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Fire - Fire - Human Fire- Orc Scout Human Mage Dwarf Warrior Recruit again - take One opponent must Flip all characters to another action. exchange one character their opposite side. from their hand with one face-up character – opponent’s choice.

4 7 9

Water - Human Water - Water - Human Merchant Elf Healer Gnome Scout Swap 1 character from Turn all face-down Recruit again - take your hand with 1 face- characters face-up. another action. down character.

7 8 3

Air - Air - Gnome Air - Orc Halfling Merchant Gnome Healer Orc Thief Swap 1 character from Turn all face-down Swap 1 character from your hand with 1 face- characters face-up. your hand with 1 down character. character from an opponent’s hand.

4 8 5

Earth - Dwarf Earth - Elf Earth - Halfling Dwarf Merchant Elf Scout Halfling Thief Swap 1 character from Recruit again - take Swap 1 character from your hand with 1 face- another action. your hand with 1 down character. character from an opponent’s hand.

6 6 7

Light - Elf Light - Halfling Light - Human Elf Mage Halfling Healer Human Warrior One opponent must Turn all face-down Flip all characters to exchange one character characters face-up. their opposite side. from their hand with one face-up character – opponent’s choice.

7 6 8

Dark - Dwarf Dark - Gnome Dark - Orc Dwarf Thief Gnome Mage Orc Warrior Swap 1 character from One opponent must Flip all characters to your hand with 1 exchange one character their opposite side. character from an from their hand with one opponent’s hand. face-up character – opponent’s choice.

4 5 6

Dark - Dwarf Earth - Halfling Air - Orc Dwarf ALT Thief Halfling ALT Thief Orc ALT Thief Swap 1 character from Swap 1 character from Swap 1 character from an opponent’s hand an opponent’s hand an opponent’s hand with 1 face-down with 1 face-down with 1 face-down character. character. character.

4 7 5

Dark - Gnome Light - Elf Fire - Human Gnome ALT Mage Elf ALT Mage Human ALT Mage Reveal to all, 1 Reveal to all, 1 Reveal to all, 1 character from an character from an character from an opponent’s hand. opponent’s hand. opponent’s hand.

5 7 7

Heroes and Rogues, Out for Gold Goal (cont): Setup: - 2p: two teams of 3/3 using 5-6 cards. Shuffle cards, lay 6 cards on the table, 3 face- - 3p: two teams of 3/2 using 4 cards. up and 3 face-down. Deal remaining cards to - 4p: one team of 3 using 3 cards. players. Randomly determine starting player. End Game: Gameplay: At the BEGINNING of a player’s turn, if they Players take turns replacing a face-up have complete team(s) in their hand, they can character from the table with a character choose to end the game or continue it. If the from their hand, placed face-down. Then game is ended players may score their hands. take the action described on the character Only cards in completed teams count toward they just acquired. points. Final score is the sum of the cards’ When choosing an action, if there are one or gold points. zero face-up character cards, a player may Scoring: choose to first turn all the character cards Each card is worth a number of gold points face-up before choosing an action. based on the the character’s Race, Goal: Affinity, and Class. Only cards used in teams The object is to get a complete team of 3-6 are scored, cards are scored once. characters (depending on the number of The winner is the player with the most gold players). Characters must match Race points. Players can play multiple rounds and (suit/symbol) or Elemental Affinity (color). sum the scores of each round. Players must announce “Ready To ” if http://georgejaros.com/HR their team(s) are complete by their turn end.

= 15 = 16 = 17 = 19 = 21 = 22