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3D Graphics for Virtual Desktops Smackdown
3D Graphics for Virtual Desktops Smackdown 3D Graphics for Virtual Desktops Smackdown Author(s): Shawn Bass, Benny Tritsch and Ruben Spruijt Version: 1.11 Date: May 2014 Page i CONTENTS 1. Introduction ........................................................................ 1 1.1 Objectives .......................................................................... 1 1.2 Intended Audience .............................................................. 1 1.3 Vendor Involvement ............................................................ 2 1.4 Feedback ............................................................................ 2 1.5 Contact .............................................................................. 2 2. About ................................................................................. 4 2.1 About PQR .......................................................................... 4 2.2 Acknowledgements ............................................................. 4 3. Team Remoting Graphics Experts - TeamRGE ....................... 6 4. Quotes ............................................................................... 7 5. Tomorrow’s Workspace ....................................................... 9 5.1 Vendor Matrix, who delivers what ...................................... 18 6. Desktop Virtualization 101 ................................................. 24 6.1 Server Hosted Desktop Virtualization directions ................... 24 6.2 VDcry?! ........................................................................... -
With Blender 3D & an Illustration Program
Page 1 Fundamentals Of Paper Model Design With Blender 3D & An Illustration Program By Angel David Guzmán – PixelOz 1.0 Edition © Publishing Page 2 This book is a free gift to the public courtesy of: Mi Casa Publishing © 13 Street T-5 Villa Linares Vega Alta, Puerto Rico 00692 © 2010 PixelOz Designs, Angel David Guzman – PixelOz All Rights Reserved Page 3 COPYRIGHT This document, this e-book “Fundamentals Of Paper Model Design With Blender 3D & An Illustration Program” is Copyright ©2010 of PixelOz Designs and Angel David Guzmán – PixelOz. All Rights Reserved. This e-book may not be altered in any way. You may not reproduce this document either partially or as a whole, except as outlined below. Under “NO” circumstance this document may be sold, auctioned or rented in any way so under “NO” circumstance can you profit by the sale, rental or distribution of this e-book without permission from the author. Credit & Copyright to PixelOz Designs and Angel David Guzmán must remain in all distribution, in any format. You may distribute this e-book (in unlimited quantity) in its original PDF format, or as a printed booklet provided this e-book is not altered in any way. Content, layout, information and links must remain in the document in their original format. You may make this e-book available for download on your website free of charge via a link to the e-book on the addresses already given in the book itself, or by placing the e-book on your own server, and linking to the unaltered file on your server. -
Appendix: Graphics Software Took
Appendix: Graphics Software Took Appendix Objectives: • Provide a comprehensive list of graphics software tools. • Categorize graphics tools according to their applications. Many tools come with multiple functions. We put a primary category name behind a tool name in the alphabetic index, and put a tool name into multiple categories in the categorized index according to its functions. A.I. Graphics Tools Listed by Categories We have no intention of rating any of the tools. Many tools in the same category are not necessarily of the same quality or at the same capacity level. For example, a software tool may be just a simple function of another powerful package, but it may be free. Low4evel Graphics Libraries 1. DirectX/DirectSD - - 248 2. GKS-3D - - - 278 3. Mesa 342 4. Microsystem 3D Graphic Tools 346 5. OpenGL 370 6. OpenGL For Java (GL4Java; Maps OpenGL and GLU APIs to Java) 281 7. PHIGS 383 8. QuickDraw3D 398 9. XGL - 497 138 Appendix: Graphics Software Toois Visualization Tools 1. 3D Grapher (Illustrates and solves mathematical equations in 2D and 3D) 160 2. 3D Studio VIZ (Architectural and industrial designs and concepts) 167 3. 3DField (Elevation data visualization) 171 4. 3DVIEWNIX (Image, volume, soft tissue display, kinematic analysis) 173 5. Amira (Medicine, biology, chemistry, physics, or engineering data) 193 6. Analyze (MRI, CT, PET, and SPECT) 197 7. AVS (Comprehensive suite of data visualization and analysis) 211 8. Blueberry (Virtual landscape and terrain from real map data) 221 9. Dice (Data organization, runtime visualization, and graphical user interface tools) 247 10. Enliten (Views, analyzes, and manipulates complex visualization scenarios) 260 11. -
Appendix a Basic Mathematics for 3D Computer Graphics
Appendix A Basic Mathematics for 3D Computer Graphics A.1 Vector Operations (),, A vector v is a represented as v1 v2 v3 , which has a length and direction. The location of a vector is actually undefined. We can consider it is parallel to the line (),, (),, from origin to a 3D point v. If we use two points A1 A2 A3 and B1 B2 B3 to (),, represent a vector AB, then AB = B1 – A1 B2 – A2 B3 – A3 , which is again parallel (),, to the line from origin to B1 – A1 B2 – A2 B3 – A3 . We can consider a vector as a ray from a starting point to an end point. However, the two points really specify a length and a direction. This vector is equivalent to any other vectors with the same length and direction. A.1.1 The Length and Direction The length of v is a scalar value as follows: 2 2 2 v = v1 ++v2 v3 . (EQ 1) 378 Appendix A The direction of the vector, which can be represented with a unit vector with length equal to one, is: ⎛⎞v1 v2 v3 normalize()v = ⎜⎟--------,,-------- -------- . (EQ 2) ⎝⎠v1 v2 v3 That is, when we normalize a vector, we find its corresponding unit vector. If we consider the vector as a point, then the vector direction is from the origin to that point. A.1.2 Addition and Subtraction (),, (),, If we have two points A1 A2 A3 and B1 B2 B3 to represent two vectors A and B, then you can consider they are vectors from the origin to the points. -
Sketchup Tutorials, Tips & Tricks, and Links
SketchUp Tutorials, Tips & Tricks, and Links This compendium is for all to use. While I have taken the time to verify every site listed below when they were initially added, that’s also the last time I have checked them. Therefore I ask, you, the user, should a link no longer be valid, or the link contains incorrect information, please e-mail me at [email protected] and I will have the link removed or corrected. It is only through your efforts this compendium can remain as accurate as possible. Thank you for you help and keep on SketchUpping! Steven. ------------------------------------------------------------------------------------------------------------------------------------------------------------------ Quick Links Index (Not all headings are listed below) Animation CAD Related Components Drafting Software File Conversion Fun Stuff Latitude/Longitude/Maps Misc. Software Modeling Software Models New User Tips PDF Creator Photo Editing Photo Measure Polygon Reduction Presentation Software Rendering Ruby Scripts SU Books Terrain Text Texture Editor Textures TimeTracking Tips & Tricks Tutorials Utilities Video Capture Web Music ------------------------------------------------------------------------------------------------------------------------------------------------------------------ SketchUp Books e-mail: [email protected] telephone: 1-973-364-1120 fax: 1-973-364-1126 The SketchUp 5 “Delta” Book -- 49.95The SketchUp Book (Release 5, color) -- 84.95 SU Version 5 Delta: Price $49.95 (This just covers what’s new in V5) SU Version 5: Price $84.95 SU Version 4: Price: $69.95 USD SU Version 4 Delta: Price: $43.95 USD (This just covers what’s new in V4) SU Version 3: Price: $62.95 USD SU Version 2: Price: $54.95 USD Orders can be placed via e-mail, phone, or fax. Visa, MasterCard, American Express accepted. -
List of File Formats - Wikipedia, the Free Encyclopedia
List of file formats - Wikipedia, the free encyclopedia http://en.wikipedia.org/w/index.php?title=List_of_file_fo... List of file formats From Wikipedia, the free encyclopedia See also: List of file formats (alphabetical) This is a list of file formats organized by type, as can be found on computers. Filename extensions are usually noted in parentheses if they differ from the format name or abbreviation. In theory, using the basic Latin alphabet (A–Z) and an extension of up to three single-cased letters, 18,279 combinations can be made (263+262+261+260). When other acceptable characters are accepted, the maximum number is increased (very possibly to a number consisting of at least six digits). Many operating systems do not limit filenames to a single extension shorter than 4 characters, like what was common with some operating systems that supported the FAT file system. Examples of operating systems that don't have such a small limit include Unix-like systems. Also, Microsoft Windows NT, 95, 98, and Me don't have a three character limit on extensions for 32-bit or 64-bit applications on file systems other than pre-Windows 95/Windows NT 3.5 versions of the FAT file system. Some filenames are given extensions longer than three characters. Contents 1 Archive and compressed 1.1 Physical recordable media archiving 2 Computer-aided 2.1 Computer-aided design (CAD) 2.2 Electronic design automation (EDA) 2.3 Test technology 3 Database 4 Desktop publishing 5 Document 6 Font file 7 Geographic information system 8 Graphical information organizers -
Virtual Reality Software Taxonomy
Arts et Metiers ParisTech, IVI Master Degree, Student Research Projects, 2010, Laval, France. RICHIR Simon, CHRISTMANN Olivier, Editors. www.masterlaval.net Virtual Reality software taxonomy ROLLAND Romain1, RICHIR Simon2 1 Arts et Metiers ParisTech, LAMPA, 2 Bd du Ronceray, 49000 Angers – France 2Arts et Metiers ParisTech, LAMPA, 2 Bd du Ronceray, 49000 Angers – France [email protected], [email protected] Abstract— Choosing the best 3D modeling software or real- aims at realizing a state of the art of existing software time 3D software for our needs is more and more difficult used in virtual reality and drawing up a short list among because there is more and more software. In this study, we various 3D modeling and virtual reality software to make help to simplify the choice of that kind of software. At first, easier the choice for graphic designers and programmers. we classify the 3D software into different categories we This research is not fully exhaustive but we have try to describe. We also realize non-exhaustive software’s state of cover at best the software mainly used by 3D computer the art. In order to evaluate that software, we extract graphic designers. evaluating criteria from many sources. In the last part, we propose several software’s valuation method from various At first, we are going to list the major software on the sources of information. market and to group them according to various user profiles. Then, we are going to define various criteria to Keywords: virtual, reality, software, taxonomy, be able to compare them. To finish, we will present the benchmark perspectives of this study. -
Introducing Java 3D
817-2CH01.qxd 2/11/07 2:24 PM Page 3 CHAPTER 1 Introducing Java 3D The Java 3D API, Java’s scene graph API developed by Sun Microsystems, provides a collection of high-level constructs for creating, rendering, and manipulating a 3D scene graph. A scene graph makes 3D programming much easier for novices (and even for experienced programmers) because it emphasizes scene design, rather than rendering, by hiding the graphics pipeline. The scene graph supports complex graphical elements such as 3D geometries, lighting modes, picking, and collision detection. This chapter gives an overview of the main features and strengths of Java 3D, leaving program examples aside for the moment, and addresses the common complaints about the API (which are unfounded). I include URLs leading to more information, games, model loaders, extra games-related libraries, and alternative scene graph systems. Overview of Java 3D Prior to the most recent release, version 1.5, there were two Java 3D variants: one implemented on top of OpenGL, the other above DirectX Graphics. OpenGL (the Open Graphics Library) is a cross- language, cross-platform API for 3D (and 2D) computer graphics. The DirectX Graphics API supports a rendering pipeline quite similar (in concept) to OpenGL, describing all geometry in terms of vertices and pixels. It’s part of DirectX, a collection of related gaming APIs aimed at Microsoft Windows (http://www.microsoft.com/directx). The other APIs support 3D audio, net- working, input device integration, multimedia, and installation management. Java 3D on Windows uses the OpenGL renderer by default and requires OpenGL 1.3 or later. -
Freeware-List.Pdf
FreeWare List A list free software from www.neowin.net a great forum with high amount of members! Full of information and questions posted are normally answered very quickly 3D Graphics: 3DVia http://www.3dvia.com...re/3dvia-shape/ Anim8or - http://www.anim8or.com/ Art Of Illusion - http://www.artofillusion.org/ Blender - http://www.blender3d.org/ CreaToon http://www.creatoon.com/index.php DAZ Studio - http://www.daz3d.com/program/studio/ Freestyle - http://freestyle.sourceforge.net/ Gelato - http://www.nvidia.co...ge/gz_home.html K-3D http://www.k-3d.org/wiki/Main_Page Kerkythea http://www.kerkythea...oomla/index.php Now3D - http://digilander.li...ng/homepage.htm OpenFX - http://www.openfx.org OpenStages http://www.openstages.co.uk/ Pointshop 3D - http://graphics.ethz...loadPS3D20.html POV-Ray - http://www.povray.org/ SketchUp - http://sketchup.google.com/ Sweet Home 3D http://sweethome3d.sourceforge.net/ Toxic - http://www.toxicengine.org/ Wings 3D - http://www.wings3d.com/ Anti-Virus: a-squared - http://www.emsisoft..../software/free/ Avast - http://www.avast.com...ast_4_home.html AVG - http://free.grisoft.com/ Avira AntiVir - http://www.free-av.com/ BitDefender - http://www.softpedia...e-Edition.shtml ClamWin - http://www.clamwin.com/ Microsoft Security Essentials http://www.microsoft...ity_essentials/ Anti-Spyware: Ad-aware SE Personal - http://www.lavasoft....se_personal.php GeSWall http://www.gentlesec...m/download.html Hijackthis - http://www.softpedia...ijackThis.shtml IObit Security 360 http://www.iobit.com/beta.html Malwarebytes' -
Beginning Game Programming.Pdf
TEAM LinG - Live, Informative, Non-cost and Genuine! Beginning Game Programming Jonathan S. Harbour TEAM LinG - Live, Informative, Non-cost and Genuine! © 2005 by Thomson Course Technology PTR. All rights reserved. No SVP,Course Professional, Trade, part of this book may be reproduced or transmitted in any form or by Reference Group: any means, electronic or mechanical, including photocopying, record- Andy Shafran ing, or by any information storage or retrieval system without written Publisher: permission from Thomson Course Technology PTR, except for the Stacy L. Hiquet inclusion of brief quotations in a review. The Premier Press and Thomson Course Technology PTR logo and Senior Marketing Manager: related trade dress are trademarks of Thomson Course Technology PTR Sarah O’Donnell and may not be used without written permission. Marketing Manager: Microsoft, Windows, DirectX, and Direct3D are either registered trade- Heather Hurley marks or trademarks of Microsoft Corporation in the United States Manager of Editorial Services: and/or other countries. Heather Talbot Clip art images copyright JupiterImages. Acquisitions Editor: All other trademarks are the property of their respective owners. Mitzi Koontz Important: Thomson Course Technology PTR cannot provide software Senior Editor: support. Please contact the appropriate software manufacturer’s techni- Mark Garvey cal support line or Web site for assistance. Associate Marketing Manager: Thomson Course Technology PTR and the author have attempted Kristin Eisenzopf throughout this book to distinguish proprietary trademarks from descrip- tive terms by following the capitalization style used by the manufacturer. Marketing Coordinator: Jordan Casey Information contained in this book has been obtained by Thomson Course Technology PTR from sources believed to be reliable. -
Using Augmented Reality for Architecture Artifacts Visualizations
Using augmented reality for architecture artifacts visualizations Zarema S. Seidametova1, Zinnur S. Abduramanov1 and Girey S. Seydametov1 1Crimean Engineering and Pedagogical University, 8 Uchebnyi per., Simferopol, 95015, Crimea Abstract Nowadays one of the most popular trends in software development is Augmented Reality (AR). AR applications offer an interactive user experience and engagement through a real-world environment. AR application areas include archaeology, architecture, business, entertainment, medicine, education and etc. In the paper we compared the main SDKs for the development of a marker-based AR apps and 3D modeling freeware computer programs used for developing 3D-objects. We presented a concept, design and development of AR application “Art-Heritage’’ with historical monuments and buildings of Crimean Tatars architecture (XIII-XX centuries). It uses a smartphone or tablet to alter the existing picture, via an app. Using “Art-Heritage’’ users stand in front of an area where the monuments used to be and hold up mobile device in order to see an altered version of reality. Keywords Augmented Reality, smartphones, mobile-AR, architecture artifact, ARToolkit, Vuforia 1. Introduction In recent years, Augmented Reality (AR) has been named as one of the top 10 new technology trends. AR technology has primarily been used for gaming but nowadays it has also found widespread use in education, training, medicine, architecture, archeology, entertainment, mar- keting and etc. According to the International Data Corporation (IDC) [1] worldwide spending on AR and virtual reality (VR) is growing from just over $12.0 billion this year to $72.8 billion in 2024. AR as technology allows researchers, educators and visual artists to investigate a variety of AR apps possibilities using mobile AR in many areas – from education [2, 3, 4, 5, 6] to cultural heritage [7, 8, 9, 10, 11]. -
Chapter 7. Introducing Java 3D
Java Prog. Techniques for Games. Chapter 7. Java 3D Intro. Draft #1 (22nd July '04) Chapter 7. Introducing Java 3D The next fifteen or so chapters will be about 3D games programming using Java 3D, Java's scene graph API which can run on top of OpenGL or DirectX. I'll summarise the main elements of Java 3D, leaving program examples aside for the moment. Then, as in chapter 00, I'll examine Java 3D's suitability for games programming by considering the main criticisms leveled against it. There's been an explosion in alternative ways of programming in 3D with Java. I'll list the main ones under the headings of Java bindings for OpenGL, scene graph APIs, and game engine bindings. 1. Java 3D The Java 3D API provides a collection of high-level constructs for creating, rendering, and manipulating a 3D scene graph composed of geometry, materials lights, sounds, and more. Java 3D was developed by Sun Microsystems, and the most recent stable release is version 1.3.1. (There is a version 1.3.2, but it's a bug fix release which is still under review as I write this in July 2004.) In June 2004, Java 3D became a Sun community project, which allows external developers to submit modifications and new features. There are two Java 3D variants: one implemented on top of OpenGL, the other above DirectX Graphics. The low-level API handles the native rendering at the vertex and pixel levels, while the 3D scene, application logic, and scene interactions are carried out by Java code.