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1st Epoch 2 2nd Epoch 1 2nd Epoch 2 Matsuuratou Fujiwara clan Taira clan General: General: General: Unknown Fujiwara no Motohira Taira no Kiyomori Initial province: Initial province: Initial province: Hizen (Kyuushuu) North Mutsu (Dewa-Mutsu) Ise (Eastern Coast) (Regional daimyo) (Regional daimyo) Not a past daimyo until after Minomoto no Yoritomo's turn. Receives 2 VPs if no Fujiwara When defending, receives 1 VP army power ends turn outside for each enemy army removed (exc: revolts, lesser daimyos). 2 De7wa -Mu tsu region. ★ 13 ß ★ * North Mutsu(Hiraizumi) * Miyako (Rokuhara) 2nd Epoch 3 1st Epoch 3 2nd Epoch 4 Minamoto no Kiyohara clan Minamoto no Yukiie General: Yoshinaka General: Kiyohara no Takenori Initial province: General: Minamoto no Yukiie Minamoto no Yoshinaka Initial province: Dewa (Dewa-Mutsu) Initial province: Mino (Eastern Coast) (Regional daimyo) Shinano (Northern Lands) Can place armies in non- (Regional daimyo) adjacent provinces. Only rolls Can roll 3 dice in combat. For 1 die in combat. For each Taira each Taira clan army removed clan army removed in combat, in combat, receives 1 VP. recei6ve s 1 VP. 4 11 2nd Epoch 5 2nd Epoch 6 1st Epoch 4 Minamoto no Houjou clan Minamoto no Yoritomo General: Yoshiie General: Houjou Yoshitoki Initial province: General: Minamoto no Yoritomo Minamoto no Yoshiie Initial province: Izu (Kantou) Initial province: Kazusa (Kantou) (Regional daimyo) Miyako (Miyako) For each Taira clan army removed in combat, receives 1 Receives 5 VPs for gaining VP. supremacy of Miyako. 18 ß ★ ß 5 9 * Sagami (Kamakura) Page 1/11 3rd Epoch 1 3rd Epoch 2 3rd Epoch 3 Akutou Nitta clan Kitabatake clan General: General: General: Kusunoki Masashige Nitta Yoshisada Kitabatake Akiie Initial province: Initial province: Initial province: Kawachi (Kinai) Kouzuke (Kantou) South Mutsu (Dewa-Mutsu) (Regional daimyo) Can roll 3 dice in combat in Add 1 to highest die roll in Not a past daimyo until the end the Kantou region. combat. of this epoch. Can roll 3 dice when defending in combat. 6 10 9 ★ * South Mutsu (Chinjufu) 1st Epoch 5 3rd Epoch 4 3rd Epoch 5 Kouno clan Ashikaga clan Southern Dynasty General: General: General: Kouno Michikiyo Ashikaga Takauji Go Daigo Initial province: Initial province: Initial province: Iyo (Shikoku) Chikuzen (Kyuushuu) Yamato (Kinai) (Regional daimyo) Receives 3 VPs for conquering Armies can be placed in non- the province of Sagami. adjacent provinces. Only rolls 1 die in combat. 15 ß ★ 5 ★ 3 ß * Miyako * Yamato (Yoshino) 3rd Epoch 6 7th Epoch 3 4th Epoch 1 Kikuchi clan Toyotomi clan Kantou General: General: Shogunate Kikuchi Takemitsu Toyotomi Hideyoshi General: Initial province: Initial province: Ashikaga Ujimitsu Higo (Kyuushuu) Harima (Kinai) Initial province: (Regional daimyo) Shimousa (Kantou) Not a past daimyo until after (Regional daimyo) Can roll 3 dice in combat. Western Army General's turn. In combat, loses what would otherwise be a draw. 4 16 ß ★ 7 ★ * Settsu (Osaka) * Sagami (Kamakura) Page 2/11 4th Epoch 2 4th Epoch 3 7th Epoch 4 Hatakeyama Yamana clan Western Army clan General: Generals Yamana Souzen General: General: Initial province: Hatakeyama Mochikuni Ishida Mitsunari Tajima (Kinai) Initial province: Initial province: Oumi (Eastern Coast) Etchuu (Northern Lands) Not a past daimyo until after Loses 1 VP for every Toyotomi Hosokawa clan's turn. For each clan army removed in combat. Receives 1 VP for conquering Hosokawa clan army removed the province of Kii. Not a past daimyo until after i1n co1mbat, receives 1 VP. Tokugawa clan's turn. 6 10 4th Epoch 4 4th Epoch 5 4th Epoch 6 Hosokawa clan Oouchi clan Shouni clan General: General: General: Hosokawa Katsumoto Oouchi Masahiro Shouni Masasuge Initial province: Initial province: Initial province: Sanuki (Shikoku) Nagato (Central Japan) Chikugo (Kyuushuu) (Regional daimyo) For each Yamana clan army Adds 1 to highest die roll in removed in combat, receives 1 combat in sea zones. Receives 5 VPs for gaining VP. control of the Kyuushuu ß 9 ß ★ region. 10 5 ß * Nagato (Yamaguchi) 7th Epoch 5 5th Epoch 1 5th Epoch 2 Tokugawa clan Later Houjou clan Mouri clan General: General: General: Tokugawa Ieyasu Houjou Ujitsuna Mouri Motonari Initial province: Initial province: Initial province: Musashi (Kantou) Sagami (Kantou) Aki (Central Japan) (Regional daimyo) (Regional daimyo) Loses 5 VP if supremacy is not gained in Miyako. In combat, wins what would In combat, wins what would ot8herwise ßbe a dr aw. ★ otherwise be a draw. 14 ß ★ 8 ß * Musashi (Edo) * Sagami (Odawara) Page 3/11 5th Epoch 3 7th Epoch 6 5th Epoch 4 Miyoshi clan Date clan Imagawa clan General: General: General: Miyoshi Nagayoshi Date Masamune Imagawa Yoshimoto Initial province: Initial province: Initial province: Awa (Shikoku) Central Mutsu(Dewa-Mutsu) Suruga (Eastern Coast) (Regional daimyo) (Regional daimyo) Receives 1 VP for gaining Receives 3 VPs for gaining supremacy of Miyako. supremacy of the Dewa-Mutsu Receives 3 VPs for gaining region. supremacy of Miyako. 7 ß 6 ★ 6 ß ★ * Central Mutsu * Suruga 5th Epoch 5 5th Epoch 6 1st Epoch 6 Honganji Ootomo clan Satake clan General: General: General: Kennyo Ootomo Sourin Satake Masayoshi Initial province: Initial province: Initial province: Settsu and Kaga (Kinai and Bungo (Kyuushuu) Hitachi (Kantou) Northern Lands) (Regional daimyo) (Regional daimyo) Initially appears in 2 different Receives 5 VPs for gaining provinces. supremacy of the Kyuushuu region. 2*2 7 ß 3 1st Epoch (1) 7th Epoch 1 6th Epoch 1 Samurai Chousokabe clan Takeda clan General: General: Division Chousokabe Motochika Takeda Shingen Initial province: Initial province: Initial province: Tosa (Shikoku) Kai (Eastern Coast) Your choice (Regional daimyo) In combat, wins what would otherwise be a draw. Not a past Receives 3 VPs for gaining daimyo until after Uesugi 1 supremacy of the Shikoku clan's turn. For each Uesugi region. clan army removed in combat, Only used in 6 receives 1 VP. 7 ß player games 8 Page 4/11 6th Epoch 2 6th Epoch 3 7th Epoch 2 Uesugi clan Oda clan Shimazu clan General: General: General: Uesugi Kenshin Oda Nobunaga Shimazu Yoshihisa Initial province: Initial province: Initial province: Echigo (Northern Lands) Owari (Eastern Coast) Satsuma (Kyuushuu) (Regional daimyo) Adds 1 to highest die roll in Not a past daimyo until after combat. For each Takeda clan Akechi clan's turn. Receives 5 VPs for gaining army removed in combat, supremacy of Kyuushuu receives 1 VP. 17 ß ★ re8gion. ß 8 * Oumi (Azuchi) 6th Epoch 4 6th Epoch 5 6th Epoch 6 Akechi clan Shibata clan Ryuuzouji clan General: General: General: Akechi Hidemitsu Shibata Katsuie Ryuuzouji Takanobu Initial province: Initial province: Initial province: Tanba (Kinai) Echizen (Northern Lands) Saga (Kyuushuu) Can roll 3 dice when attacking (Regional daimyo) Oda clan armies in combat. Receives 2 VPs for building a For each Oda clan army castle in the province of Receives 10 VPs for gaining removed in combat, receives 1 Owari. supremacy of the Kyuushuu VP. region. 10 9 6 ß 2nd Epoch Deck 1 3rd Epoch Deck 1 4th Epoch Deck 1 Lesser Daimyo Lesser Daimyo Lesser Daimyo Kumano Pirates Nawa Nagatoshi Yuuki Ujitomo Initial province: Initial province: Initial province: Kii (Kinai) Inaba (Central Japan) Shimotsuke (Kantou) (Regional daimyo) (Regional daimyo) (Regional daimyo) 3 ß 3 ß 2 Play before turn Play before turn Play before turn Page 5/11 5th Epoch Deck 1 6th Epoch Deck 1 7th Epoch Deck 1 Lesser Daimyo Lesser Daimyo Lesser Daimyo Amako Tsunehisa Ukita Naoie Maeda Toshiie Initial province: Initial province: Initial province: Izumo (Central Japan) Bizen (Central Japan) Noto (Northern Lands) (Regional daimyo) (Regional daimyo) (Regional daimyo) 3 ★ 3 ★ 3 * Bizen (Okayama) * Kaga (Kanazawa) Play before turn Play before turn Play before turn Epochs 1-7 Deck 2 Epochs 1-7 Deck 2 Epochs 1-7 Deck 2 Treachery Treachery Treachery Automatically win all Automatically win all Automatically win all combats against one combats against one combats against one province this turn. province this turn. province this turn. Play during turn Play during turn Play during turn Epochs 1-7 Deck 2 Epochs 1-7 Deck 2 Epochs 1-7 Deck 2 Surprise Attack Revolt Revolt Ignore all castle and One army attacks an One army attacks an defensive terrain effects enemy province of your enemy province of your in 1 province this turn. choice. choice. Receive 1 VP for each victory in the selected province this turn. Play during turn Play before turn Play before turn Page 6/11 Epochs 1-7 Deck 3 Epochs 1-7 Deck 3 Epochs 1-7 Deck 3 Reinforcements Reinforcements Reinforcements Your current daimyo Your current daimyo Your current daimyo receives 2 extra receives 2 extra receives 2 extra armies. armies. armies. Play during turn Play during turn Play during turn Epochs 1-7 Deck 3 Epochs 1-7 Deck 3 Epochs 1-7 Deck 3 Reinforcements Reinforcements Reinforcements Your current daimyo Your current daimyo Your current daimyo receives 2 extra receives 2 extra receives 2 extra armies. armies. armies. Play during turn Play during turn Play during turn Epochs 1-7 Deck 4 Epochs 1-7 Deck 4 Epochs 1-7 Deck 4 Takeda's Banner: Uesugi's Banner: Brave Warrior FuRinKaZan Bi The current daimyo The current daimyo The current daimyo receives 1 extra die receives 1 extra die adds 1 to their when attacking until a when attacking until a highest die roll in combat is lost. combat is lost. combat until a Furinkazan = "Wind, Forest, Fire, Mountain", meaning "As fast as combat is lost. the wind, as quiet as the forest, as "Bi" refers to Bishamonten, the daring as the fire, and as Guardian God of Buddism. immovable as the mountain" Play during turn Play during turn Play during turn Page 7/11 Epochs 1-7 Deck 4 Epochs 1-7 Deck 4 Epochs 1-7 Deck 4 Armored Ships Siegecraft Relentless Attacks The current daimyo The current daimyo The current daimyo receives 1 extra die can attack ignoring receives 1 extra die in and adds 1 to their any castle effects.