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Making a Game Character Move
Piia Brusi MAKING A GAME CHARACTER MOVE Animation and motion capture for video games Bachelor’s thesis Degree programme in Game Design 2021 Author (authors) Degree title Time Piia Brusi Bachelor of Culture May 2021 and Arts Thesis title 69 pages Making a game character move Animation and motion capture for video games Commissioned by South Eastern Finland University of Applied Sciences Supervisor Marko Siitonen Abstract The purpose of this thesis was to serve as an introduction and overview of video game animation; how the interactive nature of games differentiates game animation from cinematic animation, what the process of producing game animations is like, what goes into making good game animations and what animation methods and tools are available. The thesis briefly covered other game design principles most relevant to game animators: game design, character design, modelling and rigging and how they relate to game animation. The text mainly focused on animation theory and practices based on commentary and viewpoints provided by industry professionals. Additionally, the thesis described various 3D animation and motion capture systems and software in detail, including how motion capture footage is shot and processed for games. The thesis ended on a step-by-step description of the author’s motion capture cleanup project, where a jog loop was created out of raw motion capture data. As the topic of game animation is vast, the thesis could not cover topics such as facial motion capture and procedural animation in detail. Technologies such as motion matching, machine learning and range imaging were also suggested as topics worth covering in the future. -
Visualization Tools and Trends a Resource Tour the Obligatory Disclaimer
Visualization Tools and Trends A resource tour The obligatory disclaimer This presentation is provided as part of a discussion on transportation visualization resources. The Atlanta Regional Commission (ARC) does not endorse nor profit, in whole or in part, from any product or service offered or promoted by any of the commercial interests whose products appear herein. No funding or sponsorship, in whole or in part, has been provided in return for displaying these products. The products are listed herein at the sole discretion of the presenter and are principally oriented toward transportation practitioners as well as graphics and media professionals. The ARC disclaims and waives any responsibility, in whole or in part, for any products, services or merchandise offered by the aforementioned commercial interests or any of their associated parties or entities. You should evaluate your own individual requirements against available resources when establishing your own preferred methods of visualization. What is Visualization • As described on Wikipedia • Illustration • Information Graphics – visual representations of information data or knowledge • Mental Image – imagination • Spatial Visualization – ability to mentally manipulate 2dimensional and 3dimensional figures • Computer Graphics • Interactive Imaging • Music visual IEEE on Visualization “Traditionally the tool of the statistician and engineer, information visualization has increasingly become a powerful new medium for artists and designers as well. Owing in part to the mainstreaming -
Neat Image User Guide
Neat Image plug-in for Photoshop (Win) To make images look better. User guide Document version 7.5, October 24, 2013 © 1999-2013 by Neat Image team, ABSoft. All rights reserved. User Guide Neat Image plug-in for Photoshop (Win) Table of contents 1. Introduction...............................................................................................................3 1.1. Overview.......................................................................................................................................................3 1.2. Features.........................................................................................................................................................3 1.3. Requirements ................................................................................................................................................4 2. Key concepts ............................................................................................................5 2.1. What it can do – functionality of Neat Image................................................................................................5 2.2. When it works – types of input images .........................................................................................................5 3. Installing plug-in.......................................................................................................6 4. Filtration process overview .....................................................................................7 4.1. Overview of Neat -
Columbia Photographic Images and Photorealistic Computer Graphics Dataset
Columbia Photographic Images and Photorealistic Computer Graphics Dataset Tian-Tsong Ng, Shih-Fu Chang, Jessie Hsu, Martin Pepeljugoski¤ fttng,sfchang,[email protected], [email protected] Department of Electrical Engineering Columbia University ADVENT Technical Report #205-2004-5 Feb 2005 Abstract Passive-blind image authentication is a new area of research. A suitable dataset for experimentation and comparison of new techniques is important for the progress of the new research area. In response to the need for a new dataset, the Columbia Photographic Images and Photorealistic Computer Graphics Dataset is made open for the passive-blind image authentication research community. The dataset is composed of four component image sets, i.e., the Photorealistic Com- puter Graphics Set, the Personal Photographic Image Set, the Google Image Set, and the Recaptured Computer Graphics Set. This dataset, available from http://www.ee.columbia.edu/trustfoto, will be for those who work on the photographic images versus photorealistic com- puter graphics classi¯cation problem, which is a subproblem of the passive-blind image authentication research. In this report, we de- scribe the design and the implementation of the dataset. The report will also serve as a user guide for the dataset. 1 Introduction Digital watermarking [1] has been an active area of research since a decade ago. Various fragile [2, 3, 4, 5] or semi-fragile watermarking algorithms [6, 7, 8, 9] has been proposed for the image content authentication and the detection of image tampering. In addition, authentication signature [10, ¤This work was done when Martin spent his summer in our research group 1 11, 12, 13] has also been proposed as an alternative image authentication technique. -
Metadefender Core V4.12.2
MetaDefender Core v4.12.2 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
Metadefender Core V4.13.1
MetaDefender Core v4.13.1 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
Graphicconverter 6.6
User’s Manual GraphicConverter 6.6 Programmed by Thorsten Lemke Manual by Hagen Henke Sales: Lemke Software GmbH PF 6034 D-31215 Peine Tel: +49-5171-72200 Fax:+49-5171-72201 E-mail: [email protected] In the PDF version of this manual, you can click the page numbers in the contents and index to jump to that particular page. © 2001-2009 Elbsand Publishers, Hagen Henke. All rights reserved. www.elbsand.de Sales: Lemke Software GmbH, PF 6034, D-31215 Peine www.lemkesoft.com This book including all parts is protected by copyright. It may not be reproduced in any form outside of copyright laws without permission from the author. This applies in parti- cular to photocopying, translation, copying onto microfilm and storage and processing on electronic systems. All due care was taken during the compilation of this book. However, errors cannot be completely ruled out. The author and distributors therefore accept no responsibility for any program or documentation errors or their consequences. This manual was written on a Mac using Adobe FrameMaker 6. Almost all software, hardware and other products or company names mentioned in this manual are registered trademarks and should be respected as such. The following list is not necessarily complete. Apple, the Apple logo, and Macintosh are trademarks of Apple Computer, Inc., registered in the United States and other countries. Mac and the Mac OS logo are trademarks of Apple Computer, Inc. Photo CD mark licensed from Kodak. Mercutio MDEF copyright Ramon M. Felciano 1992- 1998 Copyright for all pictures in manual and on cover: Hagen Henke except for page 95 exa- mple picture Tayfun Bayram and others from www.photocase.de; page 404 PCD example picture © AMUG Arizona Mac Users Group Inc. -
3D Gis Data Model Using Open Source Software
ISPRS Archive Vol. XXXVIII, Part 4-8-2-W9, "Core Spatial Databases - Updating, Maintenance and Services – from Theory to Practice", Haifa, Israel, 2010 3D GIS DATA MODEL USING OPEN SOURCE SOFTWARE A. Scianna, A. Ammoscato CNR-ICAR, Viale delle Scienze edificio 11, 90128 Palermo, Italy – [email protected],[email protected] Commission IV, ICWG IV/8 KEY WORDS: Cartography, GIS, Technology, Interoperability, Spatial, Global-Environmental-Databases ABSTRACT: Today many kinds of applications requires data containing actual three-dimensional data; fields like urban and town planning and pollution studies need 3D data, both for visualization purpose, as well as carry out many spatial analysis. This research -Management and use of distributed 3D data by open source Web-GIS software - is part of the Italian "PRIN 2007"* research project, aimed to build urban and suburban 3D models, and to interact with them using open source software only. Particularly free and open source software, used for the experimentation here shown, are Blender and PostGIS; the first one has been used to build and structure three-dimensional data, the second one for data allocation. These software interact using scripts, written in Python language. Buildings have been modeled upon the GIANT3D model (Geographical Interoperable Advanced Numerical Topological 3- Dimensional Model) developed in the research "PRIN 2004", regarding "Evolved structure of numerical cartography for Gis and Web-GIS". Python scripts, activated by Blender, allow to allocate data into a spatial database implemented through PostgreSQL and PostGis, that could be a remote database somewhere on the net; all geometrical and topological information, implemented in the 3D model, are so transferred in PostGIS. -
Editorial Manager 1
LaTeX Guide, FAQs, and Resources for EM/PM (Updated May 2021) Aries Systems Corporation 50 High Street, Suite 21 • North Andover, MA 01845 PH +1 978.975.7570 CONFIDENTIAL AND PROPRIETARY Copyright © 2021, Aries Systems Corporation This document is the confidential and proprietary information of Aries Systems Corporation, and may not be disseminated or copied without the express written permission of Aries Systems Corporation. The information contained in this document is tentative, and is provided solely for planning purposes of the recipient. The features described for this software release are likely to change before the release design and content are finalized. Aries Systems Corporation assumes no liability or responsibility for decisions made by third parties based upon the contents of this document, and shall in no way be bound to performance therefore. Contents LaTeX Guide: Submitting LaTeX Files to Editorial Manager ............................................... 1 Quick troubleshooting............................................................................................................................ 1 Recommended upload order of LaTeX submission files ...................................................... 1 Submission process ................................................................................................................................ 2 Frequently Asked Questions ........................................................................................................ 5 Which TeX system is included in EM? -
A Gis Tool to Demonstrate Ancient Harappan
A GIS TOOL TO DEMONSTRATE ANCIENT HARAPPAN CIVILIZATION _______________ A Thesis Presented to the Faculty of San Diego State University _______________ In Partial Fulfillment of the Requirements for the Degree Master of Science in Computer Science _______________ by Kesav Srinath Surapaneni Summer 2011 iii Copyright © 2011 by Kesav Srinath Surapaneni All Rights Reserved iv DEDICATION To my father Vijaya Nageswara rao Surapaneni, my mother Padmaja Surapaneni, and my family and friends who have always given me endless support and love. v ABSTRACT OF THE THESIS A GIS Tool to Demonstrate Ancient Harappan Civilization by Kesav Srinath Surapaneni Master of Science in Computer Science San Diego State University, 2011 The thesis focuses on the Harappan civilization and provides a better way to visualize the corresponding data on the map using the hotlink tool. This tool is made with the help of MOJO (Map Objects Java Objects) provided by ESRI. The MOJO coding to read in the data from CSV file, make a layer out of it, and create a new shape file is done. A suitable special marker symbol is used to show the locations that were found on a base map of India. A dot represents Harappan civilization links from where a user can navigate to corresponding web pages in response to a standard mouse click event. This thesis also discusses topics related to Indus valley civilization like its importance, occupations, society, religion and decline. This approach presents an effective learning tool for students by providing an interactive environment through features such as menus, help, map and tools like zoom in, zoom out, etc. -
V1.0 PDF Manual
Anim8or® User Guide Version 1.00 29-May-17 R. Steven Glanville © 1999 - 2017 R. Steven Glanville. All rights reserved. http://www.anim8or.com Table Of Contents Introduction 9 What's New in v1.0 10 User Interface 10 Modeling 10 Animation 11 Basics 12 Mouse Usage 12 Keyboard Shortcuts 12 Undo and Redo 12 Tool Tips 13 Toolbars and Menus 13 Common Button Meanings 13 Top Toolbar 15 Arc Rotate 16 Editing Widgets 16 Grid Control 17 Material Editor 17 Anim8or Object Libraries 18 Visual Quality 18 OpenGL Workspace 19 File Output 20 User Attributes 20 Printing 20 Auto Save 20 Configuration 21 Version 1.00 29-May-17 2 © 1999 - 2017 R. Steven Glanville Table Of Contents User Interface Configuration 22 Object Editor - Basics & Object/Edit Mode 24 Object/Edit Tools 25 Basic Objects 25 Mesh vs. Parametric Components 27 Object Materials 28 Plug-in Shapes 28 Splines 29 True Type Fonts 29 Extrusion 30 Lathing 31 Modifiers 32 Mirror Image 33 Morph Targets 34 Continuously Mirrored Meshes 35 Reference Image 35 Object Editor - Object/Point Mode 37 Object/Point Operations 37 Point Editing 37 Edge Editing 38 Face Editing 39 Applying Multiple Materials 39 A Note on Selecting Faces 40 Adding Points and Edges 40 Adding Faces 41 Connecting Meshes 41 Merging Points 42 Version 1.00 29-May-17 3 © 1999 - 2017 R. Steven Glanville Table Of Contents Connecting Meshes (2) 42 Connecting Meshes (3) 42 Point and Line Parameters 43 Face Extrusion and Manipulation Tools 43 Topographical Knife 46 Face Editing Commands 47 Miscellaneous Commands 49 Selection Commands 49 Editing Commands 49 Figure Editor 51 Figure Basics 52 Figure/Edit Operations 52 Visibility 54 Building a Skeleton 55 Flexible Joints 56 Adding Body Parts 57 Skinning 57 Influence Volumes 58 Skinning Weights 59 Sequence Editor 61 Time Track 61 Scrubber Bar 62 Sequence Basics 62 Edit Operations 63 Visibility Options 63 Animate Button 64 What is a Key? 64 Version 1.00 29-May-17 4 © 1999 - 2017 R. -
Openscenegraph 3.0 Beginner's Guide
OpenSceneGraph 3.0 Beginner's Guide Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines Rui Wang Xuelei Qian BIRMINGHAM - MUMBAI OpenSceneGraph 3.0 Beginner's Guide Copyright © 2010 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: December 2010 Production Reference: 1081210 Published by Packt Publishing Ltd. 32 Lincoln Road Olton Birmingham, B27 6PA, UK. ISBN 978-1-849512-82-4 www.packtpub.com Cover Image by Ed Maclean ([email protected]) Credits Authors Editorial Team Leader Rui Wang Akshara Aware Xuelei Qian Project Team Leader Reviewers Lata Basantani Jean-Sébastien Guay Project Coordinator Cedric Pinson