Ere Are a Lot of Excellent Graphics Programs on the Market These Days, but Just Because They Come with a Premium Price Tag Doesn't Mean They Are the Only Option
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Making a Game Character Move
Piia Brusi MAKING A GAME CHARACTER MOVE Animation and motion capture for video games Bachelor’s thesis Degree programme in Game Design 2021 Author (authors) Degree title Time Piia Brusi Bachelor of Culture May 2021 and Arts Thesis title 69 pages Making a game character move Animation and motion capture for video games Commissioned by South Eastern Finland University of Applied Sciences Supervisor Marko Siitonen Abstract The purpose of this thesis was to serve as an introduction and overview of video game animation; how the interactive nature of games differentiates game animation from cinematic animation, what the process of producing game animations is like, what goes into making good game animations and what animation methods and tools are available. The thesis briefly covered other game design principles most relevant to game animators: game design, character design, modelling and rigging and how they relate to game animation. The text mainly focused on animation theory and practices based on commentary and viewpoints provided by industry professionals. Additionally, the thesis described various 3D animation and motion capture systems and software in detail, including how motion capture footage is shot and processed for games. The thesis ended on a step-by-step description of the author’s motion capture cleanup project, where a jog loop was created out of raw motion capture data. As the topic of game animation is vast, the thesis could not cover topics such as facial motion capture and procedural animation in detail. Technologies such as motion matching, machine learning and range imaging were also suggested as topics worth covering in the future. -
A Guide to Harvard Academics
The 49 A Guide to Harvard Academics 2016-2017 This guide is not the College’s advising resource of record. For the most accurate and up-to-date information on concentration and secondary field requirements, please consult the undergraduate Handbook for Students. Table of Contents Welcome to Harvard .........................................................................................................................4 Fields of Concentration and the 49 Book.......................................................................................5 How to Read the Fields of Concentration in the Handbook for Students.................................6 Academic Advising at Harvard........................................................................................................7 The Advising Relationship ...............................................................................................................8 Building Your Board of Advisors ...................................................................................................9 First-Year Advising ............................................................................................................................10 Sophomore Advising .........................................................................................................................11 Concentration Advising ....................................................................................................................12 Additional Advising Resources .......................................................................................................13 -
Metadefender Core V4.12.2
MetaDefender Core v4.12.2 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
Glossaire Infographique
Glossaire Infographique André PASCUAL [email protected] Glossaire Infographique Table des Matières GLOSSAIRE ILLUSTRÉ...............................................................................................................................................................1 des Termes techniques & autres,.....................................................................................................................................1 Prologue.......................................................................................................................................................................................2 Notice Légale...............................................................................................................................................................................3 Définitions des termes & Illustrations.......................................................................................................................................4 −AaA−...........................................................................................................................................................................................5 Aberration chromatique :..................................................................................................................................................5 Accrochage − Snap :........................................................................................................................................................5 Aérosol, -
V1.0 PDF Manual
Anim8or® User Guide Version 1.00 29-May-17 R. Steven Glanville © 1999 - 2017 R. Steven Glanville. All rights reserved. http://www.anim8or.com Table Of Contents Introduction 9 What's New in v1.0 10 User Interface 10 Modeling 10 Animation 11 Basics 12 Mouse Usage 12 Keyboard Shortcuts 12 Undo and Redo 12 Tool Tips 13 Toolbars and Menus 13 Common Button Meanings 13 Top Toolbar 15 Arc Rotate 16 Editing Widgets 16 Grid Control 17 Material Editor 17 Anim8or Object Libraries 18 Visual Quality 18 OpenGL Workspace 19 File Output 20 User Attributes 20 Printing 20 Auto Save 20 Configuration 21 Version 1.00 29-May-17 2 © 1999 - 2017 R. Steven Glanville Table Of Contents User Interface Configuration 22 Object Editor - Basics & Object/Edit Mode 24 Object/Edit Tools 25 Basic Objects 25 Mesh vs. Parametric Components 27 Object Materials 28 Plug-in Shapes 28 Splines 29 True Type Fonts 29 Extrusion 30 Lathing 31 Modifiers 32 Mirror Image 33 Morph Targets 34 Continuously Mirrored Meshes 35 Reference Image 35 Object Editor - Object/Point Mode 37 Object/Point Operations 37 Point Editing 37 Edge Editing 38 Face Editing 39 Applying Multiple Materials 39 A Note on Selecting Faces 40 Adding Points and Edges 40 Adding Faces 41 Connecting Meshes 41 Merging Points 42 Version 1.00 29-May-17 3 © 1999 - 2017 R. Steven Glanville Table Of Contents Connecting Meshes (2) 42 Connecting Meshes (3) 42 Point and Line Parameters 43 Face Extrusion and Manipulation Tools 43 Topographical Knife 46 Face Editing Commands 47 Miscellaneous Commands 49 Selection Commands 49 Editing Commands 49 Figure Editor 51 Figure Basics 52 Figure/Edit Operations 52 Visibility 54 Building a Skeleton 55 Flexible Joints 56 Adding Body Parts 57 Skinning 57 Influence Volumes 58 Skinning Weights 59 Sequence Editor 61 Time Track 61 Scrubber Bar 62 Sequence Basics 62 Edit Operations 63 Visibility Options 63 Animate Button 64 What is a Key? 64 Version 1.00 29-May-17 4 © 1999 - 2017 R. -
This Is a Free, User-Editable, Open Source Software Manual. Table of Contents About Inkscape
This is a free, user-editable, open source software manual. Table of Contents About Inkscape....................................................................................................................................................1 About SVG...........................................................................................................................................................2 Objectives of the SVG Format.................................................................................................................2 The Current State of SVG Software........................................................................................................2 Inkscape Interface...............................................................................................................................................3 The Menu.................................................................................................................................................3 The Commands Bar.................................................................................................................................3 The Toolbox and Tool Controls Bar........................................................................................................4 The Canvas...............................................................................................................................................4 Rulers......................................................................................................................................................5 -
Global Illumination for Fun and Profit
A New Interface for Cloning Objects in Drawing Systems Loutfouz Zaman, Wolfgang Stuerzlinger York University, Toronto, Canada top to bottom, such clones are then similar to a series of events in ABSTRACT an ordered sequence. The similarity is even more apparent, if the Cloning objects is a common operation in graphical user objects were cloned via copy & paste. Changes to the physical interfaces. One example is calendar systems, where users appearance, such as shape or color, are then similar to changing commonly create and modify recurring events, i.e. repeated clones event attributes, such as time. Editing all following events can be of a single event. Inspired by the calendar paradigm, we introduce thought of as modifying clones created after a given clone. a new cloning technique for 2D drawing programs. This technique allows users to clone objects by first selecting them and then dragging them to create clones along the dragged path. Moreover, it allows editing the generated sequences of clones similar to the editing of calendar events. Novel approaches for the generation of clones of clones are also presented. Figure 1. Editing recurring events in Google Calendar. We compared our new clone creation technique with generic In this paper, we present Skencil-C, a mouse-based system duplication via copy-and-paste, smart duplication, and a dialog which implements a new interface to cloning objects in 2D driven technique on a standard desktop system. The results show graphics environment, based on the paradigm discussed above. that the new cloning method is always faster than dialogs and We evaluated the new techniques against existing techniques in smart duplication for most conditions. -
TUTORIAL BÁSICO DE GIMP 2.2 Por Günther Natusch
TUTORIAL BÁSICO DE GIMP 2.2 Por Günther Natusch Desenvolvido para o Projeto Aprendi NESTA-UFRGS/Petrobrás Cultural Introdução: O programa gráfico GIMP - The GNU Image Manipulation Program - foi desenvolvido para plataforma livre LINUX, mas é também compatível com plataforma Windows. Sendo um software livre, é gratuito para qualquer usuário, basta baixar o arquivo executável no site oficial GIMP ( www.gimp.org ). IMPORTANTE: Existem versões para as plataformas LINUX, Windows e Mac disponíveis no site oficial do GIMP, mas atenção para fazer o download da versão compatível com o seu sistema operacional. Também verifique o idioma da versão que está baixando, além, evidentemente, de usar sites seguros para fazer download para a sua máquina. FATOS: O projeto foi criado no ano de 1995 por Spencer Kimball e Peter Mattis quando o desenvolveram como um projeto para a faculdade. O mascote oficial do projeto chama-se Wilber e foi criado dois anos depois do desenvolvimento do programa, no dia 25 de setembro de 1997 por Tuomas Kuosmanen. GIMP e outros softwares de manipulação de imagem: Embora a comparação não seja “justa”, o GIMP é geralmente comparado ao programa Adobe Photoshop, conhecido manipulador e criador de imagem digital. De uma forma mais direta, ao se conhecer os dois programas se encontrará similaridades, mas também diferenças; especialmente em termos de efeitos e caminhos para acessar funções. Ainda existem diversos outros programas de manipulação e criação de imagem digital, e especialmente uma grande variedade de programas-livres (freeware), tais como o Pixia e Tux Paint (este mais voltado para o público infantil), e outros bem mais complexos para criação de imagens em 3D, a exemplo do Blender e do Daz Studio. -
Texture Builder Plugin for Cambam
Texture Builder Plugin for CamBam [Version 1.0.1] Purpose Textured surfaces are commonly used in CNC machining to create interesting or contrasting backgrounds on carved items. Essentially a textured surface suitable for CNC machining is a 2.5D surface with a Z (depth) varying over an X-Y plane. This plugin is built on the following premises: That the surface to be textured is a tessellation of a series of 2.5D tiles. Each tile can be repeated over the surface using some combination of: o Copying o Translating o Scaling o Repeating on an X-Y grid, or around a circular arc in the X-Y plane. The tile element must be predefined (using some other tool) as: o a height cloud (a set of X,Y,Z coordinate points) in a CSV file, o an STL model (Sterolithographic file, in ASCII or Binary formats), o a RAW file (sets of X,Y,Z point triplets defining each surface triangular surface patch, as defined for CamBam, in ASCII format), or o an image file (BMP. GIF, JPG, PNG or TIFF formatted) where the grey scale values are to be interpreted as a height map (in the range 0 to 255). Once the scene is constructed, the complete scene surface can be saved as a XYZ height cloud, an STL file or a RAW file, for input into CamBam, or other CAM modellers. Related Tools and Potential Contributions To build a tile element to form the required texture various support tools can be used to help, each performing a particular task in the process. -
R-Photo User's Manual
User's Manual © R-Tools Technology Inc 2020. All rights reserved. www.r-tt.com © R-tools Technology Inc 2020. All rights reserved. No part of this User's Manual may be copied, altered, or transferred to, any other media without written, explicit consent from R-tools Technology Inc.. All brand or product names appearing herein are trademarks or registered trademarks of their respective holders. R-tools Technology Inc. has developed this User's Manual to the best of its knowledge, but does not guarantee that the program will fulfill all the desires of the user. No warranty is made in regard to specifications or features. R-tools Technology Inc. retains the right to make alterations to the content of this Manual without the obligation to inform third parties. Contents I Table of Contents I Start 1 II Quick Start Guide in 3 Steps 1 1 Step 1. Di.s..k.. .S..e..l.e..c..t.i.o..n.. .............................................................................................................. 1 2 Step 2. Fi.l.e..s.. .M..a..r..k.i.n..g.. ................................................................................................................ 4 3 Step 3. Re..c..o..v..e..r.y.. ...................................................................................................................... 6 III Features 9 1 File Sorti.n..g.. .............................................................................................................................. 9 2 File Sea.r.c..h.. ............................................................................................................................ -
Questionário De Caracterização Da Amostra (A)
LimeSurvey - Questionário de Caracterização da Amostra (A) http://www.fmh.utl.pt/inqueritos/admin/admin.php?action=showprintab... Questionário de Caracterização da Amostra (A) Este questionário versa um conjunto de temáticas relativas à utilização da ferramenta folha de cálculo pelos funcionários da instituição. Realce-se que não há respostas certas ou erradas relativamente a qualquer dos itens, pretendendo-se apenas a sua opinião pessoal e sincera, pelo que é de toda a conveniência que responda com o máximo de rigor e honestidade. Apesar de não ser anónimo, este questionário é de natureza confidencial . Pelo que o seu nome não será referido em nenhum momento ao longo de todo o trabalho. Este questionário versa um conjunto de temáticas relativas à utilização da ferramenta folha de cálculo pelos funcionários da instituição. Realce-se que não há respostas certas ou erradas relativamente a qualquer dos itens, pretendendo-se apenas a sua opinião pessoal e sincera, pelo que é de toda a conveniência que responda com o máximo de rigor e honestidade. Apesar de não ser anónimo, este questionário é de natureza confidencial . Pelo que o seu nome não será referido em nenhum momento ao longo de todo o trabalho. Existem 43 perguntas neste inquérito Identificação Este grupo de questões é referente à identificação do respondente. Importa recordar que este questionário apesar de não ser anónimo, o seu nome não será mencionado no trabalho, pelo que está garantida a sua confidencialidade. 1 Escreva o seu primeiro nome e o apelido. * Por favor, escreva aqui a(s) sua(s) resposta(s): Nome Apelido Escreva o seu primeiro e último nome por favor. -
3D Graphics for Virtual Desktops Smackdown
3D Graphics for Virtual Desktops Smackdown 3D Graphics for Virtual Desktops Smackdown Author(s): Shawn Bass, Benny Tritsch and Ruben Spruijt Version: 1.11 Date: May 2014 Page i CONTENTS 1. Introduction ........................................................................ 1 1.1 Objectives .......................................................................... 1 1.2 Intended Audience .............................................................. 1 1.3 Vendor Involvement ............................................................ 2 1.4 Feedback ............................................................................ 2 1.5 Contact .............................................................................. 2 2. About ................................................................................. 4 2.1 About PQR .......................................................................... 4 2.2 Acknowledgements ............................................................. 4 3. Team Remoting Graphics Experts - TeamRGE ....................... 6 4. Quotes ............................................................................... 7 5. Tomorrow’s Workspace ....................................................... 9 5.1 Vendor Matrix, who delivers what ...................................... 18 6. Desktop Virtualization 101 ................................................. 24 6.1 Server Hosted Desktop Virtualization directions ................... 24 6.2 VDcry?! ...........................................................................