Pole-Weapons in the Sagas of Icelanders: a Comparison of Literary and Archaeological Sources Jan H
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The Place of Archery in Greek Warfare
University of Nebraska - Lincoln DigitalCommons@University of Nebraska - Lincoln Faculty Publications, Classics and Religious Studies Department Classics and Religious Studies 2-1-1990 The Place of Archery in Greek Warfare Thomas Nelson Winter University of Nebraska-Lincoln, [email protected] Follow this and additional works at: https://digitalcommons.unl.edu/classicsfacpub Part of the Classics Commons Winter, Thomas Nelson, "The Place of Archery in Greek Warfare" (1990). Faculty Publications, Classics and Religious Studies Department. 9. https://digitalcommons.unl.edu/classicsfacpub/9 This Article is brought to you for free and open access by the Classics and Religious Studies at DigitalCommons@University of Nebraska - Lincoln. It has been accepted for inclusion in Faculty Publications, Classics and Religious Studies Department by an authorized administrator of DigitalCommons@University of Nebraska - Lincoln. Th e Place of Archery in Greek Warfare Th e Ancient Greek Archer: . at work & war by Tom Winter Summary: Despite the ancient Greek equivalent of an Agincourt, the Greek military mind fi rmly retained the heavy infantry, rather than the archers, as the main force. Recognized uses of the archer in Greek warfare were to fend off heights of city walls, to perform commando raids, and to provide covering fi re for commando-style operations. Th is essay, written after a fresh reading of the principle Greek historians, puts together all passages where one can see the ancient Greek archer at work and in his military setting. hen Pericles proclaims the catalog of Athenian forces at the Wbeginning of the Peloponnesian War (431–404), the array looked like this: 15,000 fi rst-line hoplites 1,600 reserve hoplites 1,600 cavalry (including mounted archers) 1,200 archers 300 warships Archers comprised, then, roughly 10 percent of an ancient Greek city’s military force. -
The European Bronze Age Sword……………………………………………….21
48-JLS-0069 The Virtual Armory Interactive Qualifying Project Proposal Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for graduation by _____________________________ ____________________________ Patrick Feeney Jennifer Baulier _____________________________ Ian Fite February 18th 2013 Professor Jeffrey L. Forgeng. Major Advisor Keywords: Higgins Armory, Arms and Armor, QR Code 1 Abstract This project explored the potential of QR technology to provide interactive experiences at museums. The team developed content for selected objects at the Higgins Armory Museum. QR codes installed next to these artifacts allow visitors to access a variety of minigames and fact pages using their mobile devices. Facts for the object are selected randomly from a pool, making the experience different each time the code is scanned, and the pool adapts based on artifacts visited, personalizing the experience. 2 Contents Contents........................................................................................................................... 3 Figures..............................................................................................................................6 Introduction ……………………………………………......................................................... 9 Double Edged Swords In Europe………………………………………………………...21 The European Bronze Age Sword……………………………………………….21 Ancient edged weapons prior to the Bronze Age………………………..21 Uses of European Bronze Age swords, general trends, and common innovations -
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/AntiPaladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double -
Adaptable Stream Processing
A PROCRUSTEAN APPROACH TO STREAM PROCESSING by Nikolaos Romanos Katsipoulakis Bachelor of Science, National Kapodistrian University of Athens, 2011 Submitted to the Graduate Faculty of the School of Computing and Information in partial fulfillment of the requirements for the degree of Doctor of Philosophy University of Pittsburgh 2018 UNIVERSITY OF PITTSBURGH SCHOOL OF COMPUTING AND INFORMATION This dissertation was presented by Nikolaos Romanos Katsipoulakis It was defended on December 18th 2018 and approved by Dr. Alexandros Labrinidis, Department of Computer Science, University of Pittsburgh Dr. Panos K. Chrysanthis, Department of Computer Science, University of Pittsburgh Dr. John Lange, Department of Computer Science, University of Pittsburgh Dr. Andrew Pavlo, Department of Computer Science, Carnegie Mellon University Dissertation Advisors: Dr. Alexandros Labrinidis, Department of Computer Science, University of Pittsburgh, Dr. Panos K. Chrysanthis, Department of Computer Science, University of Pittsburgh ii Copyright © by Nikolaos Romanos Katsipoulakis 2018 iii A PROCRUSTEAN APPROACH TO STREAM PROCESSING Nikolaos Romanos Katsipoulakis, PhD University of Pittsburgh, 2018 The increasing demand for real-time data processing and the constantly growing data volume have contributed to the rapid evolution of Stream Processing Engines (SPEs), which are designed to continuously process data as it arrives. Low operational cost and timely delivery of results are both objectives of paramount importance for SPEs. Given the volatile and uncharted nature of data streams, achieving the aforementioned goals under fixed resources is a challenge. This calls for adaptable SPEs, which can react to fluctuations in processing demands. In the past, three techniques have been developed for improving an SPE’s ability to adapt. Those techniques are classified based on applications’ requirements on exact or ap- proximate results: stream partitioning, and re-partitioning target exact, and load shedding targets approximate processing. -
Kings of War Historical Ancient Combat Viking Age!
An Hour of Wolves and Shattered Shields – www.HourOfWolves.org Kings of War Historical Ancient Combat Viking Age! This Supplement is not published by Mantic Games. Kings of War and all associated logos are property of Mantic Games and are used without permission. No challenge to Mantic’s intellectual property is intended. This set of rules was made possible thanks to Mantic Games and their excellent Kings of War 2nd edition rule set. To use this supplement, you must have a copy of the Kings of War rule set, which is available from the Mantic Games website. http://www.manticgames.com Written by Neldoreth of An Hour or Wolves and Shattered Shields http://www.hourofwolves.org Contributors include Stephen Patten of the Warhammer Ancient Battles Shieldwall supplement fame, among others. Thanks to everyone for their input. Last Updated: February 2016 Update Notes: Updated for Kings of War 2nd Edition 1 An Hour of Wolves and Shattered Shields – www.HourOfWolves.org Table of Contents BINTRODUCTION ..................................................................................................................................... 3 THE ARMIES ............................................................................................................................................... 3 UNITS AND UNIT BASE SIZES ............................................................................................................... 3 SPECIAL RULES ........................................................................................................................................ -
Nicholas Victor Sekunda the SARISSA
ACTA UNI VERSITATIS LODZIENSIS FOLIA ARCHAEOLOGICA 23, 2001 Nicholas Victor Sekunda THE SARISSA INTRODUCTION Recent years have seen renewed interest in Philip and Alexander, not least in the sphere of military affairs. The most complete discussion of the sarissa, or pike, the standard weapon of Macedonian footsoldiers from the reign of Philip onwards, is that of Lammert. Lammert collects the ancient literary evidence and there is little one can disagree with in his discussion of the nature and use of the sarissa. The ancient texts, however, concentrate on the most remarkable feature of the weapon - its great length. Unfor- tunately several details of the weapon remain unclear. More recent discussions o f the weapon have tried to resolve these problems, but I find myself unable to agree with many of the solutions proposed. The purpose of this article is to suggest some alternative possibilities using further ancient literary evidence and also comparisons with pikes used in other periods of history. 1 do not intend to cover those aspects of the sarissa already dealt with satisfactorily by Lammert and his predecessors'. THE PIKE-HEAD Although the length of the pike is the most striking feature of the weapon, it is not the sole distinguishing characteristic. What also distinguishes a pike from a common spear is the nature of the head. Most spears have a relatively broad head designed to open a wide flesh wound and to sever blood vessels. 1 hey are usually used to strike at the unprotected parts of an opponent’s body. The pike, on the other hand, is designed to penetrate body defences such as shields or armour. -
Alternate Weapon Skills: Perks Notes on Familiarity
For use with GURPS! By elaxter. Note: This alternate treatment of melee weapon skills assumes you know how the Basic Set categorizes weapons. See p. 208 for details. Alternate Weapon Skills: Balanced Pole: covers staves and spears and any other similar weapons typically wielded in two hands. Spears can be used in one hand! Defaults: DX-5, Two-Handed Unbalanced-4 One-Handed Balanced: Covers swords, batons and anything relatively balanced wielded in one hand. Also covers fencing weapons, jitte/sai, et cetera but you do not receive the defensive bonuses unless you have the appropriate perk! Defaults: DX-5, Two-Handed Balanced-4 One-Handed Unbalanced: Covers hafted weapons, especially those with a prominent striking head, wielded in one hand. Defaults: DX-5, Flail-4, or Two-Handed Unbalanced-3 Two-Handed Balanced: Covers swords, batons and anything relatively balanced wielded in two hands. Defaults: DX-5, One-Handed Balanced-4 Two-Handed Unbalanced: Covers hafted weapons, especially those with a prominent striking head, wielded in two hands. Defaults: DX-5, One-Handed Unbalanced-3, Two-Handed Flail-4 Perks Defensive Training† You’ve learned the techniques involved with fencing, using a staff, etc. You must state that you are in a defensive stance with an appropriate weapon at the start of your turn. You must specialize in one of the following: Jitte/Sai: Covers the use of short, tined swords wielded in the main hand for catching and disarming opponents. See p. 208 of Basic for details on disarming. Main-Guache/Jutte/Sai – A parrying dagger or jutte used in the off-hand for defense. -
Influence Holdings Land Holdings
CHAPTER 6: HOUSE & LANDS EXAMPLE Chris, who’s playing a male character, invests 20 of the house’s Influ- With a Defense of 30, the group has enough resources to invest in a ence to become the first born. Nicole, who’s playing a female character, small castle. Chris points out that they have a lot of land, and invest- invests 10 points to become the first-born daughter. The group has 5 ing all of their defenses into one small castle means they will likely point left unallocated, which they intend to use during the campaign have a hard time defending their territory if it comes under attack. So as they engage in intrigues. instead of a small castle, the group selects a hall and a tower, position- ing each in different domains. Land Holdings Influence Holdings Lands describe the terrain and extent of your actual holdings. Lands may be forests, lakes, hills, mountains, coastlines, and more, all based Influence represents your social power, your presence in your region on where your house is situated and the terrain of your realm. Each and throughout all of Westeros. The primary investment for Influence Land investment is called a domain. Each domain is roughly a league (3 is in heirs, the children of the house’s head. Heirs are valuable in that miles). Your domains reflect only those lands that are under your direct they extend the will and presence of the patriarch, but they also provide control and not under the control of your banners, sworn knights, and means to improving the house’s standing through deeds and marriage. -
Combat Manual
ADRIAN EMPIRE IMPERIAL ESTATES WRIT #17 COMBAT MANUAL ADOPTED JULY 2002 LAST UPDATED DECEMBER 2019, EFFECTIVE 1 JANUARY 2020 ©Copyright 1993-2020 The Adrian Empire, Inc. All rights reserved. Adria is a registered trade name of the Adrian Empire, Inc. Anyone is welcome to point out any error or omission that they may find. Adrian Empire – IEW #17 – Combat Manual Page 2 of 35 TABLE OF CONTENTS I. GENERAL RULES AND REQUIREMENTS ....................................................... 5 A. HEALTH ......................................................................................................................................... 5 B. INHERENT DANGERS ................................................................................................................ 5 C. PROOF OF QUALIFICATION ................................................................................................... 5 D. MINIMUM AGES .......................................................................................................................... 5 E. GENERAL RULES OF COMBAT .............................................................................................. 5 1. Safety ............................................................................................................................................ 5 2. Marshals Must Be Present ............................................................................................................ 5 3. Entering the List Field ................................................................................................................. -
Gary Gygax's World Builder
FOR a “GYGAXIAN” FANTASY WORLD THE ESSENTIAL TOOL fOR FANTASY WORLD CREATION! by Gary Gygax & Dan Cross GYGAXIAN FANTASY WORLDS , Vol. II Acknowledgements Authors: Gary Gygax & Dan Cross Cover Artist: Matt Milberger Contributing Authors: Carrie Cross, Michael Leeke, Title Logo: Matt Milberger Jamis Buck, Tommy Rutledge, Josh Hubbell, Stephen Vogel, Luke Johnson & Malcolm Bowers Production: Todd Gray, Stephen Chenault Artists: Dave Zenz, Andy Hopp, & & Davis Chenault Mark Allen Dan Cross: Special thanks to my lovely wife Carrie Cross for the Complete Herbalist lists, John Troy for his valuable suggestions and additions to the D20 material, and to Randall & Debbie Petras for their contributions to the “human descriptors” lists. And a very special thanks to Richard Cross for teaching his son how to write. Troll Lord Games, L.L.C. Or on the Web at PO Box 251171 http://www.trolllord.com Little Rock, AR 72225 [email protected] This book is published and distributed by Troll Lord Games, L.LC. All text in this book, other than this title page and page 180 concerning the Open Game License, is Copyright © 2004 Trigee Enterprises Company. All other artwork, illustration, maps, and trade dress is Copyright © 2004 Troll Lord Games, L.L.C. All Rights Reserved. Lejendary Adventure, the Lejendary Adventure logo, and Gary Gygax’s World Builder are Trademarks of Trigee Enterprises Company. All Rights Reserved. Troll Lord Games and the Troll Lord Games logo are Trademarks of Troll Lord Games, L.L.C. All Rights Reserved. ‘D20 System’ and the ‘D20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. -
THE ARMOURER and HIS CRAFT from the Xith to the Xvith CENTURY by CHARLES FFOULKES, B.Litt.Oxon
GQ>0<J> 1911 CORNELL UNIVERSITY LIBRARY BOUGHT WITH THE INCOME OF THE SAGE ENDOWMENT FUND GIVEN IN 1891 BY HENRY WILLIAMS SAGE Cornell University Ubrary NK6606 .F43 1912 The armourer and his craft from the xith C Date iSIORAGE 3 1924 030 681 278 Overs olin a^(Mr;= :3fff=iqfPfr.g^h- r^ n .^ I aAri.^ ^ Cornell University Library XI The original of this book is in the Cornell University Library. There are no known copyright restrictions in the United States on the use of the text. http://www.archive.org/details/cu31924030681278 THE ARMOURER AND HIS CRAFT UNIFORM WITH THIS VOLUME PASTE By A. Beresford Ryley < 'A w <1-1 K 2; < > o 2 o 2; H ffi Q 2; < w K o w u > w o o w K H H P W THE ARMOURER AND HIS CRAFT FROM THE XIth TO THE XVIth CENTURY By CHARLES FFOULKES, B.Litt.Oxon. WITH SIXTY-NINE DIAGRAMS IN THE TEXT AND THIRTY-TWO PLATES METHUEN & CO. LTD. 36 ESSEX STREET W.G. LONDON Kc tf , First Published in igi2 TO THE RIGHT HONOURABLE THE VISCOUNT DILLON, Hon. M.A. Oxon. V.P.S.A., Etc. Etc. CURATOR OF THE TOWER ARMOURIES PREFACE DO not propose, in this work, to consider the history or develop- ment of defensive armour, for this has been more or less fully I discussed in v^orks which deal with the subject from the historical side of the question. I have rather endeavoured to compile a work which will, in some measure, fill up a gap in the subject, by collecting all the records and references, especially in English documents, which relate to the actual making of armour and the regulations which con- trolled the Armourer and his Craft. -
Three Icelandic Outlaw Sagas
THREE ICELANDIC OUTLAW SAGAS THREE ICELANDIC OUTLAW SAGAS THE SAGA OF GISLI THE SAGA OF GRETTIR THE SAGA OF HORD VIKING SOCIETY FOR NORTHERN RESEARCH UNIVERSITY COLLEGE LONDON 2004 Selection, introduction and other critical apparatus © J. M. Dent 2001 Translation of The Saga of Grettir and The Saga of Hord © J. M. Dent 2001 Translation of The Saga of Gisli © J. M. Dent 1963 This edition first published by Everyman Paperbacks in 2001 Reissued by Viking Society for Northern Research in 2004 Reprinted with minor corrections in 2014 ISBN 978 0 903521 66 6 The maps are based on those in various volumes of Íslensk fornrit. The cover illustration is of Grettir Ásmundarson from AM 426 fol., a late seventeenth-century Icelandic manuscript in Stofnun Árna Magnússonar á Íslandi, Reykjavík Printed by Short Run Press Limited, Exeter CONTENTS Preface ............................................................................................ vii Chronology .................................................................................... viii Introduction ..................................................................................... xi Note on the Text .......................................................................... xxvi THE SAGA OF GISLI ..................................................................... 1 THE SAGA OF GRETTIR ............................................................. 69 THE SAGA OF HORD ................................................................ 265 Text Summaries ...........................................................................