Accessing : Challenges Met and Lessons Learned Access Services Conference 2017

Pete Schreiner NCSU Libraries Fellow Access Services and Learning Spaces & Services

Slides at go.ncsu.edu/accessvr2017 Pete Schreiner NCSU Libraries Fellow Access Services and Learning Spaces & Services [email protected] Our Vision: The Libraries: NC State’s competitive advantage. We make NC State better. The NCSU Libraries is the gateway to knowledge for North Carolina State University and its partners. We define the leading edge of research collections, innovative learning spaces, and user-centered services to support the university’s mission and to further knowledge in the world.

● Public, land-grant institution founded in 1887 ● More than 34,000 students from 119 countries, including over 9,900 graduate students ● More than 2.3 million total Libraries user visits per year. Virtual Reality Virtual Reality

AR is an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (such as a smartphone camera).” : http://smartideasblog.trekk.com/augmented-or-virtual-how-do-you-like-your-reality

The Potential of Virtual Reality Clinical Psychology Pain Therapy / Healthcare Simulation

https://www.hitl.washington.edu/projects/vrpain/ http://news.emory.edu/stories/2014/04/virtual_reality_exposure_ reduces_PTSD/campus.html http://www.rollingstone.com/culture/features/can-virtual-reality-h elp-cure-ptsd-w477388 Data Interaction

Storytelling / Journalism Consumer Behavior

http://www.lanl.gov/ http://www.nytimes.com/marketing/nytvr/

http://www.invrsion.com/ Programming: NCSU Libraries as VR/AR Incubator

● Make technology available ● Engage community ● Provide expertise ● Host exploration and creation space Technology: VR

Oculus Rift HTC Vive Playstation VR Fove VR Controllers

Vive Rift Playstation VR Rift

Rift Kit ~ $400

Computer ~$1000+ Rift Tracking

The Rift sensor is a camera that detects infrared beacons on the Rift headset. Recommended Computer Specs

From Oculus website: https://support.oculus.com/1633938460220125/

Graphics card: NVIDIA GTX 1060 / AMD Radeon RX 480 or greater

CPU: i5-4590 equivalent or greater

Memory: 8GB+ RAM

Video Output: Compatible HDMI 1.3 video output

USB Ports: 3x USB 3.0 ports, plus 1x USB 2.0 port

Operating System: Windows 7 SP1 64 bit or newer

Alienware VR-ready desktop computer: $799 - $5,999 HTC Vive

Vive Kit ~$600

Computer ~$1000+ Vive Tracking

The Vive Base Stations emit infrared pulses and X/Y axis sweeps, which are detected by sensors on the headset and controllers. Recommended Computer Specs

From Vive website: https://www.vive.com/us/ready/

Graphics card: NVIDIA GeForce™ GTX 1060 or AMD Radeon™ RX 480, equivalent or better.

CPU: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better

Memory: 4 GB+ RAM

Video Output: 1x HDMI 1.4 port, or DisplayPort 1.2 or newer

USB Ports: 1x USB 2.0 port or newer

Operating System: Windows™ 7 SP1, Windows™ 8.1 or later or Windows™ 10

Alienware VR-ready desktop computer: $799 - $5,999 Playstation VR

PSVR Kit ~$600

No computer required Playstation VR

Camera sensor tracks lights on headset and controllers. Inside Out Tracking

Ishii, 2017 https://xinreality.com/wiki/Inside-out_tracking Acer Windows ~$399 https://newatlas.com/microsoft-unveils-afforda ble-virtual-reality-controllers-inside-out-trackin g/49487/ Technology: Mobile Device VR & AR

Google Cardboard Daydream VR Technology: Mobile Device AR

1600 App Technology: Mobile Device AR

Merge Cube www.mergevr.com Technology: Head Mounted AR

Microsoft Hololens Meta Technology: Head Mounted AR

HoloLens with SketchUp Viewer app

https://www.geospatialworld.net/blogs/sketchup-viewer-for-microsoft-hololens-is-here/ 360° Photo and Video 360° Formats Technology: 360 Photo & Video

Ricoh Theta Nikon KeyMission GoPro 6-Cam Array 360 Workflow 360° Formats

Unstitched Equirectangular (2:1) Technology Lending Tech Lending: Rift Tech Lending: Samsung Gear VR Tech Lending: Support Tech Lending: HoloLens Tech Lending: HoloLens Tech Lending Support: HoloLens

https://youtu.be/pJqNxvPCXq8 VR Tech Lending: Fall 2017 VR/AR Labs: Goals

Research & experimentation for campus community Support collaboration Development workstations Testing apps User research Space Planning Space Reality

VR Usability Lab

● Hunt Library ● 1 workstation ● 1 HTC Vive ● Library account ● Reservable ● 1-2 people Space Reality

VR Usability Lab

● Hunt Library ● 1 workstation ● 1 HTC Vive ● Library Steam account ● Reservable ● 1-2 people VR Lab Reservations: Fall 2017

Total 237 Space Reality

VR Studio

Hill Library 6 workstations 3 HTC Vives 3 Oculus Rifts 1 Playstation VR Library Steam accounts Library Oculus accounts Reservable through email 1-20 people VR Studio

Summer 2017 Fall 2017 VR Studio VR Studio: Rift VR Studio: Vive Vive Sensors - Mounting

Wall Ceiling Stand + Adaptor Data: Sign In Form / Stats Safety: Orientation

● Sickness ● Collision ● Tripping ● Dropping Safety, Cleanliness Safety, Cleanliness Accounts & /Content

Vive - Steam Oculus - Oculus Store http://store.steampowered.com https://www.oculus.com/exp eriences/rift/ Non-game Introductory VR Apps

Tilt Brush: $19.99 VR: Free Social VR

Rec Room

AltspaceVR vTime Producing VR Software

Unity

Game Engines, Adobe, Design, , 3D modeling, ... VR Studio Use: Fall 2017

397 Users VR Studio Users: Fall 2017 Helpful Parts: Link Box Cover Helpful Parts: Vive Deluxe Audio Strap

Original Deluxe Audio Strap Virtual Reality @ NC State

● Fire Ecology ● Food Safety ● Digital Humanities ● Architecture ● Computer Science/ Gaming ● Biodiversity ● Facilities Mgmt NC State CNR Fire Ecology Virtual Reality Community

Global Trekking Event Staff Support

+ Immersive Technology Team Additional Resources

General VR News: https://www.roadtovr.com/

VR in Education: https://virtualrealityforeducation.com/

Immersive Tech for Education: https://campustechnology.com/newsletters/immerse/archive.aspx

Social VR: http://mashable.com/2017/01/12/virtual-reality-social-networks-vr/#.DpaG4NkaOqg Thank You!

Slides at go.ncsu.edu/accessvr2017

Pete Schreiner NCSU Libraries Fellow Access Services and Learning Spaces & Services [email protected]