Gnomes: Not Merely Small Dwarves
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The HALFLING Point of View by Roger Moore
The HALFLING point of view by Roger Moore The smallest and physically weakest of function is to help maintain the security insistence upon security are readily all the demi-human races are the half- of the halfling community to the best of apparent. The average halfling is reluc- lings, so named because they are almost their abilities, and their most common tant to take action in unexpected situa- exactly one-half the size of humans, Male prayers are for the continued support of tions without looking for a consensus halflings average 3' in height and females their deities in keeping their homes safe among other halflings of what would be slightly less; they all weigh about 50-60 and their lives untroubled. the best thing to do. Thus, halflings tend Ibs., and they look much tike small The normal (0-level) members of the to appear shy, fearful, and overcautious humans. In fact, evidence suggests that halfling community generally believe in when on their own for the first time. halflings are more closely related to an orderly, cooperative system of working Their society appears stagnated in the humans than to any other demi-human together to ensure the continued stability eyes of other races, and they tend to close race. of their society. Individuals who break themselves off from the rest of the world. Most humans tend to see halflings as the rules are scolded and punished for Halfling life, while it seems to suit child-like, basically happy, naive, and "rocking the boat," and it is impressed them well, ran be described at worst as hungry most of the time. -
Middle-Earth: the Wizards Characters(Hero) Resources(Hero
Middle-earth: The Wizards Card-list (484 cards) Sold in starters and boosters (no cards from other sets needed to play). A booster (15 cards, 36 boosters per display) holds 1 rare, 3 uncommons, and 11 commons. A starter holds a fixed set (at random), 3 rares, 9 uncommons, and 40 commons. R: rare; U: uncommon; CA1: once on general common sheet; CA2: twice on general common sheet; CB1: once on booster-only common sheet; CB2: twice on booster-only common sheet; F#: in # different fixed sets (out of 5). Look at the Fixed pack specs to see what cards are in in which fixed set. Characters (hero) Thorin II R Gwaihir R Risky Blow CA Thranduil F1 Halfling Stealth CB2 Roäc the Raven R Adrazar F1 Vôteli CB Halfling Strength CB2 Sacrifice of Form R Alatar F2 Vygavril R Hauberk of Bright Mail CA Sapling of the White Tree U Anborn U Wacho U Healing Herbs CA2 Scroll of Isildur U Annalena F2 Hiding R Secret Entrance R Aragorn II F1 Resources (hero) Hillmen U Secret Passage CA Arinmîr U A Chance Meeting CB Hobbits R Shadowfax R Arwen R A Friend or Three CB2 Horn of Anor CB Shield of Iron-bound Ash CA2 Balin U Align Palantir U Horses CA Skinbark R Bard Bowman F2 Anduin River CB2 Iron Hill Dwarves F1 Southrons R Barliman Butterbur U Anduril R Kindling of the Spirit CA Star-glass U Beorn F1 Army of the Dead R Knights of Dol Amroth U Stars U Beregond F1 Ash Mountains CB Lapse of Will U Stealth CA Beretar U Athelas U Leaflock U Sting U Bergil U Beautiful Gold Ring CA2 Lesser Ring U Stone of Erech R Bifur CB Beornings F1 Lordly Presence CB2 Sun U Bilbo R Bill -
Fish & Wildlife News
U.S. Fish & Wildlife Service Winter 2016 spotlight Fish & Wildlife News Get the News online weeks ahead of print. Visit <fws.gov/home/fwn> SPOTLIGHT Strategic Habitat Conservation 14 Unfinished Story 20 Sharing the Land 26 and more... what’s inside Departments Features From the Director / 1 SPOTLIGHT News / 2 Curator’s Corner / 42 STRATEGIC Our People / 43 HABITAT CONSERVATION 14 by PAUL SOUZA The Next Generation of Wildlife Conservation | and TOM MELIUS Catching On to Border Crossing / 24 Connect the Surrogates / 18 Working together across Connecticut / 30 Preserving Oregon’s state lines to protect the A landscape conservation Willamette Valley magnificent Great Lakes design for the Connecticut River watershed takes shape Protecting the Flint Conservation for Islands of Shelter Hills / 32 Sustainability / 34 by Design / 38 Surrogates of the Programs and partners Wildlife and people benefit Vast Tallgrass Prairie stand together to ensure from forward-looking the future of Alaska’s rich landscape conservation social-ecological system vision for California’s ON THE COVER: BULL ON THE NATIONAL BISON RANGE. PHOTO: DAVE FITZPATRICK, Central Valley VOLUNTEER 2 / Fish & Wildlife News Winter 2016 from the director Seeing the Big Picture One of the best parts about being the Director of the U.S. Fish and Wildlife Service is having the opportunity to travel throughout our great nation. To quote the late Johnny Cash, “I’ve been everywhere, man.” From the Artic to the Everglades, I’m continually In this issue of Fish and Wildlife News, we travel awed by the landscapes surrounding me, and to every region to provide a sense of how these wherever I go, I similarly find special people landscape-scale efforts are proceeding. -
|Warhammer Fantasy: Empire of Man| |The Halflings of the Moot|
|Warhammer Fantasy: Empire of Man| |The Halflings of The Moot| Straddling the River Aver between the borders of Averland and Stirland, there exists a stretch of rolling hills and near-endless fields of green grass and farmland. Mootland, or otherwise called ‘The Moot,’ is the home of the Halflings: Short, pot-bellied, chubby-faced humanoids that almost resemble the children of Man, and indeed seem to have existed alongside Mankind since the tribes first crossed the World’s Edge Mountains. None know where the Halflings originated from, and indeed even the Halflings themselves don’t seem to care one wit for their past. Likely, Ranald created them as some bizarre joke. But that’s neither here nor there. For all that the halflings appreciate the comforts of home - chief among them being food, alcohol, pipeweed, and the chance to skip out on a hard day’s work - life isn’t always so easy for the little folk. The Moot sits in an admittedly precarious position, for its easterly border is along the edge of Sylvania. That cursed land, ruled by the walking dead and the ever-duplicitous Mannfred von Carstein, is enough to make even a jolly old halfling grow serious and attentive. To Mootland’s south runs a spur of the World’s Edge Mountains, with its myriad tunnels and caverns hosting terrible beasties and monsters: Night goblin warbands, orc tribes, skaven scouting parties, and even trolls wishing to fill their bellies. And unfortunately, even amongst the states of the Empire, halflings experience their own share of prejudice and hatred from the Tall Folk. -
A Card Game of Lighthearted Necromancy a New
WELCOME TO TM A CARD GAME OF LIGHTHEARTED NECROMANCY A new game from the publishers of Rocket Race & Halfling Feast is launching on Kickstarter on November 23rd 2015. WELCOME PACK & RULES INTRODUCTION Triple Ace Games have teamed up with talented designer Kedric Winks to produce his latest card game Cadaver. Super fast to play and learn, Cadaver is a perfect mini game with a mix of resource collection and player versus player action balanced to perfection with over sixty blind playtests. WHAT IS CADAVER? Cadaver is a card game in which players must use a variety of arcane resources to reanimate a series of cadavers. One deck can be used by up to 3 players. Adding a second deck allows up to 6 players to compete for best necromancer! Each player takes a number of cards from a single deck looking for corpses to reanimate, collecting arcane resources and accomplices, coffin locks and keys or terrifying ghouls. The player with the most corpses raised by dawn wins the game! THE CARDS THE CORPSES James Darkwell. The unfortunate criminal whose death came when his murderous poisoning spree came to a sharp end at the bottom of a hangman’s noose! His fresh body with the addition of a few bolts in his neck will make James a useful pawn for an aspiring necromancer. Prisicilla Deravin. Miss Deravin was a socialite whose death was widely reported in the press. Some believe she was just plain unlucky and was in the wrong place at the wrong time and was slaughtered by none other than Jack the Ripper. -
Gandalf: One Wizard to Lead Them, One to Find Them, One to Bring Them And, Despite the Darkness, Unite Them
Mythmoot III: Ever On Proceedings of the 3rd Mythgard Institute Mythmoot BWI Marriott, Linthicum, Maryland January 10-11, 2015 Gandalf: One Wizard to lead them, one to find them, one to bring them and, despite the darkness, unite them. Alex Gunn Middle Earth is a wonderful but strangely familiar place. The Hobbits, Elves, Men and other peoples who live in caves, forests, mountain ranges and stone cities, are all combined by Tolkien to create a fantasy world which is full of wonder, beauty and magic. However, looking past these fantastical elements, we can see that Middle Earth has many similarities to the society in which we live. The different races of Middle Earth have distinct and deep differences and often keep themselves separate from one another because of mutual distrust or dislike. Due to these divisions, only one person, one who does not belong to any particular race or people, can unite them for the coming war: Gandalf the Wizard who embodies the qualities needed to be an effective leader in our world. As Sue Kim points out in her book Beyond black and White: Race and Postmodernism in Lord of the Rings, Tolkien himself declared that, “the desire to converse with other living things is one of the great allurements of fantasy” (Kim 555). Given this belief, it is no surprise that Tolkien,‘fills his imagined worlds with a plethora of intelligent non human races and exotic ethnicities, all changing over time: Elves, Dwarves, Men, Hobbits, Ents, Trolls, Orcs, Wild Men, talking beasts and embodied spirits’ (Kim 555). This plethora, as Kim puts it, makes Gandalf an important literary tool for Tolkien because to believe that such a varied mix of people, creatures, races and ethnicities live in complete harmony would feel false and perhaps too convenient. -
Fantasy in Literature. INSTITUTION National Education Association, Washington, D.C
DOCUMENT RESUME ED 144 097 CS 203 625 AUTHOR Aquino, John TITLE Fantasy in Literature. INSTITUTION National Education Association, Washington, D.C. PUB DATE 77 NOTE 54p. AVAILABLE FROM NEA Order Dept., The Academic Building, Saw Mill Road, West Haven, Ccnnecticut 06516 ($3.50 paper) EDRS PRICE MF-$0.83 Plus Postage. HC Not Available from EDRS. DESCRIPTORS Bibliographies; Elementary Secondary Education; English Instruction; *Fantasy; Language Development; Literary Analysis; *Literature; *Literature Appreciation; Mythology; Reading Materials; Tales; *Teaching Methods; *Thought Processes ABSTRACT This report discusses the opposition to fantasy, as well as the support for it, both as an activity of the mind and as literature, and concludes that fantasy literature is useful in promoting language development and literature appreciation. The report then discusses characteristics of fantasy literature, lists works suitable for class use, and offers suggestions for teaching fantasy literature at various grade levels. Suggestions are provided for guiding classes in studying myths, specific fairy tales, and works by Levis Carroll, J.R.R. Tolkien, James Stephens, and C.S. Lewis. The report includes a bibliography of additional resource materials that deal with fantasy and fantasy literature. (GW) Fantasy in Literature by John Aquino nea National Education Association Washington D.C. Copyright c 1977 National Education Association of the United States Stock No 1817.6-00 (paper) 1818-4-00 (cloth ) Note The opinions expressed in this publication should not he con- strued as representing the polies or position of the National Education Association Materials published as part of the; Developments in Classroom Instruction series are intended to he discussion documents for teachers who are concerned with specialized interests of the profession Library of Congress Cataloging in Publication Data Aquino, John Fantasy in literature (Developments in classroom instruction Bibliography: p 1. -
Congressional Record United States Th of America PROCEEDINGS and DEBATES of the 111 CONGRESS, FIRST SESSION
E PL UR UM IB N U U S Congressional Record United States th of America PROCEEDINGS AND DEBATES OF THE 111 CONGRESS, FIRST SESSION Vol. 155 WASHINGTON, WEDNESDAY, OCTOBER 28, 2009 No. 158 Senate The Senate met at 9:30 a.m. and was ator from the State of Colorado, to perform this body now. We also have the loss called to order by the Honorable MARK the duties of the Chair. carryback, which is extremely impor- UDALL, a Senator from the State of ROBERT C. BYRD, tant for businesses at this time, also Colorado. President pro tempore. widely agreed upon. It was originally Mr. UDALL of Colorado thereupon sponsored by Senator BUNNING, and PRAYER assumed the chair as Acting President now Senator BAUCUS and others have The Chaplain, Dr. Barry C. Black, of- pro tempore. agreed to this—not two or three Sen- fered the following prayer: f ators but significant numbers on both Let us pray. sides. We could get those done. We have RECOGNITION OF THE MAJORITY given the Republicans a request to do Father of all, we praise and glorify LEADER Your Holy Name. You are the fountain it in 2 hours, and Senators said they of life, the source of all goodness, and The ACTING PRESIDENT pro tem- don’t even need that much time to get the center of our joy. pore. The majority leader is recog- this done. Mr. MCCONNELL. Mr. President, Today, fill our lawmakers with Your nized. would the majority leader yield? blessings. Bless them with the courage f Mr. -
|Warhammer Fantasy: Empire of Man| |The Halflings of the Moot|
|Warhammer Fantasy: Empire of Man| |The Halflings of The Moot| Straddling the River Aver between the borders of Averland and Stirland, there exists a stretch of rolling hills and near-endless fields of green grass and farmland. Mootland, or otherwise called ‘The Moot,’ is the home of the Halflings: Short, pot-bellied, chubby-faced humanoids that almost resemble the children of Man, and indeed seem to have existed alongside Mankind since the tribes first crossed the World’s Edge Mountains. None know where the Halflings originated from, and indeed even the Halflings themselves don’t seem to care one wit for their past. Likely, Ranald created them as some bizarre joke. But that’s neither here nor there. For all that the halflings appreciate the comforts of home - chief among them being food, alcohol, pipeweed, and the chance to skip out on a hard day’s work - life isn’t always so easy for the little folk. The Moot sits in an admittedly precarious position, for its easterly border is along the edge of Sylvania. That cursed land, ruled by the walking dead and the ever-duplicitous Mannfred von Carstein, is enough to make even a jolly old halfling grow serious and attentive. To Mootland’s south runs a spur of the World’s Edge Mountains, with its myriad tunnels and caverns hosting terrible beasties and monsters: Night goblin warbands, orc tribes, skaven scouting parties, and even trolls wishing to fill their bellies. And unfortunately, even amongst the states of the Empire, halflings experience their own share of prejudice and hatred from the Tall Folk. -
Treasures of Middle Earth
T M TREASURES OF MIDDLE-EARTH CONTENTS FOREWORD 5.0 CREATORS..............................................................................105 5.1 Eru and the Ainur.............................................................. 105 PART ONE 5.11 The Valar.....................................................................105 1.0 INTRODUCTION........................................................................ 2 5.12 The Maiar....................................................................106 2.0 USING TREASURES OF MIDDLE EARTH............................ 2 5.13 The Istari .....................................................................106 5.2 The Free Peoples ...............................................................107 3.0 GUIDELINES................................................................................ 3 5.21 Dwarves ...................................................................... 107 3.1 Abbreviations........................................................................ 3 5.22 Elves ............................................................................ 109 3.2 Definitions.............................................................................. 3 5.23 Ents .............................................................................. 111 3.3 Converting Statistics ............................................................ 4 5.24 Hobbits........................................................................ 111 3.31 Converting Hits and Bonuses...................................... 4 5.25 -
Embracing the Took : Kinship Between Middle Earth and Sixties Youth
WATKINS, SHANA, M.A. Embracing the Took: Kinship Between Middle Earth and Sixties Youth. (2007) Directed by Dr. Hephzibah Roskelly. 75 pp. The purpose of this thesis is to quash the reading of J.R.R. Tolkien’s works as allegory, especially as allegory for the events of the turbulent 1960s, i.e. the Vietnam War, 1967’s Summer of Love, the women’s liberation movement, etc. By addressing each of the Sixties’ infamous political and social movements, tragedies, victories, and controversies, this paper proves that the members of the Baby Boomer generation were inspired by the events described in Tolkien’s primary works, The Hobbit and The Lord of the Rings. Middle Earth’s events in the novels resounded throughout the Sixties, but were not actually about the Sixties, nor were they allegories of any previous decade, as some critics claim. Being a time of social unrest and demand for government and social revamping, the Sixties provided a particularly enthralled audience for the fantasy genre because it provided an alternative to mainstream literature. Sixties youth – part of which came to be known as the counterculture – demanded alternatives in nearly every facet of the American lifestyle, from the young rock-and-roll music genre to rebellious young celebrity idols like James Dean who contrasted Sixties parents’ idea of glamorous and wholesome movie stars whose film and television characters strove to acquire the materialistic American dream. This thesis discusses themes that Tolkien’s works and the Sixties had in common: namely, generational inheritance and rebellion; authority and isolation; social awakening; distrust and cynicism; reluctant and unlikely heroes; gender issues; activism; and hippie- ism. -
Norse Mythological Elements in <I>The Hobbit</I>
Volume 9 Number 4 Article 17 12-15-1983 Norse Mythological Elements in The Hobbit Mitzi M. Brunsdale Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons Recommended Citation Brunsdale, Mitzi M. (1983) "Norse Mythological Elements in The Hobbit," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 9 : No. 4 , Article 17. Available at: https://dc.swosu.edu/mythlore/vol9/iss4/17 This Article is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract Considers the influence of Norse mythology on The Hobbit in particular, both in story elements and in “Northern courage.” Asserts that in The Hobbit, Tolkien “bases each of the major elements of the quest on an identifiably Northern mythological source.” Sees the moral choices presented in The Hobbit as characteristic of those faced by the “stern heroes of Northern myths” and important to children, whose notions of right and wrong are more basic than those of adults.