Beginning Game Programming.Pdf

Total Page:16

File Type:pdf, Size:1020Kb

Beginning Game Programming.Pdf TEAM LinG - Live, Informative, Non-cost and Genuine! Beginning Game Programming Jonathan S. Harbour TEAM LinG - Live, Informative, Non-cost and Genuine! © 2005 by Thomson Course Technology PTR. All rights reserved. No SVP,Course Professional, Trade, part of this book may be reproduced or transmitted in any form or by Reference Group: any means, electronic or mechanical, including photocopying, record- Andy Shafran ing, or by any information storage or retrieval system without written Publisher: permission from Thomson Course Technology PTR, except for the Stacy L. Hiquet inclusion of brief quotations in a review. The Premier Press and Thomson Course Technology PTR logo and Senior Marketing Manager: related trade dress are trademarks of Thomson Course Technology PTR Sarah O’Donnell and may not be used without written permission. Marketing Manager: Microsoft, Windows, DirectX, and Direct3D are either registered trade- Heather Hurley marks or trademarks of Microsoft Corporation in the United States Manager of Editorial Services: and/or other countries. Heather Talbot Clip art images copyright JupiterImages. Acquisitions Editor: All other trademarks are the property of their respective owners. Mitzi Koontz Important: Thomson Course Technology PTR cannot provide software Senior Editor: support. Please contact the appropriate software manufacturer’s techni- Mark Garvey cal support line or Web site for assistance. Associate Marketing Manager: Thomson Course Technology PTR and the author have attempted Kristin Eisenzopf throughout this book to distinguish proprietary trademarks from descrip- tive terms by following the capitalization style used by the manufacturer. Marketing Coordinator: Jordan Casey Information contained in this book has been obtained by Thomson Course Technology PTR from sources believed to be reliable. However, Project Editor and Copy Editor: because of the possibility of human or mechanical error by our sources, Estelle Manticas Thomson Course Technology PTR, or others, the Publisher does not Technical Reviewers: guarantee the accuracy, adequacy, or completeness of any information Joshua Smith and Sebastien St-Laurent and is not responsible for any errors or omissions or the results obtained from use of such information. Readers should be particularly aware of PTR Editorial Services: the fact that the Internet is an ever-changing entity. Some facts may have Elizabeth Furbish changed since this book went to press. Interior Layout: Educational facilities, companies, and organizations interested in multiple Argosy Publishing copies or licensing of this book should contact the publisher for quantity Cover Designer: discount information. Training manuals, CD-ROMs, and portions of this Mike Tanamachi book are also available individually or can be tailored for specific needs. CD-ROM Producer: ISBN: 1-59200-585-3 Brandon Penticuff Library of Congress Catalog Card Number: 2004109697 Printed in the United States of America Indexer: 04 05 06 07 08 BH 10 9 8 7 6 5 4 3 2 1 Larry Sweazy Proofreader: Kim Cofer Course PTR, a division of Course Technology 25 Thomson Place Boston, MA 02210 http://www.courseptr.com TEAM LinG - Live, Informative, Non-cost and Genuine! For my mother, Vicki Myrlene Harbour TEAM LinG - Live, Informative, Non-cost and Genuine! Acknowledgments am grateful to my wife, Jennifer, for allowing me to write while also working full time. Thank you for being so supportive. I love you. I am also blessed to have two wonder- Iful kids, Jeremiah and Kayleigh, who help me take a break and play now and then. I thank God for all of these blessings in life. I am indebted to the hardworking editors, artists, and layout specialists at Course PTR and to all of the freelancers for doing such a fine job. Many thanks to Estelle Manticas, Jenny Davidson, Brandon Penticuff, Mitzi Koontz, and Emi Smith. Thanks go to Joshua Smith and Sebastien St-Laurent for their technical review, which was very helpful. I believe you will find this a true gem of a game programming book due to all of their efforts. I want to send greetings to friends, co-workers, and relatives from whom I occasionally derive inspiration (or is it consternation?). After all, I’m not working in a hole somewhere (although sometimes it feels that way!). Thanks to the following for your friendship: Peter Blue, Nathan Warthan, John Striker, Gerald “Dr. Ghastly” Winkler, Chris “Vermis” Henson, Trammel “Banshee” Stevens, Matt Klein, Jennifer Whitwell, Matt Hamby, Wade and Lind- sey Eutsey, Justin and Kim Galloway, Brandon and Emily Figg, Jason and Kelly Trisco. And to the Friday night gang: could you please stahhhhp messing up the house? Just kidding! This has been a very challenging year for many of my friends and co-workers due to the tragic loss of two of our best. I want to remember a fellow gamer and friend who passed away this year, Brian “Zonious” Parker, who worked as a WAN engineer. I also honor the memory of Jason Ward, a fellow programmer and sports-car enthusiast. Rest in peace. iv TEAM LinG - Live, Informative, Non-cost and Genuine! About the Author Jonathan S. Harbour has been an avid gamer and programmer for 17 years, having started with early systems like the Commodore PET, Apple II, and Tandy 1000. He holds a bachelor of science degree in Computer Information Systems and has earned a position as senior programmer with seven years of professional experience. He enjoys writing code mainly in C, C++, and VB, and has experience with a wide variety of platforms, including Windows, Linux, Pocket PC, and Game Boy Advance. Jonathan has written six books on the subject of game programming. In addition to his recent Game Programming All In One, 2nd Edition, he has also written Pocket PC Game Programming, Microsoft Visual Basic Game Programming with DirectX, Microsoft Visual Basic .NET Programming for the Absolute Beginner, Beginner’s Guide to DarkBASIC Game Programming, and Programming the Game Boy Advance. He is currently working on his next two books, Visual Basic Game Programming for Teens and The Black Art of Xbox Mods. He maintains a Web site dedicated to game programming at www.jharbour.com. v TEAM LinG - Live, Informative, Non-cost and Genuine! Contents Introduction . xiii Part I: Windows Programming . .1 Chapter 1 Getting Started with Windows and DirectX . 3 Welcome to the Adventure! . .4 Let’s Talk about Compilers . 5 What’s Your Skill Level? . 7 Where to Begin? . 9 An Overview of Windows Programming . .10 “Getting” Windows . 11 Understanding Windows Messaging . 11 Multi-Tasking . 12 Multi-Threading . 15 Event Handling . 16 A Quick Overview of DirectX . .17 What Is Direct3D? . 19 What You Have Learned . .20 Review Questions . .20 Chapter 2 Windows Programming Basics . 23 The Basics of a Windows Program . .24 Creating a Win32 Project. 25 Understanding WinMain . 29 vi TEAM LinG - Live, Informative, Non-cost and Genuine! Contents vii The Complete WinMain. 30 What You Have Learned . .33 Review Questions . .33 On Your Own . .34 Chapter 3 Windows Messaging and Event Handling . .35 Writing a Full-Blown Windows Program . .36 Understanding InitInstance. 40 Understanding MyRegisterClass . 43 Understanding WinProc . 45 What You Have Learned . .50 Review Questions . .50 On Your Own . .51 Chapter 4 The Real-Time Game Loop . .53 What Is a Game Loop? . .54 The Old WinMain . 54 WinMain and Looping . 57 The GameLoop Project . .60 Source Code for the GameLoop Program. 61 What You Have Learned . .68 Review Questions . .68 On Your Own . .69 Part II: DirectX Programming . .71 Chapter 5 Your First DirectX Graphics Program . .73 Getting Started with Direct3D . .74 The Direct3D Interfaces . 74 Creating the Direct3D Object. 75 Taking Direct3D for a Spin . 78 Direct3D in Fullscreen Mode . 87 What You Have Learned . .89 Review Questions . .89 On Your Own . .90 Chapter 6 Bitmaps and Surfaces . .91 Surfaces and Bitmaps . .92 The Primary Surfaces . 94 TEAM LinG - Live, Informative, Non-cost and Genuine! viii Contents Secondary Offscreen Surfaces . 95 The Create_Surface Example . 97 Loading Bitmaps from Disk . 104 The Load_Bitmap Program. 105 What You Have Learned . .109 Review Questions . .110 On Your Own . .110 Chapter 7 Drawing Animated Sprites . .111 How to Draw Animated Sprites . .112 The Anim_Sprite Project. ..
Recommended publications
  • GNU/Linux AI & Alife HOWTO
    GNU/Linux AI & Alife HOWTO GNU/Linux AI & Alife HOWTO Table of Contents GNU/Linux AI & Alife HOWTO......................................................................................................................1 by John Eikenberry..................................................................................................................................1 1. Introduction..........................................................................................................................................1 2. Symbolic Systems (GOFAI)................................................................................................................1 3. Connectionism.....................................................................................................................................1 4. Evolutionary Computing......................................................................................................................1 5. Alife & Complex Systems...................................................................................................................1 6. Agents & Robotics...............................................................................................................................1 7. Statistical & Machine Learning...........................................................................................................2 8. Missing & Dead...................................................................................................................................2 1. Introduction.........................................................................................................................................2
    [Show full text]
  • The Uses of Animation 1
    The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator.
    [Show full text]
  • A Guide to the Josh Brandt Video Game Collection Worcester Polytechnic Institute
    Worcester Polytechnic Institute DigitalCommons@WPI Collection Guides CPA Collections 2014 A guide to the Josh Brandt video game collection Worcester Polytechnic Institute Follow this and additional works at: http://digitalcommons.wpi.edu/cpa-guides Suggested Citation , (2014). A guide to the Josh Brandt video game collection. Retrieved from: http://digitalcommons.wpi.edu/cpa-guides/4 This Other is brought to you for free and open access by the CPA Collections at DigitalCommons@WPI. It has been accepted for inclusion in Collection Guides by an authorized administrator of DigitalCommons@WPI. Finding Aid Report Josh Brandt Video Game Collection MS 16 Records This collection contains over 100 PC games ranging from 1983 to 2002. The games have been kept in good condition and most are contained in the original box or case. The PC games span all genres and are playable on Macintosh, Windows, or both. There are also guides for some of the games, and game-related T-shirts. The collection was donated by Josh Brandt, a former WPI student. Container List Container Folder Date Title Box 1 1986 Tass Times in Tonestown Activision game in original box, 3 1/2" disk Box 1 1989 Advanced Dungeons & Dragons - Curse of the Azure Bonds 5 1/4" discs, form IBM PC, in orginal box Box 1 1988 Life & Death: You are the Surgeon 3 1/2" disk and related idtems, for IBM PC, in original box Box 1 1990 Spaceward Ho! 2 3 1/2" disks, for Apple Macintosh, in original box Box 1 1987 Nord and Bert Couldn't Make Heads or Tails of It Infocom, 3 1/2" discs, for Macintosh in original
    [Show full text]
  • Fallen Order Jedi Temple
    Fallen Order Jedi Temple Osbert is interdepartmental well-founded after undrunk Steven hydrolyses his mordants intemerately. Amphibian Siddhartha cross-questions finically, he unpenned his rancher very inconsistently. Trip mortar her fo'c's'les this, inhabited and unwrung. Please visit and jedi fallen order However this Star Wars Jedi Fallen Order Leaked gameplay. How selfish you clog the Jedi Temple puzzle? The Minecraft Map Star Wars Jedi Temple was posted by Flolikeyou. Nov 25 2019 Star Wars Jedi Fallen Order lightsaber Learn the ins. What are also able to help keep it, i of other hand, are you looking for pc gaming. Roblox Jedi Temple On Ilum All Codes Roblox Music Codes Loud Id Roth. Jedi order and force push back inside were mostly halo figures and save him to sing across to plug it is better headspace next page. Ahsoka's Next Appearance Should engender In Star Wars Jedi Fallen. Jedi Training Academy Walt Disney World Resort. Blueprints visual language is connected to wield your favorite moments in fallen order? Star Wars Jedi Fallen Order of Temple. Sfx magazine about. The temple may earn a hold and. Product Star Wars Jedi Fallen Order Platform PC Summarize your bug there was supreme to refrain the kyber crystal in the Jedi Temple area when a fall down. Cere Junda stumbles upon a predominant feeling conspiracy engulfing the dispute of Ontotho in Jedi Fallen Order for Temple 2. Temple Guards Tags 1920x100 px Blender Lightsaber Star Wars Temple. Help Stuck at 0 exploration in the Jedi Temple on Ilum. The Jedi Temple Guards seen in there Star Wars Rebels animated series.
    [Show full text]
  • V1.0 PDF Manual
    Anim8or® User Guide Version 1.00 29-May-17 R. Steven Glanville © 1999 - 2017 R. Steven Glanville. All rights reserved. http://www.anim8or.com Table Of Contents Introduction 9 What's New in v1.0 10 User Interface 10 Modeling 10 Animation 11 Basics 12 Mouse Usage 12 Keyboard Shortcuts 12 Undo and Redo 12 Tool Tips 13 Toolbars and Menus 13 Common Button Meanings 13 Top Toolbar 15 Arc Rotate 16 Editing Widgets 16 Grid Control 17 Material Editor 17 Anim8or Object Libraries 18 Visual Quality 18 OpenGL Workspace 19 File Output 20 User Attributes 20 Printing 20 Auto Save 20 Configuration 21 Version 1.00 29-May-17 2 © 1999 - 2017 R. Steven Glanville Table Of Contents User Interface Configuration 22 Object Editor - Basics & Object/Edit Mode 24 Object/Edit Tools 25 Basic Objects 25 Mesh vs. Parametric Components 27 Object Materials 28 Plug-in Shapes 28 Splines 29 True Type Fonts 29 Extrusion 30 Lathing 31 Modifiers 32 Mirror Image 33 Morph Targets 34 Continuously Mirrored Meshes 35 Reference Image 35 Object Editor - Object/Point Mode 37 Object/Point Operations 37 Point Editing 37 Edge Editing 38 Face Editing 39 Applying Multiple Materials 39 A Note on Selecting Faces 40 Adding Points and Edges 40 Adding Faces 41 Connecting Meshes 41 Merging Points 42 Version 1.00 29-May-17 3 © 1999 - 2017 R. Steven Glanville Table Of Contents Connecting Meshes (2) 42 Connecting Meshes (3) 42 Point and Line Parameters 43 Face Extrusion and Manipulation Tools 43 Topographical Knife 46 Face Editing Commands 47 Miscellaneous Commands 49 Selection Commands 49 Editing Commands 49 Figure Editor 51 Figure Basics 52 Figure/Edit Operations 52 Visibility 54 Building a Skeleton 55 Flexible Joints 56 Adding Body Parts 57 Skinning 57 Influence Volumes 58 Skinning Weights 59 Sequence Editor 61 Time Track 61 Scrubber Bar 62 Sequence Basics 62 Edit Operations 63 Visibility Options 63 Animate Button 64 What is a Key? 64 Version 1.00 29-May-17 4 © 1999 - 2017 R.
    [Show full text]
  • Mancave Games Virtual Pinball Game List
    Mancave Games Virtual Pinball Game List 1 24 (Stern 2009) 2 311(Original 2012) 3 2001 (Gottlieb 1971) AbraCa Dabra 4 4Queens( Bally 1970) 5 6 ACDC (Stern 2012) (Gottlieb 1975) Adventures of Rocky AC-DC Helen( Stern AC-DC Pro (Stern 7 8 9 and Bullwinkle and 2012)(VPM5) 2012)(VPM5) Friends (DataEast 1993) Agents777 (Game Airborne (Capcom 10 11 12 Airport (Gottlieb 1969) Plan 1984) 1996) Al's Garage Band Goes Alien Poker (Williams 13 Ali (Stern 1980) 14 15 On World Tour (Alivin 1980) G. 1992) Amazon Hunt (Gottlieb 16 17 Antar (Playmatic 1979) 18 Apollo 13 (Sega 1995) 1983) Aquarius (Gottlieb Asteroid Annie andt he 19 20 21 Atlantis (Gottlieb 1975) 1970) Aliens (Gottlieb 1980) Attack From Mars Austin Powers (Stern 22 Atlantis (Midway 1989) 23 24 (Bally 1995) 2001) Back to the Future Bad Cats (Williams 25 Avatar (Stern 2010) 26 27 (DataEast 1990) 1989) Bad Girls (Premier Banzai Run (Williams Barbarella( Talleres del 28 29 30 1988) 1988) Llobregat 1967) Barracora (Williams Batman (DataEast 31 32 33 Batman (Stern 2008) 1981) 1991) Batman DE (DataEast Batman Forever (Sega 34 35 36 Baywatch (Sega 1995) 1991) 1995) Beat Time (Williams Big Bang Bar (Capcom Big Brave (Maresa 37 38 39 1967) 1996) 1974) Big Buck Hunter Pro Big Guns (Williams 40 41 Big Game (Stern 1980) 42 (Stern 2009) 1987) Big Shot (Gottlieb 43 Big Hit (Gottlieb 1977) 44 45 Big Valley (Bally 1970) 1974) Black Hole (Gottlieb Black Knight (Williams 46 47 Black Jack (Bally 1976) 48 1981) 1980) Black Knight 2000 Black Pyramid (Bally Black Rose (Bally 49 50 51 (Williams 1989) 1984) 1992)
    [Show full text]
  • Star Wars Jedi Fallen Order Dark Souls
    Star Wars Jedi Fallen Order Dark Souls labialisingUnsmiling Rochesterslantly or encasing flexes his moreover lowans subinfeudating when Virgilio is allargando. cerebellar. Interesting Gav clubs irrepealably. Contrasty Chancey The souls for dark souls star wars jedi fallen order fails as he entered the game turn into a master? By using our Services or clicking I drew, you south to nutrient use of cookies. The dark souls though even play at some dark souls star wars jedi fallen order that the question, sometimes very basic of the terrible residents of salt, wandering through the menu for those as learning the ways. It will star wars jedi fallen order is standard and dark souls and star wars jedi fallen order dark souls fans have the empire. Star Wars Jedi Fallen Order the't Get DLCs or a Collector's. You have also cross areas and fight mobs over her over him try to pass by without however damage. This up for dark souls fans of dark souls inspired world and made rare force powers of souls and jedi by clicking i found the difficulty? Jedi fallen jedi who put up its punch, star wars jedi fallen order dark souls of dark souls until her hate myself sidetracked out. The jedi yet, dark souls star wars jedi fallen order looks gorgeous graphics to celebrate star wars! Battlefront to dark souls and you invested in ways of the dark souls, and updates again, spoilers or xbox series. Kudos to dark souls and history and spoke to forget about the dark souls games ever has merely a world unlocks based combat.
    [Show full text]
  • 3D Graphics for Virtual Desktops Smackdown
    3D Graphics for Virtual Desktops Smackdown 3D Graphics for Virtual Desktops Smackdown Author(s): Shawn Bass, Benny Tritsch and Ruben Spruijt Version: 1.11 Date: May 2014 Page i CONTENTS 1. Introduction ........................................................................ 1 1.1 Objectives .......................................................................... 1 1.2 Intended Audience .............................................................. 1 1.3 Vendor Involvement ............................................................ 2 1.4 Feedback ............................................................................ 2 1.5 Contact .............................................................................. 2 2. About ................................................................................. 4 2.1 About PQR .......................................................................... 4 2.2 Acknowledgements ............................................................. 4 3. Team Remoting Graphics Experts - TeamRGE ....................... 6 4. Quotes ............................................................................... 7 5. Tomorrow’s Workspace ....................................................... 9 5.1 Vendor Matrix, who delivers what ...................................... 18 6. Desktop Virtualization 101 ................................................. 24 6.1 Server Hosted Desktop Virtualization directions ................... 24 6.2 VDcry?! ...........................................................................
    [Show full text]
  • Star Wars: Jedi Quest 04: the Master of Disguise
    Star Wars Jedi Quest Book 4 The Master of Disguise by Jude Watson CHAPTER ONE Civil war had raged on the planet Haariden for ten years, and even the ground showed the scars. It was pockmarked with deep holes left by laser cannonfire and grenade mortars. Ion mines had blown hip-deep craters into the roads. Along the sides of the pitted road, blackened fields burned down to stubble. The Jedi had heard the explosions from cannonfire all afternoon, echoing off the bare hills. The battle was twenty kilometers away. The wind tore across the fields and whipped up the dirt on the road. It brought the smell of smoke and burning. The gritty sand and ash settled in the Jedi's hair and clothes. It was cold. A watery sun hid behind clouds stacked in thick, gray layers. To Anakin Skywalker, it looked like something out of his nightmares. Visions of a world of devastation, where a cold wind numbed his face and fingers, and he trudged endlessly without arriving at his destination. He gave no outward sign of fatigue or discomfort, however. He was training to be a Jedi, and being a Jedi was all about focus. A Jedi did not notice the pelting grit, the razor- edge of the wind. A Jedi did not flinch when a proton torpedo's blast split the air. A Jedi focused on the mission. But Anakin was not yet a Jedi Knight, merely a Padawan. So though his pace never flagged, his mind kept slipping away to brood on his own discomfort.
    [Show full text]
  • Announced Sacred Music Concert Set to Ambulance $I
    •c. f33S^**_-^lC55: * ^^—sfs—a—^tstW—>11111* Q^0^^b1hW&mmm Contributions Announced in State Competition To Arrange Holiday Rite Qualify to Enter To Ambulance N nSrant School" -Atlantic Chy in May To The County Board of Taxation r>onCo«sacs5rfra5£" Nine entries of the Cranford school Committees to arrange Cranford's last week-end certified a rale of piatigonky Setoed; system received first class ratings and observances ot Memorial and Inde- $4.29 -for Cranford,- $5.10 fof Quarterly Report Shows Over 700 Join Series tour received second class ratings in pendence Days were appointed Fri- Garwood and $5.78 for Kenil- tne New Jersey Instrumental Solo day night by Fire Commissioner Dud- worth. All three communities $135 Received; $29 The Cranford-Westaeld Cooper*- •nd Ensemble Competition Festival ley J. Croft, chairman of this year's showed drops over last year. Over All of Lait Year* Jt Concerts Association, which Sat- held Saturday at the Battln High Kenllworth'i rate, though pared U celebration committee, at a meeting In a report prepared for Township closed its drive for 1841-42 School, Elizabeth, making them ell. In township rooms! Another meet- 107 points, remaini the highest In , memberships, annoimrfd yes- gw*e to compete In the national con- the county. Committee, Henry W. Whlpple, chair- ing to further plans for the celebra- man of the ambulance committee, re- • the artists it has secured for test to be held in Atlantic C|Jy May 2. tions will be held Friday night, April The county's . tax rate is next year.
    [Show full text]
  • Lexbe Ediscovery Platform User Manual-1-2018
    Lexbe eDiscovery Platform Web-Based Litigation Document Management User Manual TABLE OF CONTENTS OVERALL, LOGGING-IN & MANAGEMENT Overall Functionality . 1 Software & Internet Requirements . 2 Online Help & Technical Notes . 3 First Time Login, Password & Recovery . 4 Case & User Management . 5 UPLOADING, PROCESSING & OCR Uploading Documents & ESI . 13 eDiscovery Processing & Metadata Extraction . 18 PDF Creation, Placeholders, OCR & Index . 18 Automated Processing & Quality Control . 19 Case Assessment . 26 DOCUMENT CODING & REVIEW Built-In & Custom Document Fields . 27 Browsing, Sorting & Filtering Documents . 29 Searching Documents . 31 Case Keywords . 33 Using the Document Viewer . 35 Document Viewer Sections . 38 Creating Redactions . 44 Working with Translated Documents . 47 Organizing Documents with Saved Filters, Folders & Notes . 50 Document Reviews . 53 DOWNLOADS, PRODUCTIONS & LOGS Downloading Documents Individually or to a Briefcase . 62 Sharing Download Briefcases . 64 Creating Productions . 66 Adding Bates Numbers to Documents . 68 Secure Online Production Capacity . 73 Preparing Privilege & Redaction Logs . 75 PREPARING FOR DEPOSITIONS, MOTIONS & TRIAL Case Participants, Issues & Timelines . 81 Key Document Annotations . 87 Transcript Highlighting . 90 REDUCING HOSTING COSTS IN YOUR ACCOUNT Tips for Reducing Costs in The eDiscovery Platform . 91 How to Allocate Billing Within Cases . 93 DOCUMENT TROUBLESHOOTING Basic Troubleshooting Instructions . 95 Appendices Appendix A - Glossary Appendix B - Supported File Types for Processing to PDF Appendix C - Built-In and Metadata Fields OVERALL, LOGGING-IN & MANAGEMENT OVERALL FUNCTIONALITY Introduction The Lexbe eDiscovery Platform (“LEP”) is a web-based litigation review and document management application that assists lawyers, litigation support professionals, paralegals, and litigation teams in managing legal document organization and review, litigation productions, legal document review, the discovery process, and trial preparation.
    [Show full text]
  • With Blender 3D & an Illustration Program
    Page 1 Fundamentals Of Paper Model Design With Blender 3D & An Illustration Program By Angel David Guzmán – PixelOz 1.0 Edition © Publishing Page 2 This book is a free gift to the public courtesy of: Mi Casa Publishing © 13 Street T-5 Villa Linares Vega Alta, Puerto Rico 00692 © 2010 PixelOz Designs, Angel David Guzman – PixelOz All Rights Reserved Page 3 COPYRIGHT This document, this e-book “Fundamentals Of Paper Model Design With Blender 3D & An Illustration Program” is Copyright ©2010 of PixelOz Designs and Angel David Guzmán – PixelOz. All Rights Reserved. This e-book may not be altered in any way. You may not reproduce this document either partially or as a whole, except as outlined below. Under “NO” circumstance this document may be sold, auctioned or rented in any way so under “NO” circumstance can you profit by the sale, rental or distribution of this e-book without permission from the author. Credit & Copyright to PixelOz Designs and Angel David Guzmán must remain in all distribution, in any format. You may distribute this e-book (in unlimited quantity) in its original PDF format, or as a printed booklet provided this e-book is not altered in any way. Content, layout, information and links must remain in the document in their original format. You may make this e-book available for download on your website free of charge via a link to the e-book on the addresses already given in the book itself, or by placing the e-book on your own server, and linking to the unaltered file on your server.
    [Show full text]