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determine the type of . These buttons must be held down dur- 3. PITCH THE STARTING A NEW GAME ing steps 2 and 3. Make a quick throwing motion with the . To start a new game, press and hold for 3 seconds the NEW GAME CURVE — To select a Curve, press the 2 GREEN buttons with your button. You can start a new game at any time. index finger and middle fingers as shown in the following illustration: REPLACING THE CURVE BALL The automatic shutoff featured with this unit will help extend the life of the batteries. This game is powered by two (2) AAA-size batteries. Install the batteries as follows: 1. Remove the screw on the battery compartment door on the stock of the unit. the battery cover . Remove the old batteries. 2. Insert 2 AAA-size batteries (we recommend alkaline), making sure DO NOT RELEASE THE BASEBALL! to align the + and – with the markings in the plastic. Next, you will see the results of your pitch on the screen after you ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING make your throwing motion. BATTERIES.

Press the 2 green CAUTION: buttons to throw • As with all small batteries, the batteries included a curve ball. with this game should be kept away from small chil- dren who still put things in their mouths. If the bat- tery is swallowed, promptly see a doctor. Model 8031 ¥ NO HITTERª Throw Motion Baseballª FAST BALL — To select a Fast Ball, press the 2 half-yellow, half- • Be sure you insert the battery correctly and always black buttons with your index finger and middle fingers as shown Ages 8 and up below: follow the game and battery manufacturers’ instruc- tions. INSTRUCTION MANUAL After you get 3 outs on , it is your FAST BALL turn to bat. You will see "PLAYER IS BAT- • Battery may leak if improperly installed, or explode TER" and then a batter next to the Grid. Batting requires 2 steps: if recharged, disassembled or heated. INTRODUCTION 1. Press ENTER to start the Location Warm up your throwing arm and get ready for an exciting Selector spinning. You will see random This device complies with Part 15 of the FCC Rules. Operation is electronic baseball game. This unique game features a dot matrix quick flashes in different squares in the subject to the following two conditions: (1) this device may not cause screen, which shows you all of the action, and internal motion sen- Strike Zone. harmful , and (2) this device must accept any interference received, including interference that may cause undesired operation. sors which can detect your pitching motion! 2. Press ENTER again to stop the Location Selector on one square When playing this game, you will play a 9- game (plus extra within the Strike Zone. You have 9 different batters on your team. Warning: Changes or modifications to this unit not expressly if necessary) against the computerized baseball team. You Like your opponent's team, each has good and bad spots. Try to approved by the party responsible for compliance could void the are the on your team. (You do not have control of your team- stop the Location Selector in the best spot for that specific batter. user’s authority to operate the equipment. mates in the field.) When pitching, you will be able to select the type Keep hitting until your team gets 3 outs — then it's time to pitch again. NOTE: This equipment has been tested and found to comply with of pitch and pitch location before making your pitching motion. the limits for a Class B digital device, pursuant to Part 15 of the FCC When it's your team's turn to bat, you get to bat every time! You will Press these 2 Rules. These limits are designed to provide reasonable protection not be able to control the base runners, however. Of course, if you half-yellow, half- CHECK THE GAME STATS against harmful interference in a residential installation. This equip- ment generates, uses, and can radiate radio frequency energy and, if get 3 strikes, you are out. Each team gets 3 outs per inning, just like black buttons to It is easy to keep track of the score, inning and stats. Press the a real baseball game. not installed and used in accordance with the instructions, may throw a fast ball. SCORE/STATS button and you will see "SCORE BOARD" and cause harmful interference to radio communications. However, there "STATS" on the screen. SCORE BOARD will be flashing. Press is no guarantee that interference will not occur in a particular installa- GETTING STARTED ENTER to see the official scoring of Runs and Hits for your team "P" tion. If this equipment does cause harmful interference to radio or (for "Player"), and for the computer team "C". television reception, which can be determined by turning the equip- CHANGE UP — To select a Change Up, press all 3 yellow buttons When the game is in its package, the internal computer is set for To look at other statistics, press the DOWN arrow on the directional ment off and on, the user is encouraged to try to correct the interfer- with your index, middle and ring fingers as shown below: Demo Mode — which lets you see a quick demonstration of the button so that STATS is flashing. Press ENTER. Now press the ence by one or more of the following measures: game. Exit the Demo Mode by pressing RESET. DOWN arrow on the directional button to scroll through the other • Reorient or relocate the receiving antenna. 1) Press the ON/ENTER button to wake up the unit. The game goes stats which include: Total Games, Wins, Losses, Win %, Most K's • Increase the separation between the equipment and receiver. into sleep mode after being idle for about one minute. () in a Game, Total K's, Total Walks, Shut Outs, No Hitters, and Perfect Games. Press ENTER to return to the game. • Connect the equipment into an outlet on a circuit different from 2) Press and hold for 1 second the NEW GAME button. You will see that to which the receiver is connected. and hear the pre-game ceremony on the screen, which ends with • Consult the dealer or an experienced radio TV technician for help. the Radica blimp flying across the screen. You can stop the short BUTTON FUNCTIONS ceremony at any time by pressing ENTER. NOTE: There is no "OFF" button. The game shuts off by itself after MAINTENANCE 3) Next you will hear the yell "Play Ball", and the computer about a minute of inactivity. will flash on the screen "PLAYER IS PITCHER" which means you • Handle the game carefully. will be pitching first. This is followed by the Score Board and the ON/ENTER • Store the game away from dusty or dirty areas. Screen. Press to wake up the unit. Press to stop the game introduction and • Keep the game away from moisture or temperature extremes. start a game. When batting, press to start the Random Location • Do not disassemble the game. If a problem occurs, press the Selector spinning. Press it again to swing. reset button. If problems continue, remove and reinstall the batter- CHANGE UP ies – or try new batteries. If problems still continue, consult your warranty card for replacement instructions. Press all 3 yellow NEW GAME • Only batteries of the same or equivalent type as recommended are buttons to throw Hold this button down for 1 second to start a new game. You can start a new game at any time. to be used. a change up. • Do not mix old and new batteries. DIRECTIONAL BUTTON (with arrows) • Do not mix alkaline, standard (carbon-zinc) or When pitching, press this button up, down, left or right to select the rechargeable (nickel-cadmium) batteries. "Play Ball!" Score Board "Batter Up!" spot you want to throw your pitch (after selecting the type of pitch • Do not use rechargeable batteries. 2. SELECT THE PITCH LOCATION you want). • Do not attempt to recharge non-rechargeable batteries. Keeping your fingers on your pitch type buttons from step 1, you will Player Number • Remove any exhausted batteries from the game. next select the area on a Strike Zone Grid where you want to pitch SCORE/STATS the ball. The darkened square on the grid is the area you currently • The supply terminals are not to be short-circuited. At any time during the game, press this button to see the game sta- have selected. • Batteries are to be inserted with the correct polarity. tistics. Strikes Press Up, Down, Left or Right on the Keep this manual because it contains important information. DIRECTIONAL BUTTON to move to a GREEN BUTTONS Outs different area of the grid. You can even Hold these 2 buttons down before and during a pitch to throw a select a location outside the Strike Zone if Curve Ball. you like. Count Screen There are 9 different batting opponents YELLOW BUTTONS RADICA:¨ (specified by "#1" through "#9"). Each Hold all 3 buttons down before and during a pitch to throw a Change © 1999 RADICA CHINA LTD. PITCHING batter has specific "hot" and "cold" Up. Hold down the 2 which are half-yellow, half-black to throw a PRODUCT SHAPEª zones. Try to learn each players weak Fast Ball. PATENTS PENDING There are 3 parts to completing a pitch: (1) Selecting the type of spots as you attempt to pitch a No Hitter! ALL RIGHTS RESERVED pitch, (2) Selecting the pitch location, and (3) Making the pitching Remember: Do not release the Pitch Type buttons you selected SOUND EA SPORTS AND THE EA SPORTS LOGO ARE TRADEMARKS OR REGISTERED motion. in Step 1 while you are selecting your Pitch Location! TRADEMARKS OF ELECTRONIC ARTS IN THE U.S. AND OR OTHER COUNTRIES. Press to turn sound on or off. ALL RIGHTS RESERVED. EA SPORTS IS AN ELECTRONIC ARTSª BRAND. 1. SELECT TYPE OF PITCH MANUFACTURED UNDER LICENSE BY ELECTRONIC ARTS. ALL OTHER TRADEMARKS ARE PROPERTY OF THEIR RESPECTIVE OWNERS. You have 3 types of pitches: Fast Ball, Curve Ball and Change Up. RESET The buttons you press before and during your throwing motion If the game malfunctions, press to reset the computer. P/N 82345800 Rev.A