DOCSLIB.ORG
Explore
Sign Up
Log In
Upload
Search
Home
» Tags
» Virtual reality sickness
Virtual reality sickness
User Acceptance of Virtual Reality: an Extended Technology Acceptance Model Camille Sagnier, Emilie Loup-Escande, Domitile Lourdeaux, Indira Thouvenin, Gérard Vallery
Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?
A Survey on Simulation Sickness in Virtual Environments
Pedagogical Aspects of VR Learning KU LEUVEN
Virtual Reality Sickness During Immersion: an Investigation of Potential Obstacles Towards General Accessibility of VR Technology
Analysis of User Preferences for Robot Motions in Immersive Telepresence
Virtual Reality Sickness Mitigation Methods: a Comparative Study in a Racing Game
KANYOK, NATHAN J., MS, December 2019 COMPUTER SCIENCE
Association of Individual Factors with Simulator Sickness and Sense of Presence in Virtual Reality Mediated by Head-Mounted Displays (Hmds)
The New Yorker, April 25, 2016
Development of an 360-Degree Virtual Reality Video-Based Immersive Cycle
Cybersickness in Current-Generation Virtual Reality Head-Mounted Displays
Walkingvibe: Reducing Virtual Reality Sickness and Improving Realism While Walking in VR Using Unobtrusive Head-Mounted Vibrotactile Feedback
Motion Sickness in a Virtual Reality Cycling Simulation Joep Eijkemans 02-07-2019
Virtual Reality in Entertainment the State of the Industry
Phantomlegs: Reducing Virtual Reality Sickness Using Head-Worn Haptic Devices
Cybersickness Assessment of Individual Viewers for VR Content Via Graph-Based Symptom Relation Embedding
Responsible VR. Protect Consumers in Virtual Reality
Top View
Flightsim Community Survey 2020 Final Report
REVIEW the Past, Present, and Future of Virtual Reality in Pharmacy Education Leanne Coyne, Phd, Thayer A
Simulator Sickness and Felt Presence: Comparing Low- and High-End Virtual Reality Headsets
Signature Redacted Center for Real Estate January 11, 2019
Evaluating VR Sickness in VR Locomotion Techniques
Virtual Reality and Augmented Reality in Social Learning Spaces: a Literature Review
Virtual Reality and Augmented Reality Definitions
Wortecs-D2.5-Focus-On-Virtual-Reality
Mitigating Cybersickness in Virtual Reality Systems Through Foveated Depth-Of-Field Blur
Käyttäjäkeskeinen Käyttöliittymäsuunnittelu Virtuaalitodellisuusympäristöissä
Defining Preferred and Natural Robot Motions in Immersive Telepresence from a First-Person Perspective
Effectiveness of a Wii Balance Board As a Locomotion Control Method for a Virtual Reality Telepresence Robot
Video Recording of Molecular Structures in Virtual Reality
A Study on Visually Induced VR Reduction Method for Virtual Reality Sickness
A Systematic Review of Virtual Reality Interfaces for Controlling and Interacting with Robots
Impact of Different Types of Head-Centric Rest-Frames on VRISE and User Experience in Virtual Environments
Outside Model Viewing a Low-Cost Hybrid Approach to Visualization and Demonstration of 3D Models
Factors Associated with Virtual Reality Sickness in Head-Mounted Displays: a Systematic Review and Meta-Analysis
Virtual Reality: Blessings and Risk Assessment
Mikko Mcmenamin
Beyond Feeling Sick: the Visual and Cognitive Aftereffects of Virtual Reality