Nameless HP 80 AC 14
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Nameless None None Character Name Player Name Deity Region Alignment Slayer 7, Fighter 4 Half-Elf (Elf-Raised) / Humanoid Medium / 5 ft. 0' 0" / 0 lbs. Low-Light Vision CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION 11 (10) 15840 / 220000 44 Male 25 Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED SCORE MOD SCORE MOD SCORE MOD HP 80 Walk 30 ft. STR 18 +4 18 +4 hit points Strength AC : : = + + + + + + + + + + + + DEX 18 +4 18 +4 armor class 14 10 14 10 0 0 4 0 0 0 0 0 0 0 0 0 Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC TOTAL FLAT TOUCH ARMOR TION BONUS BONUS CON 14 +2 14 +2 Constitution INITIATIVE +6 = +4 + +2 modifier 0 +0 0 INT 13 +1 13 +1 TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST Failure PENALTY WIS 11 +0 11 +0 Encumbrance TOTAL SKILLPOINTS: 61 MAX RANKS: 11/11 Wisdom Light SKILLS KEY ABILITY SKILL ABILITY RANKS MISC SKILL NAME MODIFIER MODIFIER MODIFIER CHA 7 -2 7 -2 ✓ = + + Charisma Acrobatics DEX 18 4 11 3 SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP ✓ = SAVE Appraise INT 1 1 FORTITUDE +11 = +9 + +2 + +0 + +0 + +0 + ✓ Bluff CHA -2 = -2 (constitution) ✓ Climb STR 18 = 4 + 11 + 3 = + + + + + REFLEX +10 +6 +4 +0 +0 +0 ✓ Craft (Untrained) = (dexterity) INT 1 1 ✓ = = + + + + + Diplomacy CHA -2 -2 WILL +3 +3 +0 +0 +0 +0 ✓ = (wisdom) Disguise CHA -2 -2 ✓ Escape Artist DEX 4 = 4 Conditional Save Modifiers: ✓ Fly DEX 4 = 4 +1 Will vs. fear ✓ Heal WIS 0 = 0 +2 vs. enchantment spells and effects ✓ Intimidate CHA 13 = -2 + 11 + 4 ✓ Perception WIS 12 = 0 + 7 + 5 TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP ✓ = +15/+10/+5 = +11/+6/+1 + +4 + +0 + +0 + 0 + Perform (Untrained) CHA -2 -2 MELEE ✓ = attack bonus Ride DEX 4 4 ✓ RANGED +15/+10/+5 = +11/+6/+1 + +4 + +0 + +0 + 0 + Sense Motive WIS 0 = 0 attack bonus Sleight of Hand DEX 11 = 4 + 7 CMB +15/+10/+5 = +11/+6/+1 + +4 + +0 + + + ✓ Stealth DEX 14 = 4 + 7 + 3 attack bonus ✓ = BULL Survival WIS 0 0 GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN ✓ Survival (Follow or identify tracks) WIS 3 = 0 + 3 CMB +15/+10/+5 +19/+14/+9 +17/+12/+7 +15/+10/+5 +15 +15 ✓ Swim STR 14 = 4 + 7 + 3 CMD 29 31 31 29 29 29 = + + DIRTY TRICK DRAG REPOSITION STEAL = + + CMB +19 +15 +15 +15 ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery. CMD 31 29 29 29 UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH (nonlethal only) +15/+10/+5 1d3+4 20/x2 5 ft. Special Properties: *: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. Character: Nameless PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:11 (CR:10) Player: Created using PCGen v6.08.00 RC6 on Apr 8, 2020 at 6:05:10 AM Page 1 WEIGHT ALLOWANCE Half-elves count as both elves and humans for any effect related to race. Elf-Raised [Paizo Inc. - Advanced Light 100 Medium 200 Heavy 300 Race Guide, p.] Lift over head 300 Lift off ground 600 Push / Drag 1500 These half-elves represent those embraced by their elven relatives, and raised MONEY with all of the traditional cultural training and education typical of most full- Total= 0 gp blooded elves. These half-elves have the ancestral arms and arcane training alternate racial traits. MAGIC Elven Immunities (Ex) [Paizo Inc. - Core Languages Rulebook, p.24] Common, Dwarven, Elven Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Other Companions Keen Senses (Ex) [Paizo Inc. - Core Rulebook, p.24] Traits Half-elves receive a +2 bonus on Perception skill checks. Bully [Paizo Inc. - Advanced Low-Light Vision (Ex) [Paizo Inc. - Bestiary] Player's Guide, p.329] You can see x2 as far as humans in low illumination. Characters with low-light You grew up in an environment where the meek were ignored and you often had vision have eyes that are so sensitive to light that they can see twice as far as to resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light checks, and Intimidate is always a class skill for you. vision can read a scroll as long as even the tiniest candle flame is next to her as Reactionary [Paizo Inc. - Advanced a source of light. Characters with low-light vision can see outdoors on a moonlit Player's Guide, p.328] night as well as they can during the day. You were bullied often as a child, but never quite developed an offensive Stalker (Ex) [Paizo Inc. - Advanced response. Instead, you became adept at anticipating sudden attacks and reacting Class Guide, p.54] to danger quickly. You gain a +2 trait bonus on Initiative checks. A slayer gains a +2 bonus on Disguise, Intimidate, and Stealth checks against his studied opponent. Special Attacks Studied Target (Ex) [Paizo Inc. - Advanced Sneak Attack (Ex) [Paizo Inc. - Core Class Guide, p.53] Rulebook, p.68] A slayer can study an opponent to gain a +2 bonus on Bluff, Knowledge, and If you can catch an opponent when he is unable to defend himself effectively Sense Motive; a +2 bonus on Perception, and Survival checks attempted against from your attack, you can strike a vital spot for extra damage. Your attack deals that opponent; and a +2 bonus on weapon attack and damage rolls against it. The 2d6 points of extra damage anytime your target would be denied a Dexterity DCs of slayer class abilities against that opponent increase by 2. A slayer can only bonus to AC, or when you flank your target. Should you score a critical hit with maintain these bonuses against 2 opponents at a time; these bonuses remain a sneak attack, this extra damage is not multiplied. Ranged attacks can count in effect until either the opponent is dead or the slayer studies a new target. If as sneak attacks only if the target is within 30 feet. With a weapon that deals a slayer deals sneak attack damage to a target, he can study that target as an nonlethal damage, you can make a sneak attack that deals nonlethal damage immediate action, allowing him to apply his studied target bonuses against that instead of lethal damage. You cannot use a weapon that deals lethal damage to target (including to the normal weapon damage roll). The slayer may discard this deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You connection to a studied target as a free action, allowing him to study another must be able to see the target well enough to pick out a vital spot and must be target in its place. A slayer can study an opponent he can see as a move or swift able to reach such a spot. You cannot sneak attack while striking a creature with action. concealment. Track (Ex) [Paizo Inc. - Advanced Class Guide, p.53] Special Qualities You gain +3 to Survival checks made to follow tracks. Ancestral Arms [Paizo Inc. - Advanced Weapon and Armor Proficiency [Paizo Inc. - Advanced Player's Guide, p.17] Class Guide] Some half-elves receive training in an unusual weapon. Half-elves with this racial A slayer is proficient with all simple and martial weapons, as well as with light trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one armor, medium armor, and shields (except tower shields). weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait. Feats Arcane Training [Paizo Inc. - Advanced Combat Expertise [Paizo Inc. - Core Player's Guide, p.17] Rulebook, p.119] Half-elves occasionally seek tutoring to help them master the magic in their You can increase your defense at the expense of your accuracy. blood. Half-elves with this racial trait have only one favored class and it must be You can choose to take a -3 penalty on melee attack rolls and combat maneuver an arcane spellcasting class. They can use spell trigger and spell completion items checks to gain a +3 dodge bonus to your Armor Class. You can only choose to use for their favored class as if 1 level higher (or as a 1st-level character if they have this feat when you declare that you are making an attack or a full-attack action no levels in that class). This racial trait replaces the multitalented racial trait. with a melee weapon. The effects of this feat last until your next turn. Armor Training (Ex) [Paizo Inc. - Core Combat Reflexes [Paizo Inc. - Core Rulebook, p.55] Rulebook, p.119] You are more maneuverable while wearing armor. Whenever you are wearing You can make additional attacks of opportunity. armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1 You may make 4 additional attacks of opportunity per round.