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(Junior League) Martial Artist Prestige Class- Forms and Variations CORE STYLES OF ROEKRON For the core style players must complete a style all the way to 10 th lvl before going on to other classes. They are allowed to be more than on Style, but must choose when they first enter this class and then must keep equal levels in ALL styles they take. Requirements: Must have the Dancer Trade Craft, must be trained by a Master (another player who has lvl 10 in the style- there are no guilds for styles) Restrictions: Can wear no armor. Semi-Martial Class.

Fire Style

1. Berserk, , Shatter (MA only) 2. Adrenaline (Elite), Weapon Mastery (MA only), Burning Touch: No invoke cost (MA only)

Earth Style 1. Martial Arts, Healing Factor (Elite), Improved HP (Elite): + 4 2. Magic Resistance (all standard), Empathic (MA only), Absorb Effect: (hands only)

Water Style 1. Disarm (hands only), Martial Arts, Spellturning (all MA) 2. Martial Arts Reflexes, Dispel/Reflect Magic, Reflect Melee Attack (hands only)

Air Style 1. Limited Martial Arts (deals no damage), Acrobatics, Hide/Stealth, Disarm (MA Only) 2. Avoid, Spellturning (all MA), Flying, Pacify Duel (you and target opponent are Pacifists as long as you are in the duel).

Thunder Style 1. Duel and Weapon Mastery in Duels (MA only), Martial Arts, Might Strike (MA only) 2. Chi Strike (Elite- no mana cost), Righteous Aura: 1 Mana, Divine Gift (Elite- spell sphere delivery) 3.

Heaven Style 1. Hack (hands only), Martial Arts, Chi Block Duel: Ninja Duel Elite) 2. Warded Attacks: (MA only), Vitals (MA only), Chi Block Vitals: 1 Mana. Target looses all abilities. (hands only) Lake Style 1. Feet Count as Hands (MA only), Acrobatics (In Jester while using Acrobatics), Martial Arts, Evasive Shimmering (+4 AV), Disarm. 2. Redirection: Limited Charm- ROR only. Taunt Melee: target player in your vicinity must attack you until they are attacked, Avoid.

Mountain Style 1. Brace prevents 1 damage, Martial Arts, Combat Shimmering, Selective Shielding (Elite). 2. Combat Shimmering Elite, Unbreachability, Giant Strength (Elite- +1 to effective size) (MA only)

THE OUTS: All the Core Martial Artist Style in Roekron have similar OUT skills. For simplicity they are listed below as one list. CORE OUTS all Styles 1. Forms: You lvl in this class counts as your lvl in Dancer as well, Cat Sense: Scouting and can see spirits. 2. Improved Cat Sense: Sense Ambush and Blind Fighting, Philosophy: As Forms but for Diplomat and Peacekeeper, Trademark Skill: Create a unique ability that demonstrates your understanding of this art.

Iron Disciples Class Style Requirements: as for the Core Skills, but also, Must enter Class as well, and keep Samurai equivalent with Monk. Restrictions: Cannot affiliate with ANY other group. Can wear no armor and use no weapons (items that deal no damage are fine). The Iron Disciples are the non pacifist fighting force of the Sorikonia Martial Masters. They are an elite group of protectors of the masters, when pacifist measures fail. They live a monastic lifestyle and recruit from orphans and require members to keep their affiliations clear. They are always Mountain Style, but gain an equivalent additional Style as they level up (thus if they are lvl 1 Mountain and lvl 1 Samurai, they are also effectively a lvl 1 of their other chosen style).

Sorikonia Martial Master Class Style Requirements: Must have sufficient honor and social status to be trained. Must ascribe to a pacifist belief system. Must enter Life Mage and keep Life Mage equivalent with their Monk Class. They gain Samurai abilities equivalent to their level in Monk and Life Mage (thus a lvl 1 if they are lvl 1 Life and lvl 1 Monk, they are also effectively lvl 1 Samurai). Restrictions: Mage Class. Additional Abilities: 3) Authority: All trade crafts count as peacekeeper and diplomat as well. 6) Magic Weapon Smith 9) Blessed Weapon: your primary weapon gains abilities (spellstrikes, etc.) 12) Choose one of the following: Judge, Crafter, or Guardian. Judges gain enhanced Peacekeeper and Diplomat Abilities. Crafters gain various knowledge of magic item crafting. Guardians gain additional combat techniques in a chosen weapon style.