After Effects, Or Velvet Revolution Lev Manovich, University of California, San Diego

Total Page:16

File Type:pdf, Size:1020Kb

After Effects, Or Velvet Revolution Lev Manovich, University of California, San Diego 2007 | Volume I, Issue 2 | Pages 67–75 After Effects, or Velvet Revolution Lev Manovich, University of California, San Diego This article is a first part of the series devoted to INTRODUCTION the analysis of the new hybrid visual language of During the heyday of postmodern debates, at least moving images that emerged during the period one critic in America noted the connection between postmodern pastiche and computerization. In his 1993–1998. Today this language dominates our book After the Great Divide, Andreas Huyssen writes: visual culture. It can be seen in commercials, “All modern and avantgardist techniques, forms music videos, motion graphics, TV graphics, and and images are now stored for instant recall in the other types of short non-narrative films and moving computerized memory banks of our culture. But the image sequences being produced around the world same memory also stores all of premodernist art by the media professionals including companies, as well as the genres, codes, and image worlds of popular cultures and modern mass culture” (1986, p. individual designers and artists, and students. This 196). article analyzes a particular software application which played the key role in the emergence of His analysis is accurate – except that these “computerized memory banks” did not really became this language: After Effects. Introduced in 1993, commonplace for another 15 years. Only when After Effects was the first software designed to the Web absorbed enough of the media archives do animation, compositing, and special effects on did it become this universal cultural memory bank the personal computer. Its broad effect on moving accessible to all cultural producers. But, even for the image production can be compared to the effects professionals, the ability to easily integrate multiple of Photoshop and Illustrator on photography, media sources within the same project – multiple layers of video, scanned still images, animation, illustration, and graphic design. This analysis is graphics, and typography – only came towards the used to support the author’s theory that the logic end of the 1990s. of the new visual language is that of remixability. Normally remixing involves combining content In 1985 when Huyssen’s book was in preparation for publication I was working for one of the few – for example, different music tracks. In this computer animation companies in the world, called case what gets remixed is not only the content Digital Effects.1 Each computer animator had his own of different media or simply their aesthetics, but interactive graphics terminal that could show 3D their fundamental techniques, working methods, models but only in wireframe and in monochrome; to languages, and assumptions. United within the see them fully rendered in color, we had to take turns as the company had only one color raster display common software environment, cinematography, that we all shared. The data were stored on bulky animation, computer animation, special effects, magnetic tapes about a foot in diameter; to find the graphic design, and typography have come to form data from an old job was a cumbersome process that a new metamedium. A work produced in this new involved locating the right tape in the tape library, metamedium can use all techniques that were putting it on a tape drive and then searching for the previously unique to these different media, or any right part of the tape.We did not have a color scanner, so getting “all modern and avantgardist techniques, subset of these techniques. forms and images” into the computer was far from trivial. And even if we had one, there was no way to store, recall, and modify these images. The machine which could do that – Quantel Paintbox – cost over US$160,000, which we could not afford. And when in Keywords: aesthetics, design, interface, film, motion graphics, 1986 Quantel introduced Harry, the first commercial software, visual culture non-linear editing system, which allowed for digital compositing of multiple layers of video and special 67 effects, its cost similarly made it prohibitive for One of the reasons is that in this revolution no new everybody except network television stations and media per se were created. Just like 10 years ago, a few production houses. Harry could record only the designers were making still images and moving 80 seconds of broadcast-quality video. In the realm images. But the aesthetics of these images was of still images, things were not much better: for now very different. In fact, it was so new that, in instance, digital still store Picturebox released by retrospect, the postmodern imagery of just 10 years Quantel in 1990 could hold only 500 broadcast quality ago that at the time looked strikingly different now images and its cost was similarly very high. appears as a barely noticeable blip on the radar of cultural history. In short, in the middle of the 1980s neither we nor other production companies had anything VISUAL HYBRIDITY approaching the “computerized memory banks” This article is the first part of a series devoted to imagined by Huyssen. And of course, the same was the analysis of the new hybrid visual language of true for the visual artists who were then associated moving images that emerged during the period with postmodernism and the ideas of pastiche, 19931998. Today this language dominates our visual collage, and appropriation. In 1986 the BBC produced culture. While narrative features mostly stick to a documentary, Painting with Light, for which half live cinematography, and video shot by ordinary a dozen well-known painters including Richard people with consumer video cameras and cell Hamilton and David Hockney were invited to work phones is similarly usually left as is, everything else with Quantel Paintbox. The resulting images were – commercials, music videos, motion graphics, TV not so different from the normal paintings that graphics, and other types of short nonnarrative films these artists were producing without a computer. and moving image sequences being produced around And while some artists were making references to the world by the media professionals including “modern and avantgardist techniques, forms and companies, individual designers and artists, and images”, these references were painted rather than students – is hybrid. being directly loaded from “computerized memory banks”. Only in the mid-1990s, when relatively Of course, I could have picked different dates, for inexpensive graphics workstations and personal instance starting a few years earlier but since After computers running image editing, animation, Effects software – which will play the key role in my compositing, and illustration software became account – was released in 1993, I decided to pick this commonplace and affordable for freelance graphic year as my first date. And while my second date also designers, illustrators, and small post-production could have been different, I believe that by 1998 the and animation studios, did the situation described by broad changes in the aesthetics of moving image Huyssen start to become a reality. became visible. If you want to quickly see this for yourself, simply compare demo reels from the same The results were dramatic. Within about five visual effects companies made in the early 1990s and years, modern visual culture was fundamentally late 1990s (a number of them are available online – transformed. Previously separate media – live look for instance at the work of Pacific Data Images2). action cinematography, graphics, still photography, In the work from the beginning of the decade, animation, 3D computer animation, and typography computer imagery in most cases appears by itself – – started to be combined in numerous ways. By that is, we see whole commercials and promotional the end of the decade, the “pure” moving-image videos done in 3D computer animation, and the media became an exception and hybrid media novelty of this new media is foregrounded. By the end became the norm. However, in contrast to other of the 1990s, computer animation becomes just one computer revolutions such as the rise of the World element integrated in the media mix that also includes Wide Web around the same time, this revolution live action, typography, and design. was not acknowledged by the popular media or by cultural critics. What received attention were the Although these transformations happened only developments that affected narrative filmmaking recently, the ubiquity of the new hybrid visual – the use of computer-produced special effects in language today (2006) is such that it takes an effort Hollywood feature films or the inexpensive digital to recall how different things looked before. Similarly, video and editing tools outside it. But another process the changes in production processes and equipment that happened on a larger scale – the transformation that made this language possible also quickly fade of the visual language used by all forms of moving from both the public and professional memory. As a images outside narrative films – has not been way to quick evoke these changes as seen from the critically analyzed. In fact, while the results of these professional perspective, I am going to quote from transformations became fully visible by about 1998, an interview with Mindi Lipschultz (2004) who has at the time of writing (early 2006) I am not aware of a worked as an editor, producer, and director in Los single theoretical article discussing them. Angeles since 1979: Artifact |2007 | Volume I, Issue 2 | Pages 67–75 68 other programs in a similar price category such as If you wanted to be more creative [in the Apple’s Motion, Autodesk’s Combustion, and Adobe’s 1980s], you couldn’t just add more software Flash have challenged the dominance of After to your system. You had to spend hundreds Effects. of thousands of dollars and buy a paintbox. Finally, before proceeding I should explain the use If you wanted to do something graphic – an of examples in this article.
Recommended publications
  • Animation: Types
    Animation: Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer generated (CGI). Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. Apart from short films, feature films, animated gifs and other media dedicated to the display moving images, animation is also heavily used for video games, motion graphics and special effects. The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics Computer animation has become popular since toy story (1995), the first feature-length animated film completely made using this technique. Types: Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by rostrum camera onto motion picture film.
    [Show full text]
  • Available Papers and Transcripts from the Society for Animation Studies (SAS) Annual Conferences
    SAS Conference papers Pagina 1 NIAf - Available papers and transcripts from the Society for Animation Studies (SAS) annual conferences 1st SAS conference 1989, University of California, Los Angeles, USA Author (Origin) Title Forum Pages Copies Summary Notes Allan, Robin (InterTheatre, European Influences on Disney: The Formative Disney 20 N.A. See: Allan, 1991. Published as part of A Reader in Animation United Kingdom) Years Before Snow White Studies (1997), edited by Jayne Pilling, titled: "European Influences on Early Disney Feature Films". Kaufman, J.B. (Wichita) Norm Ferguson and the Latin American Films of Disney 8 N.A. In the years 1941-43, Walt Disney and his animation team made three Published as part of A Reader in Animation Walt Disney trips through South America, to get inspiration for their next films. Studies (1997), edited by Jayne Pilling. Norm Ferguson, the unit producer for the films, made hundreds of photo's and several people made home video's, thanks to which Kaufman can reconstruct the journey and its complications. The feature films that were made as a result of the trip are Saludos Amigos (1942) and The Three Caballero's (1944). Moritz, William (California Walter Ruttmann, Viking Eggeling: Restoring the Aspects of 7 N.A. Hans Richter always claimed he was the first to make absolute Published as part of A Reader in Animation Institute of the Arts) Esthetics of Early Experimental Animation independent and animations, but he neglected Walther Ruttmann's Opus no. 1 (1921). Studies (1997), edited by Jayne Pilling, titled institutional filmmaking Viking Eggeling had made some attempts as well, that culminated in "Restoring the Aesthetics of Early Abstract the crude Diagonal Symphony in 1923 .
    [Show full text]
  • Photo Journalism, Film and Animation
    Syllabus – Photo Journalism, Films and Animation Photo Journalism: Photojournalism is a particular form of journalism (the collecting, editing, and presenting of news material for publication or broadcast) that employs images in order to tell a news story. It is now usually understood to refer only to still images, but in some cases the term also refers to video used in broadcast journalism. Photojournalism is distinguished from other close branches of photography (e.g., documentary photography, social documentary photography, street photography or celebrity photography) by complying with a rigid ethical framework which demands that the work be both honest and impartial whilst telling the story in strictly journalistic terms. Photojournalists create pictures that contribute to the news media, and help communities connect with one other. Photojournalists must be well informed and knowledgeable about events happening right outside their door. They deliver news in a creative format that is not only informative, but also entertaining. Need and importance, Timeliness The images have meaning in the context of a recently published record of events. Objectivity The situation implied by the images is a fair and accurate representation of the events they depict in both content and tone. Narrative The images combine with other news elements to make facts relatable to audiences. Like a writer, a photojournalist is a reporter, but he or she must often make decisions instantly and carry photographic equipment, often while exposed to significant obstacles (e.g., physical danger, weather, crowds, physical access). subject of photo picture sources, Photojournalists are able to enjoy a working environment that gets them out from behind a desk and into the world.
    [Show full text]
  • Toy Story: How Pixar Reinvented the Animated Feature
    Brown, Noel. " An Interview with Steve Segal." Toy Story: How Pixar Reinvented the Animated Feature. By Susan Smith, Noel Brown and Sam Summers. London: Bloomsbury Academic, 2017. 197–214. Bloomsbury Collections. Web. 2 Oct. 2021. <http:// dx.doi.org/10.5040/9781501324949.ch-013>. Downloaded from Bloomsbury Collections, www.bloomsburycollections.com, 2 October 2021, 03:24 UTC. Copyright © Susan Smith, Sam Summers and Noel Brown 2018. You may share this work for non-commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. 1 97 Chapter 13 A N INTERVIEW WITH STEVE SEGAL N o e l B r o w n Production histories of Toy Story tend to focus on ‘big names’ such as John Lasseter and Pete Docter. In this book, we also want to convey a sense of the animator’s place in the making of the fi lm and their perspective on what hap- pened, along with their professional journey leading up to that point. Steve Segal was born in Richmond, Virginia, in 1949. He made his fi rst animated fi lms as a high school student before studying Art at Virginia Commonwealth University, where he continued to produce award- winning, independent ani- mated shorts. Aft er graduating, Segal opened a traditional animation studio in Richmond, making commercials and educational fi lms for ten years. Aft er completing the cult animated fi lm Futuropolis (1984), which he co- directed with Phil Trumbo, Segal moved to Hollywood and became interested in com- puter animation.
    [Show full text]
  • The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
    The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子.
    [Show full text]
  • Re-Imagining Animation the Changing Face of The
    RiA cover UK AW.qxd 6/3/08 10:40 AM Page 1 – – – – – – Chapter 05 Chapter 04 Chapter 03 Chapter 02 Chapter 01 The disciplinary shift Approaches and outlooks The bigger picture Paul Wells / Johnny Hardstaff Paul Wells Re-imagining Animation RE-IMAGINING RE-IMAGINING ANIMATION ANIMATION – The Changing Face of the Moving Image The Changing Face Professor Paul Wells is Director of the Re-imagining Animation is a vivid, insightful Re-imagining Animation Other titles of interest in AVA's Animation Academy at Loughborough and challenging interrogation of the animated addresses animation’s role at the heart THE CHANGING THEAcademia CHANG range include: University, UK, and has published widely film as it becomes central to moving image of moving-image practice through an in the field of animation, including practices in the contemporary era. engagement with a range of moving-image Visible Signs: The Fundamentals of Animation and Animation was once works – looking at the context in which FACE OF THE FACEAn introduction OF to semiotics THE Basics Animation: Scriptwriting. constructed frame-by-frame, one image they were produced; the approach to their following another in the process of preparation and construction; the process of Visual Research: Johnny Hardstaff is an internationally constructing imagined phases of motion, their making; the critical agenda related to MOVING IMAGE MOVINGAn introduction to research IM established, award-winning designer, film- but now the creation and manipulation the research; developmental and applied methodologies in graphic design maker and artist. He is the creator of The of the moving image has changed. aspects of the work; the moving-image History of Gaming and The Future of With the digital revolution outcomes; and the status of the work within Visual Communication: Gaming, and innovative popular music videos, invading every creative enterprise and form contemporary art and design practices.
    [Show full text]
  • The Uses of Animation 1
    The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator.
    [Show full text]
  • A Filmmakers' Guide to Distribution and Exhibition
    A Filmmakers’ Guide to Distribution and Exhibition A Filmmakers’ Guide to Distribution and Exhibition Written by Jane Giles ABOUT THIS GUIDE 2 Jane Giles is a film programmer and writer INTRODUCTION 3 Edited by Pippa Eldridge and Julia Voss SALES AGENTS 10 Exhibition Development Unit, bfi FESTIVALS 13 THEATRIC RELEASING: SHORTS 18 We would like to thank the following people for their THEATRIC RELEASING: FEATURES 27 contribution to this guide: PLANNING A CINEMA RELEASE 32 NON-THEATRIC RELEASING 40 Newton Aduaka, Karen Alexander/bfi, Clare Binns/Zoo VIDEO Cinemas, Marc Boothe/Nubian Tales, Paul Brett/bfi, 42 Stephen Brown/Steam, Pamela Casey/Atom Films, Chris TELEVISION 44 Chandler/Film Council, Ben Cook/Lux Distribution, INTERNET 47 Emma Davie, Douglas Davis/Atom Films, CASE STUDIES 52 Jim Dempster/bfi, Catharine Des Forges/bfi, Alnoor GLOSSARY 60 Dewshi, Simon Duffy/bfi, Gavin Emerson, Alexandra FESTIVAL & EVENTS CALENDAR 62 Finlay/Channel 4, John Flahive/bfi, Nicki Foster/ CONTACTS 64 McDonald & Rutter, Satwant Gill/British Council, INDEX 76 Gwydion Griffiths/S4C, Liz Harkman/Film Council, Tony Jones/City Screen, Tinge Krishnan/Disruptive Element Films, Luned Moredis/Sgrîn, Méabh O’Donovan/Short CONTENTS Circuit, Kate Ogborn, Nicola Pierson/Edinburgh BOXED INFORMATION: HOW TO APPROACH THE INDUSTRY 4 International Film Festival, Lisa Marie Russo, Erich BEST ADVICE FROM INDUSTRY PROFESSIONALS 5 Sargeant/bfi, Cary Sawney/bfi, Rita Smith, Heather MATERIAL REQUIREMENTS 5 Stewart/bfi, John Stewart/Oil Factory, Gary DEALS & CONTRACTS 8 Thomas/Arts Council of England, Peter Todd/bfi, Zoë SHORT FILM BUREAU 11 Walton, Laurel Warbrick-Keay/bfi, Sheila Whitaker/ LONDON & EDINBURGH 16 article27, Christine Whitehouse/bfi BLACK & ASIAN FILMS 17 SHORT CIRCUIT 19 Z00 CINEMAS 20 The editors have made every endeavour to ensure the BRITISH BOARD OF FILM CLASSIFICATION 21 information in this guide is correct at the time of GOOD FILMS GOOD PROGRAMMING 22 going to press.
    [Show full text]
  • Famous People from Czech Republic
    2018 R MEMPHIS IN MAY INTERNATIONAL FESTIVAL Tennessee Academic Standards 2018 EDUCATION CURRICULUM GUIDE MEMPHIS IN MAY INTERNATIONAL FESTIVAL Celebrates the Czech Republic in 2018 Celebrating the Czech Republic is the year-long focus of the 2018 Memphis in May International Festival. The Czech Republic is the twelfth European country to be honored in the festival’s history, and its selection by Memphis in May International Festival coincides with their celebration of 100 years as an independent nation, beginning as Czechoslovakia in 1918. The Czech Republic is a nation with 10 million inhabitants, situated in the middle of Europe, with Germany, Austria, Slovakia and Poland as its neighbors. Known for its rich historical and cultural heritage, more than a thousand years of Czech history has produced over 2,000 castles, chateaux, and fortresses. The country resonates with beautiful landscapes, including a chain of mountains on the border, deep forests, refreshing lakes, as well as architectural and urban masterpieces. Its capital city of Prague is known for stunning architecture and welcoming people, and is the fifth most- visited city in Europe as a result. The late twentieth century saw the Czech Republic rise as one of the youngest and strongest members of today’s European Union and NATO. Interestingly, the Czech Republic is known for peaceful transitions; from the Velvet Revolution in which they left Communism behind in 1989, to the Velvet Divorce in which they parted ways with Slovakia in 1993. Boasting the lowest unemployment rate in the European Union, the Czech Republic’s stable economy is supported by robust exports, chiefly in the automotive and technology sectors, with close economic ties to Germany and their former countrymen in Slovakia.
    [Show full text]
  • Stop-Motion Animation an Introduction What Is Animation?
    Stop-motion Animation An Introduction What is Animation? In its simplest form, animation is essentially making something that doesn’t move (inanimate) look like it is moving (animate). This can be done through repeated drawings or paintings (traditional 2D), using puppets or clay (stop-motion) and using computer programmes and software (CG and 3D). All of these methods have one aim in mind: to create ‘the illusion of life’. Key Resource: The Evolution of Animation The following video shows how animation has evolved from it’s very first days using contraptions like the ‘Zoetrope’. Whilst you watch these clips, think about the different types of animation used. How many of these films do you recognise? The Evolution of Animation 1833-2017 https://www.youtube.com/watch?v=z6TOQzCDO7Y Many older animations are available to watch on Youtube, such as ‘Gertie the Dinosaur’ and ‘Felix the Cat’, and it’s important to appreciate these as being the roots of modern animation. Younger Animators might also get a kick out of watching some classic ‘Looney Tunes’ cartoons. What is movement? A movement is when something goes from point A to point B in a certain amount of time. The amount of time it takes dictates how fast that movement is. In other words, if something goes from point A to B in a short amount of time then it is a fast movement, and if it takes a long time then it is a slow movement. Experiment: Try out some actions like waving, spinning in a circle and walking all at different speeds.
    [Show full text]
  • Japanese Cinema at the Digital Turn Laura Lee, Florida State University
    1 Between Frames: Japanese Cinema at the Digital Turn Laura Lee, Florida State University Abstract: This article explores how the appearance of composite media arrangements and the prominence of the cinematic mechanism in Japanese film are connected to a nostalgic preoccupation with the materiality of the filmic image, and to a new critical function for film-based cinema in the digital age. Many popular Japanese films from the early 2000s layer perceptually distinct media forms within the image. Manipulation of the interval between film frames—for example with stop-motion, slow-motion and time-lapse techniques—often overlays the insisted-upon interval between separate media forms at these sites of media layering. Exploiting cinema’s temporal interval in this way not only foregrounds the filmic mechanism, but it in effect stages the cinematic apparatus, displaying it at a medial remove as a spectacular site of difference. In other words, cinema itself becomes refracted through these hybrid media combinations, which paradoxically facilitate a renewed encounter with cinema by reawakening a sensuous attachment to it at the very instant that it appears to be under threat. This particular response to developments in digital technologies suggests how we might more generally conceive of cinema finding itself anew in the contemporary media landscape. The advent of digital media and the perceived danger it has implied for the status of cinema have resulted in an inevitable nostalgia for the unique properties of the latter. In many Japanese films at the digital turn this manifests itself as a staging of the cinematic apparatus, in 1 which cinema is refracted through composite media arrangements.
    [Show full text]
  • Fall Animation Programs at the Museum of Modern Art
    The Museum of Modern Art For Immediate Release September 1989 FALL ANIMATION PROGRAMS AT THE MUSEUM OF MODERN ART THF BARON OF MAGIC: KAREL ZEMAN September 17, 18 In memory of the veteran Czech animation artist Karel Zeman, who died earlier this year, the Museum presents a two-day program of his animated films. Zeman was an inexhaustible experimenter, fusing technique and form to create a fantastical new world of animation. He created his "innocent inventions" with infinite patience rather than large budgets. His ingenuous, and always ingenious, fantasies make him a true successor of the French pioneer Georges Melies. The Christmas Dream (1946) was Zeman's first animated puppet film, but it was in An Invention for Destruction (1958) that he first gave fantasy full reign in a combination of live action and animation, incorporating wood block engravings that had been used to illustrate the books of Jules Verne. Zeman's marvelously inayinative Baron Munchhausen (1961) uses special effects, tricks, and period illustrations to create a fantastic world. The program was organized by Adrienne Mancia, curator, and Jytte Jensen, curatorial assistant, Department of Film, with the generous cooperation of the International Department of Czechoslovak Film and ASIFA East. GF;MS OF ANIMATION FROM THE CINEMATHEQUE QUEBECOISE: 25 YEARS! October 9 Tho only cinematheque in the world specializing in animation, the Cinematheque Quebscoise's many activities include the preservation, distribution, and promotion of works of animation art. The program, celebrating its twenty-fifth anniversary, reflects the Cinematheques' holdings of various filmmakers, countries, periods, styles, and techniques. The works were selected by Louise Beaudet, curator of animation, Cinematheque Quebecoise, Montreal.
    [Show full text]