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RACES HALF- Half- average in height around six feet tall and have stocky frames. Half- The following races are those most commonly found within the average orcs are commonly identified by their large jaws, protruding sharp bottom setting and those that are native to the core campaign setting of the canine teeth, and pointy ears. Half-orc skin color varies from shades of replace system, Kyvid. Your choice of race will determine your exterior greens, browns, and grays, while their hair color is almost always black or appearance, grant you a secondary attribute (see attributes under character gray. creation), and grant you abilities found within all individuals of your chosen race. BENEFITS  You gain agility or strength as a secondary attribute. DARK  You have Darkvision and can see up to fifty feet in non-magic darkness. of all subtypes have an average height of five and a half feet tall and  You have Hard to Kill: The first time in combat you are reduced to zero have slender frames. Elves are commonly identified by their pointy ears, grit, you may ignore the death save and return to (1) grit by reducing large almond shaped eyes, and a lack of facial and body hair. Dark elves are your current confidence value by (1). named after their unique skin color which ranges from shades of dark purple  You gain training in Language (common) and Language (orc). to shades of grey and black. A dark elves’ hair often stands out as the most  As a move you can move distance indicated using the noted method. common color is bright white, but various shades of black and grey can also  Climbing 10ft, Crawling 15ft, Swimming 30ft, Walking 30ft be found.

BENEFITS HALFING  You gain agility or confidence as a secondary attribute. average in height around three feet tall and have slender frames.  You have Darkvision and can see up to fifty feet in non-magic darkness. Other than their size, halflings could pass as humans because they share the  You oppose magical charm attacks and effects with +1D. same features, skin colors, and hair colors.  You gain training in Language (common) and Language (elvish).  As a move you can move distance indicated using the noted method. BENEFITS  Climbing 10ft, Crawling 15ft, Swimming 30ft, Walking 30ft  You gain agility or luck as a secondary attribute.  Once all attributes have been determined in step IV of character creation, you may increase a single attribute’s value by (+1).  You oppose fear based attacks and effects with +1D. Dwarves average in height around four and a half feet tall, but have stocky  You gain training in Language (common) and Language (). frames. Dwarves take the hair found on their head and face as sacred and  As a move you can move distance indicated using the noted method. keep themselves well-groomed in all, but the worst of times. Most dwarves  Climbing 10ft, Crawling 20ft, Swimming 30ft, Walking 25ft follow strict braiding patterns within their hair that few non-dwarves understand. Dwarven skin and hair colors have the same range as humans, but red and orange tints in their skin and hair are common. HIGH ELF

BENEFITS Elves of all subtypes have an average height of five and a half feet tall and have slender frames. Elves are commonly identified by their pointy ears,  You gain confidence or strength as a secondary attribute. large almond shaped eyes, and a lack of facial and body hair. High elves are  You have Darkvision and can see up to fifty feet in non-magic darkness. noticeably different from their other eleven cousins because their eyes are a  You oppose poison based attacks and effects with +1D. solid color and lack an iris and pupil. High elf skin and hair colors are the  You gain training in Language (common) and Language (dwarvish). lighter shades that can be found in humans.  As a move you can move distance indicated using the noted method.  Climbing 10ft, Crawling 15ft, Swimming 30ft, Walking 30ft BENEFITS  You gain agility or intelligence as a secondary attribute.  You have Low-light vision and can see normally in dim lighting.  You oppose magical charm attacks and effects with +1D. Gnomes average in height around three feet tall and have slender frames.  You gain training in Language (common) and Language (elvish). Gnomes can otherwise be identified by their pointy ears. Gnome skin and  As a move you can move distance indicated using the noted method. hair colors have the same range as humans, but bright white hair is common.  Climbing 10ft, Crawling 15ft, Swimming 30ft, Walking 30ft

BENEFITS  You gain confidence or intelligence as a secondary attribute. HUMAN  You have Low-light vision and can see normally in dim lighting. Humans in the replace system share the same features, skin colors, and hair  You oppose Illusionary attacks and effects with +1D. colors that can be found within the world you live in today.  You gain training in Language (common) and Language (gnomish).  As a move you can move distance indicated using the noted method. BENEFITS  Climbing 10ft, Crawling 20ft, Swimming 30ft, Walking 25ft  You gain any attribute as a secondary attribute.  Once all attributes have been determined in step IV of character creation, you may increase two different attribute’s value by (+1). HALF-ELF  You gain training in Language (common). Half-elves could easily pass as a human if not for their slightly pointy ears.  As a move you can move distance indicated using the noted method. Otherwise half-elves have the same range of sizes, skin colors, and hair colors  Climbing 10ft, Crawling 15ft, Swimming 30ft, Walking 30ft of humans. Some half-elves also have the distinct almond shaped eyes of their elven parent.

BENEFITS  You gain any attribute as a secondary attribute.  Once all attributes have been determined in step IV of character creation, you may increase a single attribute’s value by (+1).  You have Low-light vision and can see normally in dim lighting.  You gain training in Language (common) and Language (elvish).  As a move you can move distance indicated using the noted method.  Climbing 10ft, Crawling 15ft, Swimming 30ft, Walking 30ft

2019.7.18 LIVING GOLEM Living golems come in a wide variety of heights and frame types and you’ll want to discuss with your GM what an appropriate height and size is for your game. Feature wise a living golem could appear as a normal human or it could look more like the Frankenstein or stone statue. In the end you will need to decide with your GM what is appropriate for your game.

BENEFITS  You gain strength as a secondary attribute.  You are immune to poison damage and effects, but you add -1D when defending against lightning damage and effects.  You are immune to diseases and their effects.  You are always treated as wearing heavy armor (no training required).  You have no need to breathe, eat, drink, or sleep (but you still need to rest for the benefits of short and long rests).  You cannot benefit from Medical (physical) checks or poultices for healing.  You gain training in Language (common).  As a move you can move distance indicated using the noted method.  Climbing 10ft, Crawling 10ft, Swimming 15ft, Walking 30ft

TIEFLING Tieflings have an average height of five and a half feet tall and range in frame from slender to stocky. Tieflings are easily identified by the horns protruding from their head and their four to five foot long lizard shaped tail. Tiefling skin colors range shades of red, purple, and gray, while their hair is almost always black or gray.

BENEFITS  You gain confidence or intelligence as a secondary attribute.  You have Darkvision and can see up to fifty feet in non-magic darkness.  You oppose fire based attacks and effects with +1D.  You gain training in Language (common) and Language (infernal).  As a move you can move distance indicated using the noted method.  Climbing 10ft, Crawling 15ft, Swimming 30ft, Walking 30ft

WOOD ELF Elves of all subtypes have an average height of five and a half feet tall and have slender frames. Elves are commonly identified by their pointy ears, large almond shaped eyes, and a lack of facial and body hair. Wood elf skin and hair colors have the same range as humans, but light brown tints in their skin and hair are more common.

BENEFITS  You gain agility or perception as a secondary attribute.  You have Low-light vision and can see normally in a dimly lit area.  You oppose magical charm attacks and effects with +1D.  You gain training in Language (common) and Language (elvish).  As a move you can move distance indicated using the noted method.  Climbing 10ft, Crawling 15ft, Swimming 30ft, Walking 30ft

2019.7.18