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Cryonics Magazine, Q1 2001
SOURCE FEATURES PAGE Fred Chamberlain Glass Transitions: A Project Proposal 3 Mike Perry Interview with Dr. Jerry Lemler, M.D. 13 Austin Esfandiary A Tribute to FM-2030 16 Johnny Boston FM & I 18 Billy H. Seidel the ALCOR adventure 39 Natasha Vita-More Considering Aesthetics 45 Columns Book Review: Affective Computing..................................41 You Only Go Around Twice .................................................42 First Thoughts on Last Matters............................................48 TechNews.......................................................................51 Alcor update - 19 The Global Membership Challenge . 19 Letter from Steve Bridge . 26 President’s Report . 22 “Last-Minute” Calls . 27 Transitions and New Developments . 24 Alcor Membership Status . 37 1st Qtr. 2001 • Cryonics 1 Alcor: the need for a rescue team or even for ingly evident that the leadership of The Origin of Our Name cryonics itself. Symbolically then, Alcor CSC would not support or even would be a “test” of vision as regards life tolerate a rescue team concept. Less In September of 1970 Fred and extension. than one year after the 1970 dinner Linda Chamberlain (the founders of As an acronym, Alcor is a close if meeting, the Chamberlains severed all Alcor) were asked to come up with a not perfect fit with Allopathic Cryogenic ties with CSC and incorporated the name for a rescue team for the now- Rescue. The Chamberlains could have “Rocky Mountain Cryonics Society” defunct Cryonics Society of California forced a five-word string, but these three in the State of Washington. The articles (CSC). In view of our logical destiny seemed sufficient. Allopathy (as opposed and bylaws of this organization (the stars), they searched through star to Homeopathy) is a medical perspective specifically provided for “Alcor catalogs and books on astronomy, wherein any treatment that improves the Members,” who were to be the core of hoping to find a star that could serve as prognosis is valid. -
Java (Programming Langua a (Programming Language)
Java (programming language) From Wikipedia, the free encyclopedialopedia "Java language" redirects here. For the natural language from the Indonesian island of Java, see Javanese language. Not to be confused with JavaScript. Java multi-paradigm: object-oriented, structured, imperative, Paradigm(s) functional, generic, reflective, concurrent James Gosling and Designed by Sun Microsystems Developer Oracle Corporation Appeared in 1995[1] Java Standard Edition 8 Update Stable release 5 (1.8.0_5) / April 15, 2014; 2 months ago Static, strong, safe, nominative, Typing discipline manifest Major OpenJDK, many others implementations Dialects Generic Java, Pizza Ada 83, C++, C#,[2] Eiffel,[3] Generic Java, Mesa,[4] Modula- Influenced by 3,[5] Oberon,[6] Objective-C,[7] UCSD Pascal,[8][9] Smalltalk Ada 2005, BeanShell, C#, Clojure, D, ECMAScript, Influenced Groovy, J#, JavaScript, Kotlin, PHP, Python, Scala, Seed7, Vala Implementation C and C++ language OS Cross-platform (multi-platform) GNU General Public License, License Java CommuniCommunity Process Filename .java , .class, .jar extension(s) Website For Java Developers Java Programming at Wikibooks Java is a computer programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few impimplementation dependencies as possible.ble. It is intended to let application developers "write once, run ananywhere" (WORA), meaning that code that runs on one platform does not need to be recompiled to rurun on another. Java applications ns are typically compiled to bytecode (class file) that can run on anany Java virtual machine (JVM)) regardless of computer architecture. Java is, as of 2014, one of tthe most popular programming ng languages in use, particularly for client-server web applications, witwith a reported 9 million developers.[10][11] Java was originallyy developed by James Gosling at Sun Microsystems (which has since merged into Oracle Corporation) and released in 1995 as a core component of Sun Microsystems'Micros Java platform. -
Scene Graph Adapter
Scene Graph Adapter: An efficient Architecture to Improve Interoperability between 3D Formats and 3D Application Engines Rozenn Bouville Berthelot, Jérôme Royan, Thierry Duval, Bruno Arnaldi To cite this version: Rozenn Bouville Berthelot, Jérôme Royan, Thierry Duval, Bruno Arnaldi. Scene Graph Adapter: An efficient Architecture to Improve Interoperability between 3D Formats and 3D Application Engines. Web3D 2011 (16th International Conference on 3D Web technology), Jun 2011, Paris, France. pp.21- 30. inria-00586161 HAL Id: inria-00586161 https://hal.inria.fr/inria-00586161 Submitted on 6 Apr 2014 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Scene Graph Adapter: An efficient Architecture to Improve Interoperability between 3D Formats and 3D Applications Engines Rozenn Bouville Berthelot∗ Jérôme Royan† Thierry Duval‡ Bruno Arnaldi§ Orange Labs and IRISA, Rennes, France Orange Labs France IRISA, Rennes, France IRISA, Rennes, France Figure 1: Our architecture allows the loading of any 3D graphics format simultaneously in any available rendering engine. The scene graph adapter is an interface that adapts a scene graph (SG) of a given format into a renderer scene graph and which also allows the rendering part to request this scene graph. -
Serving the Boaters of America PROLOG P/R/C Greg Scotten, SN
Volume 2, Issue 2 May 2012 Marketing and Public Relations, The Art and Science of Creating LINKS (Click on selected Link) a Call to Action and Causing a Change. The United States Power Squadrons PR Contest Forms Boating Safety Centennial Anniversary Articles Cabinet Serving the Boaters of America PROLOG P/R/C Greg Scotten, SN The United States Power Squadrons is Inside this issue: celebrating 100 years of community Jacksonville Sail & Power service on 1 February 2014. Your Squadron to conduct a celebratory USPS Centennial 1 squadron needs to be part of that boat parade on the St. John’s important Centennial event which is a River. national milestone. To celebrate this Bright Ideas 2 national milestone, several projects are The Power Squadrons Flag and underway and a national anniversary Etiquette Committee has designed Importance of 3 a unique boat Ensign, which Squadron Editors web page will post exciting activities and information. The Power Squadrons’ emphasizes the event, and is to be MPR Committee 3 Ship Store will be featuring items with flown on members’ vessels in 2013 Mission the 100th Anniversary Logo. An and 2014. A special new Power anniversary postal commemorative is Squadrons logo has been under discussion. All levels of the distributed and is available on line. organization are planning local 2012 Governing 4 A year long ceremonial activity is community activities. Board planned. At the 2013 Annual The precise anniversary day is Sunday, Meeting Governing Board, full sized anniversary Ensigns will be Hands-on Training 6 2 February 2014. But because the Governing Board at the Annual Meeting presented to each of the thirty- two districts. -
Mixbus V4 1 — Last Update: 2017/12/19 Harrison Consoles
Mixbus v4 1 — Last update: 2017/12/19 Harrison Consoles Harrison Consoles Copyright Information 2017 No part of this publication may be copied, reproduced, transmitted, stored on a retrieval system, or translated into any language, in any form or by any means without the prior written consent of an authorized officer of Harrison Consoles, 1024 Firestone Parkway, La Vergne, TN 37086. Table of Contents Introduction ................................................................................................................................................ 5 About This Manual (online version and PDF download)........................................................................... 7 Features & Specifications.......................................................................................................................... 9 What’s Different About Mixbus? ............................................................................................................ 11 Operational Differences from Other DAWs ............................................................................................ 13 Installation ................................................................................................................................................ 16 Installation – Windows ......................................................................................................................... 17 Installation – OS X ............................................................................................................................... -
Thesis.Pdf (PDF, 656Kb)
Extending old languages for new architectures Leo P. White University of Cambridge Computer Laboratory Queens' College October 2012 This dissertation is submitted for the degree of Doctor of Philosophy Declaration This dissertation is the result of my own work and includes nothing which is the outcome of work done in collaboration except where specifically indicated in the text. This dissertation does not exceed the regulation length of 60 000 words, including tables and footnotes. Extending old languages for new architectures Leo P. White Summary Architectures evolve quickly. The number of transistors available to chip designers doubles every 18 months, allowing increasingly complex architectures to be developed on a single chip. Power dissipation issues have forced chip designers to look for new ways to use the transistors at their disposal. This situation inevitably leads to new architectural features on a fairly regular basis. Enabling programmers to benefit from these new architectural features can be problematic. Since architectures change frequently, and compilers last for a long time, it is clear that compilers should be designed to be extensible. This thesis argues that to support evolving architectures a compiler should support the creation of high-level language extensions. In particular, it must support extending the compiler's middle-end. We describe the design of EMCC, a C compiler that allows extension of its front-, middle- and back-ends. OpenMP is an extension to the C programming language to support parallelism. It has recently added support for task-based parallelism, a dynamic form of parallelism made popular by Cilk. However, implementing task-based parallelism efficiently requires much more involved program transformation than the simple static parallelism originally supported by OpenMP. -
VLC User Guide
VLC user guide Henri Fallon Alexis de Lattre Johan Bilien Anil Daoud Mathieu Gautier Clément Stenac VLC user guide by Henri Fallon, Alexis de Lattre, Johan Bilien, Anil Daoud, Mathieu Gautier, and Clément Stenac Copyright © 2002-2004 the VideoLAN project This document is the complete user guide of VLC. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. The text of the license can be found in the appendix. GNU General Public License. Table of Contents 1. Introduction.........................................................................................................................................................................1 What is the VideoLAN project ?.....................................................................................................................................1 What is a codec ?............................................................................................................................................................3 How can I use VideoLAN ?............................................................................................................................................3 Command line usage.......................................................................................................................................................4 2. Modules and options for VLC...........................................................................................................................................8 -
Visualisation and Generalisation of 3D City Models
Visualisation and Generalisation of 3D City Models Bo Mao August 2010 TRITA SoM 2010-08 ISSN 1653-6126 ISRN KTH/SoM/-10/08/-SE ISBN 978-91-7415-715-4 © Bo Mao 2010 Licentiate Thesis Geoinformatics Division Department of Urban Planning and Environment Royal Institute of Technology (KTH) SE-100 44 STOCKHOLM, Sweden ii Abstract 3D city models have been widely used in different applications such as urban planning, traffic control, disaster management etc. Effective visualisation of 3D city models in various scales is one of the pivotal techniques to implement these applications. In this thesis, a framework is proposed to visualise the 3D city models both online and offline using City Geography Makeup Language (CityGML) and Extensible 3D (X3D) to represent and present the models. Then, generalisation methods are studied and tailored to create 3D city scenes in multi- scale dynamically. Finally, the quality of generalised 3D city models is evaluated by measuring the visual similarity from the original models. In the proposed visualisation framework, 3D city models are stored in CityGML format which supports both geometric and semantic information. These CityGML files are parsed to create 3D scenes and be visualised with existing 3D standard. Because the input and output in the framework are all standardised, it is possible to integrate city models from different sources and visualise them through the different viewers. Considering the complexity of the city objects, generalisation methods are studied to simplify the city models and increase the visualisation efficiency. In this thesis, the aggregation and typification methods are improved to simplify the 3D city models. -
Image File Formats, Digital Archival and TI/A
Image File Formats, Digital Archival and TI/A Peter Fornaro & Lukas Rosenthaler A Short Introduction into Image File Formats 1 1 Introduction In general, long-term archival of digital data is a difficult task. On one hand the media, where the digital data is recorded on may be instable and decay with time. On the other hand, the rapid evolution cycle of digital technologies which is measured in years or even months leads to the obsolescence of recording technologies at a fast pace. Old1 data carriers may not be read anymore because the necessary machinery (tape reader, disk interface etc.) is no longer commercially available. Also, the the information about the file formats – that is the information about the meaning of the bits – may be lost because new formats have become standard. Thus, digital archiving is basically the task of guaranteeing the meaningful reading and decoding of bits in the far future. This task can be divided into parts: Bitstream preservation It has to be guaranteed that the bits which are basically analogue symbols on a analogue medium2 can be correctly detected. Since most often the permanence of the bits is higher than the lifetime of a given recording technology, bitstream preservation is basically limited by the obsolescence of a given recording technologies. Thus, copying the bits onto a new data carrier using the latest technology just before a recording technology becomes obsolete will preserve the bitstream. This task called bitstream migration has to be repeated every 3 - 5 years. Since a bitstream can be copied without information loss and the copies will be identical to the “original”, this process can be repeated an indefinite number of times (contrary to analogue copies where each generation is affected by more degradation until all information is lost). -
Concept Mapping Slide Show
5/28/2008 WHAT IS A CONCEPT MAP? Novak taught students as young as six years old to make Concept Mapping is a concept maps to represent their response to focus questions such as “What is technique for knowledge water?” and “What causes the Assessing learner understanding seasons?” assessment developed by JhJoseph D. NkNovak in the 1970’s Novak’s work was based on David Ausubel’s theories‐‐stressed the importance of prior knowledge in being able to learn new concepts. If I don’t hold my ice cream cone The ice cream will fall off straight… A WAY TO ORGANIZE A WAY TO MEASURE WHAT WE KNOW HOW MUCH KNOWLEDGE WE HAVE GAINED A WAY TO ACTIVELY A WAY TO IDENTIFY CONSTRUCT NEW CONCEPTS KNOWLEDGE 1 5/28/2008 Semantics networks words into relationships and gives them meaning BRAIN‐STORMING GET THE GIST? oMINDMAP HOW TO TEACH AN OLD WORD CLUSTERS DOG NEW TRICKS?…START WITH FOOD! ¾WORD WEBS •GRAPHIC ORGANIZER 9NETWORKING SCAFFOLDING IT’S ALL ABOUT THE NEXT MEAL, RIGHT FIDO?. EFFECTIVE TOOLS FOR LEARNING COLLABORATIVE 9CREATE A STUDY GUIDE CREATIVE NOTE TAKING AND SUMMARIZING SEQUENTIAL FIRST FIND OUT WHAT THE STUDENTS KNOW IN RELATIONSHIP TO A VISUAL TRAINING SUBJECT. STIMULATING THEN PLAN YOUR TEACHING STRATEGIES TO COVER THE UNKNOWN. PERSONAL COMMUNICATING NEW IDEAS ORGANIZING INFORMATION 9AS A KNOWLEDGE ASSESSMENT TOOL REFLECTIVE LEARNING (INSTEAD OF A TEST) A POST‐CONCEPT MAP WILL GIVE INFORMATION ABOUT WHAT HAS TEACHING VOCABULARLY BEEN LEARNED ASSESSING KNOWLEDGE 9PLANNING TOOL (WHERE DO WE GO FROM HERE?) IF THERE ARE GAPS IN LEARNING, RE‐INTEGRATE INFORMATION, TYING IT TO THE PREVIOUSLY LEARNED INFORMATION THE OBJECT IS TO GENERATE THE LARGEST How do you construct a concept map? POSSIBLE LIST Planning a concept map for your class IN THE BEGINNING… LIST ANY AND ALL TERMS AND CONCEPTS BRAINSTORMING STAGE ASSOCIATED WITH THE TOPIC OF INTEREST ORGANIZING STAGE LAYOUT STAGE WRITE THEM ON POST IT NOTES, ONE WORD OR LINKING STAGE PHRASE PER NOTE REVISING STAGE FINALIZING STAGE DON’T WORRY ABOUT REDUNCANCY, RELATIVE IMPORTANCE, OR RELATIONSHIPS AT THIS POINT. -
V1.0 PDF Manual
Anim8or® User Guide Version 1.00 29-May-17 R. Steven Glanville © 1999 - 2017 R. Steven Glanville. All rights reserved. http://www.anim8or.com Table Of Contents Introduction 9 What's New in v1.0 10 User Interface 10 Modeling 10 Animation 11 Basics 12 Mouse Usage 12 Keyboard Shortcuts 12 Undo and Redo 12 Tool Tips 13 Toolbars and Menus 13 Common Button Meanings 13 Top Toolbar 15 Arc Rotate 16 Editing Widgets 16 Grid Control 17 Material Editor 17 Anim8or Object Libraries 18 Visual Quality 18 OpenGL Workspace 19 File Output 20 User Attributes 20 Printing 20 Auto Save 20 Configuration 21 Version 1.00 29-May-17 2 © 1999 - 2017 R. Steven Glanville Table Of Contents User Interface Configuration 22 Object Editor - Basics & Object/Edit Mode 24 Object/Edit Tools 25 Basic Objects 25 Mesh vs. Parametric Components 27 Object Materials 28 Plug-in Shapes 28 Splines 29 True Type Fonts 29 Extrusion 30 Lathing 31 Modifiers 32 Mirror Image 33 Morph Targets 34 Continuously Mirrored Meshes 35 Reference Image 35 Object Editor - Object/Point Mode 37 Object/Point Operations 37 Point Editing 37 Edge Editing 38 Face Editing 39 Applying Multiple Materials 39 A Note on Selecting Faces 40 Adding Points and Edges 40 Adding Faces 41 Connecting Meshes 41 Merging Points 42 Version 1.00 29-May-17 3 © 1999 - 2017 R. Steven Glanville Table Of Contents Connecting Meshes (2) 42 Connecting Meshes (3) 42 Point and Line Parameters 43 Face Extrusion and Manipulation Tools 43 Topographical Knife 46 Face Editing Commands 47 Miscellaneous Commands 49 Selection Commands 49 Editing Commands 49 Figure Editor 51 Figure Basics 52 Figure/Edit Operations 52 Visibility 54 Building a Skeleton 55 Flexible Joints 56 Adding Body Parts 57 Skinning 57 Influence Volumes 58 Skinning Weights 59 Sequence Editor 61 Time Track 61 Scrubber Bar 62 Sequence Basics 62 Edit Operations 63 Visibility Options 63 Animate Button 64 What is a Key? 64 Version 1.00 29-May-17 4 © 1999 - 2017 R. -
I. ELECTRONIC DISCOVERY: DEFINITIONS and USES A. What
I. ELECTRONIC DISCOVERY: DEFINITIONS AND USES A. What Is Electronic Discovery? Electronic discovery includes requests for and production of information that is stored in digital form.1 In short, electronic discovery is the discovery of electronic documents and data.2 Electronic documents include virtually anything that is stored on a computer such as e-mail, web pages, word processing files, and computer databases.3 Electronic records can be found on a wide variety of devices such as desktop and laptop computers, network servers, personal digital assistants and digital phones.4 Documents and data are "electronic" if they exist in a medium that can only be read by using computers such as cache memory, magnetic disks (for example computer hard drives or floppy disks), optical disks (for example DVDs or CDs), and magnetic tapes.5 Electronic discovery is frequently distinguished from traditional "paper discovery," which is the discovery of writings on paper that can be read without the assistance of computers.6 B. Why E-Discovery Can Be Valuable in Litigation With the advancement of technology, electronic discovery is not only valuable in litigation, it is essential. Electronic evidence is affecting virtually every investigation today whether it is criminal or civil.7 Usually, there are no longer "paper- trails" that establish who did what and when.8 Instead, electronic evidence is providing the clues to understanding what actually happened.9 Consider these statistics regarding the electronic evidence explosion: · "In 2002, the International Data Corporation estimated that 31 billion e-mails were sent daily. This number is expected to grow to 60 billion a day by 2006.