Armsequipg.Pdf

Total Page:16

File Type:pdf, Size:1020Kb

Armsequipg.Pdf 620_88159_001_A&E Guide2.qxd 1/10/03 12:44 PM Page 2 CONTENTS CONTENTS Cost of Hirelings. 61 Adventuring, Hirelings, and Hazard Pay . 61 Introduction . 3 Skill Level of Hirelings . 61 Incorporating Items into Your Campaign . 3 Craft and Profession Skills. 63 What’s in This Book . 3 Hiring Spellcasters . 64 Nonhuman Hirelings. 64 Chapter 1: Weapons and Armor. 4 Mercenaries . 65 Larger and Smaller Weapons . 4 Paying for Mercenaries . 65 New Weapons . 5 Mercenary Leaders . 67 Weapons and Technology. 11 Types of Mercenaries. 68 Weapon Equivalents . 11 Mercenary Statistics . 69 Weapon Materials. 12 Exotic Troops . 69 Special Weapon Materials . 12 Exotic Mounts for Mercenaries . 72 New Armor Types . 14 Companions, Pets, and Mounts . 72 Armor and Technology . 17 Intelligent Creatures . 72 Armor Equivalents . 18 Training . 72 New Armor Materials . 18 New Feat: [Creature Type] Trainer . 73 Pets . 73 Chapter 2: Adventuring Gear . 21 Guard Creatures . 74 New Equipment . 21 New Guard Creatures . 76 Adventuring in Low- or Mounts. 78 No-Magic Campaigns . 26 Care and Feeding. 78 Class Tools and Skill Kits. 28 New Equipment. 78 Outfits . 29 Magic Items. 79 Specific Clothing . 30 Other Animal Mounts . 80 Jewelry and Accessories. 30 Animal and Magical Beast Mounts . 81 Food and Drink . 30 New Mounts . 83 Unique Alcoholic Beverages . 30 Monster Mounts . 84 Alcohol and Intoxication . 32 New Magic Item: Amulet of Ooze Riding . 85 Special and Superior Items. 32 New Exotic Mounts . 87 Alchemical Items . 32 Vermin Mounts . 89 Alchemy or Magic? . 35 New Potion: Queen Pheromone Admixture 90 Superior Items. 35 Poisons . 36 Chapter 5: Magic Items . 92 New Poisons. 38 Armor . 92 Trade Goods . 38 Armor and Shield Special Abilities. 92 Economic Systems . 39 Specific Armor and Shields . 93 Weapons. 95 Chapter 3: Vehicles . 41 Magic Weapon Special Abilities. 95 A Quick Tour of Your Vehicle . 41 Specific Magic Weapons . 98 Maneuverability . 42 Potions . 123 Propulsion . 42 Elixir Armor . 123 Controlling Vehicles . 44 Rings. 124 Vehicle Combat. 44 Rods . 125 Collisions . 45 Staffs. 127 Attacking a Vehicle . 46 Wondrous Items . 129 Vehicle Augmentations. 48 The Vehicle Statistics Block . 51 Chapter 6: Special Magic Items . 139 Water Vehicles . 52 Intelligent Items . 139 Air Vehicles. 54 Sample Intelligent Items . 140 Land Vehicles . 55 Cursed Magic Items . 144 Special Vehicles . 58 Specific Cursed Items . 146 Artifacts . 148 Chapter 4: Hirelings and Creatures . 60 2 Finding Hirelings . 60 Appendix: Treasure Tables . 155 Guilds. 60 620_88159_001_A&E Guide2.qxd 1/10/03 12:44 PM Page 3 INTRODUCTION IntrOductiOn sess. However, this book is much more than a catalog of new items. Chapter by chapter, here’s a summary This book contains mundane, alchemical, and magic of what you’ll find inside. items for your DUNGEONS & DRAGONS® game. We Chapter 1: Weapons and Armor introduces have carefully scrutinized them for game balance and dozens of new nonmagical weapons and types of obedience to the rules. Nevertheless, we urge DMs armor. Here you’ll also find discussions of which and players to discuss these items before their first weapons and armor types should be available during appearance, because each D&D campaign is unique. certain technological eras, if the technology in your An adventure set in an extremely cold region might campaign is more primitive than in the historical go awry if characters have access to new items that do medieval era. fire damage, because many opponents are vulnerable Chapter 2: Adventuring Gear greatly expands to fire, for example. the equipment and accoutrements available to charac- ters and creatures, including adventuring gear, cloth- ing, jewelry, edible items, alchemical items, superior INCORPORATING ITEMS items, and commodities. This chapter also features a INTO YOUR CAMPAIGN long list of new poisons and their game statistics. The simplest way to add the new equipment in this Chapter 3: Vehicles opens with a general discus- book to your game is to just do it: add the items sion of the characteristics of vehicles and how to without explaining where they came from and why handle vehicles in play, particularly during combat characters are just learning about them. Everyone and in the event of a collision. The chapter has a sec- around the table agrees to simply adopt the fiction tion on vehicle augmentations—magical and mun- that the items have always been available. Maybe dane accessories that characters can purchase to mundane and alchemical items were always for sale customize their vehicles or expand their capabilities. in shops and bazaars the player characters never The last part of the chapter contains game statistics happened to visit. One day the PCs meet a new and other information about more than two dozen merchant in the marketplace and gain access to vehicles—including special modes of transport such new items. as the dwarven tunneler and the shadow carriage. If that stretches credulity too far, DMs may instead Chapter 4: Hirelings and Creatures provides encourage player characters to develop or design new rules for finding hirelings and determining how items as they need them. For instance, the first time much they charge to perform the work they’re good characters need a flexible, collapsible ladder, they can at, including costs for hiring someone to cast a spell design and build the spider poles described in Chap- on your behalf. Those who want to assemble a fight- ter 2: Adventuring Gear. ing force will make use of this chapter’s rules for DMs may gradually introduce new equipment as hiring mercenaries and the advice on which kinds of NPCs discover, design, and build the new items. monsters make the best exotic troops. Player characters may discover new items when This chapter continues with a discussion of crea- they travel to new regions. For example, if they travel tures that can serve as companions, pets, mounts, and to an oasis on the edge of the desert, they’ll probably guard creatures. New creatures described in this encounter merchants selling the desert outfits chapter include the climbdog, thudhunter, axebeak, described in Chapter 2: Adventuring Gear. hippocampus, equine golem, zaratan, soarwhale, Finally, DMs can take a long-term approach, giant dragonfly, and giant firefly. adding the equipment from this book gradually and Chapter 5: Magic Items takes up more than one sparingly. To start, plant rumors and legends about fourth of this book. Following the format of Chapter strange magic items. As the characters gain levels 8 in the DUNGEON MASTER’s Guide, this chapter pro- and venture into more dangerous places, they vides new special abilities for magic armors, shields, uncover fragments of lost tales, including informa- and weapons; several new types of magic armor and tion about the magic items in this book. When the shields; more than 150 new specific magic weapons; PCs finally find new magic items in a dragon hoard and separate sections for new potions, rings, rods, or similar treasure trove, they’ll already know them staffs, and wondrous items. by reputation. Chapter 6: Special Magic Items presents new material on intelligent items, cursed magic items, and artifacts, also in the format of Chapter 8 in the WHAT’S IN THIS BOOK DUNGEON MASTER’s Guide. The Arms and Equipment Guide, as you might expect, is Appendix: Treasure Tables is a compilation of devoted mainly to descriptions of new weapons, tables that can be used to randomly generate items of 3 armor, and gear that characters and creatures can pos- treasure from among those presented in this book. 620_88159_001_A&E Guide2.qxd 1/10/03 12:44 PM Page 4 CHAPTER 1: WEAPONS AND ARMOR Chapter 1: Huge cloud giant is two size categories bigger. Consult Table 1–1: Damage for Larger Weapons or Table 1–2: WeapOns and Damage for Smaller Weapons, finding the weapon’s original damage in the left column and reading across to the right to find its new damage. For example, the ArmOr cloud giant’s longsword is increased twice from its base damage of 1d8, so it deals 3d6 points of damage. The two most important pieces of equipment many Light and Heavy Crossbows: These weapons use D&D characters will ever own are their primary the rules above. They follow the same cost and weight weapon and the armor that protects them. The new changes as other weapons, but are called out on Table weapons and armor described here, which supple- 1–3: Damage for Larger and Smaller Crossbows. ment the gear available in Chapter 7 of the Player’s Size, Weight, and Price: If you’re designing a Handbook, are designed for Medium-size creatures. weapon larger than the standard, its weight increases by 50% for each size category increase. Its cost increases at the same rate. So if you design a Large LARGER AND SMALLER version of a throwing axe (ordinarily a Small weapon WEAPONS weighing 4 pounds) it will weigh 9 pounds: A Some creatures, such as giants and pixies, wield Medium-size version weighs 6 pounds, and a Large weapons with different sizes than those presented in version increases the weight by a further 50%. Its cost the Player’s Handbook. These unusually sized weapons increases by the same amount, so a Large throwing have different characteristics, including damage, axe would cost 18 gp. weight, cost, range increment, and reach. Weights decrease by 25% per size category decrease Size and Damage: If you design a version of a par- if you’re designing a smaller version of a weapon. A ticular weapon that is larger or smaller than the stan- throwing axe weighs only 3 pounds if you make a dard presented in the Player’s Handbook, you’ll need to Tiny version of it. Costs also decrease by 25% per size recalculate how much damage it deals.
Recommended publications
  • Fall 03 SP Pgs 10-17
    THIS ARTICLE WAS ORIGINALLY PUBLISHED IN THE FALL OF 2003 IN THE COLD STEEL MAIL ORDER CATALOG, ”SPECIAL PROJECTS” COPYRIGHT © 2003 LYNN C. THOMPSON COPYRIGHT © 2003 COLD STEEL, INC. ALL RIGHTS RESERVED CAMPFIRE CUT This was another timed event intended to test a contestant’s knife and its ability to function effectively as a camp knife. For example, could the contestant use his knife to make kindling for a fire? The challenge here was to produce, in thirty seconds, RIPOSTE a large quantity of splinters from a six inch 2X4. HANGING PLASTIC BOTTLE This extremely difficult test involved severing an empty 16 ounce plastic water THE 2003 BLADE SHOW bottle. The bottle was suspended in mid air by a single upholstery thread. The tricky part was cutting the bottle without breaking the thread in the process! After a long absence and much urging from our loyal customers and fans, we decided to attend the Blade show in Atlanta one more time. Here are some of the ROPE CUT high points and low points from our perspective. The final event of the day required each contestant to predict the total number of free hanging manila ropes he could sever in a single stroke. The difficult part, of course, involved living up to one’s prediction. Failure to cut the predicted number HIGH POINTS... of ropes would result in a no score. Throughout the contest, spectators were entertained and educated by the folksy, down home banter of M.C. Jerry Fisk, who did a fantastic job keeping the event on CUSTOMERS AND FANS course.
    [Show full text]
  • Organizace a Vybavení Vojska V 15. Století: Paralelní Vývoj Ve Francii, Burgundsku a St Řední Evrop Ě
    UNIVERZITA KARLOVA V PRAZE FILOZOFICKÁ FAKULTA ÚSTAV ČESKÝCH D ĚJIN HISTORICKÉ V ĚDY Jan Biederman Organizace a vybavení vojska v 15. století: paralelní vývoj ve Francii, Burgundsku a st řední Evrop ě Organization and equipment of the army in 15 th century: parallel development in France, Burgundy and in the Central Europe DISERTA ČNÍ PRÁCE VEDOUCÍ DISERTA ČNÍ PRÁCE: doc. PhDr. Martin Nejedlý, Dr. PRAHA 2015 Prohlašuji, že jsem diserta ční práci napsal samostatn ě s využitím uvedených a řádn ě citovaných pramen ů a literatury a že práce nebyla využita v rámci jiného vysokoškolského studia či k získání jiného nebo stejného titulu. V Praze, dne 28. července 2015 ................................................. Klí čová slova ( česky) organizace vojska – zásobování – zbrojní výroba a výzbroj – palné zbran ě – transport Klí čová slova (anglicky) military organization – food supply – weapons production and armament – firearms – transport Abstrakt Organizace a vybavení vojska v 15. století: paralelní vývoj ve Francii, Burgundsku a st řední Evrop ě Tak jako v jiných epochách, i v pozdním st ředov ěku m ěla na kvalitách vojska klí čový podíl forma vojenské organizace, zajišt ění zásobování, technické možnosti a podmínky transportu a samoz řejm ě i povaha výzbroje. V této souvislosti byly d ůležité také dobové technické možnosti zbrojní výroby, obchodu se zbran ěmi a v neposlední řad ě též p řístup k progresivn ě se rozvíjející složce výzbroje, jíž p ředstavovaly palné zbran ě. Zám ěrem této práce je vzhledem ke zmín ěným tematickým okruh ům komparace oblasti st řední Evropy s důrazem na české zem ě a frankofonního západu Evropy, zastoupeného francouzským královstvím spolu s burgundským vévodstvím.
    [Show full text]
  • Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
    Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/Anti­Paladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double
    [Show full text]
  • Illusionists: Illusionists Are a Special Class of Magic Light
    WARLOCK Rules for the Universe of 1999-2000 Credits Original Rules Robert Cowan; Basic Combat System Dave Clark; Basic Magic System Kenneth M. Dahl; Basic Clerical System Mike Lowry and Pat Shea; Thievish Rules Nick Smith; Other Systems and Rules Previous Version Bart Hibbs Current Version Mike Riley; Editor who actually do things in the world of your referee, but the Introduction players control them. We suggest you have only a small Several years ago, the first copies of a new game called number of player characters per player. In our games we Dungeons and Dragons appeared on the market. Fantasy allow any player to involve any 2 of his characters in any fans and gamers in general were enthralled at the one adventure or expedition. Whether these player possibilities. Most of them became hooked on the game, due characters are Fighters or Elves, Clerics or Dwarves, to its unusual and imaginative nature. You could actually do remember that in their own world, they are people, and treat unusual things: slay dragons, rescue the downtrodden, and them accordingly. just grab loot. Characteristics: There are eight things that are When our group first started playing the game, our determined for each character at his or her creation: overall reaction was that it had great ideas, "but“but maybe Strength, Intelligence, Wisdom, Constitution, Dexterity, we should change the combat system, clarify the Magic, and Agility, Charisma, and Size. These are called redo the monsters".monsters”. Warlock is not intended to ‘characteristics’. See the rules on ‘Creating Player replace D&D, and, indeed would not exist without that Characters’ for more.
    [Show full text]
  • 93. Sudarsana Vaibhavam
    . ïI>. Sri sudarshana vaibhavam sadagopan.org sadagopan.org sadagopan.org sadagopan.org Annotated Commentary in English By: Oppiliappan Koil SrI VaradAchAri SaThakopan 1&&& Sri Anil T (Hyderabad) . ïI>. SWAMY DESIKAN’S SHODASAYUDHAA STHOTHRAM sadagopan.org sadagopan.org sadagopan.org sadagopan.org ANNOTATED COMMENTARY IN ENGLISH BY: OPPILIAPPAN KOIL SRI VARADACHARI SATHAGOPAN 2 CONTENTS Sri Shodhasayudha StOthram Introduction 5 SlOkam 1 8 SlOkam 2 9 SlOkam 3 10 SlOkam 4 11 SlOkam 5 12 SlOkam 6 13 SlOkam 7 14 sadagopan.org sadagopan.org SlOkam 8 15 sadagopan.org sadagopan.org SlOkam 9 16 SlOkam 10 17 SlOkam 11 18 SlOkam 12 19 SlOkam 13 20 SlOkam 14 21 SlOkam 15 23 SlOkam 16 24 3 SlOkam 17 25 SlOkam 18 26 SlOkam 19 (Phala Sruti) 27 Nigamanam 28 Sri Sudarshana Kavacham 29 - 35 Sri Sudarshana Vaibhavam 36 - 42 ( By Muralidhar Rangaswamy ) Sri Sudarshana Homam 43 - 46 Sri Sudarshana Sathakam Introduction 47 - 49 sadagopan.org sadagopan.org sadagopan.org sadagopan.org Thiruvaymozhi 7.4 50 - 56 SlOkam 1 58 SlOkam 2 60 SlOkam 3 61 SlOkam 4 63 SlOkam 5 65 SlOkam 6 66 SlOkam 7 68 4 . ïI>. ïImteingmaNt mhadeizkay nm> . ;aefzayuxStaeÇt!. SWAMY DESIKAN’S SHODASAYUDHA STHOTHRAM Introduction sadagopan.org sadagopan.org Shodasa Ayutha means sixteen weapons of Sri Sudarsanaazhwar. This sadagopan.org sadagopan.org Sthothram is in praise of the glory of Sri Sudarsanaazhwar who is wielding sixteen weapons all of which are having a part of the power of the Chak- rAudham bestowed upon them. This Sthothram consists of 19 slOkams. The first slOkam is an introduction and refers to the 16 weapons adorned by Sri Sudarsana BhagavAn.
    [Show full text]
  • Vista Procedure
    PART C.Hardware Periphery Compatibility 1.Hard Drives 1.1. HDD Devices Type Model HDS723030ALA640 HDS723020BLA642 HDS721010DLE630 HGST HDS721050DLE630 HDS724040ALE640 HUH728080ALE600 HDN726060ALE610 ST2000DL003 ST500DM002 ST1000DM003 ST3000DM001 ST2000DM001 Seagate ST1000LM014 ST4000DM000 ST1000DX001 ST2000NM0033 ST1000NX0303 ST2000NX0243 SATA 6G ST6000NM0024 DT01ACA100 TOSHIBA DT01ACA050 WD1003FZEX WD10EADX WD5000AAKX WD20EARX WD30EZRX WD10EALX WD10EZEX WD20EFRX WD WD30EFRX WD4001FAEX WD5000AZLX WD2003FZEX WD20PURX WD10PURX WD60EFRX WD60EZRX WD60PURX HITACHI HDS721010CLA332 SAMSUNG HD502IJ SATA 3G Seagate ST31000528AS WD WD6401AALS H110M-R PAGE 1 1.2. SSD Devices Type Model AS511S3 SX910-128G ADATA IS32B-16G SP920-256G AS510S-128G APACER AST680S-128G CSSD-F60GB3A-BK NEUTRON-GTX-240G CORSAIR CSSD-F240GBGS-BK CSSD-F120GBLSB CSSD-F256GBLX CT256MX100SSD1 CT240M500SSD1 Crucial CT250BX100SSD1 CT250MX200SSD1 CT240BX200SSD1 FUJITSU FSB-128G LASER-GT-120G GALAXY GX0120MT103-A1 SSDSC2CT180A4K5 SSDSC2BW240A401 Intel SSDSC2CT240A4K5 SSDSC2BP240G4 SATA 6G SSD Kingmax KM120GSME32 HYPERX SH100S3 SV300S37A/120G Kingston SKC300S37A/120G HYPERX FURY-240G AGT4-25SAT3-128G ARC100-25SAT3-240G OCT1-25SAT3-256G VTR1-25SAT3-128G VTX4-25SAT3-128G VTX450-25SAT3-128G OCZ VTR150-25SAT3-240G VTX460-25SAT3-240G VTX460A-25SAT3-240G RADEON-R7SSD-240G VTR180-25SAT3-480G TRN100-25SAT3-240G PX-256M5S-256G PX-128M5PRO PLEXTOR PX-256M6S PX-256M6PRO Panasonic RP-SSB-240GAK RUNCORE RCP-V-T251B-MC H110M-R PAGE 2 Type Model MZ-7PC064 MZ-7PC128 MZ-7PD128(840 PRO) SAMSUNG MZ-7TD120(840) MZ-7TE120BW(840EVO) MZ-7KE256(850PRO) MZ-75K1T0(850EVO) SDSSDX-120G-Z25 Sandisk SDSSDXP-240G SDSSDXPS-240G Seagate ST120HM000 SATA 6G SSD V30 Silicon Power V60-120G TEKISM PER920-TB-240G S500 120G Tigo S300 120G HDTS112AZSWA-120G TOSHIBA HDTS212AZSTA-120G THNSNH256GCST TS256GSSD320 TRANSCEND TS256GSSD370S MAXELL MX-SSD-X3000-120G G.SKILL FM-25S2S-064 SATA 3G SSD Kingfast KF2501-128S-128 1.3.
    [Show full text]
  • Rules and Options
    Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.).
    [Show full text]
  • Unpaid Dividend-16-17-I2 (PDF)
    Note: This sheet is applicable for uploading the particulars related to the unclaimed and unpaid amount pending with company. Make sure that the details are in accordance with the information already provided in e-form IEPF-2 CIN/BCIN L72200KA1999PLC025564 Prefill Company/Bank Name MINDTREE LIMITED Date Of AGM(DD-MON-YYYY) 17-JUL-2018 Sum of unpaid and unclaimed dividend 737532.00 Sum of interest on matured debentures 0.00 Sum of matured deposit 0.00 Sum of interest on matured deposit 0.00 Sum of matured debentures 0.00 Sum of interest on application money due for refund 0.00 Sum of application money due for refund 0.00 Redemption amount of preference shares 0.00 Sales proceed for fractional shares 0.00 Validate Clear Proposed Date of Investor First Investor Middle Investor Last Father/Husband Father/Husband Father/Husband Last DP Id-Client Id- Amount Address Country State District Pin Code Folio Number Investment Type transfer to IEPF Name Name Name First Name Middle Name Name Account Number transferred (DD-MON-YYYY) 49/2 4TH CROSS 5TH BLOCK MIND00000000AZ00 Amount for unclaimed and A ANAND NA KORAMANGALA BANGALORE INDIA Karnataka 560095 72.00 24-Feb-2024 2539 unpaid dividend KARNATAKA 69 I FLOOR SANJEEVAPPA LAYOUT MIND00000000AZ00 Amount for unclaimed and A ANTONY FELIX NA MEG COLONY JAIBHARATH NAGAR INDIA Karnataka 560033 72.00 24-Feb-2024 2646 unpaid dividend BANGALORE PLOT NO 10 AIYSSA GARDEN IN301637-41195970- Amount for unclaimed and A BALAN NA LAKSHMINAGAR MAELAMAIYUR INDIA Tamil Nadu 603002 400.00 24-Feb-2024 0000 unpaid dividend
    [Show full text]
  • Product Information File at Sword Cold Steel Cinquedea Sword
    Product information file at WWW.SWORDS24.EU Sword Cold Steel Cinquedea Sword Category: Product ID: 88CDEA Manufacturer: Cold Steel Price: 205.00 EUR Availability: Out of stock Cold Steel is a world known maker of knives, swords and other edged weapons and tools, all products are made of best available materials. Company was founded in 1980 by company president, Lynn C. Thompson. The company's products include fixed blade knives, folding knives, swords, machetes, tomahawks, kukris, blowguns, walking sticks, and other martial arts–related items. See it in our store. A wide, stiff cut and thrust blade that could be brought into play in confined spaces, and deliver a mortal wound! Our interpretation of the Cinquedea is made from expertly heat treated 1055 Carbon steel with a highly engraved guard and pommel, and a hand-carved rosewood grip. The Cinquedea is sold complete with a leather scabbard with engraved steel throat and chape. The Cinquedea [Ching-kwi-dey-uh] has held a long fascination for us here at Cold Steel. It gained popularity as the sidearm of choice for noblemen walking through the narrow alleyways and walled cities of Italy. A blade worn exclusively for civilian self-defense, it was essentially the precursor to the civilian side sword and the rapier – and yet, this instrument of personal protection seems to have owed much of its design to fashion as it did to the cut and thrust of mortal combat! Surviving examples of these unusual short handled and steeply tapered blades are often highly embellished and ornate. With etched or gilded blades and deep multiple fullers that border on jewelry rather than weaponry – but beneath the romanticisms of high renaissance fashion lay a tool made with purpose.
    [Show full text]
  • By Peter Dell ' O Rto and S Ean Punch
    BY P ETER D ELL’ORTO AND S EAN P UNCH Written by PETER DELL’ORTO and SEAN PUNCH Additional Material by VOLKER BACH and C.J. CARELLA Edited by SEAN PUNCH Cover Art by BOB STEVLIC Illustrated by ABRAR AJMAL and BOB STEVLIC ISBN 978-1-55634-762-7 1 2 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES Committed Attack . 99 Defensive Attack. 100 Evaluate . 100 Feint . 100 ONTENTS Ready . 101 C Who Draws First?. 103 Move . 105 Realism Level . 29 INTRODUCTION . 4 Move and Attack . 107 Beginning Students as PCs. 30 Publication History . 4 Wait . 108 About the Authors . 4 CHARACTER TEMPLATES . 31 ADDITIONAL COMBAT OPTIONS . 109 Del Duque (350 points) . 33 Melee Attack Options . 109 1. HISTORY . 5 Frauds . 35 A Matter of Inches . 110 Adrian Froste (200 points) . 37 TIMELINE . 6 Untrained Fighters . 113 Kai Lian (250 points) . 39 ASIA . 8 Close-Combat Options. 114 China . 8 ADVANTAGES, DISADVANTAGES, Teeth. 115 Xia . 8 AND SKILLS . 42 Grab and Smash! . 118 Monks and Martial Arts . 9 Advantages . 42 Ranged Attack Options . 119 India . 10 Desirable Advantages . 43 Rapid Fire with Thrown Weapons. 120 Northern vs. Southern Kung Fu . 10 Chi Powers for Martial Artists . 46 Active Defense Options . 121 Religion, Philosophy, and Fists . 11 Perks . 49 Harsh Realism for Indonesian Archipelago. 12 Disadvantages. 53 Unarmed Fighters . 124 Japan . 12 Common Disadvantages. 53 CINEMATIC COMBAT . 125 Ryu . 12 Skills . 54 Multiple Attacks . 126 Ninja: Legend vs. History . 13 Combat Skills . 55 Chambara Fighting . 128 Korea. 14 Wildcard Skills for Styles . 60 Mind Games . 130 Other Nations.
    [Show full text]
  • Dragon Magazine #127
    CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions.
    [Show full text]
  • Download Heroic Grace: the Chinese Martial Arts Film Catalog (PDF)
    UCLA Film and Television Archive Hong Kong Economic and Trade Office in San Francisco HEROIC GRACE: THE CHINESE MARTIAL ARTS FILM February 28 - March 16, 2003 Los Angeles Front and inside cover: Lau Kar-fai (Gordon Liu Jiahui) in THE 36TH CHAMBER OF SHAOLIN (SHAOLIN SANSHILIU FANG ) present HEROIC GRACE: THE CHINESE MARTIAL ARTS FILM February 28 - March 16, 2003 Los Angeles Heroic Grace: The Chinese Martial Arts Film catalog (2003) is a publication of the UCLA Film and Television Archive, Los Angeles, USA. Editors: David Chute (Essay Section) Cheng-Sim Lim (Film Notes & Other Sections) Designer: Anne Coates Printed in Los Angeles by Foundation Press ii CONTENTS From the Presenter Tim Kittleson iv From the Presenting Sponsor Annie Tang v From the Chairman John Woo vi Acknowledgments vii Leaping into the Jiang Hu Cheng-Sim Lim 1 A Note on the Romanization of Chinese 3 ESSAYS Introduction David Chute 5 How to Watch a Martial Arts Movie David Bordwell 9 From Page to Screen: A Brief History of Wuxia Fiction Sam Ho 13 The Book, the Goddess and the Hero: Sexual Bérénice Reynaud 18 Aesthetics in the Chinese Martial Arts Film Crouching Tiger, Hidden Dragon—Passing Fad Stephen Teo 23 or Global Phenomenon? Selected Bibliography 27 FILM NOTES 31-49 PROGRAM INFORMATION Screening Schedule 51 Print & Tape Sources 52 UCLA Staff 53 iii FROM THE PRESENTER Heroic Grace: The Chinese Martial Arts Film ranks among the most ambitious programs mounted by the UCLA Film and Television Archive, taking five years to organize by our dedicated and intrepid Public Programming staff.
    [Show full text]