Windows Mixed Reality for SteamVR Solution

In addition to the control software, a separate Windows library – known as the Mixed Reality – will be downloaded and used.

Figure 18: Mixed Reality Portal

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Once the appropriate software for the use of the VR system has been installed and started, turn on the VR sys- tem. As soon as it is ready, SteamVR will show the dialog “Now Playing”.

In order to comprehensively use the Windows Mixed Reality System, the next step is to define your own motion radius within the room space using the controller.

Figure 19: Display for Room Measurement in HP Windows Mixed Reality

Run the setup and measure the room piece by piece. As soon as you change your location, you will need to reset your boundaries.

Now start the pCon.planner VR-Viewer plugin as described in chapter 3.

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3 Using the VR Plugin

Figure 20: Navigation Menu for the “VR-Viewer” Plugin

Below we will introduce you to all essential information you need to know about the pCon.planner PRO VR- Viewer plugin.

3.1 Show in VR

Your planning will be transferred to the VR headset by clicking Show in VR. It is now available for the user. The respective loading time depends on various factors such as the hardware being used.

In the next step, put on the headset and take the controller in your hand. You can now move around the planning by walking and turning your head.

3.2 Force Sync

If you add objects to your planning afterwards, simply click on Force sync to transfer them to the virtual reality. It is the same procedure to remove objects.

To show changes of your planning immediately at every stage, simply click on Synchronize VR in realtime in the settings menu.

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3.3 Settings

Figure 21: “Settings” Dialog of the Plugin ‘VR-Viewer’

3.3.1 General

You will see object changes like color adjustments in your VR headset immediately after they are finished, if you activate Synchronize VR in realtime. If you move the object inside the virtual environment, this setting will be deactivated automatically to prevent problems with the pCon.planner PRO.

By choosing Attach Powerwall to active viewport you start from the same position within the Powerwall as you do by looking at the desktop.

If you have a Powerwall and you choose Powerwall default start, then both Powerwall and Headset will be acti- vated on starting the plugin.

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3.3.2 Appearance

The following options are available:

1. Ambient Occlusion active: The shading method enables realistic shading in the room with a short ren- dering time. It is set by default. 2. Shadows active: The pre-set light (artificial sunlight) offers natural-looking shadows from objects. It is also set by default. 3. Grid active: If enabled, the grid (on level 0) will be shown within the VR scene.

You can change these settings while another person is looking at the planning in virtual reality. Add or remove the functions by simply clicking Show in VR.

3.3.3 Camera

Instead of using the world coordinate system {WKS} you are now able to choose an individual starting point inside your planning. Set a Start Camera, select it at the dialog Settings and apply it. This position is valid for the glasses as well as for the Powerwall. As soon as you change the name of a camera in pCon.planner, the change instantly appears also in VR.

If more than one camera is included in your planning, simply change your position by selecting another camera in the Settings dialog of the pCon.planner. The user of the VR headset switches to another camera with the controller by choosing Next Camera in the menu {Navigation}. The world coordinate system cannot be chosen with the controller.

Figure 22: Option “Next Camera” by Using the Controller

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3.3.4 Powerwall

Because of the stationary sensors the Powerwall function is only practicable for an HTC VIVE VR system that is fixed in one location.

Open a second VR window with the Powerwall function. This is useful, if for example another person would like to walk through the planning but does not want to wear the VR headset for hygienic reasons.

Detailed information on this topic can be found in chapter 4.4.

3.3.5 Miscellaneous

Set the Teleport Range to decide how far the VR user will be able to move inside or outside of the planning by using the teleport function. A distance of 8.0 is set by default.

3.4 Lock Layers for VR

Figure 23: ‘Powerwall’ Tab in the ‘Settings’ Dialog

Lock layers and included objects by using the dialog Lock Layers for VR. Thus users will not be able to select and move objects accidentally. The elements of EasternGraphics [72_EGR_INSERT] are locked by default. Click on the relevant button to select or deselect all listed objects.

3.5 Help

Selecting the Help button will open a browser window for the Help Center. In addition to this document you will find plenty of tips, tricks and notes on using pCon.planner successfully there.

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3.6 Design of the Environment in VR

Use the Skybox to create a more realistic planning. It is visible in all Render modes as well as in Perspective and Orthographic projections.

Select the dialog Environment from the group Render under the View tab. This is where you set the Skybox as background.

Figure 24: Dialog to Select the Settings for the “Environment”

Figure 25: Skybox is Set as “Default”

The Default background is created as a slightly cloudy sky.

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By using the option Custom it can be replaced with a spherical panorama with an aspect ratio of 1:2.

Figure 26: Individual Skybox Panorama

Figure 27: Skybox, Displayed in VR

In the following chapters you will learn all of the need-to-know information for VR systems in regard to handling and interaction with pCon.planner PRO.

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4 Using the HTC VIVE VR System – A Stationary Solution

In this section, we will introduce the presentation of objects within the virtual environment using a stationary HTC VIVE VR system. It consists of a headset, controller(s) and base stations that establish the motion radius.

4.1 Controller Structure

1 – Menu 2 – Trackpad for Navigation 3 – VIVE Home 4 – Status Light 5 – USB Port 6 – Sensor 7 – Trigger for “Interaction” 8 – Deselecting Objects

Figure 28: HTC VIVE Controller

Once the planning has been transferred to the VR system, the manual control makes the following actions avail- able based on the button selected:

Number Function

1 – Menu The menu button opens the VR menu, which will be visible in the headset or on the monitor.

2 – Trackpad The trackpad is used for pinpoint control and is engaged in other functions. Naviga- tion is described in chapter 4.2.

3 – VIVE Home This button activates the controller that is visible within the virtual room.

4 – Status Light The following display modes are available: • Continuous green light when the controller is in normal mode • Red blinking light indicates low battery • Blue blinking signal for connecting the headset and controller • Continuous blue light once the controller is connected to the headset • Continuous orange light when the controller is charging

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Number Function

5 – USB Connect the charger with your computer via USB cable to charge the controller.

6 – Sensor Through the sensor, your position within the room is determined and shown within the planning.

7 – Trigger The trigger allows you to select objects and move them freely throughout the room. Additional information can be found in chapter 4.3.

8 – Deselecting Objects By clicking this button, selected objects will be deselected.

4.2 Virtual Navigation with the Controller

Lightly touching the Trackpad in the upper or lower right or left-hand side will give you the options to either move within the planning {Navigation}, move an object {Interaction}, go one step backwards {Undo} or reset your current settings {Reset All}.

Figure 29: Display of all ‘Menu’ Options

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4.2.1 Hover Mode

You will move like a helicopter over the planning. Press and hold down on the trackpad and move the controller in the desired direction. The stronger you move the controller, the faster you will move through the planning. This mode is ideal for large scenes that span over several levels.

Figure 30: Indicates ‘Hover’ Mode

4.2.2 Teleportation Mode

This function will help you moving horizontally to different locations (or different levels, if necessary) within the planning without losing orientation to the floor. A light touch on the trigger will show a “laser beam” that helps you to go to a new place.

Figure 31: Indicates ‘Teleportation’ Mode

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4.2.3 Fit Viewport Mode

Select an area of your interest and zoom in to have a closer look at the planning and specific objects.

Figure 32: Indicates ‘Fit Viewport’ Mode

4.3 Conducting Interactions

4.3.1 Work Mode

Figure 33: Indicates ‘Work Mode’

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Once you have your bearings within the planning, you can select and move ‘Work Mode’ objects.

a. Selection: Quickly press the button to select an object. The object will be highlighted in green. A Coordi- nate Display and Quick-Select Menu will open next to the object. You can use the sphere in the middle to move the coordinate display to the desired location.

Figure 34: ‘Coordinate Display’ and Menu Selection

Menu Icon Description

Show or hide selected objects. The hidden object will be shown as long as it is selected.

Reset all changes made and bring objects and object groups back to their original posi- tions.

Reset changes step by step.

Zoom in or out on selected objects using the arrows in the menu. The coordinate system will adjust to the changes.

Set a rotation point for the selected object by clicking this symbol.

While looking at an object closely, the user will get detailed information about the arti- cle, the manufacturer and many more by open the info panel (see figure 36).

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b. Changing object location: Each selected object or entire group of objects can be moved based on their own coordinate system. Select the axis or level by ‘grabbing’. Click on the padlock to unlock the object and move it in the x-, y-, z-, xy-, yz- or zx- direction.

Figure 35: Unlocking the Axis to Move Objects

c. Free transformation: If you lightly press on the trigger, a ‘laser beam’ will shine, helping you to aim at the object. The selected object will be highlighted and, by clicking and holding down on the trigger, can be moved throughout the room.

Figure 36: Information Panel

The info panel provides many information like manufacturer name, series, article number and a description of the object. Change the size of the display by using the arrows in the lower right edge.

To scroll through the information keep the trigger pressed and pull it up. Click on the link next to Website and open the manufacturer website within the panel. To return to the information press BACK. The X will close the display.

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4.3.2 Grab Mode

Figure 37: Virtual Hand in ‘Grab Mode’

The controller will be shown as virtual hand when selecting the grab mode. You easily grab and move objects by using the controller.

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4.4 Powerwall – Interactive Room Exploration without VR Headset

Use the Powerwall function of the VR-Viewer to present your planning to a group of people.

As mentioned in chapter 3.3.4, due to the need for complex calibration before use, the use of the Powerwall function is most suitable for a stationary HTC VIVE VR system.

The following steps are necessary before using the application:

1. Start pCon.planner PRO and the VR-Viewer plugin. 2. Go back to pCon.planner PRO and select the tab Powerwall within the Settings dialog.

Figure 38: ‘Settings’ Dialog ‘Powerwall’

4.4.1 Calibrating the Powerwall

The prerequisite for the use of the interactive Virtual Reality wall is the correct positioning of the HTC VIVE base stations that should be found to the left and right of the Powerwall. In addition, ensure that the room calibration from the SteamVR is also valid.

Figure 39: Example of the Arrangement for an Efficient Use of the Powerwall

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Figure 40: ‘Room Setup’ Menu

Click on Calibrate Powerwall and confirm the question by choosing ‘Yes’, if you would like to really calibrate the Powerwall.

Figure 41: Query for Calibration of the Powerwall

The alignment process starts immediately. Please do the following:

1. Turn on the controller, if it is not already active. 2. With the controller, tap the corners of the screen in the following order: “Top left – bottom left – right” and press the control button to set the individual control points 3. Once you have set the individual points, the Powerwall will open on a second monitor of your choice. The controller should be visible on the monitor. Using this you directly move with Hover-Mode (see chapter 4.2).

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Figure 42: Display of the Planning as Well as a Section That Will be Displayed to the Viewer on the Powerwall

When calibrating the Powerwall, the following settings can be selected:

1. Mode: In addition to Mono (2D), Side-by-side and Top-down are available. 2. Viewport: Depending on your position in front of the Powerwall, you can set two important parameters. 1. Height: For the optimum view of your planning, the viewing height will be measured from the bottom edge of the Powerwall. Since the height of the viewers will vary, an average value should be used. 2. Distance: This parameter determines the distances between you, or the viewer, and the screen. A distance of 1 to 1.5 meters is ideal.

Now you and all other users will be able to open and explore your planning in virtual environment, through the headset or on a separate monitor.

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5 Mobile Solutions

5.1 HTC VIVE Wireless Adapter – Untethered Virtual Reality

HTC offers the VIVE Wireless Adapter for the series VIVE, VIVE Pro and VIVE Cosmos to experience the ultimate mobility. You have to use the VR plugin in combination with the SteamVR of Valve Corporation for the usage of HTC VIVE und VIVE Pro.

5.1.1 Controller Structure

1 – Headset cable port 2 – USB power port 3 – Pair button 4 – LED 5 – Headset power port 6 – USB port 7 – HDMI port

Figure 43: HTC VIVE Wireless Adapter

Depending on the HDM there are the following options to connect with the adapter:

• HTC VIVE: HDMI, USB and DC • HTC VIVE Pro: Single port • HTC Cosmos: Single port

You will find further information about the installation of the WLAN adapter as well as for the necessary acces- sories at https://www.vive.com/us/setup/wireless/.

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5.2 HTC VIVE Cosmos – Modular Movement with Exceptional Clarity

As one of the first VR systems the VIVE Cosmos provides various modular options, e.g. six camera sensor as well as a very practical flip-up design for the headset. The VR plugin can be used with HTC VIVE Cosmos only in com- bination with SteamVR of Valve Corporation.

5.2.1 Controller Structure

1 – Joystick 2 – VIVE button 3 – Menu button 4 – Y button 5 – X button 6 – B button 7 – A button

Figure 44: HTC VIVE Cosmos Controller – Front View

Once the planning has been transferred to the VR system, the manual control makes the following actions avail- able based on the selected button:

Number Function

1 – Joystick With the joystick, individual actions on the menu can be selected and executed by pressing the joystick. Additional information can be found in chapter 4.2. Hold the trigger pressed for Teleport or Hover.

2 – VIVE button Click this button to open the VIVE website.

3 – Menu button This button does not have any function at the moment.

4 - 7 – Buttons Y, X, B, A The keys open the VR menu. It will be visible via VR glasses or on the screen. Select between the options Navigation, Reset All or Undo.

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1 – Right bumper 2 – Right trigger 3 – Grip button 4 – Left bumper 5 – Left trigger

Figure 45: HTC VIVE Cosmos Controller – Rear View

Number Function

1 +4 – Bumper These buttons do not have any function at the moment.

2 + 5 – Trigger The triggers allow to select and move objects. Find further information in chapter 4.3.

3 – Grip button By clicking this button, selected objects will be deselected.

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5.3 Oculus Rift S – A Mobile Solution for the Virtual Reality

The Oculus Rift S headset from Facebook Technologies, LLC enables you to both move in three-dimensional rooms and perform different actions. You have to use the VR plugin in combination with the SteamVR of Valve Corporation for the usage of the Oculus Rift S.

5.3.1 Controller Structure

1 – No function 2 – Thumbstick 3 – X-Button 4 – Y-Button 5 – B-Button 6 – A-Button 7 – Thumbstick 8 – Oculus-Button 9 – Deselection 10 – Trigger 11 – Trigger 12 – Deselection

Figure 46: Oculus Rift S Controller

Once the planning has been transferred to the VR system, the manual control makes the following actions avail- able based on the selected button:

Number Function

1 – No function This button does not have any function at the moment.

2 + 7 – Thumbstick With the thumbstick, individual actions on the menu can be selected and exe- cuted by pressing the trigger. Additional information can be found in chapter 4.2. Hold the trigger pressed for Teleport or Hover.

3 - 6 – Buttons A, B, X, Y The keys open the VR menu. It will be visible via VR glasses or on the screen. Select between the options Navigation, Reset All or Undo.

4 – Oculus-Button Click this button to open the Oculus website.

9 + 12 – Deselection By clicking this button, selected objects will be deselected.

10 + 11 – Trigger The trigger allows to select and move objects. Find further information in chapter 4.3.

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5.4 Windows Mixed Reality System for VR

As a mobile VR solution, Windows Mixed Reality system is the ideal option for presenting objects in virtual envi- ronments at exhibitions and roadshows. We use the system through the HP Windows Mixed Reality headset, which consists of the VR headset and two controllers.

5.4.1 Controller Structure

Figure 47: HP Windows Mixed Reality headset controller

Once the planning has been transferred to the VR system, the manual control makes the following actions avail- able based on the selected button:

Number Function

1 – Menu This button opens the VR menu, which will be visible in the headset or on the monitor.

2 – Thumbstick With the thumbstick, individual action on the menu can be selected and executed by pressing the trigger. Additional information can be found in chapter 4.3.

3 – Touchpad The touchpad offers the Teleport and Navigation functions: Click on the touchpad, hold down and point to the position where you would like to move. Then, lift your thumb off the touchpad. Additional information can be found in chapter 4.2.

4 – Windows Button Click this button to open the Start menu.

5 – Trigger The trigger allows the following functions:

1. Select objects: Use the controller to point to an object. To select the object, press the trigger. 2. Move objects: Grab the object by pointing to it and then holding down the trig- ger. Move the object to the desired location and then let go of the trigger. 3. Change the object position by clicking the trigger. See chapter 4.3 for details.

6 – Deselecting Ob- By clicking this button, selected objects will be deselected. jects

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6 Problem Solving

6.1 Motion Sickness – Recommended Actions

When using VR systems, we would like to bring your attention to the possibility of . VR sickness is similar to motion sickness, in which side effects can be experienced when moving throughout a virtual environment.

If you experience symptoms such as nausea, vomiting, dizziness, headache or difficulty with orientation while using the VR system, stop using the application immediately. Do not continue using the system until you feel 100% fit again.

Useful tips and information in relation to “Motion Sickness” can be found online. One example can be found at: https://vr-world.com/was-tun-bei-motion-sickness-in-vr/.

6.2 Error Messages

Error Message Problem Solution

This function is not licensed You are not authorized to use the If interested, please contact us via selected function. e-mail.

Could not start VR-Viewer The application could not be Close and restart the application. started.

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Image Sources

Figure 28, page 24: HTC VIVE Controller (Source: https://www.vive.com/us/support/vive/ca- tegory_howto/about-the-controllers.html; last accessed: 10.01.2019)

Figure 43, page 34: HTC VIVE Wireless Adapter (Source: https://www.vive.com/de/setup/wireless/; last acces- sed: 01.07.2020)

Figure 44, page 35: HTC VIVE Cosmos Controller – Front View (Source: https://www.vive.com/de/support/cos- mos/category_howto/about-the-controllers.html; last accessed: 14.07.2020)

Figure 45, page 36: HTC VIVE Cosmos Controller – Rear View (Source: https://www.vive.com/de/support/cos- mos/category_howto/about-the-controllers.html; last accessed: 14.07.2020)

Figure 46, page 37: Oculus Rift S Controller (Source: https://www.overclockers.co.uk/oculus-rift-s-virtual-real- ity-system-vr-headset-and-touch-controllers-vr-00b-or.html; last accessed: 19.08.2019)

Figure 47, page 38: HP Windows Mixed Reality Headset Controller (Source: https://store.hp.com/GermanyS- tore/Merch/Offer.aspx?p=c-mixed-reality-gaming-headset#controllers; last accessed: 10.01.2019)

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