An Analysis on the Role of Computer Graphics and Animation in Zimbabwean Film Industry
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Faculty of Social Sciences Department of Media and Society Studies
MIDLANDS STATE UNIVERSITY FACULTY OF SOCIAL SCIENCES DEPARTMENT OF MEDIA AND SOCIETY STUDIES Dissertation Topic: THE ROLE OF ZBC TV PROGRAMME “POSITIVE TALK” IN INFORMING AND EDUCATING ON HEALTH RELATED ISSUES. BY KENNY ANYWAY MAKUYANA REGISTRATION NUMBER R101268G This dissertation is submitted in partial fulfillment of the requirements of the Bachelor of Science in Media and Society Studies Honours Degree at Midlands State University. November 2013 Gweru: Zimbabwe The role of ZBC TV “Positive Talk” in informing and educating on health related issues R101268G Page i LIST OF ACROYNMS AIDS Acquired Immune Deficiency Syndrome AIPPA Access to Information and Protection of Privacy Act BSA Broadcasting Service Act FGD Focus Group Discussion GBV Gender Based Violence HIV Human-immune Virus PSI Population Services International POSA Public Order and Security Act RBC Rhodesia Broadcasting Corporation MISA Media Institute of Southern Africa MSU Midlands State University SAfAIDS Southern African HIV and AIDS Dissemination Services SRH Sexual and Reproductive Health SRHR Sexual Reproductive Health and Rights STI Sexually Transmitted Infection UNAIDS Joint United Nations Program on HIV/AIDS UNFPA United Nations Populations Fund VAN Video Audio Network VMCZ Voluntary Media Council of Zimbabwe VCT Voluntary Counseling and Testing ZBC Zimbabwe Broadcasting Corporation ZBC TV Zimbabwe Broadcasting Corporation Television ZBH Zimbabwe Broadcasting Holding ZNFPC Zimbabwe National Family Planning Council ZTV Zimbabwe Television ZUJ Zimbabwe Union of Journalists The role of ZBC TV “Positive Talk” in informing and educating on health related issues R101268G Page i ABSTRACT This study explores the role of ZBC TV programme “Positive talk” in informing and educating on health related issues targeting youths. -
Animation: Types
Animation: Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer generated (CGI). Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. Apart from short films, feature films, animated gifs and other media dedicated to the display moving images, animation is also heavily used for video games, motion graphics and special effects. The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics Computer animation has become popular since toy story (1995), the first feature-length animated film completely made using this technique. Types: Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by rostrum camera onto motion picture film. -
Available Papers and Transcripts from the Society for Animation Studies (SAS) Annual Conferences
SAS Conference papers Pagina 1 NIAf - Available papers and transcripts from the Society for Animation Studies (SAS) annual conferences 1st SAS conference 1989, University of California, Los Angeles, USA Author (Origin) Title Forum Pages Copies Summary Notes Allan, Robin (InterTheatre, European Influences on Disney: The Formative Disney 20 N.A. See: Allan, 1991. Published as part of A Reader in Animation United Kingdom) Years Before Snow White Studies (1997), edited by Jayne Pilling, titled: "European Influences on Early Disney Feature Films". Kaufman, J.B. (Wichita) Norm Ferguson and the Latin American Films of Disney 8 N.A. In the years 1941-43, Walt Disney and his animation team made three Published as part of A Reader in Animation Walt Disney trips through South America, to get inspiration for their next films. Studies (1997), edited by Jayne Pilling. Norm Ferguson, the unit producer for the films, made hundreds of photo's and several people made home video's, thanks to which Kaufman can reconstruct the journey and its complications. The feature films that were made as a result of the trip are Saludos Amigos (1942) and The Three Caballero's (1944). Moritz, William (California Walter Ruttmann, Viking Eggeling: Restoring the Aspects of 7 N.A. Hans Richter always claimed he was the first to make absolute Published as part of A Reader in Animation Institute of the Arts) Esthetics of Early Experimental Animation independent and animations, but he neglected Walther Ruttmann's Opus no. 1 (1921). Studies (1997), edited by Jayne Pilling, titled institutional filmmaking Viking Eggeling had made some attempts as well, that culminated in "Restoring the Aesthetics of Early Abstract the crude Diagonal Symphony in 1923 . -
Re-Imagining Animation the Changing Face of The
RiA cover UK AW.qxd 6/3/08 10:40 AM Page 1 – – – – – – Chapter 05 Chapter 04 Chapter 03 Chapter 02 Chapter 01 The disciplinary shift Approaches and outlooks The bigger picture Paul Wells / Johnny Hardstaff Paul Wells Re-imagining Animation RE-IMAGINING RE-IMAGINING ANIMATION ANIMATION – The Changing Face of the Moving Image The Changing Face Professor Paul Wells is Director of the Re-imagining Animation is a vivid, insightful Re-imagining Animation Other titles of interest in AVA's Animation Academy at Loughborough and challenging interrogation of the animated addresses animation’s role at the heart THE CHANGING THEAcademia CHANG range include: University, UK, and has published widely film as it becomes central to moving image of moving-image practice through an in the field of animation, including practices in the contemporary era. engagement with a range of moving-image Visible Signs: The Fundamentals of Animation and Animation was once works – looking at the context in which FACE OF THE FACEAn introduction OF to semiotics THE Basics Animation: Scriptwriting. constructed frame-by-frame, one image they were produced; the approach to their following another in the process of preparation and construction; the process of Visual Research: Johnny Hardstaff is an internationally constructing imagined phases of motion, their making; the critical agenda related to MOVING IMAGE MOVINGAn introduction to research IM established, award-winning designer, film- but now the creation and manipulation the research; developmental and applied methodologies in graphic design maker and artist. He is the creator of The of the moving image has changed. aspects of the work; the moving-image History of Gaming and The Future of With the digital revolution outcomes; and the status of the work within Visual Communication: Gaming, and innovative popular music videos, invading every creative enterprise and form contemporary art and design practices. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Learn from the Bests to Be the Best Dd
DD School of Arts World- Class Education on new media art in Bangladesh www.dreamerdonkey.com LEARN FROM THE BESTS TO BE THE BEST DD School of Arts World-class education on new media art in Bangladesh DD oers exclusive training on new media art to prepare you for the fast growing media industry. The philosophy of DD School of arts is centered on close friendly interaction between teacher and students and one-to-one mentoring. We also believe in Instruc- tion with personalized care, a process that motivates students to discover their own personal objectiv and to develop and polish their own individual artistic expressions. We encourage students to be self-motivated, passionate, and deeply committed to their work. We believe in providing a sort of training to our students, which has problem based learning and that is totally industry oriented. Our students have direct access to the industry to do professional projects with the best professionals from here and abroad. Our door is open to the world. Join DD School of Arts and Learn from the best to be the best Our courses: 2D Animation 3D Animation Motion Graphics Course Duration: The course length will be 6 months with two classes in each week and 4 hours in each class. Objectives: To get a clear concept on animation mechanics and principles. Devolving high-level skill on 2D classical animation/ 3D character animation/ motion graphics. Preparing student to successfully taking over relevant animation project from script to screen Developing creative skill through dedicated course. Developing communication and leadership skill. -
OLGA FINAL DISSERTATION.Pdf
FACULTY OF ARTS DEPARTMENT OF HISTORY Being a dissertation submitted in partial fulfilment of the requirements of Bachelor of Arts Honours Degree in History and International Studies Women and urban agriculture from 1980-2017. A Case study of Gweru urban. By OLGA KAHONDE [R142747V] SUPERVISOR DR I. MAZAMBANI NOV 2017, ZVISHAVANE 1 TABLE OF CONTENTS Contents APPROVAL FORM .................................................................................................................. 1 RELEASE FORM ...................................................................................................................... 2 DECLARATION ....................................................................................................................... 3 DEDICATION ........................................................................................................................... 4 ACKNOWLEDGEMENTS ....................................................................................................... 5 ABSTRACT ............................................................................................................................... 6 LIST OF ACRONYMS ............................................................................................................. 7 INTRODUCTION ..................................................................................................................... 9 Aims and Objectives ............................................................................................................ 12 Literature -
A Channel Guide
Intelsat is the First MEDIA Choice In Africa Are you ready to provide top media services and deliver optimal video experience to your growing audiences? With 552 channels, including 50 in HD and approximately 192 free to air (FTA) channels, Intelsat 20 (IS-20), Africa’s leading direct-to- home (DTH) video neighborhood, can empower you to: Connect with Expand Stay agile with nearly 40 million your digital ever-evolving households broadcasting reach technologies From sub-Saharan Africa to Western Europe, millions of households have been enjoying the superior video distribution from the IS-20 Ku-band video neighborhood situated at 68.5°E orbital location. Intelsat 20 is the enabler for your TV future. Get on board today. IS-20 Channel Guide 2 CHANNEL ENC FR P CHANNEL ENC FR P 947 Irdeto 11170 H Bonang TV FTA 12562 H 1 Magic South Africa Irdeto 11514 H Boomerang EMEA Irdeto 11634 V 1 Magic South Africa Irdeto 11674 H Botswana TV FTA 12634 V 1485 Radio Today Irdeto 11474 H Botswana TV FTA 12657 V 1KZN TV FTA 11474 V Botswana TV Irdeto 11474 H 1KZN TV Irdeto 11594 H Bride TV FTA 12682 H Nagravi- Brother Fire TV FTA 12562 H 1KZN TV sion 11514 V Brother Fire TV FTA 12602 V 5 FM FTA 11514 V Builders Radio FTA 11514 V 5 FM Irdeto 11594 H BusinessDay TV Irdeto 11634 V ABN FTA 12562 H BVN Europa Irdeto 11010 H Access TV FTA 12634 V Canal CVV International FTA 12682 H Ackermans Stores FTA 11514 V Cape Town TV Irdeto 11634 V ACNN FTA 12562 H CapeTalk Irdeto 11474 H Africa Magic Epic Irdeto 11474 H Capricorn FM Irdeto 11170 H Africa Magic Family Irdeto -
Animation 1 Animation
Animation 1 Animation The bouncing ball animation (below) consists of these six frames. This animation moves at 10 frames per second. Animation is the rapid display of a sequence of static images and/or objects to create an illusion of movement. The most common method of presenting animation is as a motion picture or video program, although there are other methods. This type of presentation is usually accomplished with a camera and a projector or a computer viewing screen which can rapidly cycle through images in a sequence. Animation can be made with either hand rendered art, computer generated imagery, or three-dimensional objects, e.g., puppets or clay figures, or a combination of techniques. The position of each object in any particular image relates to the position of that object in the previous and following images so that the objects each appear to fluidly move independently of one another. The viewing device displays these images in rapid succession, usually 24, 25, or 30 frames per second. Etymology From Latin animātiō, "the act of bringing to life"; from animō ("to animate" or "give life to") and -ātiō ("the act of").[citation needed] History Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting Five images sequence from a vase found in Iran to convey the perception of motion. A 5,000 year old earthen bowl found in Iran in Shahr-i Sokhta has five images of a goat painted along the sides. -
After Effects, Or Velvet Revolution Lev Manovich, University of California, San Diego
2007 | Volume I, Issue 2 | Pages 67–75 After Effects, or Velvet Revolution Lev Manovich, University of California, San Diego This article is a first part of the series devoted to INTRODUCTION the analysis of the new hybrid visual language of During the heyday of postmodern debates, at least moving images that emerged during the period one critic in America noted the connection between postmodern pastiche and computerization. In his 1993–1998. Today this language dominates our book After the Great Divide, Andreas Huyssen writes: visual culture. It can be seen in commercials, “All modern and avantgardist techniques, forms music videos, motion graphics, TV graphics, and and images are now stored for instant recall in the other types of short non-narrative films and moving computerized memory banks of our culture. But the image sequences being produced around the world same memory also stores all of premodernist art by the media professionals including companies, as well as the genres, codes, and image worlds of popular cultures and modern mass culture” (1986, p. individual designers and artists, and students. This 196). article analyzes a particular software application which played the key role in the emergence of His analysis is accurate – except that these “computerized memory banks” did not really became this language: After Effects. Introduced in 1993, commonplace for another 15 years. Only when After Effects was the first software designed to the Web absorbed enough of the media archives do animation, compositing, and special effects on did it become this universal cultural memory bank the personal computer. Its broad effect on moving accessible to all cultural producers. -
KPMG FICCI 2013, 2014 and 2015 – TV 16
#shootingforthestars FICCI-KPMG Indian Media and Entertainment Industry Report 2015 kpmg.com/in ficci-frames.com We would like to thank all those who have contributed and shared their valuable domain insights in helping us put this report together. Images Courtesy: 9X Media Pvt.Ltd. Phoebus Media Accel Animation Studios Prime Focus Ltd. Adlabs Imagica Redchillies VFX Anibrain Reliance Mediaworks Ltd. Baweja Movies Shemaroo Bhasinsoft Shobiz Experential Communications Pvt.Ltd. Disney India Showcraft Productions DQ Limited Star India Pvt. Ltd. Eros International Plc. Teamwork-Arts Fox Star Studios Technicolour India Graphiti Multimedia Pvt.Ltd. Turner International India Ltd. Greengold Animation Pvt.Ltd UTV Motion Pictures KidZania Viacom 18 Media Pvt.Ltd. Madmax Wonderla Holidays Maya Digital Studios Yash Raj Films Multiscreen Media Pvt.Ltd. Zee Entertainmnet Enterprises Ltd. National Film Development Corporation of India with KPMG International Cooperative (“KPMG International”), a Swiss entity. All rights reserved. entity. (“KPMG International”), a Swiss with KPMG International Cooperative © 2015 KPMG, an Indian Registered Partnership and a member firm of the KPMG network of independent member firms affiliated and a member firm of the KPMG network of independent member firms Partnership KPMG, an Indian Registered © 2015 #shootingforthestars FICCI-KPMG Indian Media and Entertainment Industry Report 2015 with KPMG International Cooperative (“KPMG International”), a Swiss entity. All rights reserved. entity. (“KPMG International”), a Swiss with KPMG International Cooperative © 2015 KPMG, an Indian Registered Partnership and a member firm of the KPMG network of independent member firms affiliated and a member firm of the KPMG network of independent member firms Partnership KPMG, an Indian Registered © 2015 #shootingforthestars: FICCI-KPMG Indian Media and Entertainment Industry Report 2015 Foreword Making India the global entertainment superpower 2014 has been a turning point for the media and entertainment industry in India in many ways. -
Culture and Customs of Zimbabwe 6596D FM UG 9/20/02 5:33 PM Page Ii
6596D FM UG 9/20/02 5:33 PM Page i Culture and Customs of Zimbabwe 6596D FM UG 9/20/02 5:33 PM Page ii Recent Titles in Culture and Customs of Africa Culture and Customs of Nigeria Toyin Falola Culture and Customs of Somalia Mohamed Diriye Abdullahi Culture and Customs of the Congo Tshilemalema Mukenge Culture and Customs of Ghana Steven J. Salm and Toyin Falola Culture and Customs of Egypt Molefi Kete Asante 6596D FM UG 9/20/02 5:33 PM Page iii Culture and Customs of Zimbabwe Oyekan Owomoyela Culture and Customs of Africa Toyin Falola, Series Editor GREENWOOD PRESS Westport, Connecticut • London 6596D FM UG 9/20/02 5:33 PM Page iv Library of Congress Cataloging-in-Publication Data Owomoyela, Oyekan. Culture and customs of Zimbabwe / Oyekan Owomoyela. p. cm.—(Culture and customs of Africa, ISSN 1530–8367) Includes bibliographical references and index. ISBN 0–313–31583–3 (alk. paper) 1. Zimbabwe—Social life and customs. 2. Zimbabwe—Civilization. I. Title. II. Series. DT2908.O86 2002 968.91—dc21 2001055647 British Library Cataloguing in Publication Data is available. Copyright © 2002 by Oyekan Owomoyela All rights reserved. No portion of this book may be reproduced, by any process or technique, without the express written consent of the publisher. Library of Congress Catalog Card Number: 2001055647 ISBN: 0–313–31583–3 ISSN: 1530–8367 First published in 2002 Greenwood Press, 88 Post Road West, Westport, CT 06881 An imprint of Greenwood Publishing Group, Inc. www.greenwood.com Printed in the United States of America The paper used in this book complies with the Permanent Paper Standard issued by the National Information Standards Organization (Z39.48–1984).