Nameless None None Character Name Player Name Deity Region Alignment Slayer 7, Fighter 4 Half-Elf (Elf-Raised) / Humanoid Medium / 5 ft. 0' 0" / 0 lbs. Low-Light Vision CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION 11 (10) 15840 / 220000 44 Male 25 Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED SCORE MOD SCORE MOD SCORE MOD HP 80 Walk 30 ft. STR 18 +4 18 +4 hit points Strength AC : : = + + + + + + + + + + + + DEX 18 +4 18 +4 armor class 14 10 14 10 0 0 4 0 0 0 0 0 0 0 0 0 Dexterity BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC TOTAL FLAT TOUCH ARMOR TION BONUS BONUS CON 14 +2 14 +2 Constitution INITIATIVE +6 = +4 + +2 modifier 0 +0 0 INT 13 +1 13 +1 TOTAL DEX MISC MISS Arcane ARMOR SPELL ACID COLD ELECT. FIRE Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST RESIST RESIST RESIST RESIST Failure PENALTY WIS 11 +0 11 +0 Encumbrance TOTAL SKILLPOINTS: 61 MAX RANKS: 11/11 Wisdom Light SKILLS KEY ABILITY SKILL ABILITY RANKS MISC SKILL NAME MODIFIER MODIFIER MODIFIER CHA 7 -2 7 -2 ✓ = + + Charisma Acrobatics DEX 18 4 11 3 SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP ✓ = SAVE Appraise INT 1 1 FORTITUDE +11 = +9 + +2 + +0 + +0 + +0 + ✓ Bluff CHA -2 = -2 (constitution) ✓ Climb STR 18 = 4 + 11 + 3 = + + + + + REFLEX +10 +6 +4 +0 +0 +0 ✓ Craft (Untrained) = (dexterity) INT 1 1 ✓ = = + + + + + Diplomacy CHA -2 -2 WILL +3 +3 +0 +0 +0 +0 ✓ = (wisdom) Disguise CHA -2 -2 ✓ Escape Artist DEX 4 = 4 Conditional Save Modifiers: ✓ Fly DEX 4 = 4 +1 Will vs. fear ✓ Heal WIS 0 = 0 +2 vs. enchantment spells and effects ✓ Intimidate CHA 13 = -2 + 11 + 4 ✓ Perception WIS 12 = 0 + 7 + 5 TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP ✓ = +15/+10/+5 = +11/+6/+1 + +4 + +0 + +0 + 0 + Perform (Untrained) CHA -2 -2 MELEE ✓ = attack bonus Ride DEX 4 4 ✓ RANGED +15/+10/+5 = +11/+6/+1 + +4 + +0 + +0 + 0 + Sense Motive WIS 0 = 0 attack bonus Sleight of Hand DEX 11 = 4 + 7 CMB +15/+10/+5 = +11/+6/+1 + +4 + +0 + + + ✓ Stealth DEX 14 = 4 + 7 + 3 attack bonus ✓ = BULL Survival WIS 0 0 GRAPPLE TRIP DISARM SUNDER RUSH OVERRUN ✓ Survival (Follow or identify tracks) WIS 3 = 0 + 3 CMB +15/+10/+5 +19/+14/+9 +17/+12/+7 +15/+10/+5 +15 +15 ✓ Swim STR 14 = 4 + 7 + 3 CMD 29 31 31 29 29 29 = + + DIRTY TRICK DRAG REPOSITION STEAL = + + CMB +19 +15 +15 +15 ✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery. CMD 31 29 29 29 UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH (nonlethal only) +15/+10/+5 1d3+4 20/x2 5 ft. Special Properties:

*: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

Character: Nameless PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:11 (CR:10) Player: Created using PCGen v6.08.00 RC6 on Apr 8, 2020 at 6:05:10 AM Page 1 WEIGHT ALLOWANCE Half-elves count as both elves and humans for any effect related to race. Elf-Raised [Paizo Inc. - Advanced Light 100 Medium 200 Heavy 300 Race Guide, p.] Lift over head 300 Lift off ground 600 Push / Drag 1500 These half-elves represent those embraced by their elven relatives, and raised MONEY with all of the traditional cultural training and education typical of most full- Total= 0 gp blooded elves. These half-elves have the ancestral arms and arcane training alternate racial traits. MAGIC Elven Immunities (Ex) [Paizo Inc. - Core Languages Rulebook, p.24] Common, Dwarven, Elven Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Other Companions Keen Senses (Ex) [Paizo Inc. - Core Rulebook, p.24] Traits Half-elves receive a +2 bonus on Perception skill checks. Bully [Paizo Inc. - Advanced Low-Light Vision (Ex) [Paizo Inc. - Bestiary] Player's Guide, p.329] You can see x2 as far as humans in low illumination. Characters with low-light You grew up in an environment where the meek were ignored and you often had vision have eyes that are so sensitive to light that they can see twice as far as to resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light checks, and Intimidate is always a class skill for you. vision can read a scroll as long as even the tiniest candle flame is next to her as Reactionary [Paizo Inc. - Advanced a source of light. Characters with low-light vision can see outdoors on a moonlit Player's Guide, p.328] night as well as they can during the day. You were bullied often as a child, but never quite developed an offensive Stalker (Ex) [Paizo Inc. - Advanced response. Instead, you became adept at anticipating sudden attacks and reacting Class Guide, p.54] to danger quickly. You gain a +2 trait bonus on Initiative checks. A slayer gains a +2 bonus on Disguise, Intimidate, and Stealth checks against his studied opponent. Special Attacks Studied Target (Ex) [Paizo Inc. - Advanced Sneak Attack (Ex) [Paizo Inc. - Core Class Guide, p.53] Rulebook, p.68] A slayer can study an opponent to gain a +2 bonus on Bluff, Knowledge, and If you can catch an opponent when he is unable to defend himself effectively Sense Motive; a +2 bonus on Perception, and Survival checks attempted against from your attack, you can strike a vital spot for extra damage. Your attack deals that opponent; and a +2 bonus on weapon attack and damage rolls against it. The 2d6 points of extra damage anytime your target would be denied a Dexterity DCs of slayer class abilities against that opponent increase by 2. A slayer can only bonus to AC, or when you flank your target. Should you score a critical hit with maintain these bonuses against 2 opponents at a time; these bonuses remain a sneak attack, this extra damage is not multiplied. Ranged attacks can count in effect until either the opponent is dead or the slayer studies a new target. If as sneak attacks only if the target is within 30 feet. With a weapon that deals a slayer deals sneak attack damage to a target, he can study that target as an nonlethal damage, you can make a sneak attack that deals nonlethal damage immediate action, allowing him to apply his studied target bonuses against that instead of lethal damage. You cannot use a weapon that deals lethal damage to target (including to the normal weapon damage roll). The slayer may discard this deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You connection to a studied target as a free action, allowing him to study another must be able to see the target well enough to pick out a vital spot and must be target in its place. A slayer can study an opponent he can see as a move or swift able to reach such a spot. You cannot sneak attack while striking a creature with action. concealment. Track (Ex) [Paizo Inc. - Advanced Class Guide, p.53] Special Qualities You gain +3 to Survival checks made to follow tracks. Ancestral Arms [Paizo Inc. - Advanced Weapon and Armor Proficiency [Paizo Inc. - Advanced Player's Guide, p.17] Class Guide] Some half-elves receive training in an unusual weapon. Half-elves with this racial A slayer is proficient with all simple and martial weapons, as well as with light trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one armor, medium armor, and shields (except tower shields). weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait. Feats Arcane Training [Paizo Inc. - Advanced Combat Expertise [Paizo Inc. - Core Player's Guide, p.17] Rulebook, p.119] Half-elves occasionally seek tutoring to help them master the magic in their You can increase your defense at the expense of your accuracy. blood. Half-elves with this racial trait have only one favored class and it must be You can choose to take a -3 penalty on melee attack rolls and combat maneuver an arcane spellcasting class. They can use spell trigger and spell completion items checks to gain a +3 dodge bonus to your Armor Class. You can only choose to use for their favored class as if 1 level higher (or as a 1st-level character if they have this feat when you declare that you are making an attack or a full-attack action no levels in that class). This racial trait replaces the multitalented racial trait. with a . The effects of this feat last until your next turn. Armor Training (Ex) [Paizo Inc. - Core Combat Reflexes [Paizo Inc. - Core Rulebook, p.55] Rulebook, p.119] You are more maneuverable while wearing armor. Whenever you are wearing You can make additional attacks of opportunity. armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1 You may make 4 additional attacks of opportunity per round. With this feat, you Bonus Feats [Paizo Inc. - Core may also make attacks of opportunity while flat-footed. Rulebook] Double Slice [Paizo Inc. - Core At 1st level, and at every even level thereafter, a fighter gains a bonus feat in Rulebook, p.122] addition to those gained from normal advancement (meaning that the fighter Your off-hand weapon while dual-wielding strikes with greater power. gains a feat at every level). These bonus feats must be selected from those listed Add your Strength bonus to damage rolls made with your off-hand weapon. as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th Exotic Weapon Proficiency (Hooked Axe, [Paizo Inc. - Core level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose Swordbreaker Dagger) Rulebook, p.123] to learn a new bonus feat in place of a bonus feat he has already learned. In effect, You understand how to use your chosen exotic weapon in combat, and can the fighter loses the bonus feat in exchange for the new one. The old feat cannot utilize any special tricks or qualities that exotic weapon might allow. be one that was used as a prerequisite for another feat, prestige class, or other You make attack rolls with the weapon normally. ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level. Greater Dirty Trick [Paizo Inc. - Advanced Player's Guide, p.161] Bravery (Ex) [Paizo Inc. - Core Rulebook, p.55] When you pull a dirty trick, your foe is truly hindered. You gain a +1 bonus to Will saves against fear effects. You receive a +2 bonus on checks made to attempt a dirty trick. This bonus Combat Style I (Ex) [Paizo Inc. - Advanced stacks with the bonus granted by Improved Dirty Trick. Whenever you successfully Class Guide, p.53] perform a dirty trick, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds the target's CMD. In addition, removing the condition The slayer selects a ranger combat style and gains a combat feat from the first requires the target to spend a standard action. feat list of that style. He can choose feats from his selected combat style, even if he does not have the normal prerequisites. Greater Trip [Paizo Inc. - Core Rulebook, p.126] Combat Style II (Ex) [Paizo Inc. - Advanced Class Guide, p.53] You can make free attacks on foes that you knock down. The slayer gains another combat style bonus feat and can add the 6th level You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus feats to the list. bonus granted by Improved Trip. Whenever you successfully trip an opponent, Elf Blood (Ex) [Paizo Inc. - Core that opponent provokes attacks of opportunity. Rulebook, p.24]

Character: Nameless PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:11 (CR:10) Player: Created using PCGen v6.08.00 RC6 on Apr 8, 2020 at 6:05:10 AM Page 2 Improved Dirty Trick [Paizo Inc. - Advanced Player's Guide, p.162] You are skilled at pulling dirty tricks on your foes. You do not provoke an attack of opportunity when performing a dirty trick combat maneuver. In addition, you receive a +2 bonus on checks made to attempt a dirty trick. You also receive a +2 bonus to your Combat Maneuver Defense when an opponent tries a dirty trick on you. Improved Disarm [Paizo Inc. - Core Rulebook, p.127] You are skilled at knocking weapons from a foe's grasp. You do not provoke an attack of opportunity when performing a disarm combat maneuver. In addition, you receive a +2 bonus on checks made to disarm a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to disarm you. Improved Trip [Paizo Inc. - Core Rulebook, p.128] You are skilled at sending your opponents to the ground. You do not provoke an attack of opportunity when performing a trip combat maneuver. In addition, you receive a +2 bonus on checks made to trip a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you. Quick Dirty Trick [Paizo Inc. - Ultimate Combat, p.114] You can perpetrate a dirty trick and deliver an attack before your opponent is the wiser. On your turn, you can perform a single dirty trick combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. You must choose the melee attack with the highest base attack bonus to make the dirty trick combat maneuver. [Normal] A dirty trick combat maneuver is a standard action. Improved Two-Weapon Fighting (Granted) [Paizo Inc. - Core Rulebook, p.128] You are skilled at fighting with two weapons. In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a -5 penalty. Two-Weapon Fighting (Granted) [Paizo Inc. - Core Rulebook, p.136] You can fight with a weapon in each of your hands. You can make one extra attack each round with the secondary weapon. Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Chapter 8.

Proficiencies Amentum, Atlatl, Throwing Axe, , Battle Aspergillum, Battleaxe, Bayonet, , , Blowgun, Boar , Brass Knuckles, Nine Ring Broadsword, Butterfly Sword, Cestus, Chakram, Club, Heavy Crossbow, Light Crossbow, Dagger, Chain Dagger, Punching Dagger, Dart, Dogslicer, Double Chicken Saber, Earth Breaker, Falchion, Light Flail, Heavy Flail, Gaff, Gauntlet, Spiked Gauntlet, Gladius, , Glaive-, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, , Light Hammer, Handaxe, Hooked Axe, Hooked , Horsechopper, Hunga Munga, Iron Brush, Javelin, Jutte, Kasatha Spinal Sword, Katana, Kerambit, Klar, Kukri, Lance, Longbow, Longspear, Longsword, , Lungchuan Tamo, Heavy Mace, Light Mace, Mattock, Mere Club, Monk's Spade, Morningstar, , Nodachi, Ogre Hook, Heavy Pick, Light Pick, Pilum, Pliers, Poisoned Sand Tube, , , Rapier, , Rock, Sansetsukon, Sap, Scimitar, Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash, Shortbow, Shortspear, , Sickle, Skull, Sling, Spear, , Ray Spells, Touch Spells, Spiked Armor, Splash Weapon, Stake, Starknife, Bastard Sword, Short Sword, Tri-Point Double-Edged Sword, Sword Cane, Swordbreaker Dagger, Tepoztopilli, Terbutje, Great Terbutje, Tiger Fork, Tonfa, , Tube Arrow Shooter, Unarmed Strike, Underwater Heavy Crossbow, Underwater Light Crossbow, Dwarven Waraxe, Warhammer, Wushu Dart

Character: Nameless PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:11 (CR:10) Player: Created using PCGen v6.08.00 RC6 on Apr 8, 2020 at 6:05:10 AM Page 3 Nameless Half-Elf (Elf-Raised) RACE 44 AGE Male GENDER Low-Light Vision VISION None ALIGNMENT Right DOMINANT HAND 0' 0" HEIGHT 0 lbs. WEIGHT

EYE COLOUR

SKIN COLOUR , HAIR / HAIR STYLE

PHOBIAS , PERSONALITY TRAITS

INTERESTS , SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION None REGION

DEITY Humanoid Race Type

Race Sub Type Description: Biography:

Character: Nameless PCGen Character Template by Andrew Maitland (LegacyKing) and Stefan Radermacher (Zaister), based on work by Frugal, ROG, Arcady, Barak, Dimrill, & Dekker. Level:11 (CR:10) Player: Created using PCGen v6.08.00 RC6 on Apr 8, 2020 at 6:05:10 AM Page 4