With Blender 3D & an Illustration Program

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With Blender 3D & an Illustration Program Page 1 Fundamentals Of Paper Model Design With Blender 3D & An Illustration Program By Angel David Guzmán – PixelOz 1.0 Edition © Publishing Page 2 This book is a free gift to the public courtesy of: Mi Casa Publishing © 13 Street T-5 Villa Linares Vega Alta, Puerto Rico 00692 © 2010 PixelOz Designs, Angel David Guzman – PixelOz All Rights Reserved Page 3 COPYRIGHT This document, this e-book “Fundamentals Of Paper Model Design With Blender 3D & An Illustration Program” is Copyright ©2010 of PixelOz Designs and Angel David Guzmán – PixelOz. All Rights Reserved. This e-book may not be altered in any way. You may not reproduce this document either partially or as a whole, except as outlined below. Under “NO” circumstance this document may be sold, auctioned or rented in any way so under “NO” circumstance can you profit by the sale, rental or distribution of this e-book without permission from the author. Credit & Copyright to PixelOz Designs and Angel David Guzmán must remain in all distribution, in any format. You may distribute this e-book (in unlimited quantity) in its original PDF format, or as a printed booklet provided this e-book is not altered in any way. Content, layout, information and links must remain in the document in their original format. You may make this e-book available for download on your website free of charge via a link to the e-book on the addresses already given in the book itself, or by placing the e-book on your own server, and linking to the unaltered file on your server. You may offer this e-book as a bonus in any legal promotion (no spam, adware or spyware) provided “NO” currency value is placed on this e-book anywhere in said promotion. DISCLAIMER While the author has made every effort to provide accurate data and Internet addresses at the time of publication, neither PixelOz Designs nor the author assumes any responsibility for errors, or the results you may have from the use of the data in this e-book, or third party recommended products. Further, the author does not have any control over and does not assume any responsibility for author or third party websites, their products and their content. Page 4 I dedicate this book to my loving family, who have supported and helped me throughout my whole life. I particularly dedicate it to my wonderful mother Norma and my beautiful little niece Natasha. Page 5 Table of Contents Important Note About Words With Asterisks...............................................................................9 Introduction.................................................................................................................................................10 Chapter 1 - Some Things To Clear First........................................................................................13 First - A Little About The Old Method Of Paper Model Designing...................................................14 Chapter 2 - Modern Paper Model Design.....................................................................................17 Some Very, Very Basic Things To Get Out Of The Way....................................................................18 Some Software That Can Be Used To Do The Job.............................................................................19 A Few Important Basic Precautions When Unfolding With Blender.................................................22 Some Other Free 3D Modeling Programs..........................................................................................29 Some Tips About Other Uses For Free 3D Programs.........................................................................30 Some Commercial 3D Modeling Software ........................................................................................31 Some Commercial 3D CAD Software................................................................................................34 Some Commercial Illustration Software............................................................................................36 Some Commercial Bitmap Type Image Or Photo Editing Software .................................................38 Some Free 2D CAD Software............................................................................................................39 Creating PDFs With CutePDF Writer.................................................................................................41 Unfolding Paper Models With Sheet Metal Unfolders.......................................................................41 A Possible Alternative, A More Economic Option.............................................................................43 The Confusion Between UV Texture Unfolders And Paper Modeling/Other Unfolders...................44 B-Paperizer Script Installation............................................................................................................48 The Blender Unfolding Scripts Controls............................................................................................51 Chapter 3 - The Methodology Of 3D Paper Model Creation..............................................54 Chapter 4 - Some Important Fundamental Principles Not Well Understood.............57 The Most Basic Shape - The Cube.....................................................................................................57 Other Flat Faced Parts........................................................................................................................61 Handling Compound Curves - The Biggest Problem In Paper Model Design...................................64 Page 6 The Two Directions Of A Compound Curve......................................................................................73 A Common Misunderstanding About Quads And Triangles..............................................................79 Higher Resolution Textures For More Quality...................................................................................93 Learning From Other Paper Model Designers....................................................................................95 Smoothing And Professional High Polygon Resolution Paper Model Creation................................96 Combined High Polygons And Low Polygons.................................................................................115 The Subsurface Division Problem....................................................................................................116 Low Polygon In One Direction Only Tricks....................................................................................119 Using Path Extrusion........................................................................................................................124 Exceptions To The High Poly Modeling Techniques.......................................................................128 A Little More On How To Separate Some Parts..............................................................................130 Chapter 5 - Internal Reinforcements Of 3D Paper Models...............................................137 Most Common Internal Reinforcements..........................................................................................137 Material Thickness Compensation...................................................................................................140 An Old Common Internal Reinforcement Trick...............................................................................141 3D Internal Reinforcements.............................................................................................................143 Model Interiors.................................................................................................................................144 Chapter 6 - Designing Some Simple Models..............................................................................145 Designing A Simple Cartoon Paper Model Airplane........................................................................145 Designing A Simple Airship.............................................................................................................153 Creating A Simple Sea Ship.............................................................................................................156 Waterline Sea Ships..........................................................................................................................163 Instancing And The Mirror Modifier................................................................................................168 Unfolding The Hull Of A Boat Model..............................................................................................170 Handling The Gluing Tabs At Curves..............................................................................................176 Overlapping Tabs And Fixing Bad Looking Corners.......................................................................187 A Submarine.....................................................................................................................................190 Character Paper Models...................................................................................................................191 Page 7 Chapter 7 - A Bare Bones Way Of Creating Paper Models With A Computer........195 Chapter 8 - Recent Open Source Software Improvements................................................197 Chapter 9 - Other Basic Things That A Designer Should Know and Remember...199 • Include Calibration Lines.................................................................................................................................199
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