Introducing Java 3D
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Big Project: Project Darkstar
BIG PROJECT: PROJECT DARKSTAR Karl Haberl, Seth Proctor, Tim Blackman, Jon Kaplan, Jennifer Kotzen Sun Microsystems Laboratories Project Darkstar - Outline • Some Background > The online games market, industry challenges, Darkstar goals, why Sun Labs? • The Technology > Architecture, recent work, technical challenges • Project Wonderland > A view of Darkstar from the developer's point of view • Community > Current activities and plans for the future 2 Project Darkstar: Background 3 Online Games Market • Divided into 3 groups: > Casual/Social – cards, chess, dice, community sites > Mass Market – driving, classic, arcade, simple > Hardcore – MMOG, FPS, RTS • Online mobile still very small • Online games are currently the fastest growing segment of the games industry • Online game subscriptions estimated to hit $11B by 2011* *(Source: DFC intelligence) > not including microtransactions, shared advertising, ... 4 The Canonical MMOG: World of Warcraft • Approximately 9 million subscribers > Average subscription : $15/month > Average retention : two years + > $135 million per month/$1.62 Billion per year run rate > For one game (they have others) • Unknown number of servers • ~2,700 employees world wide • Company is changing > Was a game company > Now a service company World of Warcraft™ is a trademark and Blizzard Entertainment is a trademark or registered trademark of Blizzard Entertainment in the U.S. and/or other countries. 5 Ganz - Webkinz • Approximately 5+ million subscribers > Subscription comes with toy purchase > Subscription lasts one year > Average 100k users at any time > Currently only US and Canada; soon to be world wide > Aimed at the 8-12 demographic • And their mothers... • The company is changing > Was a toy company > Becoming a game/social site company Webkinz® is a registered Trademark of Ganz®. -
Collaborative Virtual 3D Environment for Internet-Accessible Physics Experiments
COLLABORATIVE VIRTUAL 3D ENVIRONMENT FOR INTERNET-ACCESSIBLE PHYSICS EXPERIMENTS Collaborative Virtual 3D Environment for Internet-Accessible Physics Experiments doi:10.3991/ijoe.v5s1.1014 Tina Scheucher1,2, Philip H. Bailey2, Christian Gütl1,3, V. Judson Harward2 1 Graz University of Technology, Graz, Austria 2 Massachusetts Institute of Technology, Cambridge, USA 3 Curtin University of Technology, Perth, WA Abstract—Immersive 3D worlds have increasingly raised the were the two main technological advances that have en- interest of researchers and practitioners for various learn- abled the development of 3D VEs and have generally in- ing and training settings over the last decade. These virtual creased the potential of the World Wide Web. Such envi- worlds can provide multiple communication channels be- ronments provide the illusion of being immersed within a tween users and improve presence and awareness in the 3D space, and enable the user to perform actions and be- learning process. Consequently virtual 3D environments haviors which are analogous to those she can initiate in facilitate collaborative learning and training scenarios. the real world [16]. The fact that users can gain experience in the same way that they can in the real world opens new In this paper we focus on the integration of internet- and interesting opportunities for physics education. By accessible physics experiments (iLabs) combined with the expanding reality beyond the limits of the classroom in TEALsim 3D simulation toolkit in Project Wonderland, both time and space, the educator can enrich the student’s Sun's toolkit for creating collaborative 3D virtual worlds. learning experience to ease understanding of abstract Within such a collaborative environment these tools provide physics concepts [8]. -
Solaris 10 End of Life
Solaris 10 end of life Continue Oracle Solaris 10 has had an amazing OS update, including ground features such as zones (Solaris containers), FSS, Services, Dynamic Tracking (against live production operating systems without impact), and logical domains. These features have been imitated in the market (imitation is the best form of flattery!) like all good things, they have to come to an end. Sun Microsystems was acquired by Oracle and eventually, the largest OS known to the industry, needs to be updated. Oracle has set a retirement date of January 2021. Oracle indicated that Solaris 10 systems would need to raise support costs. Oracle has never provided migratory tools to facilitate migration from Solaris 10 to Solaris 11, so migration to Solaris has been slow. In September 2019, Oracle decided that extended support for Solaris 10 without an additional financial penalty would be delayed until 2024! Well its March 1 is just a reminder that Oracle Solaris 10 is getting the end of life regarding support if you accept extended support from Oracle. Combined with the fact gdpR should take effect on May 25, 2018 you want to make sure that you are either upgraded to Solaris 11.3 or have taken extended support to obtain any patches for security issues. For more information on tanningix releases and support dates of old and new follow this link ×Sestive to abort the Unix Error Operating System originally developed by Sun Microsystems SolarisDeveloperSun Microsystems (acquired by Oracle Corporation in 2009)Written inC, C'OSUnixWorking StateCurrentSource ModelMixedInitial release1992; 28 years ago (1992-06)Last release11.4 / August 28, 2018; 2 years ago (2018-08-28)Marketing targetServer, PlatformsCurrent: SPARC, x86-64 Former: IA-32, PowerPCKernel typeMonolithic with dynamically downloadable modulesDefault user interface GNOME-2-LicenseVariousOfficial websitewww.oracle.com/solaris Solaris is the own operating system Of Unix, originally developed by Sunsystems. -
Support for Mobile Augmented and Synthesized Worlds
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Illinois Digital Environment for Access to Learning and Scholarship Repository Support for Mobile Augmented and Synthesized Worlds December 17, 2007 Won J. Jeon and Roy H. Campbell {wonjeon, rhc}@uiuc.edu Department of Computer Science University of Illinois at Urbana-Champaign Abstract Virtual worlds provide 3D-immersive experiences to users and some of them already have already launched commercial service to users. As computing environment becomes more heterogeneous, more mobile users are anticipated to access the virtual world with their mobile devices. However, still there are challenges and problems to be addressed for mobile users. In this report, state-of-art virtual world platforms are presented and their key features are compared. We compare possible approaches to tackle these problems to support virtual worlds for mobile devices. Transcoding scheme at the proxy is presented and evaluated for a given computing and networking environment. 1. Introduction A virtual world is a computer-simulated or synthesized environment where multiple users inhabit and interact to each other via avatars. The world mimics the real world via simulated real world physics and the persistence of the world comes from maintaining and updating the state of the world around the clock. Historically this concept is rooted from distributed interactive simulation (DIS) and massively multiplayer online role- playing game (MMORPG). DIS is used mainly by military organizations whereas MMORPG has gained huge popularity among general users or gamers. The world is typically represented as 2D or 3D graphics to multiple users. -
Changing Java Applications
Menu Topics Archives Downloads Subscribe The code underpinning the Brazilian CODING healthcare system—and other world- changing Java applications The code underpinning the Brazilian Thanks for the memories healthcare system—and other world- Developer software for the win changing Java applications Banking on financial software Games and visualization Your reactions to the list of the 25 greatest Efficient communication Java apps ever written Science and AI applications by Alexa Morales August 28, 2020 It was with a smidge of trepidation that I offered my list of the 25 greatest Java applications, frameworks, platforms, and libraries ever written. After all, developers are a demanding audience. But the article received hundreds of comments on Reddit, Slashdot, Hacker News, and Twitter, and it inspired many letters to the editor. The piece even received happy social media posts from those who made the list, including the US National Security Agency and a.i. solutions. The US National Security Agency was secretly pleased we noticed its Ghidra binary decompilation tool. The team from a.i. solutions was happy its DSTE trajectory design tool made the list. The tenor of conversation was both positive and polite. That speaks volumes about the excellent character of Java developers, don’t you think? But, developers being who they are, opinions on what should have made the list abounded. The good news is, Java has transformed the world. The bad news is, my list didn’t represent enough of the world beyond the United States. For example, there’s the Java code written to manage the Brazilian Healthcare Information System and the Brazilian tax system (Duke’s Choice Award winner in 2005). -
V1.0 PDF Manual
Anim8or® User Guide Version 1.00 29-May-17 R. Steven Glanville © 1999 - 2017 R. Steven Glanville. All rights reserved. http://www.anim8or.com Table Of Contents Introduction 9 What's New in v1.0 10 User Interface 10 Modeling 10 Animation 11 Basics 12 Mouse Usage 12 Keyboard Shortcuts 12 Undo and Redo 12 Tool Tips 13 Toolbars and Menus 13 Common Button Meanings 13 Top Toolbar 15 Arc Rotate 16 Editing Widgets 16 Grid Control 17 Material Editor 17 Anim8or Object Libraries 18 Visual Quality 18 OpenGL Workspace 19 File Output 20 User Attributes 20 Printing 20 Auto Save 20 Configuration 21 Version 1.00 29-May-17 2 © 1999 - 2017 R. Steven Glanville Table Of Contents User Interface Configuration 22 Object Editor - Basics & Object/Edit Mode 24 Object/Edit Tools 25 Basic Objects 25 Mesh vs. Parametric Components 27 Object Materials 28 Plug-in Shapes 28 Splines 29 True Type Fonts 29 Extrusion 30 Lathing 31 Modifiers 32 Mirror Image 33 Morph Targets 34 Continuously Mirrored Meshes 35 Reference Image 35 Object Editor - Object/Point Mode 37 Object/Point Operations 37 Point Editing 37 Edge Editing 38 Face Editing 39 Applying Multiple Materials 39 A Note on Selecting Faces 40 Adding Points and Edges 40 Adding Faces 41 Connecting Meshes 41 Merging Points 42 Version 1.00 29-May-17 3 © 1999 - 2017 R. Steven Glanville Table Of Contents Connecting Meshes (2) 42 Connecting Meshes (3) 42 Point and Line Parameters 43 Face Extrusion and Manipulation Tools 43 Topographical Knife 46 Face Editing Commands 47 Miscellaneous Commands 49 Selection Commands 49 Editing Commands 49 Figure Editor 51 Figure Basics 52 Figure/Edit Operations 52 Visibility 54 Building a Skeleton 55 Flexible Joints 56 Adding Body Parts 57 Skinning 57 Influence Volumes 58 Skinning Weights 59 Sequence Editor 61 Time Track 61 Scrubber Bar 62 Sequence Basics 62 Edit Operations 63 Visibility Options 63 Animate Button 64 What is a Key? 64 Version 1.00 29-May-17 4 © 1999 - 2017 R. -
Resume Emmanuel Puybaret / Java Developer
Emmanuel PUYBARET 52, married, two children 35, rue de Chambéry French native, fluent in English 75015 PARIS FRANCE Tel +33 1 58 45 28 27 Email [email protected] EDUCATION 1992-1993 Master's degree in INDUSTRIAL DESIGN/PRODUCT DESIGN, U.T.C. (University of Technology of Compiègne). 1985-1991 AERONAUTICS ENGINEER, E.S.T.A.C.A. (Graduate School of Aeronautics Engineering and Cars Construction). 1988-1990 BS in COMPUTER SCIENCE, University of Paris 6 (specialization in 2D/3D graphics, Artificial Intelligence, signal processing). COMPUTER SKILLS Systems Windows XP/7/8/10, Mac OS X, Linux. Languages Java, JavaScript, HTML, XML, SQL, C, C++, C#, Objective C, UML. Java API J2SE / Java SE: AWT, Swing, Java 2D, JavaSound, JDBC, SAX, DOM, JNI, multi-threading. J2EE / Java EE: Servlet, JSP, JSF, JPA, JavaMail, JMS, EJB. Other API: Struts, Hibernate, Ant, JUnit/TestNG, Abbot, FEST, SWT/JFace, Java 3D, WebGL. WORK EXPERIENCE Since 1999 JAVA ENGINEER AND TRAINER, freelancer, eTeks. References: 1999-2019 • eTeks: Author of the web site http://www.eteks.com (more than 10,000 visits per month): 5 months o Writing in French of the tutorial From C/C++ to Java and programming tips. 8 years o Development of Java products available under GNU GPL Open Source license: Sweet Home 3D interior design application, Jeks Swing spreadsheet, PJA Toolkit graphical library. 1 month o Development of the navigation applet TeksMenu sold to ten web sites. 1999-2018 23 months • AFTI, BSPP, CAI, EFREI, ENSEA, ESIC, ESIGETEL, GRETA, ib, Infotel, Intrabases, ITIN, LTM, SmartFutur, SofTeam, Sun Educational: Trainings in Java, JDBC, JSP, Swing, Java 2D, Java 3D, C++. -
Mateias, C. & Nicolescu, A. F.: Data Reporting on Internet from Sensors
Annals of DAAAM for 2012 & Proceedings of the 23rd International DAAAM Symposium, Volume 23, No.1, ISSN 2304-1382 ISBN 978-3-901509-91-9, CDROM version, Ed. B. Katalinic, Published by DAAAM International, Vienna, Austria, EU, 2012 Make Harmony between Technology and Nature, and Your Mind will Fly Free as a Bird Annals & Proceedings of DAAAM International 2012 DATA REPORTING ON INTERNET FROM SENSORS THAT MEASURE ENVIRONMENTAL PARAMETERS MATEIAS, C[atalin] & NICOLESCU, A[drian] F[lorin] Abstract: This paper describes a development stage of a 3D from remote locations) [2][3]. Also, it is preferable to use application developed using WebGL for reporting temperature, open source code for developing the 3D interface. humidity, pressure and dew point from a sensor installed in a location where constant monitoring is required. The data from the sensor is stored in an Oracle database. The sensor 3. PROBLEM SOLUTION measures the environmental parameters once per minute every day. The web pages that make the data available to Internet The first attempt was made using Java 3D. This users are developed using Oracle APEX. The 3D model of the requires installing Java and Java 3D plugin on the monitored location and the sensor were designed using computer Internet browser[4]. The java applet is packed Blender. The 3D models are loaded into the Oracle database in a *.jar file and uploaded into the Oracle database in a and rendered, using WebGL, inside web pages. BLOB type column and can be viewed from web pages Keywords: WebGL, Java, Internet server, 3D web application, designed with Oracle APEX. -
ICL Template
Collaborative Virtual 3D Environment for Internet-accessible Physics Experiments 1,2 2 1,3 2 Tina Scheucher , Philip H. Bailey , Christian Gütl , V. Judson Harward 1 Graz University of Technology, Graz, Austria 2 Massachusetts Institute of Technology, Cambridge, USA 3 Curtin University of Technology, Perth, WA Abstract—Immersive 3D worlds have increasingly raised the user is able to interact within the environment. For interest of researchers and practitioners for various example, the user can enter and exit rooms, walk around learning and training settings over the last decade. These buildings, and open drawers to see what is inside. virtual worlds can provide multiple communication Increases in desktop 3D computer graphics and network channels between users and improve presence and infrastructure were the two main technological advances awareness in the learning process. Consequently virtual 3D that have enabled the development of 3D VEs and have environments facilitate collaborative learning and training generally increased the potential of the World Wide Web. scenarios. Such environments provide the illusion of being immersed within a 3D space, and enable the user to perform actions In this paper we focus on the integration of internet- and behaviors which are analogous to those she can accessible physics experiments (iLabs) combined with the initiate in the real world [16]. The fact that users can gain TEALsim 3D simulation toolkit in Project Wonderland, experience in the same way that they can in the real world Sun's toolkit for creating collaborative 3D virtual worlds. opens new and interesting opportunities for physics Within such a collaborative environment these tools provide education. -
Research Article High-Level Development of Multiserver Online Games
Hindawi Publishing Corporation International Journal of Computer Games Technology Volume 2008, Article ID 327387, 16 pages doi:10.1155/2008/327387 Research Article High-Level Development of Multiserver Online Games Frank Glinka, Alexander Ploss, Sergei Gorlatch, and Jens Muller-Iden¨ Department of Mathematics and Computer Science, University of Munster,¨ 48149 Munster,¨ Germany Correspondence should be addressed to Frank Glinka, [email protected] Received 2 February 2008; Accepted 17 April 2008 Recommended by Jouni Smed Multiplayer online games with support for high user numbers must provide mechanisms to support an increasing amount of players by using additional resources. This paper provides a comprehensive analysis of the practically proven multiserver distribution mechanisms, zoning, instancing, and replication, and the tasks for the game developer implied by them. We propose a novel, high-level development approach which integrates the three distribution mechanisms seamlessly in today’s online games. As a possible base for this high-level approach, we describe the real-time framework (RTF) middleware system which liberates the developer from low-level tasks and allows him to stay at high level of design abstraction. We explain how RTF supports the implementation of single-server online games and how RTF allows to incorporate the three multiserver distribution mechanisms during the development process. Finally, we describe briefly how RTF provides manageability and maintenance functionality for online games in a grid context with dynamic resource allocation scenarios. Copyright © 2008 Frank Glinka et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. -
3D Graphics Technologies for Web Applications an Evaluation from the Perspective of a Real World Application
Institutionen för systemteknik Department of Electrical Engineering Examensarbete 3D Graphics Technologies for Web Applications An Evaluation from the Perspective of a Real World Application Master thesis performed in information coding by Klara Waern´er LiTH-ISY-EX--12/4562--SE Link¨oping 2012-06-19 Department of Electrical Engineering Linköpings tekniska högskola Linköpings universitet Linköpings universitet SE-581 83 Linköping, Sweden 581 83 Linköping 3D Graphics Technologies for Web Applications An Evaluation from the Perspective of a Real World Application Master thesis in information coding at Link¨oping Institute of Technology by Klara Waern´er LiTH-ISY-EX--12/4562--SE Supervisors: Fredrik Bennet SICK IVP AB Jens Ogniewski ISY, Link¨opingUniversity Examiner: Ingemar Ragnemalm ISY, Link¨opingUniversity Link¨oping2012-06-19 Presentation Date Department and Division 2012-05-31 Department of Electrical Engineering Publishing Date (Electronic version) 2012-06-19 Language Type of Publication ISBN (Licentiate thesis) X English Licentiate thesis ISRN: LiTH-ISY-EX--12/4562--SE Other (specify below) X Degree thesis Thesis C-level Title of series (Licentiate thesis) Thesis D-level Report Number of Pages Other (specify below) Series number/ISSN (Licentiate thesis) 90 URL, Electronic Version http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78726 Publication Title 3D Graphics Technologies for Web Applications: An Evaluation from the Perspective of a Real World Application Publication Title (Swedish) Tekniker för 3D-grafik i webbapplikationer: En utvärdering sedd utifrån en riktig applikations perspektiv Author(s) Klara Waernér Abstract Web applications are becoming increasingly sophisticated and functionality that was once exclusive to regular desktop applications can now be found in web applications as well. -
3D Visualization Architecture for Building Applications Leveraging an Existing Validated Toolkit David A
Marquette University e-Publications@Marquette Master's Theses (2009 -) Dissertations, Theses, and Professional Projects 3D Visualization Architecture for Building Applications Leveraging an Existing Validated Toolkit David A. Polyak Marquette University Recommended Citation Polyak, David A., "3D Visualization Architecture for Building Applications Leveraging an Existing Validated Toolkit" (2014). Master's Theses (2009 -). Paper 255. http://epublications.marquette.edu/theses_open/255 3D VISUALIZATION ARCHITECTURE FOR BUILDING UBIQUITOUS APPLICATIONS LEVERAGING AN EXISTING VALIDATED TOOLKIT by David A. Polyak A Thesis submitted to the Faculty of the Graduate School, Marquette University, in Partial Fulfillment of the requirements for the Degree of Master of Computing Milwaukee, Wisconsin May 2014 ABSTRACT 3D VISUALIZATION ARCHITECTURE FOR BUILDING UBIQUITOUS APPLICATIONS LEVERAGING AN EXISTING VALIDATED TOOLKIT David A. Polyak Marquette University, 2014 The diagnostic radiology space and healthcare in general is a slow adopter of new software technologies and patterns. Despite the widespread embrace of mobile technology in recent years, altering the manner in which societies in developed countries live and communicate, diagnostic radiology has not unanimously adopted mobile technology for remote diagnostic review. Desktop applications in the diagnostic radiology space commonly leverage a validated toolkit. Such toolkits not only simplify desktop application development but minimize the scope of application validation. For these reasons, such a toolkit is an important piece of a company’s software portfolio. This thesis investigated an approach for leveraging a Java validated toolkit for the purpose of creating numerous ubiquitous applications for 3D diagnostic radiology. Just as in the desktop application space, leveraging such a toolkit minimizes the scope of ubiquitous application validation. Today, the most standard execution environment in an electronic device is an Internet browser; therefore, a ubiquitous application is web application.