Treasures of Middle Earth
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T M TREASURES OF MIDDLE-EARTH CONTENTS FOREWORD 5.0 CREATORS..............................................................................105 5.1 Eru and the Ainur.............................................................. 105 PART ONE 5.11 The Valar.....................................................................105 1.0 INTRODUCTION........................................................................ 2 5.12 The Maiar....................................................................106 2.0 USING TREASURES OF MIDDLE EARTH............................ 2 5.13 The Istari .....................................................................106 5.2 The Free Peoples ...............................................................107 3.0 GUIDELINES................................................................................ 3 5.21 Dwarves ...................................................................... 107 3.1 Abbreviations........................................................................ 3 5.22 Elves ............................................................................ 109 3.2 Definitions.............................................................................. 3 5.23 Ents .............................................................................. 111 3.3 Converting Statistics ............................................................ 4 5.24 Hobbits........................................................................ 111 3.31 Converting Hits and Bonuses...................................... 4 5.25 Men.............................................................................. 112 3.32 Converting Combat Abilities........................................ 4 5.3 The Great Enemies.............................................................112 3.32 Converting Spells and Spell Lists ................................ 5 5.4 Servants of Darkness........................................................114 PART TWO 5.41 Demons........................................................................ 114 5.42 Nazgûl......................................................................... 115 4.0 ITEMS........................................................................................... 6 5.43 Orcs .............................................................................. 115 4.1 Arms ........................................................................................ 6 5.44 Trolls ............................................................................116 4.2 Armor....................................................................................31 4.3 Garments and Gear..............................................................42 6.0 MATERIALS ...........................................................................116 4.4 Jewelry, Gems, and Valuables............................................55 6.1 Gems .................................................................................... 116 4.5 Mage's Items ........................................................................73 6.2 Herbs, Plants, Panaceas, and Poisons ........................... 117 4.51 Books .............................................................................73 6.3 Metals ................................................................................. 129 4.52 Foods, Elixirs, and Ent-draughts................................ 77 6.4 Stones ................................................................................. 132 4.53 Scrying Devices ........................................................... 79 6.5 Woods ................................................................................ 133 4.54 Staves and Wands.......................................................82 6.6 Enchanted Materials ......................................................... 135 4.55 Talismans and Miscellany..........................................86 PART THREE 4.6 Musical Instruments ...........................................................89 7.0 GENERATING TREASURES ................................................. 136 4.7 Rings .....................................................................................91 7.1 Treasure Classifications................................................... 136 4.71 Rings of Power.............................................................91 7.2 Generating Random Treasures ........................................ 137 4.72 Lesser Rings.................................................................96 4.8 Tools and Trappings ........................................................103 7.21 Money, Gems, and Jewelry ...................................... 137 7.22 Magic Items ................................................................138 7.23 Choosing Spells and Spell Items ............................. 140 CREDITS Author: Wolfgang Baur ICE MANAGEMENT — Production Manager: Terry Amthor; Sales & Customer Service Manager: Deane Begiebing; Art Director: Richard Editor: Jessica Ney Britton; Editing & Development Manager: Coleman Charlton; Additional Material: Terry Amthor, Coleman Charlton, President: Peter Fenlon; CEO: Bruce Neidlinger; Controller: Kurt Pete Fenlon, Jessica Ney Rasmussen. Cover Art: Angus McBride Interior Art: Jim Holloway ICE STAFF — Marketing Consultant: John Morgan; Licensing: Kurt Project Specific Contributions: Series Editor: Jessica M. Fischer; Print Buyer: Bill Downs; Production Supervisor: Suzanne Young; Art & Graphics Staff: Haynes Sprunt, Lydia Conder; Editing Ney; Content Editor: Peter C. Fenlon; Layout: Eileen & Development Staff: Terry Amthor, Kevin Barrett, Rob Bell, Pete Smith, Cheryl Kief, Andrew Christensen, Larry Brook, Fenlon, Leo LaDell, Jessica Ney, John Ruemmler; Production Staff: Edward Dinwiddie; Cover Graphics: Lydia Conder; Larry Brook, Andrew Christensen, Ted Dinwiddie. Will Hyde, Cheryl Kief, Jennifer Kleine, Leo LaDell. Paula Peters, Eileen Smith, Kevin Pagemaking: Coleman Charlton; Editorial Comments: Williams; Sales & Customer Service Staff: John Brunkhart. Heidi Coleman Charlton; Special Contributions: Charlotte Heffner, Becky Pope; Shipping Staff: John Breckenridge. Robert Stichter, John Ruemmler. Crenshaw, David Johnson, Cory Wicks. Copyright © 1989 TOLKIEN ENTERPRISES, a division of ELAN MERCHANDISING, Inc. Berkeley, CA. Treasures of Middle-earth, The Hobbit, and The Lord of the Rings, and all characters and places therein, are trademark properties of TOLKIEN ENTERPRISES. Produced and distributed by IRON CROWN ENTERPRISES, Inc., P.O. Box 1602, Charlottesville, VA 22902. Stock #8006 1st U.S. Edition, 1989. ISBN 1-55806-048-0 2 Introduction FOREWORD Fantasy role playing is akin to a living novel where the players This supplement is based on extensive research and attempts to are the main characters. Under the guidance of the referee or meet the high standards associated with the Tolkien legacy. Gamemaster, each player directs his or her character and, in the Rational linguistic, cultural, and geological data are employed. process, helps write a new story. Each game is a new and unique Interpretive material has been included with great care and fits into adventure. defined patterns and schemes. ICE does not intend it to be the This work is part of a series designed as a flexible tool for sole view; instead, we hope to give the reader the thrust of the Gamemasters who wish to introduce the treasures and artifacts creative processes behind, and the nature of, each magic item. from The Hobbit or The Lord of the Rings into their fantasy This is an authorized secondary work. It is specifically based on campaigns. ICE's Treasures of Middle-earth is a compendium of The Hobbit and The Lord of the Rings, and has been developed so the remarkable items of power found in the works of J.R.R. that no conflict exists with any of the other primary publications. Tolkien. A game supplement, it is a statistical reference for use Of course, always remember that the ultimate sources of with most major fantasy role playing games. information are the works of Professor Tolkien. Posthumous publications edited by his son Christopher shed additional light on the world of Middle-earth. PART ONE GUIDELINES 1.0 INTRODUCTION The Guidelines provide the means to use Treasures of Middle- How would you like to wield the sword of an Elf who fell in the earth in your fantasy role playing game. This section includes War of the Great Jewels in the distant First Age? Could you gaze abbreviations, definitions of game terminology, and conversion into the depths of one of the Palantíri and survive the visions that notes. Since this work is described in terms of ICE's Middle-earth might be sent to haunt you? Have you ever wanted to gather in your Role Playing and Rolemaster game systems, we include arms all the finest jewels and necklaces of a Dwarven hoard? All provisions for translating game stats and bonuses for use with other these and more are waiting for you. games. Treasures of Middle-earth makes it possible to find some of the famous, powerful, and glorious treasures that have surfaced again TREASURE COMPENDIUM and again in the history of Arda. All the potent rings, swords, and The Treasure Compendium is divided into three subsections: jewels of The Hobbit, The Lord of the Rings, and the legends of Items, Creators, and Materials. Each portion of the Items the Elder Days are here for your inspection. subsection begins with a brief summary of the general This volume draws on both the works of Professor Tolkien and characteristics typical of items to be covered