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Virtual reality headset
Virtual Reality Headsets
An Augmented Reality Social Communication Aid for Children and Adults with Autism: User and Caregiver Report of Safety and Lack of Negative Effects
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(VR): a Case Study of the HTC Vive Pro Eye's Usability
An Alternative Natural Action Interface for Virtual Reality
Facebook, Ray-Ban Launch Smart Glasses—Who Will Wear Them? 9 September 2021, by Barbara Ortutay
Virtual Reality Sickness During Immersion: an Investigation of Potential Obstacles Towards General Accessibility of VR Technology
Virtual Reality Controllers
Immersive Robotic Telepresence for Remote Educational Scenarios
A Research Agenda for Augmented and Virtual Reality in Architecture
Envrment: Investigating Experience in a Virtual User-Composed Environment
Laval Virtual's Missions Are to Gather, Inspire and Valorize Involved in This Study
China Will Account for 40% of Virtual Reality Headset Shipments in 2016
Viral SKILLS 2018-1-AT02-KA204-039300 COMPENDIUM
7 Things About HTC Vive
Using Virtual Reality to Improve Sitting Balance
USER EXPERIENCE EVALUATION in VIRTUAL REALITY Conducting an Evaluation on Multiple Characteristics of a Virtual Reality Experience
Towards a Wearable Interface for Immersive Telepresence in Robotics
Top View
Immersion with the Icub Humanoid Robot and the Oculus Rift
Safety and Lack of Negative Effects of Wearable Augmented-Reality Social Communication Aid for Children and Adults with Autism
Saves 60% of Time While Optimizing Battery Life
Hmd Odyssey Pc Requirements
Sony Playstation Virtual Reality Headset Specs
Starvr Unveils the World's Most Advanced Virtual Reality Headset
Activate Outlook 2021 V10.20.2020 8Pm for Denise
For Virtual Reality Creators, a Question of Control 6 March 2015, Byderrik J
Virtual Telepresence Robot Using Raspberry Pi
Readability in Virtual Reality, an Investigation Into Displaying Text in a Virtual Environment
Total Immersion in Virtual Reality
Virtual Reality in Entertainment the State of the Industry
Patrick Doyle, Mitch Gelman, Sam Gill
Our Immersive Film Toolkit
Virtual Reality: A
Exploring Cost Effective AR & VR Options for Your Library
Mixed Assessment of Virtual Serious Games Applied in Architectural and Urban Design Education
For Professionals
A Comparison of Interaction Models in Virtual Reality Using the HTC Vive
Recommended Age for Oculus Quest
Development of a Flight Simulation Training Device and Remote Pilot Station: the URBLOG Unmanned Hybrid Airship Vehicle Case
Japan's Virtual and Augmented Reality Market
Virtual Reality and Input Devices: the Habit of Gaming
Analysis of Immersive Virtual Reality Through Senses
VŠB – Technická Univerzita Ostrava Fakulta Elektrotechniky a Informatiky
The Promise of VR Headsets: Validation of a Virtual Reality Headset-Based Driving Simulator for Measuring Drivers' Hazard Anti
Application of Immersive Technologies and Natural Language to Hyper-Redundant Robot Teleoperation
Adjustable Pointer in Virtual Reality for Ergonomic Interaction
Virtual Reality/ Augmented Reality Technology: the Next Chapter of Human-Computer Interaction
Adoption Trends Immersive - Updated July 2020
ABSTRACT a Rogerian Case Study Seeking the Future of VR: Responding to Dr. Sutherland's Ultimate Display Victor Henry Larson
Virtual Reality: Patent Landscape Analysis
Preservation of Virtual Reality Artworks Diagnosis to Determine Viable Conservation Strategies MA Thesis
Open-World Virtual Reality Headset Tracking
Total Immersion: Virtual Reality's Path to Mass Adoption
Growth - a Virtual Reality Game and Controller System
WW Mearth Datasheet
HP Reverb Virtual Reality Headset - Professional Edition
Evaluation of Graphical User Interfaces Guidelines for Virtual Reality Games
Virtual and Augmented Reality Statpack Current Forecasts and the State of the Market July 2017
Needham Growth Conference 2018 Investor Presentation FORWARD LOOKING STATEMENTS
Virtual and Augmented Reality: Implications of Game-Changing Technologies in the Services Sector in Europe
Playstation Vr System Requirements
Comparing the Functionality Between Virtual Reality and Mixed Reality for Architecture and Construction Uses
The Story of Privacy and Security Perceptions in Virtual Reality
Augmenting the Field-Of-View of Head-Mounted Displays with Sparse
USER EXPERIENCE GUIDELINES for DESIGN of VIRTUAL REALITY GRAPHICAL USER INTERFACES Controlled by Head Orientation Input
Reimagining Reality: Human Rights and Immersive Technology
Data Visualization in Virtual Reality
PDF (Thumbnails)
The Use of Virtual Reality Tools in the Reading-Language Arts Classroom
The Nor'easter
Investigating Key User Experience Factors for Virtual Reality Interactions
Faq Hp Reverb G2 Vr Headset, Steamvr & Windows Mixed Reality
A Review Paper on Oculus Rift-A Virtual Reality Headset
DIY VR Headset (April
Effects of Field of View on Performance with Head-Mounted Displays (Under the Direction of Frederick P
A Virtual Reality Interface for the Immersive Manipulation of Live
AR Displays: Next-Generation Technologies to Solve the Vergence–Accommodation Conflict
VIRTUAL REALITY 101: What You Need to Know About Kids and VR a LETTER from OUR FOUNDER