3D Printing –!Basic Instructions
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
CAD/CAM Selection for Small Manufacturing Companies
CAD/CAM SELECTION FOR SMALL MANUFACTURING COMPANIES By Tim Mercer A Research Paper Submitted in Partial Fulfillment of the Requirements for the Master of Science Degree in Management Technology Approved for Completion of 3 Semester Credits INMGT 735 Research Advisor The Graduate College University of Wisconsin May 2000 The Graduate School University of Wisconsin - Stout Menomonie, WI 54751 Abstract Mercer Timothy B. CAD/CAM Selection for Small Manufacturing Companies Master of Science in Management Technology Linards Stradins 2/2000 71 pages Publication Manual of the American Psychological Association In today's fast paced world, CAD/CAM systems have become an essential element in manufacturing companies throughout the world. Technology and communication are changing rapidly, driving business methods for organizations and requiring capitalization in order to maintain competitiveness. Knowledge prior to investing into a system is crucial in order to maximize the benefits received from changing CAD/CAM systems. The purpose of this study is to create a methodology to aid small manufacturing companies in selecting a CAD/CAM system. The objectives are to collect data on CAD/CAM systems that are available in the market today, identify important criteria in system selection, and identify company evaluation parameters. Acknowledgements Thanks to Dr. Rich Rothaupt for introducing me to CAM, survey help, and providing guidance with CAD/CAM applications. Thanks to Dr. Martha Wilson for early revisions, survey help and overall guidance. Thanks to my good friend and soon to be Dr. Linards Stradins for his patience, leadership, and wisdom. His invaluable knowledge and dedication as my advisor has helped me both personally and academically. -
Date Created Size MB . تماس بگیر ید 09353344788
Name Software ( Search List Ctrl+F ) Date created Size MB برای سفارش هر یک از نرم افزارها با شماره 09123125449 - 09353344788 تماس بگ ریید . \1\ Simulia Abaqus 6.6.3 2013-06-10 435.07 Files: 1 Size: 456,200,192 Bytes (435.07 MB) \2\ Simulia Abaqus 6.7 EF 2013-06-10 1451.76 Files: 1 Size: 1,522,278,400 Bytes (1451.76 MB) \3\ Simulia Abaqus 6.7.1 2013-06-10 584.92 Files: 1 Size: 613,330,944 Bytes (584.92 MB) \4\ Simulia Abaqus 6.8.1 2013-06-10 3732.38 Files: 1 Size: 3,913,689,088 Bytes (3732.38 MB) \5\ Simulia Abaqus 6.9 EF1 2017-09-28 3411.59 Files: 1 Size: 3,577,307,136 Bytes (3411.59 MB) \6\ Simulia Abaqus 6.9 2013-06-10 2462.25 Simulia Abaqus Doc 6.9 2013-06-10 1853.34 Files: 2 Size: 4,525,230,080 Bytes (4315.60 MB) \7\ Simulia Abaqus 6.9.3 DVD 1 2013-06-11 2463.45 Simulia Abaqus 6.9.3 DVD 2 2013-06-11 1852.51 Files: 2 Size: 4,525,611,008 Bytes (4315.96 MB) \8\ Simulia Abaqus 6.10.1 With Documation 2017-09-28 3310.64 Files: 1 Size: 3,471,454,208 Bytes (3310.64 MB) \9\ Simulia Abaqus 6.10.1.5 2013-06-13 2197.95 Files: 1 Size: 2,304,712,704 Bytes (2197.95 MB) \10\ Simulia Abaqus 6.11 32BIT 2013-06-18 1162.57 Files: 1 Size: 1,219,045,376 Bytes (1162.57 MB) \11\ Simulia Abaqus 6.11 For CATIA V5-6R2012 2013-06-09 759.02 Files: 1 Size: 795,893,760 Bytes (759.02 MB) \12\ Simulia Abaqus 6.11.1 PR3 32-64BIT 2013-06-10 3514.38 Files: 1 Size: 3,685,099,520 Bytes (3514.38 MB) \13\ Simulia Abaqus 6.11.3 2013-06-09 3529.41 Files: 1 Size: 3,700,856,832 Bytes (3529.41 MB) \14\ Simulia Abaqus 6.12.1 2013-06-10 3166.30 Files: 1 Size: 3,320,102,912 Bytes -
Scene Graph Adapter
Scene Graph Adapter: An efficient Architecture to Improve Interoperability between 3D Formats and 3D Application Engines Rozenn Bouville Berthelot, Jérôme Royan, Thierry Duval, Bruno Arnaldi To cite this version: Rozenn Bouville Berthelot, Jérôme Royan, Thierry Duval, Bruno Arnaldi. Scene Graph Adapter: An efficient Architecture to Improve Interoperability between 3D Formats and 3D Application Engines. Web3D 2011 (16th International Conference on 3D Web technology), Jun 2011, Paris, France. pp.21- 30. inria-00586161 HAL Id: inria-00586161 https://hal.inria.fr/inria-00586161 Submitted on 6 Apr 2014 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Scene Graph Adapter: An efficient Architecture to Improve Interoperability between 3D Formats and 3D Applications Engines Rozenn Bouville Berthelot∗ Jérôme Royan† Thierry Duval‡ Bruno Arnaldi§ Orange Labs and IRISA, Rennes, France Orange Labs France IRISA, Rennes, France IRISA, Rennes, France Figure 1: Our architecture allows the loading of any 3D graphics format simultaneously in any available rendering engine. The scene graph adapter is an interface that adapts a scene graph (SG) of a given format into a renderer scene graph and which also allows the rendering part to request this scene graph. -
Making a Game Character Move
Piia Brusi MAKING A GAME CHARACTER MOVE Animation and motion capture for video games Bachelor’s thesis Degree programme in Game Design 2021 Author (authors) Degree title Time Piia Brusi Bachelor of Culture May 2021 and Arts Thesis title 69 pages Making a game character move Animation and motion capture for video games Commissioned by South Eastern Finland University of Applied Sciences Supervisor Marko Siitonen Abstract The purpose of this thesis was to serve as an introduction and overview of video game animation; how the interactive nature of games differentiates game animation from cinematic animation, what the process of producing game animations is like, what goes into making good game animations and what animation methods and tools are available. The thesis briefly covered other game design principles most relevant to game animators: game design, character design, modelling and rigging and how they relate to game animation. The text mainly focused on animation theory and practices based on commentary and viewpoints provided by industry professionals. Additionally, the thesis described various 3D animation and motion capture systems and software in detail, including how motion capture footage is shot and processed for games. The thesis ended on a step-by-step description of the author’s motion capture cleanup project, where a jog loop was created out of raw motion capture data. As the topic of game animation is vast, the thesis could not cover topics such as facial motion capture and procedural animation in detail. Technologies such as motion matching, machine learning and range imaging were also suggested as topics worth covering in the future. -
A Guide to Harvard Academics
The 49 A Guide to Harvard Academics 2016-2017 This guide is not the College’s advising resource of record. For the most accurate and up-to-date information on concentration and secondary field requirements, please consult the undergraduate Handbook for Students. Table of Contents Welcome to Harvard .........................................................................................................................4 Fields of Concentration and the 49 Book.......................................................................................5 How to Read the Fields of Concentration in the Handbook for Students.................................6 Academic Advising at Harvard........................................................................................................7 The Advising Relationship ...............................................................................................................8 Building Your Board of Advisors ...................................................................................................9 First-Year Advising ............................................................................................................................10 Sophomore Advising .........................................................................................................................11 Concentration Advising ....................................................................................................................12 Additional Advising Resources .......................................................................................................13 -
Visualisation and Generalisation of 3D City Models
Visualisation and Generalisation of 3D City Models Bo Mao August 2010 TRITA SoM 2010-08 ISSN 1653-6126 ISRN KTH/SoM/-10/08/-SE ISBN 978-91-7415-715-4 © Bo Mao 2010 Licentiate Thesis Geoinformatics Division Department of Urban Planning and Environment Royal Institute of Technology (KTH) SE-100 44 STOCKHOLM, Sweden ii Abstract 3D city models have been widely used in different applications such as urban planning, traffic control, disaster management etc. Effective visualisation of 3D city models in various scales is one of the pivotal techniques to implement these applications. In this thesis, a framework is proposed to visualise the 3D city models both online and offline using City Geography Makeup Language (CityGML) and Extensible 3D (X3D) to represent and present the models. Then, generalisation methods are studied and tailored to create 3D city scenes in multi- scale dynamically. Finally, the quality of generalised 3D city models is evaluated by measuring the visual similarity from the original models. In the proposed visualisation framework, 3D city models are stored in CityGML format which supports both geometric and semantic information. These CityGML files are parsed to create 3D scenes and be visualised with existing 3D standard. Because the input and output in the framework are all standardised, it is possible to integrate city models from different sources and visualise them through the different viewers. Considering the complexity of the city objects, generalisation methods are studied to simplify the city models and increase the visualisation efficiency. In this thesis, the aggregation and typification methods are improved to simplify the 3D city models. -
Concept Mapping Slide Show
5/28/2008 WHAT IS A CONCEPT MAP? Novak taught students as young as six years old to make Concept Mapping is a concept maps to represent their response to focus questions such as “What is technique for knowledge water?” and “What causes the Assessing learner understanding seasons?” assessment developed by JhJoseph D. NkNovak in the 1970’s Novak’s work was based on David Ausubel’s theories‐‐stressed the importance of prior knowledge in being able to learn new concepts. If I don’t hold my ice cream cone The ice cream will fall off straight… A WAY TO ORGANIZE A WAY TO MEASURE WHAT WE KNOW HOW MUCH KNOWLEDGE WE HAVE GAINED A WAY TO ACTIVELY A WAY TO IDENTIFY CONSTRUCT NEW CONCEPTS KNOWLEDGE 1 5/28/2008 Semantics networks words into relationships and gives them meaning BRAIN‐STORMING GET THE GIST? oMINDMAP HOW TO TEACH AN OLD WORD CLUSTERS DOG NEW TRICKS?…START WITH FOOD! ¾WORD WEBS •GRAPHIC ORGANIZER 9NETWORKING SCAFFOLDING IT’S ALL ABOUT THE NEXT MEAL, RIGHT FIDO?. EFFECTIVE TOOLS FOR LEARNING COLLABORATIVE 9CREATE A STUDY GUIDE CREATIVE NOTE TAKING AND SUMMARIZING SEQUENTIAL FIRST FIND OUT WHAT THE STUDENTS KNOW IN RELATIONSHIP TO A VISUAL TRAINING SUBJECT. STIMULATING THEN PLAN YOUR TEACHING STRATEGIES TO COVER THE UNKNOWN. PERSONAL COMMUNICATING NEW IDEAS ORGANIZING INFORMATION 9AS A KNOWLEDGE ASSESSMENT TOOL REFLECTIVE LEARNING (INSTEAD OF A TEST) A POST‐CONCEPT MAP WILL GIVE INFORMATION ABOUT WHAT HAS TEACHING VOCABULARLY BEEN LEARNED ASSESSING KNOWLEDGE 9PLANNING TOOL (WHERE DO WE GO FROM HERE?) IF THERE ARE GAPS IN LEARNING, RE‐INTEGRATE INFORMATION, TYING IT TO THE PREVIOUSLY LEARNED INFORMATION THE OBJECT IS TO GENERATE THE LARGEST How do you construct a concept map? POSSIBLE LIST Planning a concept map for your class IN THE BEGINNING… LIST ANY AND ALL TERMS AND CONCEPTS BRAINSTORMING STAGE ASSOCIATED WITH THE TOPIC OF INTEREST ORGANIZING STAGE LAYOUT STAGE WRITE THEM ON POST IT NOTES, ONE WORD OR LINKING STAGE PHRASE PER NOTE REVISING STAGE FINALIZING STAGE DON’T WORRY ABOUT REDUNCANCY, RELATIVE IMPORTANCE, OR RELATIONSHIPS AT THIS POINT. -
The Pennsylvania State University
The Pennsylvania State University The Graduate School Graduate Program in Nuclear Engineering ASSESSMENT OF RADIATION AWARENESS TRAINING IN IMMERSIVE VIRTUAL ENVIRONMENTS A Dissertation in Nuclear Engineering by Vaughn E. Whisker III © 2008 Vaughn E. Whisker III Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy May 2008 The dissertation of Vaughn E. Whisker III was reviewed and approved* by the following: Anthony J. Baratta Professor Emeritus of Nuclear Engineering Thesis Advisor Co-chair of Committee C. Frederick Sears Adjunct Professor of Nuclear Engineering Director, Radiation Science and Engineering Center Co-chair of Committee Lawrence E. Hochreiter Professor of Mechanical and Nuclear Engineering Robert M. Edwards Professor of Nuclear Engineering John I. Messner Associate Professor of Architectural Engineering Jack S. Brenizer Professor of Nuclear Engineering Chair of the Nuclear Engineering Program *Signatures are on file in the Graduate School ii ABSTRACT The prospect of new nuclear power plant orders in the near future and the graying of the current workforce create a need to train new personnel faster and better. Immersive virtual reality (VR) may offer a solution to the training challenge. VR technology presented in a CAVE Automatic Virtual Environment (CAVE) provides a high-fidelity, one-to-one scale environment where areas of the power plant can be recreated and virtual radiation environments can be simulated, making it possible to safely expose workers to virtual radiation in the context of the actual work environment. The use of virtual reality for training is supported by many educational theories; constructivism and discovery learning, in particular. Educational theory describes the importance of matching the training to the task. -
CAD-To-X3D Conversion with Product Structure and External Geometry Referencing
CAD-to-X3D Conversion with product structure and external geometry referencing Hyokwang Lee PartDB Co., Ltd. and Web3D Korea Chapter [email protected] Engineering IT & VR solutions based on International Standards CATIA Hub_Assembly model Hub_AssemblyH (1) disc_with_holes(2) cap(3) sleeve_sub_assemblyH (4) gasket(5) cylinder(6) CATIA Hub Assembly (6 Files) Simple Conversion of Hub_Assembly into X3D Save as VRML/X3D http://web3d.org/x3d/content/examples/Basic/CAD/ Simple Conversion of Hub_Assembly into X3D Save as VRML/X3D Simple Conversion of Hub_Assembly into X3D Save as VRML Product Structure disappeared!! Representing a CAD assembly in X3D . Hub_Assembly represented in a single X3D file . Assembly structure : CADAssembly, CADPart . Geometry : CADFace CatiaHubAssembly.X3D Hub_AssemblyH (1) <CADAssembly name=“Hub_Assembly”> (1) T disc_with_holes(2) <CADPart name=“disc_with_holes” ...> <CADFace> ... </CADFace> cap(3) </CADPart> <CADPart name=“cap” ...> sleeve_sub_assemblyH (4) T(2) <CADFace> ... </CADFace> (3) T(4) </CADPart> T gasket(5) CAD2X3D cylinder(6) conversion <CADAssembly name=“sleeve_sub_assembly”> <CADPart name=“gasket” ...> T(6) T(5) <CADFace> ... </CADFace> </CADPart> . Transform information is applied to the leaf node <CADPart name=“cylinder” ...> which includes geometry. <CADFace> ... </CADFace> CATIA Hub Assembly ex) Tcylinder = T(1)*T(4)*T(6) </CADPart> (6 Files) </CADAssembly> </CADAssembly> Representing a CAD assembly in X3D . Hub_Assembly represented in a single X3D file . Assembly structure : CADAssembly, CADPart . Geometry : CADFace CatiaHubAssembly.X3D Hub_AssemblyH (1) <CADAssembly name=“Hub_Assembly”> (1) T disc_with_holes(2) <CADPart name=“disc_with_holes” ...> • Partial change <CADFace > ... </CADFace> cap(3) </CADPart> • Reusability <CADPart name=“cap” ...> sleeve_sub_assemblyH (4) T(2) <CADFace> ... </CADFace> (3) T(4) </CADPart> T gasket(5) CAD2X3D cylinder(6) conversion <CADAssembly name=“sleeve_sub_assembly”> <CADPart name=“gasket” ...> T(6) T(5) <CADFace> .. -
3D PDF Converter™ Detailing New Features, Bug Fixes and Updated Format Support
Version 4.1 Release Notes Release notes for 3D PDF Converter™ detailing new features, bug fixes and updated format support. 3D PDF Converter Version 4.1 Table of Contents OVERVIEW................................................................................................................................................... 2 Version Information ............................................................................................................................ 2 Language Support Overview ................................................................................................................ 2 Definition of Release Types ................................................................................................................. 2 Acrobat Pro Compatibility ........................................................................................................................... 3 Licensing Changes ....................................................................................................................................... 3 New 3D PDF Converter License Key Required .................................................................................... 3 4.1 Improvements ....................................................................................................................................... 4 Format Updates .................................................................................................................................. 4 New Features/Enhancements ........................................................................................................... -
Ashlar-Vellum Xenon Spec Sheet 8X11
XENONTM v8 3D Power and finesse without constraints .TM • Updated Interface • True Solid Modeling General Features • Unified Associative Drawing & • Surface Analysis • Direct or Associative 3D Modeling Modeling Tools for Wireframe, Surfaces • Full Photo-realistic Rendering & • ACIS Modeling Kernel from Spatial & Solids Camera-based Animation • 16 Place Floating Point Accuracy TM • Hybrid Mac/Windows, Office/Home License • Vellum Drafting Assistant for • Design Explorer History Tree Intelligent Snaps and Alignments in • 65,000 Hierarchical Layers X,Y, & Z • Associative 2D View Generation with • Unlimited Colors Auxiliary, Section, and Detail Views • Unlimited Number of Objects and Drawing Size • Unique Hybrid Mac/Windows, Office/ • True Associative Dimensioning • Single File Holds Drawings, Models, Assemblies, Home Licensing etc. • Complete Set of Precision Import/ • Bill of Materials • Direct Multi-sheet PDF Creation TM Export Translators Including ACIS SAT, • License includes Graphite v8 • Universal Binary Support for Intel Mac Parasolid, IGES, STEP, DXF, DWG, EPS, AI, • Associative Assembly Tools User Interface and more • Object & Group Properties (CG, • Updated Intuitive Vellum Interface • Class-A NURBS Surface Modeling Volume, Weight, etc.) • Drafting AssistantTM for Automatic Snaps and Alignments • Smart Cursor Changes Shape Indicating Active Tool and Operations • Strokes and Short Cuts Provide Instant Access to Commands • Tear-off and Auto-hide Palettes • Dockable Tools and Palettes • Palettes can be Flipped Vertically or Horizontally -
V1.0 PDF Manual
Anim8or® User Guide Version 1.00 29-May-17 R. Steven Glanville © 1999 - 2017 R. Steven Glanville. All rights reserved. http://www.anim8or.com Table Of Contents Introduction 9 What's New in v1.0 10 User Interface 10 Modeling 10 Animation 11 Basics 12 Mouse Usage 12 Keyboard Shortcuts 12 Undo and Redo 12 Tool Tips 13 Toolbars and Menus 13 Common Button Meanings 13 Top Toolbar 15 Arc Rotate 16 Editing Widgets 16 Grid Control 17 Material Editor 17 Anim8or Object Libraries 18 Visual Quality 18 OpenGL Workspace 19 File Output 20 User Attributes 20 Printing 20 Auto Save 20 Configuration 21 Version 1.00 29-May-17 2 © 1999 - 2017 R. Steven Glanville Table Of Contents User Interface Configuration 22 Object Editor - Basics & Object/Edit Mode 24 Object/Edit Tools 25 Basic Objects 25 Mesh vs. Parametric Components 27 Object Materials 28 Plug-in Shapes 28 Splines 29 True Type Fonts 29 Extrusion 30 Lathing 31 Modifiers 32 Mirror Image 33 Morph Targets 34 Continuously Mirrored Meshes 35 Reference Image 35 Object Editor - Object/Point Mode 37 Object/Point Operations 37 Point Editing 37 Edge Editing 38 Face Editing 39 Applying Multiple Materials 39 A Note on Selecting Faces 40 Adding Points and Edges 40 Adding Faces 41 Connecting Meshes 41 Merging Points 42 Version 1.00 29-May-17 3 © 1999 - 2017 R. Steven Glanville Table Of Contents Connecting Meshes (2) 42 Connecting Meshes (3) 42 Point and Line Parameters 43 Face Extrusion and Manipulation Tools 43 Topographical Knife 46 Face Editing Commands 47 Miscellaneous Commands 49 Selection Commands 49 Editing Commands 49 Figure Editor 51 Figure Basics 52 Figure/Edit Operations 52 Visibility 54 Building a Skeleton 55 Flexible Joints 56 Adding Body Parts 57 Skinning 57 Influence Volumes 58 Skinning Weights 59 Sequence Editor 61 Time Track 61 Scrubber Bar 62 Sequence Basics 62 Edit Operations 63 Visibility Options 63 Animate Button 64 What is a Key? 64 Version 1.00 29-May-17 4 © 1999 - 2017 R.