A Poisson Model for No-Hitters in Major League Baseball By
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The Astros' Sign-Stealing Scandal
The Astros’ Sign-Stealing Scandal Major League Baseball (MLB) fosters an extremely competitive environment. Tens of millions of dollars in salary (and endorsements) can hang in the balance, depending on whether a player performs well or poorly. Likewise, hundreds of millions of dollars of value are at stake for the owners as teams vie for World Series glory. Plus, fans, players and owners just want their team to win. And everyone hates to lose! It is no surprise, then, that the history of big-time baseball is dotted with cheating scandals ranging from the Black Sox scandal of 1919 (“Say it ain’t so, Joe!”), to Gaylord Perry’s spitter, to the corked bats of Albert Belle and Sammy Sosa, to the widespread use of performance enhancing drugs (PEDs) in the 1990s and early 2000s. Now, the Houston Astros have joined this inglorious list. Catchers signal to pitchers which type of pitch to throw, typically by holding down a certain number of fingers on their non-gloved hand between their legs as they crouch behind the plate. It is typically not as simple as just one finger for a fastball and two for a curve, but not a lot more complicated than that. In September 2016, an Astros intern named Derek Vigoa gave a PowerPoint presentation to general manager Jeff Luhnow that featured an Excel-based application that was programmed with an algorithm. The algorithm was designed to (and could) decode the pitching signs that opposing teams’ catchers flashed to their pitchers. The Astros called it “Codebreaker.” One Astros employee referred to the sign- stealing system that evolved as the “dark arts.”1 MLB rules allowed a runner standing on second base to steal signs and relay them to the batter, but the MLB rules strictly forbade using electronic means to decipher signs. -
Run Rule Max Per Inning, Unlimited Runs on Sixth Inning Only If Reached. ● Coach Conferences with Team: 1 Per Inning, 2Nd Will Result in Removal of Pitcher
10U Division Softball Rules Revised 2/2015 Game Length: Games will be six (6) innings in length with no new inning to start after 1 hour and 30 minutes or with safe light conditions exist as determined by the umpire. If unsafe light conditions exist, the score reverts back to the last completed inning. Rules: Playing rules will follow in order of precedent: Hemet Youth house rules, followed by PONY Softball rule book. ● Pitching distance will be set at 35’ ● An 11” softball shall be used for league play ● All players attending the game will bat. Players arriving after the start of the game will bat at the end of the line up. ● Player(s) leaving the game early due to injury or illness will receive an “out” the first time the players batting turn occurs. Any subsequent atbats for the same player will be skipped with no penalty. ● Mandatory Play Rule: No player will sit in the dugout consecutively more than one defensive inning. Penalty: Manager ejected from game. ● Leadoffs are allowed only after the ball has left the pitcher’s hand. Leaving the base prior to the ball leaving the pitcher’s hand constitutes an out. ● Ball is DEAD when hit into foul territory. ● 2 minutes between innings and 5 warm up pitches. ● When changing a pitcher in the middle of an inning, the pitcher is allowed 2 minutes for warm ups and/or 5 warm up pitches. ● Pitchers can pitch three (3) innings a game, six (6) innings in a calendar week, with mandatory 48 hours rest in between games if two (2) innings are pitched in the prior game. -
The Rules of Scoring
THE RULES OF SCORING 2011 OFFICIAL BASEBALL RULES WITH CHANGES FROM LITTLE LEAGUE BASEBALL’S “WHAT’S THE SCORE” PUBLICATION INTRODUCTION These “Rules of Scoring” are for the use of those managers and coaches who want to score a Juvenile or Minor League game or wish to know how to correctly score a play or a time at bat during a Juvenile or Minor League game. These “Rules of Scoring” address the recording of individual and team actions, runs batted in, base hits and determining their value, stolen bases and caught stealing, sacrifices, put outs and assists, when to charge or not charge a fielder with an error, wild pitches and passed balls, bases on balls and strikeouts, earned runs, and the winning and losing pitcher. Unlike the Official Baseball Rules used by professional baseball and many amateur leagues, the Little League Playing Rules do not address The Rules of Scoring. However, the Little League Rules of Scoring are similar to the scoring rules used in professional baseball found in Rule 10 of the Official Baseball Rules. Consequently, Rule 10 of the Official Baseball Rules is used as the basis for these Rules of Scoring. However, there are differences (e.g., when to charge or not charge a fielder with an error, runs batted in, winning and losing pitcher). These differences are based on Little League Baseball’s “What’s the Score” booklet. Those additional rules and those modified rules from the “What’s the Score” booklet are in italics. The “What’s the Score” booklet assigns the Official Scorer certain duties under Little League Regulation VI concerning pitching limits which have not implemented by the IAB (see Juvenile League Rule 12.08.08). -
Cache Area Youth Baseball Bylaws
Cache Area Youth Baseball Bylaws Majors Age – 2018 Current Year National Federation of High School Associations (NFHS – Highschool rules will be followed with the following exemptions. 1. Divisions will draft teams in a way that creates balance of skill between teams as possible. 2. League age is the player's age on April 30th of the current playing year. 3. Home team will be determined by the schedule. 4. Each Team is to provide a new or good conditioned baseball to the ump at each game. Balls will be returned the teams. 5. Length of games will be 6 innings or 80 minutes; no new inning after 75 min. In the event of inclement weather or other prohibitive playing conditions, a game is considered a complete game after 40 min of play ending in a complete inning. Incomplete games will be rescheduled and will resume from the point where the game left off with pitchers returning to the mound to pitch at least one batter. Play to complete game. 6. Game time to be announced to both coaches by the umpire. Time begins when the home team takes the field. 7. The 10 run mercy rule is in effect after 4 completed innings of play. There is not a per inning run rule. 8. Extra Innings: Games ending in a tie will play only 1 extra inning using the International Tie Break Rule. Each team will start with a Runner on second base for each half of the inning. The runner placed at second base will be the last out of the previous inning. -
An Offensive Earned-Run Average for Baseball
OPERATIONS RESEARCH, Vol. 25, No. 5, September-October 1077 An Offensive Earned-Run Average for Baseball THOMAS M. COVER Stanfortl University, Stanford, Californiu CARROLL W. KEILERS Probe fiystenzs, Sunnyvale, California (Received October 1976; accepted March 1977) This paper studies a baseball statistic that plays the role of an offen- sive earned-run average (OERA). The OERA of an individual is simply the number of earned runs per game that he would score if he batted in all nine positions in the line-up. Evaluation can be performed by hand by scoring the sequence of times at bat of a given batter. This statistic has the obvious natural interpretation and tends to evaluate strictly personal rather than team achievement. Some theoretical properties of this statistic are developed, and we give our answer to the question, "Who is the greatest hitter in baseball his- tory?" UPPOSE THAT we are following the history of a certain batter and want some index of his offensive effectiveness. We could, for example, keep track of a running average of the proportion of times he hit safely. This, of course, is the batting average. A more refined estimate ~vouldb e a running average of the total number of bases pcr official time at bat (the slugging average). We might then notice that both averages omit mention of ~valks.P erhaps what is needed is a spectrum of the running average of walks, singles, doublcs, triples, and homcruns per official time at bat. But how are we to convert this six-dimensional variable into a direct comparison of batters? Let us consider another statistic. -
Iscore Baseball | Training
| Follow us Login Baseball Basketball Football Soccer To view a completed Scorebook (2004 ALCS Game 7), click the image to the right. NOTE: You must have a PDF Viewer to view the sample. Play Description Scorebook Box Picture / Details Typical batter making an out. Strike boxes will be white for strike looking, yellow for foul balls, and red for swinging strikes. Typical batter getting a hit and going on to score Ways for Batter to make an out Scorebook Out Type Additional Comments Scorebook Out Type Additional Comments Box Strikeout Count was full, 3rd out of inning Looking Strikeout Count full, swinging strikeout, 2nd out of inning Swinging Fly Out Fly out to left field, 1st out of inning Ground Out Ground out to shortstop, 1-0 count, 2nd out of inning Unassisted Unassisted ground out to first baseman, ending the inning Ground Out Double Play Batter hit into a 1-6-3 double play (DP1-6-3) Batter hit into a triple play. In this case, a line drive to short stop, he stepped on Triple Play bag at second and threw to first. Line Drive Out Line drive out to shortstop (just shows position number). First out of inning. Infield Fly Rule Infield Fly Rule. Second out of inning. Batter tried for a bunt base hit, but was thrown out by catcher to first base (2- Bunt Out 3). Sacrifice fly to center field. One RBI (blue dot), 2nd out of inning. Three foul Sacrifice Fly balls during at bat - really worked for it. Sacrifice Bunt Sacrifice bunt to advance a runner. -
Lessons You Can Learn by Watching a Game
Lessons You Can Learn by Watching a Game Good coaches no matter how old they are will watch a game and come away learning something. Even if they may be watching the game for enjoyment, there is always something they will see that could possibly help them in the future. A great teaching moment is to take your team to a game or watch a game on TV with them. Show your players during that game not only the good things that are happening but also the things that are done that may cost a run and eventually a game. Coaches can teach their players what to look for during the game like offensive and defensive weaknesses and tendencies. They can teach situations that come up during the game and can teach why something worked or why it didn’t work. Pictures are worth a thousand words. Even watching Major League Baseball games on TV will provide a lot of teachable moments. Lesson One: When Jason Wurth hit the winning walk off home run in the ninth inning during game four against the Cardinals, the Nationals went wild. Yes, it was a big game to win but it was not the Championship game. Watching them storm the field and jump up and down with excitement, made me shake my head. I have been on both sides of that scenario and that becomes bulletin board material. The Cardinals came back to win the next game and take the series. Side note: in case you have never heard that term, bulletin board material means that a player/team said or did something that could make the other team irritated at them to the point that it inspires that other team to do everything possible to beat the team. -
Baseball/Softball
July2006 ?fe Aatuated ScowS& For Basebatt/Softbatt Quick Keys: Batter keywords: Press this: To perform this menu function: Keyword: Situation: Keyword: Situation: a.Lt*s Balancescoresheet IB Single SAC Sacrificebunt ALT+D Show defense 2B Double SF Sacrifice fly eLt*B Edit plays 3B Triple RBI# # Runs batted in RLt*n Savea gamefile to disk HR Home run DP Hit into doubleplay crnl*n Load a gamefile from disk BB Walk GDP Groundedinto doubleplay alr*I Inning-by-inning summary IBB Intentionalwalk TP Hit into triple play nlr*r Lineupcards HP Hit by pitch PB Reachedon passedball crRL*t List substitutions FC Fielder'schoice WP Reachedon wild pitch alr*o Optionswindow CI Catcher interference E# Reachon error by # ALT+N Gamenotes window BI Batter interference BU,GR Bunt, ground-ruledouble nll*p Playswindow E# Reachedon error by DF Droppedfoul ball ALr*g Quit the program F# Flied out to # + Advanced I base alr*n Rosterwindow P# Poppedup to # -r-r Advanced2 bases CTRL+R Rosterwindow (edit profiles) L# Lined out to # +++ Advanced3 bases a,lr*s Statisticswindow FF# Fouledout to # +T Advancedon throw 4 J-l eLt*:t Turn the scoresheetpage tt- tt Groundedout # to # +E Advanced on effor l+1+1+ .ALr*u Updatestat counts trtrft Out with assists A# Assistto # p4 Sendbox score(to remotedisplay) #UA Unassistedputout O:# Setouts to # Ff, Edit defensivelineup K Struck out B:# Set batter to # F6 Pitchingchange KS Struck out swinging R:#,b Placebatter # on baseb r7 Pinchhitter KL Struck out looking t# Infield fly to # p8 Edit offensivelineup r9 Print the currentwindow alr*n1 Displayquick keyslist Runner keywords: nlr*p2 Displaymenu keys list Keyword: Situation: Keyword: Situation: SB Stolenbase + Adv one base Hit locations: PB Adv on passedball ++ Adv two bases WP Adv on wild pitch +++ Adv threebases Ke1+vord: Description: BK Adv on balk +E Adv on error 1..9 PositionsI thru 9 (p thru rf) CS Caughtstealing +E# Adv on error by # P. -
2021 Top Gun-USA Sports Baseball Rules: Unless Noted Prior to the Beginning of the Event, NFHS Rules Will Be Used with the Following Exceptions
2021 Top Gun-USA Sports Baseball Rules: Unless noted prior to the beginning of the event, NFHS Rules will be used with the following exceptions. Top Gun Baseball reserves the right to enforce particular invitational tournament rules. 1. Protest Fee: $100.00(Only on rule interpretations) Protest must be filed before the next pitch is thrown. Games are not played under protest and may not be protested after the game is completed for any reason. 2. Game Time: Starting time is forfeit time unless delay is created by Top Gun. Game time starts at the completion of the home plate meeting. Games may be started up to one hour early if deemed necessary. 3. Home Team: The home team for all pool games will be determined by a coin toss and that team will be the official scorebook. Highest seed will have choice for all bracket games. 4. Player Minimum: A team must have a minimum of 8 players to start the game. The 9th player will be counted as an out until that player arrives. A player arriving late that is not listed on the score card, may be added to the bottom of the line-up card with no penalty. 5. Batting Lineups: Teams have the option of batting 9 players up to their entire roster if desired. The rule to bat more than 9 is not mandatory and is left up to each individual team. If all rostered players bat, there will be no subs and an injury or sickness is an out when that position comes up to bat. -
Here Comes the Strikeout
LEVEL 2.0 7573 HERE COMES THE STRIKEOUT BY LEONARD KESSLER In the spring the birds sing. The grass is green. Boys and girls run to play BASEBALL. Bobby plays baseball too. He can run the bases fast. He can slide. He can catch the ball. But he cannot hit the ball. He has never hit the ball. “Twenty times at bat and twenty strikeouts,” said Bobby. “I am in a bad slump.” “Next time try my good-luck bat,” said Willie. “Thank you,” said Bobby. “I hope it will help me get a hit.” “Boo, Bobby,” yelled the other team. “Easy out. Easy out. Here comes the strikeout.” “He can’t hit.” “Give him the fast ball.” Bobby stood at home plate and waited. The first pitch was a fast ball. “Strike one.” The next pitch was slow. Bobby swung hard, but he missed. “Strike two.” “Boo!” Strike him out!” “I will hit it this time,” said Bobby. He stepped out of the batter’s box. He tapped the lucky bat on the ground. He stepped back into the batter’s box. He waited for the pitch. It was fast ball right over the plate. Bobby swung. “STRIKE TRHEE! You are OUT!” The game was over. Bobby’s team had lost the game. “I did it again,” said Bobby. “Twenty –one time at bat. Twenty-one strikeouts. Take back your lucky bat, Willie. It was not lucky for me.” It was not a good day for Bobby. He had missed two fly balls. One dropped out of his glove. -
Uniform Requirements
QUICK GUIDE UNIFORM REQUIREMENTS As a representative of your state at the Regional Tournament you are required to dress appropriately. The Official Baseball Rules allow a league to provide that each team wears a distinctive uniform at all times [Rule 1.11b-1]. In accordance with that the following regulations have been adapted for the Regional Tournament. 1. All players on a team shall where uniforms identical in style. [Official Baseball Rule 1.11a-1]. 2. All players’ uniforms shall include minimal 6” numbers on their backs. [Official Baseball Rule 1.11a-1 ] 3. Sleeve lengths may vary for individual players, but the sleeves of each individual player shall be approximately the same lengths. [Official Baseball Rule 1.11c-1]. 4. No player shall wear ragged, frayed, or slit sleeves [Official Baseball Rule 1.11c-2]. No cutoff or sleeveless shirts will be permitted unless a t-shirt with sleeves is worn under it. 5. All players will be required to wear solid baseball over the calf socks, OR white over the calf socks with stirrups, OR all-in-one stirrup socks. Ankle length socks are not permitted. 6. Managers and coaches are required to be in baseball pants and shirts similar in style and color to the player uniforms. 7. Shorts are not classified as baseball pants and are not permitted. 8. Caps must be worn by every player while playing the game but may be omitted during infield practice. Caps must also be worn by each coach in the first and third base coach’s box. 9. Players taking infield practice must be in uniform. -
No No Runs Counted? No No 7 Run Per Inning Rule? No Yes 10 Run Rule (I.E
2017 5U & 6U Baseball Rules 5U 6U Game Target Number Of Innings 3 or 4 4 or 5 Time Limit 1Hr. 15 Min. 1Hr. 15 Min. Umpire? No No Runs Counted? No No 7 Run Per Inning Rule? No Yes 10 Run Rule (i.e. game over)? No No Wins/losses are not tracked. Outs and runs tracked for inning change reasons only. Teams change per half- Game/Inning Tracking inning based on whichever happens first, 3-outs, 7 runs Wins/losses and runs are not tracked, hit entire roster in an half-inning, or the team hits their roster 1X in that each inning half-inning. Official Ball 9 in. 5 oz. ball TL safety ball (ROTBP5) 9 in. 5 oz. ball TL safety ball (ROTBP5) Field Base Distance (feet) 40 40 Pitching Distance (feet) 10 to 15 10 to 20 Pitcher Coach - Underhanded Coach - Overhanded Coaches On Field 4 4 Fielders Total Fielders Unlimited 12 (remainder sit on bench) Infielders 5-6 (1B, 2B, 3B, SS & discretionary 2nd P or Short 2B) 6 (P, C, 1B, 2B, 3B & SS) Catcher Coach Player (Coach Assist) Max of 6 (Must be at least 30 feet into the outfield and Outfielders Unlimited not playing on the lip of the infield) Batting Helmets Required? Yes Yes Only hit full roster once per half-inning as long as 3-outs Batting Order? Roster (each inning) or 7-runs not reached first Outs Observed? No Yes (3 outs) Outs Per Inning N/A 3 Outs Pitch Limit Per Batter 6 (+2 via tee) 6 (+2 via tee) Max Runs per inning? Unlimited 7 Balls and Strikes Observed? No No No, if hitter does not make contact by pitch max, coach No, if hitter does not make contact by pitch max, coach Strike Outs Observed? should throw ground ball to simulate hit should throw ground ball to simulate hit Walks Observed? No No Bunting Allowed? No No Base Running Helmets Required? Yes Yes Bases Per Batted Ball 1 Unlimited (until touched by infielder) Lead Off Allowed Before Pitch? No No Lead Off Allowed After Pitch? No No Stealing Allowed? No No Sliding Allowed? No No Bases Per Overthrow to 1st Base/Any Base None None KEY GROUND RULES: Home Team supplies 2 game balls.