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Cour Art of Illusion © Club Informatique Pénitentiaire avril 2016 Initiation au dessin 3D avec "Art Of Illusion" Sommaire OBJECTIFS ET MOYENS. ..................................................... 2 LES MATERIAUX. ................................................................ 30 PRESENTATION GENERALE DE LA 3D.......................... 2 Les matériaux uniformes ..................................... 30 La 3D dans la vie quotidienne. .............................. 2 Les matériaux procéduraux................................. 30 Les Outils disponibles. ........................................... 2 LES LUMIERES..................................................................... 31 PRESENTATION GENERALE DE "ART OF ILLUSION"3 Les lumières ponctuelles. .................................... 31 L'aide. ................................................................... 3 Les lumières directionnelles ................................ 32 L'interface. ............................................................ 4 Les lumières de type "spot"................................. 32 Le système de coordonnées................................... 6 Exemples de lumières.......................................... 33 LES OBJETS ............................................................................. 9 LES CAMERAS. ..................................................................... 34 Les primitives. ....................................................... 9 Les filtres sur les caméras.................................... 35 Manipulation des objets. .................................... 10 Les courbes. ........................................................ 11 RENDU.................................................................................... 36 Les maillages de type "Spline". ........................... 13 Remarques sur le rendu. ..................................... 36 Les maillages de type "triangle". ........................ 14 Le lancer de rayon. .............................................. 36 Exemples de rendu et de caméra. ....................... 37 LES OUTILS DE MODELISATION. .................................. 15 Ensemble (duplication). ...................................... 15 ENVIRONNEMENT. ............................................................ 38 Extrusion. ............................................................ 16 ANIMATION. ......................................................................... 38 Modélisation Booléennes. ................................... 17 Présentation de l'animation ................................ 38 Peau. .................................................................. 18 Tour. ................................................................... 18 EXPORTATION DES DONNEES, BIBLIOTHEQUES D'OBJETS. .............................................................................. 38 Tubes. ................................................................. 19 PLUG-IN, SCRIPTS, EXTENSIONS. ................................ 39 LES TEXTURES. .................................................................... 20 PREFERENCES ..................................................................... 39 Textures uniformes. ............................................ 20 ANNEXES. .............................................................................. 40 Le système de gestion des couleurs ..................... 21 Touches de raccourcis ......................................... 40 Les textures "image"........................................... 22 Glossaire anglais/français................................... 41 Textures procédurales 2D et 3D. ......................... 24 Table des illustrations ......................................... 42 L'application des textures sur les objets. ............. 28 Index. .................................................................. 43 Application de textures sur les maillages. ........... 28 Exemples de projection de textures..................... 29 © CLIP avril 2016 Club Informatique Pénitentiaire 1/43 Initiation au dessin 3D avec "Art Of Illusion" Objectifs et moyens. Le but de cette formation est de fournir aux élèves une approche pratique des techniques de dessin 3D. Devenir un professionnel expérimenté dans ce domaine demande de nombreuses années de pratique, notre but n'est donc pas de faire de vous des experts, mais plutôt de vous présenter les différentes démarches et techniques liées au dessin en trois dimensions. Présentation générale de la 3D. La 3D dans la vie quotidienne. Depuis une vingtaine d'années le dessin et l'animation 3D ont envahi notre quotidien. Publicité, cinéma, éducation, conception de produits utilisent des techniques de dessin en 3 dimensions. Les Outils disponibles. De nombreux outils de dessin 3D sont disponibles tant sur PC que sur Mac. Les principaux logiciels gratuits sont les suivants : Art Of http://www.artofillusion.org/ Le logiciel que nous allons étudier durant cette formation. Il est Illusion gratuit, en français et dispose des principales fonctions d'un grand logiciel de 3D. SketchUp http://sketchup.google.com/intl/fr/ Ce logiciel édité par Google est d'une approche très différente des logiciels classiques de dessin 3D, il est basé essentiellement sur les techniques d'extrusion. Ce logiciel est utilisé par "Google Maps" pour permettre le placement de représentation de monuments sur ses cartes. Blender http://www.blender.org/ Un incontournable des logiciels de dessin 3D, son usage est très répandu. Toutefois son interface est quelque peu déroutante et demande un long apprentissage. 3DSMax http://www.autodesk.fr/ 3D studio max n'est pas gratuit loin s'en faut, mais sa puissance et l'étendue de ses fonctions le rendent incontournable. 3DS est utilisé notamment par l'industrie du cinéma. D'autres outils 3D spécialisés sont disponibles : Architecture http://www.livecad.net/FR/ Architecte 3D est un logiciel de conception d’architecture en 3D, mais 3D aussi d'aménagement/décoration d'intérieur. Il est simple à utiliser et l'interface est agréable et intuitive. Ses rendus 3D sont réalistes et l'on peut importer des plans 2D. Terragen http://www.planetside.co.uk/ Terragen est un puissant logiciel de création de paysages, dont la prise en main est tout de même complexe pour des non-initiés. Bryce http://www.daz3d.com Bryce est un Shareware orienté vers la création de paysage. Moins puissant que Terragen mais plus simple d'utilisation. Anim8or http://www.anim8or.com Spécialisé dans la conception d’objets animés et la création de paysage. © CLIP avril 2016 Club Informatique Pénitentiaire 2/43 Initiation au dessin 3D avec "Art Of Illusion" Présentation générale de "Art Of Illusion" "Art Of Illusion" est un logiciel de modélisation d'objets 3D, de création de textures, de création d'animation et de rendu, écrit en 1999 par Peter Eastman. Depuis cette date, un groupe de passionnés assure son développement. Il est open source1, gratuit et disponible en français2. "Art Of Illusion" est écrit avec le langage Java (donc utilisable sur la plupart des systèmes d'exploitations : Windows, Mac, Linux…), sa version actuelle (Février 2016) est la 3.02. "Art Of Illusion" dispose d'un système d'extension (plugin) permettant d'étendre ses fonctionnalités et/ou de modifier son interface. (Voir Plug-in, scripts, extension page 39). L'aide. Il n'existe pas par défaut de système d'aide pour "Art Of Illusion" pour l'installer voir la section : Plug-in, scripts, extension page 39. Vous trouverez toutefois de l'aide sur Internet notamment : x http://www.artofillusion.org/ Figure 1 - page d'accueil de Artofillusion.org La page incontournable de l'aide de "Art Of Illusion", avec notamment une section documentation, tutoriels, forum etc. C'est à partir de cette adresse que vous pouvez télécharger le programme. Ce site est intégralement en anglais. x http://www.housepixels.com/aoimanual/contents.html Manuel d'aide en anglais. x http://edutechwiki.unige.ch/fr/Art_of_Illusions Une page de présentation générale en français. x http://reprap.org/wiki/AoI Une page de présentation de quelques trucs et astuces en anglais. x http://www.friendlyskies.net/aoiforum/ Forum d'usage général en anglais, mais avec une partie réservée aux français. http://www.friendlyskies.net/aoiforum/viewforum.php?id=16 x http://sourceforge.net/projects/aoi/forums/forum/47783 Forum d'usage général en anglais. 1 Open source signifie que le code du programme est public et donc modifiable par chacun sous les conditions de la General Public License. 2 La traduction n'est pas parfaite, quelques boîtes de dialogue sont incomplètement traduites. © CLIP avril 2016 Club Informatique Pénitentiaire 3/43 Initiation au dessin 3D avec "Art Of Illusion" L'interface. La fenêtre principale. L'écran principal de "Art Of Illusion. L'écran principal de "Art Of Illusion" est constitué de 6 zones : 1 Le menu. 2 Zone d'affichage et de dessins suivant quatre plans possibles. 3 Zone présentant la liste des objets du dessin3. 4 Zone de propriété de l'objet sélectionné (saisie de coordonnées, de positions…) 5 Zone de gestion du temps pour l'animation. 6 Zone de messages et informations. 7 Zone d'icônes (voir Figure 3, page 5). Figure 2 - l'écran principal. Dans un premier temps nous n'utiliserons pas la zone 5 de gestion de l'animation, afin d'agrandir la zone d'affichage des vues nous allons la "replier" en cliquant sur le triangle pointé vers le bas (dans la région cerclée de rouge sur la Figure 2). Pour faire à nouveau apparaître cette zone il suffit de cliquer sur le triangle pointé vers le haut. Afin de ne voir plus qu'une seule vue au
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