Semi-Historical Arms and Armor the Following Are Some Notes About the Weapons and Armor Tables in D&D 5Th Edition, As They P

Total Page:16

File Type:pdf, Size:1020Kb

Semi-Historical Arms and Armor the Following Are Some Notes About the Weapons and Armor Tables in D&D 5Th Edition, As They P Semi-Historical Arms and Armor The following are some notes about the weapons and armor tables in D&D 5th edition, as they pertain to their relationship to modern understandings of historical arms and armor. In general, 5th edition is far more accurate to ancient and medieval sources regarding these topics than prior editions, but for the sake of balance and ease of play without the onerous restrictions of reality, there are still some expected incongruences. This article attempts to explain some particular facets about the use of arms and armor throughout our long, shared history, and to offer some suggestions (imbalanced as they may be) on how such items would have been used in particular times and places. A note on generalities: One of the best things 5th edition offers in these tables is the generalization of particular weapons and armor compared to prior editions. Is there a significant, functional difference between a half-sword, arming sword, backsword, wakizashi, tulwar, or any other various forms of predominately one-handed pokey and slashy things with 13 inch, sometimes 14 or 20 or even 30 inch blades? Well, actually yes, but that level of discrimination is often not noticeable in the granularity of the combat mechanics of most systems, and, more importantly, how modern readers often distinguish them is often anachronistic. For instance, almost all straight sword-like weapons, be it arming swords, half-swords, back swords, longswords or even great swords like claymores (but not Messers!) are referred to in ancient and medieval texts (MS I.33, Liberi, etc) as… swords. Just swords. Often when there are references to sword types by specific names (such as a bastard sword, which is often identified as a hand-and-half sword in modern reviews), it is not always clear what that name refers to and popular culture attempts to fill in the blanks. In modern archeology, arms and armor have been variously categorized by age, function, physical shape, or any number of other salient attributes. Most of it is fairly dry and boring to the uninitiated, so we’ll try to strike a balance Armor: General overview: Now and again the modern reader may ask to himself, “why would someone wear lamellar armor when lamellar is listed in this table right below and is mostly better in every single aspect?” Conversely, game designers sometimes try to ‘balance’ armor and give a disadvantaged one some aspect that is superior in some fashion. Both viewpoints skirt around the historical rationale: there are considerations when acquiring armor (is it legal to wear? Is it comfortable to wear day-to-day? Will it last me a long while? Does it make me look ridiculous in front of my peers?) completely aside from the armor’s protective function. You will also note that with the change in descriptions of the armor, the armor in each class may seem a bit ‘heavier’ than in the PHB, with examples of plate armor derivatives in medium armor, for example. This, however, should not be interpreted as to mean that soldiers historically wore quite substantial armor across all time periods; to the contrary, the vast majority of soldiers for much of history (especially prior to the Hundred Years War and in any location that is relatively warm) wore quite a ‘light’ assortment of armor. Statistics: Proficiency: if you wear armor without corresponding proficiency in that type, you suffer disadvantage on all ability checks, saving throws, and attack rolls using strength or dexterity and cannot cast spells, as per the PHB. AC: add to a base of 10. In general, we will be splitting Armor defense between Armor Class and Damage Reduction, with the idea that (properly designed and made) armor both deflects blows and distributes the energy of a blow away from a striking point and around a larger area. Strength: equipping armor with a strength score decreases your movement speed per round by 10 feet unless your strength is equal to or greater than that rating, as per the PHB. Properties: varying armors have differentiating factors. DA is disadvantage. DR is damage reduction. Descriptions: Light Armor: Hide/Leather, specifically either Raw Hide or Cuir Boulli: Animal hides, either untanned (rawhide) or tanned (leather), would have likely been used as some form of armor and certainly for clothing, though very few historical examples survive as leather is biodegradable. However, it is unlikely to have been used alone as armor, without reinforcement from metal plates or mail, when those were available and permissible. Tanned, hardened leather is tougher than rawhide, but also more brittle. Cuir Boulli has the consistency similar to a hard, plastic shell. Buff Coats, protective leather clothing developed in the renaissance and early modern period, is of this type of armor. Soldier wearing Buff Coat (English Civil War 1642-1651) – John Pettie Padded Jack/Gambeson: A Gambeson is a quilted, padded jacket (sometimes with trousers) typically made either of cotton (in Egypt and Asia-Minor) or of linen (particularly in medieval Europe). A similar piece of clothing, called the arming doublet or aketon, was worn underneath plate armor and became a civilian fashion in Italy during the late medieval period. Heavy armor comes fitted with an aketon or other padded material. Padded armor of this type was common across the ancient and medieval world, as it was relatively easy to produce and could protect against blades (especially) and arrows. It is known by a variety of names: aketon (medieval French, possibly on loan from Arabic), arming coat, auqueton, gambeson, hacketon, haqueton, panzari (medieval Norse, on loan from Middle Low German), vapnterya, etc. Padded armor tailored to be worn under other armor was typically 3 lbs or lighter. Soldier on far left wearing red gambeson, fol. 10r of the Morgan Bible (ca. 1250, Northern France) Brigandine: A Brigandine is a cloth garment (usually plain-woven fabric or leather) lined with steel plates riveted to the inside of layers of the fabric. Compared to most other armors, it was developed fairly recently during the late 14th century during the transitional period from mail to plate armor in Europe, and as recently as the 15th and 16th centuries in Asia. It was commonly used by Men-at-Arms, and while not as protective as Plate, it was cheaper, easier to make and repair, and offered greater mobility. Note: the D&D idea of “studded leather” likely arises from the way Brigandine sometimes looks like from the inside; the steel plates between the cloth are sometimes riveted to rounded studs, though these would be on the inside of the armor and are not the protective substance of the armor. Note: Other armors that are more substantial than Padded but less so than metal armors (such as the famous Linothorax, possibly a linen laminate), would have roughly the same mechanical statistics as Brigandine. Brigandine – Wendelin Boeheim, 1890 Medium Armor: (aka: lighter or less developed metal armors) Scale Armor: The earliest forms of metal (that is, typically metal, but sometimes rawhide or leather) body armor is typically of this type; separate pieces of metal (usually bronze, but occasionally iron or tin) sheets, held together by leather thongs and attached to a cloth or leather backing. Surviving examples of these armors suggest that they often consist of chest protection with vambraces and greaves, but typically not more. Scale armor was predominant on ancient battlefields in Egypt and Western Asia as early as 2500 BC, and remained in use into “classical antiquity” because it is comparatively lighter and more flexible than more rigid armor of the time and “breathes” well, making it suitable for warmer climates. Scale armor, particularly in Europe, began to fall out of favor to Mail during late antiquity. More substantial metal barding for horses in the ancient world through the early middle ages typically was of this construction (It is attested to in Shi Jing and was often used for Sassanid-era cataphracts, though the riders were usually in mail). It was easier to manufacture than later period armors, and remained in use among cultures without access to high-quality steel-working centers up until the early modern period. Mycenaean Era armor was typically scale armor, as was Scythian, Ancient Vietnamese, Republic-era Roman Lorica Squamata and Lorica Plumata, Persian “Fish”-scale armor as recounted by Herodotus, and Japanese gyorin kozane. In other words, this is the type of armor that better equipped soldiers in the Ancient world would wear. Some forms of Muscle or Heroic Cuirass, body armor (typically of bronze) cast to fit the wearer’s torso and mimic an idealized physical form that was widespread in the 5th and 4th centuries BC, would be mechanically similar to Scale armor, even though they would typically be too cumbersome and costly for typical infantrymen. Although there is some indication it was used in combat (mostly by officers), this type of cuirass was likely reserved for formal events like military reviews or parades. Chinese scale armors were typically of a “fish-scale”-like pattern made of leather or iron strips during the Han, though they developed into the Mountain and Star Scale armors during the Tang Dynasty (618-907), which would be mechanically more similar to lamellar or even laminar armor. Footsoldier (presumably) in scale armor. Mail Shirt/Hauberk/Byrnie: A shirt made of small metal (usually iron or occasionally bronze) rings, linked together to form a mesh. Typically credited as a Celtic invention, mail armor has been found as early as the 4th century BC in Central Europe, and spread quickly throughout Europe, Africa and Asia. Though quite labor-intensive (30,000 rings would have gone into a lorica hamata, a task that would take up to 2 months even with continual slave labor), mail armor very flexible, reliable, strong (particularly against slashing weapons), and, with good maintenance, could be used for several decades.
Recommended publications
  • Rules and Options
    Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.).
    [Show full text]
  • Keltiké Makhaira. on a La Tène Type Sword from the Sanctuary of Nemea
    JAN KYSELA · STEPHANIE KIMMEY KELTIKÉ MAKHAIRA. ON A LA TÈNE TYPE SWORD FROM THE SANCTUARY OF NEMEA An iron sword (IL 296) was discovered in Well K14:4 in the sanctuary of Zeus at Nemea (today Archaia Nemea, Corinthia / GR) in 1978 (fg. 1, N). Although promptly published (Stephen G. Miller 1979; 2004) and displayed in the local archaeological museum, and known therefore for four decades now, it has received only very little attention so far (the only exception being a brief note in Baitinger 2011, 76). The present paper is an attempt to make up for this disinterest. DESCRIPTION The iron sword has a straight symmetrical two-edged blade tapering towards the point with some preserved wooden elements of the hilt (fg. 2). The measurements of the sword are as follows: overall L. c. 83 cm; blade L. c. 72 cm; blade W. at the hilt 4.9 cm; tang L. c. 11 cm; L. of the preserved wooden handle 6.5 cm; W. of the guard 5 cm; L. of rivets in the hilt 24 mm. The sword has not been weighed. The object was re- stored after its discovery; no information about the nature and extent of this intervention has been pre- served, however. It underwent a mechanical cleaning and was heavily restored with epoxy 1. A later and duly documented conservation in 2010 aimed mostly at the stabilisation of the object. The blade is bent but complete. In several spots (particularly in its upper fourth and towards its very end), the remains of iron sheet cling to the blade surface.
    [Show full text]
  • World Builder Part 1
    Table of Contents Book One: Stock-in-Trade 5 1:7 Cloth Patterns 45 Armor 8 1:8 Furs 48 Weapons 18 1:9 d20 Lodging & Board 55 Measurements 40 1:11 Ship’s Cargo 62 The Bazaar 43 2:1a Type of Rain & Visibility 64 The Tavern 56 2:1b Rainfall by Hour and Day 65 Transport 60 2:2 Ice Strength 66 2:3 Type of Snow & Visibility 66 Book Two: Geographics 63 2:4 Wind: Beaufort Wind Scale 66 Geography 64 2:5a Wind Pressure 67 Flora 82 2:5b: Wind Pressure on Sea 67 Fauna 100 2:6 Land Productivity 71 2:7 Water Spring Production 73 Book Three: Dwellings 103 2:8 MOH’s Hardness Scale 75 Materials & Construction 104 2:9 d20 Birth Stones Planet, Luck 76 Buildings 117 2:10 d20 Birth Stones 77 Rooms & Furnishings 127 2:11 d20 Metal/Stones/Gems 78-79 Populace 139 2:12 LA Metal/Stone/Gems 80-81 2:13 d20 Magical Affects of Herbs 97 Appendix A Random Generator 147 2:14 d20 The Horse 102 Appendix B Human Generator 155 2:15 d20 Other Common Animals 102 Appendix C Structures Generator 163 3:1 Tensile Strength Metals 105 Appendix D Colors 163 3:2 Melting Points Metals 105 Appendix E Light from a Flame 165 3:3 d20 Magical Metals 106 Appendix F Unusual Names 166 3:4a d20 Metals Value 107 Appendix G Gems 167 3:4b LA Metals Value 107 Appendix H Crimes Defined 174 3:5 Workmanship Value Addition 107 3:6 Hardness Scale (Extended) 108 Index 177 3:7 Common Uses for Wood 109 OGL 180 3:8 Materials Resistance to Crush 109 3:9 d20 Door Composition 110 Tables 3:10 d20 Weight of Things 112 1:1 d20 Armor 16 3:11 d20 Randomiz Concealment 114 1:2 d20 Head Covering & Helmets 17 3:12 Rope Strengths 114 1:3 d20 Shields 17 3:13 Construction Costs 115 1:4 d20 New Weapons 34-37 3:14 Computations 116 1:5 LA New Weapons 38 3:15 Person Based Measurements 120 1:6 LA Identifying Weapons 39 3:16 Cistern Capacity 124 3:17 Noble Coronets 140 Gary Gygax’s World Builder ARMOR PIECES AND GARMENTS Chausses: The close-fitting leg pieces of a suit of plate mail.
    [Show full text]
  • Gary Gygax's World Builder
    FOR a “GYGAXIAN” FANTASY WORLD THE ESSENTIAL TOOL fOR FANTASY WORLD CREATION! by Gary Gygax & Dan Cross GYGAXIAN FANTASY WORLDS , Vol. II Acknowledgements Authors: Gary Gygax & Dan Cross Cover Artist: Matt Milberger Contributing Authors: Carrie Cross, Michael Leeke, Title Logo: Matt Milberger Jamis Buck, Tommy Rutledge, Josh Hubbell, Stephen Vogel, Luke Johnson & Malcolm Bowers Production: Todd Gray, Stephen Chenault Artists: Dave Zenz, Andy Hopp, & & Davis Chenault Mark Allen Dan Cross: Special thanks to my lovely wife Carrie Cross for the Complete Herbalist lists, John Troy for his valuable suggestions and additions to the D20 material, and to Randall & Debbie Petras for their contributions to the “human descriptors” lists. And a very special thanks to Richard Cross for teaching his son how to write. Troll Lord Games, L.L.C. Or on the Web at PO Box 251171 http://www.trolllord.com Little Rock, AR 72225 [email protected] This book is published and distributed by Troll Lord Games, L.LC. All text in this book, other than this title page and page 180 concerning the Open Game License, is Copyright © 2004 Trigee Enterprises Company. All other artwork, illustration, maps, and trade dress is Copyright © 2004 Troll Lord Games, L.L.C. All Rights Reserved. Lejendary Adventure, the Lejendary Adventure logo, and Gary Gygax’s World Builder are Trademarks of Trigee Enterprises Company. All Rights Reserved. Troll Lord Games and the Troll Lord Games logo are Trademarks of Troll Lord Games, L.L.C. All Rights Reserved. ‘D20 System’ and the ‘D20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0.
    [Show full text]
  • Sample File Class
    SPARTAN PRESTIGE CLASS The Spartan is a powerful fighter trained in the city-state of Sparta. While highly efficient with the sword and spear, the Spartan is particularly potent in combat with his Aspis (Spartan shield), which is often used to block the mighty blows of his opponents (and bash them to their senses). Spartans only come from one place: the city-state of Sparta. They are elite warriors who train at a very young age. It is said that Spartan boys are thrown together in and arena with weapons against a grizzly bear as a rite of Prerequisites passage. In order to advance become a Spartan you must meet the following DM’s Option: Spartans can only be prerequisites: human. Prestige Class features Dexterity 13: Being a Spartan requires excellent combat abilities and A prestige class is like any standard specialized training in the Dory and core class – you gain levels in the xiphos. prestige class as you would a core Sample file class. Having a prestige class is like Strength 15: Spartan babies are multi-classing in every aspect. You can destroyed if any defects are found. As only become a Spartan with your 3rd they grow, only the strongest of Spartan overall class level. men can become Spartan combatants. Note that you cannot take the Spartan Character level 3rd: you must be 3rd Fighter archetype and Spartan Prestige level or higher before becoming a class at the same time. The Spartan Spartan. Prestige Class comes with 11 total levels. Class Features As a Spartan, you gain the following See Appendix B: Multiclassing for more features.
    [Show full text]
  • Military Technology in the 12Th Century
    Zurich Model United Nations MILITARY TECHNOLOGY IN THE 12TH CENTURY The following list is a compilation of various sources and is meant as a refer- ence guide. It does not need to be read entirely before the conference. The breakdown of centralized states after the fall of the Roman empire led a number of groups in Europe turning to large-scale pillaging as their primary source of income. Most notably the Vikings and Mongols. As these groups were usually small and needed to move fast, building fortifications was the most efficient way to provide refuge and protection. Leading to virtually all large cities having city walls. The fortifications evolved over the course of the middle ages and with it, the battle techniques and technology used to defend or siege heavy forts and castles. Designers of castles focused a lot on defending entrances and protecting gates with drawbridges, portcullises and barbicans as these were the usual week spots. A detailed ref- erence guide of various technologies and strategies is compiled on the following pages. Dur- ing the third crusade and before the invention of gunpowder the advantages and the balance of power and logistics usually favoured the defender. Another major advancement and change since the Roman empire was the invention of the stirrup around 600 A.D. (although wide use is only mentioned around 900 A.D.). The stirrup enabled armoured knights to ride war horses, creating a nearly unstoppable heavy cavalry for peasant draftees and lightly armoured foot soldiers. With the increased usage of heavy cav- alry, pike infantry became essential to the medieval army.
    [Show full text]
  • NEBELUN's EXCERPTS: SHIELDS and WEAPONS SHIELDS and WEAPONS SHIELDS
    NEBELUN'SNEBELUN'SNEBELUN'S EXCERPTS:EXCERPTS:EXCERPTS: SHIELDSSHIELDSSHIELDS andandand WEAPONSWEAPONSWEAPONS Nebelun's Excerpts ’ elcome to this excerpt of Nebelun’s Pandect of Possibilities, a handbook of variant rules options for the fifth edition of Dungeons & The complete handbook is organized into chapters that align Dragons®. Within this tinkerer's tome, core with sections of the Player's Handbook or Dungeon Master's D&D® game mechanics are tuned and Guide. If the rules in that chapter catch your interest, give tweaked, reconfigured and re-imagined, but them a spin in a playtest or even a regular session - either as with an eye to keeping the distinctive feel (and W a block, or by picking individual options. Even the more compatibility) of D&D fifth edition. transformative options are designed to be friendly with game balance and involve minimal or no conversion. If they don't catch your interest, or fail to shine in the playtest, you can leave them and still try some of the other options. Although The core aim is a cohesive but modular set of optional rules everything in this ruleset is designed to play well together, that add useful depth for both roleplayer and rollplayer, each option also stands alone and you can simply take the without disrupting compatibility or accessibility. Fairness is a bits that suit your group's taste and style. central tenet but since they do tend to have a (pseudo) realism approach, some options will suit a grittier campaign setting. Some complexity is a given with increased depth. Stripped- If you like this excerpt, look out for other excerpts released down rulesets have their own merits and there are some over the coming weeks, or download a Pay What You Want great examples.
    [Show full text]
  • Cremations in the Bronze and the Early Iron Ages
    Symposium Proceedings CREMATIONS IN THE BRONZE AND THE EARLY IRON AGES Rhodes, 29 April – 2 May 1999 Organization: University of Crete 22nd EPCA Mediterranean Archaeological Society EDITING: NIKOLAOS CHR. STAMPOLIDIS ATHENS 2001 The custom of cremation and the Macedonians. Some thoughts on the occasion of the findings in the Aigai necropolis Aggeliki Kottaridi In the cemeteries of the Macedonians of the Early Iron Age (11th-7th c. BC) the usual burial practice is interment. This is also true of course for the area of Aigai. In the impressive cemetery of the tumuli1, which lies to the north of the ancient city, but also in the cemeteries of the satellite settlements2, the dead –rich and poor, men and Women- are interred. Cremations are eXtremely rare and the very feW eXamples that We knoW –they can be counted with the fingers of one hand- are humble funerary pyres of not important people3. Cremation as a Way of burying of the prominent people appears in the royal necropolis of the ancient Macedonian capital, for the first time and in a very impressive Way, in the Archaic times. It is very tempting to connect the appearance of this custom With the assuming of poWer by the Temenids, in the 7th c. BC; however, any such thought is for the moment no more than an attractive working hypothesis. To the southWest of the cemetery of the tumuli, Which is the core of the ancient necropolis, We investigated from 1994 to 1996 a particularly interesting cluster of tombs, apparently belonging to a very prominent family of Aigai4.
    [Show full text]
  • Sample File Gladius: Double-Edged Sword of Roman Design Between 65 and 70 Cm Long
    he sword has been an iconic weapon in role-playing games from the earliest days. Who Thasn’t played a game where at least one player played a character wielding a mighty sword — be it a simple longsword, heavy bastard sword, versatile short sword, massive two-handed sword, or dextrous rapier? Swords, in their many flavors and varieties have filled the pages of role-playing games, fantasy books, and other writings for generations. But when you play your games, whether set in far off fantasy lands or in Norman England, do your swords all look alike? What sets one longsword apart from another? Sure, they all do the same amount of damage, but what makes them special? Swords have been around in human history since the Bronze Age, or maybe even earlier. They reached their height of variety and versatility in the European Middle Ages and have found a place among the armies of the world, stretching across Europe, Africa, and Asia. In basic terms, a sword is a bladed (edged) weapon used for cutting and thrusting. The exact definition, style, and name depends on which age of history you are examining and the culture that created the weapon. From saifs, daos, khopesh, katanas, spatha, talwar, and Viking swords to Norman Longswords, Zweihanders, scimitars, rapiers, epee, and cavalry sabers, swords have found a place in our history. These weapons were all designed to meet a specific need for the wielder - whether functional or emotional or both. From purely utilitarian functionality to great works of art, swords run the gamut of form and function, which is probably why they are so important in role-playing games.
    [Show full text]
  • Reinventing the Sword
    Louisiana State University LSU Digital Commons LSU Master's Theses Graduate School 2007 Reinventing the sword: a cultural comparison of the development of the sword in response to the advent of firearms in Spain and Japan Charles Edward Ethridge Louisiana State University and Agricultural and Mechanical College, [email protected] Follow this and additional works at: https://digitalcommons.lsu.edu/gradschool_theses Part of the Arts and Humanities Commons Recommended Citation Ethridge, Charles Edward, "Reinventing the sword: a cultural comparison of the development of the sword in response to the advent of firearms in Spain and Japan" (2007). LSU Master's Theses. 3729. https://digitalcommons.lsu.edu/gradschool_theses/3729 This Thesis is brought to you for free and open access by the Graduate School at LSU Digital Commons. It has been accepted for inclusion in LSU Master's Theses by an authorized graduate school editor of LSU Digital Commons. For more information, please contact [email protected]. REINVENTING THE SWORD: A CULTURAL COMPARISON OF THE DEVELOPMENT OF THE SWORD IN RESPONSE TO THE ADVENT OF FIREARMS IN SPAIN AND JAPAN A Thesis Submitted to the Graduate Faculty of the Louisiana State University and Agricultural and Mechanical College in partial fulfillment of the requirements for the degree of Master of Arts in The School of Art by Charles E. Ethridge B.A., Louisiana State University, 1999 December 2007 Acknowledgments I would like to express my gratitude to my supervisor, Dr. Fredrikke Scollard, whose expertise, understanding, and patience added considerably to my graduate experience. I appreciate her knowledge of Eastern cultures and her drive to promote true ‘cross-cultural’ research.
    [Show full text]
  • Combined Weapons Price List Melee Weapons
    GURPS Marketplace Combined Weapon and Armour tables COMBINED WEAPONS PRICE LIST MELEE WEAPONS – combined tables AXE/MACE (DX-5, Flail-4, other Axe/Mace-3 or Two-Handed Axe/Mace-3) May not attack and parry in the same turn. Damage Weapon Type Amt Reach Cost Wt. Min ST Special Notes Axe cut sw+2 1 50 4lbs 12 Hatchet cut sw 1 15 2lbs 7 May be thrown Heavy club cr sw+2 1 20 2lbs 7 May be thrown Mace cr sw+3 1 50 5lbs 12 May be thrown Pick imp sw+1 1 70 3lbs 11 Small/Light mace cr sw+2 1 35 3lbs 11 May be thrown Throwing axe cut sw+1 1 60 4lbs 12 May be thrown BRAWLING (DX-4) Damage Weapon Type Amt Reach Cost Wt. Min ST Special Notes Blackjack cr thr C 20 1lbs 7 May not parry. Boots cr thr+1 C,1 Var. Var. - Brass knuckles cr thr C Var. Var. - Effect given by various items. BROADSWORD (DX-5, Rapier-4, Sidesword-2, Shortsword -2 or Two-Handed sword -4) Damage Weapon Type Amt Reach Cost Wt. Min ST Special Notes *based on list price, no change in Basket Hilt +25%* 1lb cost for blade quality. Broadsword cut sw+1 1 300 3lbs 10 imp thr+2 1 Page 1 of 13 GURPS Marketplace Combined Weapon and Armour tables Falchion cut sw+2 1 300 5lbs 10 cr thr 1 Light club/stave cr sw+1 1 <10 3lbs 11 Longsword cut sw+1 1,2 1 350 5lbs 11 imp thr+1 2 FENCING WEAPONS Each weapon uses a separate skill (listed below).
    [Show full text]
  • Thomas Del Mar Ltd in Association with Sotheby’S Antique Arms, Armour & Militaria London Wednesday 10Th December 2008
    Thomas Del Mar Ltd In association with Sotheby’s Antique Arms, Armour & Militaria London Wednesday 10th December 2008 Thomas Del Mar Ltd In association with Sotheby’s 25 Blythe Road London W14 0PD Tel: +44 (0) 207 602 4805 Fax: +44 (0) 207 602 5973 Email: [email protected] www.thomasdelmar.com AUCTION ENQUIRIES AND INFORMATION Sale Number: 007 Code name: Formosa Enquiries Catalogue Thomas Del Mar £15 plus postage Ian Eaves Clair Boluski George Duckett Thomas Del Mar Ltd 25 Blythe Road London W14 0PD Tel: +44 (0) 207 602 4805 Fax: +44 (0) 207 602 5973 Email: [email protected] Online Catalogue: www.thomasdelmar.com www.antiquestradegazette.com/thomasdelmar Thomas Del Mar Ltd gratefully acknowledges Peter Smith for his assistance in the preparation of this catalogue. Front cover: lot 233 Back cover: lot 155 Thomas Del Mar Ltd In association with ANTIQUE ARMS, ARMOUR & MILITARIA TO BE SOLD BY AUCTION AT Thomas Del Mar Ltd 25 Blythe Road London W14 0PD PUBLIC EXHIBITION Sunday 7th December 12 noon to 5pm Monday 8th December 10am to 8pm Tuesday 9th December 10am to 5pm DAY OF SALE Wednesday 10th December 2008 at 12 noon, precisely This auction is conducted by Thomas Del Mar Ltd in accordance with our Conditions of Business printed in the back of this catalogue. All questions and comments relating to the operation of this sale or to its contents should be addressed to Thomas Del Mar Ltd and NOT to Sotheby’s. view catalogue and contact us online at www.thomasdelmar.com www.antiquestradegazette/thomasdelmar.com i ii Important Information for Buyers All lots are offered subject to Thomas Del Mar Ltd’s Condition’s of Business and to reserves.
    [Show full text]