Martial Artist Prestige Class

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Martial Artist Prestige Class Martial Artist Prestige Class- Forms and Variations CORE STYLES OF ROEKRON For the core style players must complete a style all the way to 10 th lvl before going on to other classes. They are allowed to be more than on Style, but must choose when they first enter this class and then must keep equal levels in ALL styles they take. Requirements: Must have the Dancer Trade Craft, must be trained by a Master (another player who has lvl 10 in the style- there are no guilds for styles) Restrictions: Can wear no armor. Semi-Martial Class. Fire Style 1. Limited Martial Arts: Attack only. 2. Berserk 3. Martial Arts (full) 4. Impale (MA only) 5. Shatter (MA only) 6. Adrenaline (Elite) 7. Charge and Trample (MA only) 8. Final Fury (Elite): 9. Martial Arts Elite 10. Burning Touch: No invoke cost, (MA only) Earth Style 1. Endure 2. Consciousness 3. Martial Arts 4. Healing Factor (Elite) 5. Improved HP (Elite): + 8 6. Mobile Brace (Elite): for 8 7. Magic Resistance (all standard) 8. Vitals Protection 9. Empathic Strike (MA only) 10. Absorb Effect: (hands only) Water Style 1. Disarm (hands only) 2. Snare (MA only) 3. Martial Arts 4. Spellturning (all MA) 5. Martial Arts Reflexes 6. Dispel and Reflect Magic 7. Weapon Mastery (MA only) 8. Shattering Armor 9. Judo Throws: 1 Mana (Reflects a skill used on you if the attacker is NOT Stationary) 10. Reflect Melee Attack (hands only) Air Style 1. Limited Martial Arts (deals no damage). 2. Acrobatics 3. Hide and Stealth 4. Disarm (MA Only) 5. Evade Missile Weapons (Elite) 6. Avoid 7. Spellturning (all MA) 8. Flying 9. Stamina and Endurance 10. Pacify Duel (as Duel, but you and target opponent are Pacifists for the duration of the Duel). Thunder Style 1. Weapons Dedication (MA) 2. Duel and Weapon Mastery in Duels (MA only) 3. Martial Arts 4. Might Strike (MA only) 5. Chi Strike (Elite- no mana cost) 6. Honor Fight 7. Dishonor 8. Righteous Aura 9. Chi Kill (Elite, -1 to mana cost) 10. Divine Gift (Elite- spell sphere delivery) 11. Heaven Style 1. Hack (hands only) 2. Vitals Protection 3. Martial Arts 4. Pressure Points: tag based Hack, deals no damage (MA only) 5. Stamina 6. Chi Block Duel: (Ninja Duel Elite) 7. Warded Attacks: (MA only) 8. Crit Elite 9. Vitals Knockout (MA only) 10. Chi Block Vitals: 1 Mana. Target looses all abilities. (hands only) Lake Style 1. Limited Martial Arts (feet count as hands) 2. Acrobatics (In Combat Jester while using Acrobatics) 3. Martial Arts 4. Evasive Shimmering (+4 AV) 5. Disarm Elite (MA only) 6. Redirection: Limited Charm- ROR only. 7. Snare (feet only) 8. Taunt Melee: target player in your vicinity must attack you until they are attacked. 9. Feint (if you take damage from a player, your next attack on them is double damage) 10. Avoid Elite (no mana cost). Mountain Style 1. +1 damage with hands (stationary only) 2. Brace (Elite) prevents 8 damage. 3. Martial Arts 4. Combat Shimmering 5. Selective Shielding (Elite): can armor non-armor zone, and counts as part of your Martial Arts). 6. Improved Strength (MA only) 7. Shield Bash (MA only) 8. Combat Shimmering Elite 9. Unbreachability 10. Giant Strength (Elite- +1 to effective size) (MA only) THE OUTS: All the Core Martial Artist Style in Roekron have similar OUT skills. For simplicity they are listed below as one list. CORE OUTS all Styles 1. Forms: skills in this class cost 1 less exp to learn for every 4 lvls in Dancer you have. You lvl in this class counts as your lvl in Dancer as well. 2. Meditation: as Wilderness Healing but OUT only. 3. Cat Sense: Scouting and can see spirits. 4. Selective Lore/Staff Touch: Pick a specific item type. It counts as Martial Arts for abilities in this class. 5. Discipline: As Forms but for Art (drawing, calligraphy) 6. Improved Cat Sense: Sense Ambush and Blind Fighting 7. Transcend (OUT only): can only spend this mana on skill in this class. 8. Enlightenment (exp goes towards this class only) 9. Philosophy: As Forms but for Diplomat and Peacekeeper 10. Trademark Skill: Create a unique ability that demonstrates your understanding of this art. Iron Disciples Class Style Requirements: as for the Core Skills, but also, Must enter Samurai Class as well, and keep Samurai equivalent with Monk. Restrictions: Cannot affiliate with ANY other group. Can wear no armor and use no weapons (items that deal no damage are fine). The Iron Disciples are the non pacifist fighting force of the Sorikonia Martial Masters. They are an elite group of protectors of the masters, when pacifist measures fail. They live a monastic lifestyle and recruit from orphans and require members to keep their affiliations clear. They are always Mountain Style, but gain an equivalent additional Style as they level up (thus if they are lvl 1 Mountain and lvl 1 Samurai, they are also effectively a lvl 1 of their other chosen style). Sorikonia Martial Master Class Style Requirements: Must have sufficient honor and social status to be trained. Must ascribe to a pacifist belief system. Must enter Life Mage and keep Life Mage equivalent with their Monk Class. They gain Samurai abilities equivalent to their level in Monk and Life Mage (thus a lvl 1 if they are lvl 1 Life and lvl 1 Monk, they are also effectively lvl 1 Samurai). Restrictions: Mage Class. Additional Abilities: 3) Authority: All trade crafts count as peacekeeper and diplomat as well. 6) Magic Weapon Smith 9) Blessed Weapon: your primary weapon gains abilities (spellstrikes, etc.) 12) Choose one of the following: Judge, Crafter, or Guardian. Judges gain enhanced Peacekeeper and Diplomat Abilities. Crafters gain various knowledge of magic item crafting. Guardians gain additional combat techniques a chosen weapon style. .
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