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Fundamentals of Digital Video
FUNDAMENTALS OF DIGITAL VIDEO Digital Video Compression © 2016 Pearson Education, Inc., Hoboken, NJ. All 1 rights reserved. In this lecture, you will learn: • Basic ideas of video compression • General types of compression methods © 2016 Pearson Education, Inc., Hoboken, NJ. All 2 rights reserved. Compression • Basic idea: Want to represent the same content by using less data © 2016 Pearson Education, Inc., Hoboken, NJ. All 3 rights reserved. Compression and Decompression • Compression: – To reduce file size – Takes time – Often takes more time for higher compression • Decompression: – A compression video file must be decompressed before it is played. – The decompression method or algorithm depends on how it is originally compressed. © 2016 Pearson Education, Inc., Hoboken, NJ. All 4 rights reserved. Compression and Decompression • Compression and decompression always go together as a pair. • Codec : compressor/decompressor © 2016 Pearson Education, Inc., Hoboken, NJ. All 5 rights reserved. Types of Compression Methods • Spatial compression • Temporal compression • Lossless vs. lossy compression • Symmetrical and asymmetrical compression © 2016 Pearson Education, Inc., Hoboken, NJ. All 6 rights reserved. Spatial Compression • Compact individual frames as if they are independent digital images • Examples of algorithms: – Run-length encoding (RLE) – JPEG compression • Example codecs: – QuickTime Animation – QuickTime PlanarRGB – Microsoft RLE © 2016 Pearson Education, Inc., Hoboken, NJ. All 7 rights reserved. Spatial Compression • Types of video that spatial compression is good for: • contain large areas of solid colors, such as cartoon animation • Disadvantage: • Less compressed, i.e., relatively large file size compared to other types of compression © 2016 Pearson Education, Inc., Hoboken, NJ. All 8 rights reserved. Temporal Compression • Exploits the repetitious nature of image content over time in video • Saving more information for selected frames, i.e. -
AIM Awards Level 3 Certificate in Creative and Digital Media (QCF) Qualification Specification V2 ©Version AIM Awards 2 – 2014May 2015
AIM Awards Level 3 Certificate in Creative and Digital Media (QCF) AIM Awards Level 3 Certificate In Creative And Digital Media (QCF) Qualification Specification V2 ©Version AIM Awards 2 – 2014May 2015 AIM Awards Level 3 Certificate in Creative and Digital Media (QCF) 601/3355/7 2 AIM Awards Level 3 Certificate In Creative And Digital Media (QCF) Qualification Specification V2 © AIM Awards 2014 Contents Page Section One – Qualification Overview 4 Section Two - Structure and Content 9 Section Three – Assessment and Quality Assurance 277 Section Four – Operational Guidance 283 Section Five – Appendices 285 Appendix 1 – AIM Awards Glossary of Assessment Terms 287 Appendix 2 – QCF Level Descriptors 290 3 AIM Awards Level 3 Certificate In Creative And Digital Media (QCF) Qualification Specification V2 © AIM Awards 2014 Section 1 Qualification Overview 4 AIM Awards Level 3 Certificate In Creative And Digital Media (QCF) Qualification Specification V2 © AIM Awards 2014 Section One Qualification Overview Introduction Welcome to the AIM Awards Qualification Specification. We want to make your experience of working with AIM Awards as pleasant as possible. AIM Awards is a national Awarding Organisation, offering a large number of Ofqual regulated qualifications at different levels and in a wide range of subject areas. Our qualifications are flexible enough to be delivered in a range of settings, from small providers to large colleges and in the workplace both nationally and internationally. We pride ourselves on offering the best possible customer service, and are always on hand to help if you have any questions. Our organisational structure and business processes enable us to be able to respond quickly to the needs of customers to develop new products that meet their specific needs. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Hardware and Software for Panoramic Photography
ROVANIEMI UNIVERSITY OF APPLIED SCIENCES SCHOOL OF TECHNOLOGY Degree Programme in Information Technology Thesis HARDWARE AND SOFTWARE FOR PANORAMIC PHOTOGRAPHY Julia Benzar 2012 Supervisor: Veikko Keränen Approved _______2012__________ The thesis can be borrowed. School of Technology Abstract of Thesis Degree Programme in Information Technology _____________________________________________________________ Author Julia Benzar Year 2012 Subject of thesis Hardware and Software for Panoramic Photography Number of pages 48 In this thesis, panoramic photography was chosen as the topic of study. The primary goal of the investigation was to understand the phenomenon of pa- noramic photography and the secondary goal was to establish guidelines for its workflow. The aim was to reveal what hardware and what software is re- quired for panoramic photographs. The methodology was to explore the existing material on the topics of hard- ware and software that is implemented for producing panoramic images. La- ter, the best available hardware and different software was chosen to take the images and to test the process of stitching the images together. The ex- periment material was the result of the practical work, such the overall pro- cess and experience, gained from the process, the practical usage of hard- ware and software, as well as the images taken for stitching panorama. The main research material was the final result of stitching panoramas. The main results of the practical project work were conclusion statements of what is the best hardware and software among the options tested. The re- sults of the work can also suggest a workflow for creating panoramic images using the described hardware and software. The choice of hardware and software was limited, so there is place for further experiments. -
Jobs and Education
Vol. 3 Issue 3 JuneJune1998 1998 J OBS AND E DUCATION ¥ Animation on the Internet ¥ Glenn VilppuÕs Life Drawing ¥ CanadaÕs Golden Age? ¥ Below the Radar WHO IS JARED? Plus: Jerry BeckÕs Essential Library, ASIFA and Festivals TABLE OF CONTENTS JUNE 1998 VOL.3 NO.3 4 Editor’s Notebook It’s the drawing stupid! 6 Letters: [email protected] 7 Dig This! 1001 Nights: An Animation Symphony EDUCATION & TRAINING 8 The Essential Animation Reference Library Animation historian Jerry Beck describes the ideal library of “essential” books on animation. 10 Whose Golden Age?: Canadian Animation In The 1990s Art vs. industry and the future of the independent filmmaker: Chris Robinson investigates this tricky bal- ance in the current Canadian animation climate. 15 Here’s A How de do Diary: March The first installment of Barry Purves’ production diary as he chronicles producing a series of animated shorts for Channel 4. An Animation World Magazine exclusive. 20 Survey: It Takes Three to Tango Through a series of pointed questions we take a look at the relationship between educators, industry representatives and students. School profiles are included. 1998 33 What’s In Your LunchBox? Kellie-Bea Rainey tests out Animation Toolworks’ Video LunchBox, an innovative frame-grabbing tool for animators, students, seven year-olds and potato farmers alike! INTERNETINTERNET ANIMATIONANIMATION 38 Who The Heck is Jared? Well, do you know? Wendy Jackson introduces us to this very funny little yellow fellow. 39 Below The Digital Radar Kit Laybourne muses about the evolution of independent animation and looks “below the radar” for the growth of new emerging domains of digital animation. -
Macworld JULY 1999 Macworld JULY 1999 5 Contacts
NEW: SUPER SLIM G3 POWERBOOKS MACWORLD MORE NEWS, MORE REVIEWS JULY 1999 JULY MAC OS ROADMAP • PRO SC Macworldwww.macworld.co.uk ANNERS • REMOVABLE DRIVES • PALM • MP3 DRIVES • PALM ANNERS • REMOVABLE • PIRATES TheThe BestBest … new technologies for your Mac Mac OS 8.6 QuickTime 4 MP3 music Mac OS X Sherlock 2 PowerPC G4 Palm pilots Mac Why this handheld is for you Apple: the movie! We preview the new flick that pits Steve Jobs vs Bill Gates JULY 1999 £4.99 THE BEST NEW TECHNOLOGIES REVEALED Make the most of your Mac – prepare now to read me first Simon Jary, editor-in-chief get the latest top techs working in your Mac: pple only shows off stuff that’s going V-Twin/Sherlock… You promised this stuff three and a half years ago! to ship”, boasted Apple UK’s PR manager Michael Spindler was Apple CEO in those days, for God’s sake. Blackburn A at the launch of the latest system Rovers weren’t just in the Premiership – they were the champions. NEWS: Apple’s Mac OS roadmap. upgrade (see page 51) and the new slim Three and a half years is a very long time indeed in computing. And now PowerBook G3 (page 50). His shipping we’re going to get all that old stuff sold to us as something new this autumn. REVIEWS: QuickTime 4 Pro, OS X Server, forecast referred to a couple of the new features Forget streaming, I should have been steaming. Apple promises we’ll be seeing in the successor But no, I wasn’t mad. -
February Issue
SUPER CD! PLAY THE BEST GAMES FOR FREE! WIN Macworld MORE NEWS, MORE REVIEWS Office FEBRUARY 2001 FEBRUARY 2001 MACWORLD GAME HALL OF FAME • 2-PAGE SCREENS • 3D SCANS • NORTON 6.0 • PHOTOSHOP TEXT 6.0 • PHOTOSHOP SCREENS • 3D SCANS NORTON • 2-PAGE MACWORLD GAME HALL OF FAME Macworldwww.macworld.co.uk Games! Our fave entertainment titles, and what’s coming next! Super-size your screen 14 monster monitors tested, from £489 How to scan 3D objects Take your images to a new dimension Norton Utilities 6.0 Mac system saver reviewed Warp Photoshop text Three simple steps to complex effects read me first Simon Jary USB and FireWire are far more important editor-in-chief than a couple of hundred extra megahertz registering on your Mac’s beige dashboard Upgrade your mentality he sad news that brave Mac-upgrade maker That Apple logo is multicoloured, which should Newer Technology has ceased trading wasn’t alert you to the fact that my Power Mac is decidedly entirely unexpected. There’s little point upgrad- beige – and not one of those blue-&-white models that T ing your Mac’s processor nowadays, despite the were released when Steve Jobs let Apple designer proliferation of long-lasting older models. Don’t get me Jonathan Ive out of his polycarbonate cage. The beige wrong – if you own a pre-G3 Mac, you desperately need doesn’t bother me. My home office is cream and to upgrade. But the upgrade you really need is to a new brown, so it fits in rather nicely. Only the silver Hewlett- computer, not a faster processor. -
Graphicconverter 6.6
User’s Manual GraphicConverter 6.6 Programmed by Thorsten Lemke Manual by Hagen Henke Sales: Lemke Software GmbH PF 6034 D-31215 Peine Tel: +49-5171-72200 Fax:+49-5171-72201 E-mail: [email protected] In the PDF version of this manual, you can click the page numbers in the contents and index to jump to that particular page. © 2001-2009 Elbsand Publishers, Hagen Henke. All rights reserved. www.elbsand.de Sales: Lemke Software GmbH, PF 6034, D-31215 Peine www.lemkesoft.com This book including all parts is protected by copyright. It may not be reproduced in any form outside of copyright laws without permission from the author. This applies in parti- cular to photocopying, translation, copying onto microfilm and storage and processing on electronic systems. All due care was taken during the compilation of this book. However, errors cannot be completely ruled out. The author and distributors therefore accept no responsibility for any program or documentation errors or their consequences. This manual was written on a Mac using Adobe FrameMaker 6. Almost all software, hardware and other products or company names mentioned in this manual are registered trademarks and should be respected as such. The following list is not necessarily complete. Apple, the Apple logo, and Macintosh are trademarks of Apple Computer, Inc., registered in the United States and other countries. Mac and the Mac OS logo are trademarks of Apple Computer, Inc. Photo CD mark licensed from Kodak. Mercutio MDEF copyright Ramon M. Felciano 1992- 1998 Copyright for all pictures in manual and on cover: Hagen Henke except for page 95 exa- mple picture Tayfun Bayram and others from www.photocase.de; page 404 PCD example picture © AMUG Arizona Mac Users Group Inc. -
HTML, XHTML, and CSS: Comprehensive
HTML 5 Creating an Image Map Objectives You will have mastered the material in this chapter when you can: • Defi ne terms relating to image • Create a home page mapping • Create a table, insert an image • List the differences between into a table, and use the usemap server-side and client-side image maps attribute to defi ne an image map • Name the two components of an • Insert special characters into image map and describe the steps to a Web page implement an image map • Use the <map> </map> tags to start • Distinguish between appropriate and and end a map inappropriate images for mapping • Use the <area> tag to indicate the • Sketch hotspots on an image shape, coordinates, and URL for a mapped area • Describe how the x- and y-coordinates relate to vertical and • Create an external style sheet for horizontal alignment styles used across the Web site • Open an image in Paint and use Paint to locate the image map coordinates Copyright 2010 Cengage Learning. All Rights Reserved. May not be copied, scanned, or duplicated, in whole or in part. Due to electronic rights, some third party content may be suppressed from the eBook and/or eChapter(s). Editorial review has deemed that any suppressed content does not materially affect the overall learning experience. Cengage Learning reserves the right to remove additional content at any time if subsequent rights restrictions require it. HTML 5 Creating an Image Map Introduction Many of the Web pages in Chapters 2 through 4 used the <img> tag to add images. In Chapter 3, an image also was used as a link back to the home page, by using the <a> </a> tags to defi ne the image as the clickable element for the link. -
Animation 1 Animation
Animation 1 Animation The bouncing ball animation (below) consists of these six frames. This animation moves at 10 frames per second. Animation is the rapid display of a sequence of static images and/or objects to create an illusion of movement. The most common method of presenting animation is as a motion picture or video program, although there are other methods. This type of presentation is usually accomplished with a camera and a projector or a computer viewing screen which can rapidly cycle through images in a sequence. Animation can be made with either hand rendered art, computer generated imagery, or three-dimensional objects, e.g., puppets or clay figures, or a combination of techniques. The position of each object in any particular image relates to the position of that object in the previous and following images so that the objects each appear to fluidly move independently of one another. The viewing device displays these images in rapid succession, usually 24, 25, or 30 frames per second. Etymology From Latin animātiō, "the act of bringing to life"; from animō ("to animate" or "give life to") and -ātiō ("the act of").[citation needed] History Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting Five images sequence from a vase found in Iran to convey the perception of motion. A 5,000 year old earthen bowl found in Iran in Shahr-i Sokhta has five images of a goat painted along the sides. -
Editorial Manager 1
LaTeX Guide, FAQs, and Resources for EM/PM (Updated May 2021) Aries Systems Corporation 50 High Street, Suite 21 • North Andover, MA 01845 PH +1 978.975.7570 CONFIDENTIAL AND PROPRIETARY Copyright © 2021, Aries Systems Corporation This document is the confidential and proprietary information of Aries Systems Corporation, and may not be disseminated or copied without the express written permission of Aries Systems Corporation. The information contained in this document is tentative, and is provided solely for planning purposes of the recipient. The features described for this software release are likely to change before the release design and content are finalized. Aries Systems Corporation assumes no liability or responsibility for decisions made by third parties based upon the contents of this document, and shall in no way be bound to performance therefore. Contents LaTeX Guide: Submitting LaTeX Files to Editorial Manager ............................................... 1 Quick troubleshooting............................................................................................................................ 1 Recommended upload order of LaTeX submission files ...................................................... 1 Submission process ................................................................................................................................ 2 Frequently Asked Questions ........................................................................................................ 5 Which TeX system is included in EM? -
Linux: Come E Perchх
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