Japanese Cinema at the Digital Turn Laura Lee, Florida State University
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Animation: Types
Animation: Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer generated (CGI). Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. Apart from short films, feature films, animated gifs and other media dedicated to the display moving images, animation is also heavily used for video games, motion graphics and special effects. The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics Computer animation has become popular since toy story (1995), the first feature-length animated film completely made using this technique. Types: Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by rostrum camera onto motion picture film. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
3.2 Bullet Time and the Mediation of Post-Cinematic Temporality
3.2 Bullet Time and the Mediation of Post-Cinematic Temporality BY ANDREAS SUDMANN I’ve watched you, Neo. You do not use a computer like a tool. You use it like it was part of yourself. —Morpheus in The Matrix Digital computers, these universal machines, are everywhere; virtually ubiquitous, they surround us, and they do so all the time. They are even inside our bodies. They have become so familiar and so deeply connected to us that we no longer seem to be aware of their presence (apart from moments of interruption, dysfunction—or, in short, events). Without a doubt, computers have become crucial actants in determining our situation. But even when we pay conscious attention to them, we necessarily overlook the procedural (and temporal) operations most central to computation, as these take place at speeds we cannot cognitively capture. How, then, can we describe the affective and temporal experience of digital media, whose algorithmic processes elude conscious thought and yet form the (im)material conditions of much of our life today? In order to address this question, this chapter examines several examples of digital media works (films, games) that can serve as central mediators of the shift to a properly post-cinematic regime, focusing particularly on the aesthetic dimensions of the popular and transmedial “bullet time” effect. Looking primarily at the first Matrix film | 1 3.2 Bullet Time and the Mediation of Post-Cinematic Temporality (1999), as well as digital games like the Max Payne series (2001; 2003; 2012), I seek to explore how the use of bullet time serves to highlight the medial transformation of temporality and affect that takes place with the advent of the digital—how it establishes an alternative configuration of perception and agency, perhaps unprecedented in the cinematic age that was dominated by what Deleuze has called the “movement-image.”[1] 1. -
The Making of Enter the Matrix
TWO MOVIES. ONE “THEN ALONG COMES THE WACHOWSKIS AND ANIMATED ANTHOLOGY. THEY WANT TO SHOOT AND THE MOST EXPENSIVE AN HOUR OF MATRIX LICENSED VIDEOGAME QUALITY MOVIE FOOTAGE FOR OUR EVER MADE. SEVENTEEN GAME – AND WRITE YEARS AFTER ITS ORIGINAL THE ENTIRE STORY” RELEASE, WE EXPLORE DAVID PERRY HOW ENTER THE MATRIX TRIED TO DEFY TRADITIONAL VIDEOGAME STORYTELLING BY SLOTTING INTO A WIDER TRANSMEDIA EXPERIENCE Words by Aaron THE MAKING OF Potter ames based on a licence have been around almost as long as the medium itself, with most gaining a reputation for being cheap tie-ins or ill-produced cash grabs that needed much longer in the development oven. It’s an unfortunate fact that, in most instances, the creative teams tasked with » Shiny Entertainment founder and making a fun, interactive version of a beloved working on a really cutting-edge 3D game called former game director David Perry. Hollywood IP weren’t given the time necessary to Sacrifice, so I very embarrassingly passed on the IN THE succeed – to the extent that the ET game from 1982 project.” David chalks this up as being high on his for the Atari 2600 was famously rushed out by a “list of terrible career decisions”, though it wouldn’t KNOW single person and helped cause the US industry crash. be long before he and his team would be given a PUBLISHER: ATARI After every crash, however, comes a full system second chance. They could even use this pioneering DEVELOPER : reboot. And it was during the world’s reboot at the tech to translate the Wachowskis’ sprawling SHINY turn of the millennium, around the time a particular universe more accurately into a videogame. -
Instructables.Com/Id/How-To-Enter-The-Ghetto-Matrix-DIY-Bullet-Time/ License: Public Domain Dedication (Pd)
Home Sign Up! Explore Community Submit All Art Craft Food Games Green Home Kids Life Music Offbeat Outdoors Pets Photo Ride Science Tech How to Enter the Ghetto Matrix (DIY Bullet Time) by fi5e on December 19, 2007 Table of Contents License: Public Domain Dedication (pd) . 2 Intro: How to Enter the Ghetto Matrix (DIY Bullet Time) . 2 step 1: Tools & Materials . 4 step 2: Dimension . 8 step 3: Cut Wood . 9 step 4: Drill Holes . 10 step 5: Stand Connections . 11 step 6: Shutter Cable Hack . 13 step 7: the Control Box . 15 step 8: Setting Up the Rig . 20 step 9: Connecting All the Cameras . 22 step 10: Pick Your Spot! . 23 step 11: Ghetto Matrix Operations Quick-Start Guide . 24 step 12: Act a Fool Son! . 30 step 13: Post Production . 40 step 14: Fin . 42 Related Instructables . 43 Advertisements . 43 Comments . 43 http://www.instructables.com/id/How-to-Enter-the-Ghetto-Matrix-DIY-Bullet-Time/ License: Public Domain Dedication (pd) Intro: How to Enter the Ghetto Matrix (DIY Bullet Time) The following is a tutorial on how to build your own cheap, portable and hood-style bullet time camera rig on the cheap and the fly. This rig was designed by the Graffiti Research Lab and director Dan the Man to use in a hip-hop music video for underground rappers Styles P , AZ and the legendary Large Professor (spinning below). Just another chapter in the GRL's continuing mission to make open source the sixth element of hip-hop. Peep the vid at the resolution of the proletariat (below): Or see how the higher-res live here . -
Stop-Motion Animation an Introduction What Is Animation?
Stop-motion Animation An Introduction What is Animation? In its simplest form, animation is essentially making something that doesn’t move (inanimate) look like it is moving (animate). This can be done through repeated drawings or paintings (traditional 2D), using puppets or clay (stop-motion) and using computer programmes and software (CG and 3D). All of these methods have one aim in mind: to create ‘the illusion of life’. Key Resource: The Evolution of Animation The following video shows how animation has evolved from it’s very first days using contraptions like the ‘Zoetrope’. Whilst you watch these clips, think about the different types of animation used. How many of these films do you recognise? The Evolution of Animation 1833-2017 https://www.youtube.com/watch?v=z6TOQzCDO7Y Many older animations are available to watch on Youtube, such as ‘Gertie the Dinosaur’ and ‘Felix the Cat’, and it’s important to appreciate these as being the roots of modern animation. Younger Animators might also get a kick out of watching some classic ‘Looney Tunes’ cartoons. What is movement? A movement is when something goes from point A to point B in a certain amount of time. The amount of time it takes dictates how fast that movement is. In other words, if something goes from point A to B in a short amount of time then it is a fast movement, and if it takes a long time then it is a slow movement. Experiment: Try out some actions like waving, spinning in a circle and walking all at different speeds. -
Filmography of Case Study Films (In Chronological Order of Release)
FILMOGRAPHY OF CASE STUDY FILMS (IN CHRONOLOGICAL ORDER OF RELEASE) Kairo / Pulse 118 mins, col. Released: 2001 (Japan) Director: Kiyoshi Kurosawa Screenplay: Kiyoshi Kurosawa Cinematography: Junichiro Hayashi Editing: Junichi Kikuchi Sound: Makio Ika Original Music: Takefumi Haketa Producers: Ken Inoue, Seiji Okuda, Shun Shimizu, Atsuyuki Shimoda, Yasuyoshi Tokuma, and Hiroshi Yamamoto Main Cast: Haruhiko Kato, Kumiko Aso, Koyuki, Kurume Arisaka, Kenji Mizuhashi, and Masatoshi Matsuyo Production Companies: Daiei Eiga, Hakuhodo, Imagica, and Nippon Television Network Corporation (NTV) Doruzu / Dolls 114 mins, col. Released: 2002 (Japan) Director: Takeshi Kitano Screenplay: Takeshi Kitano Cinematography: Katsumi Yanagijima © The Author(s) 2016 217 A. Dorman, Paradoxical Japaneseness, DOI 10.1057/978-1-137-55160-3 218 FILMOGRAPHY OF CASE STUDY FILMS… Editing: Takeshi Kitano Sound: Senji Horiuchi Original Music: Joe Hisaishi Producers: Masayuki Mori and Takio Yoshida Main Cast: Hidetoshi Nishijima, Miho Kanno, Tatsuya Mihashi, Chieko Matsubara, Tsutomu Takeshige, and Kyoko Fukuda Production Companies: Bandai Visual Company, Offi ce Kitano, Tokyo FM Broadcasting Company, and TV Tokyo Sukiyaki uesutan jango / Sukiyaki Western Django 121 mins, col. Released: 2007 (Japan) Director: Takashi Miike Screenplay: Takashi Miike and Masa Nakamura Cinematography: Toyomichi Kurita Editing: Yasushi Shimamura Sound: Jun Nakamura Original Music: Koji Endo Producers: Nobuyuki Tohya, Masao Owaki, and Toshiaki Nakazawa Main Cast: Hideaki Ito, Yusuke Iseya, Koichi Sato, Kaori Momoi, Teruyuki Kagawa, Yoshino Kimura, Masanobu Ando, Shun Oguri, and Quentin Tarantino Production Companies: A-Team, Dentsu, Geneon Entertainment, Nagoya Broadcasting Network (NBN), Sedic International, Shogakukan, Sony Pictures Entertainment (Japan), Sukiyaki Western Django Film Partners, Toei Company, Tokyu Recreation, and TV Asahi Okuribito / Departures 130 mins, col. -
Economic Contribution of the Japanese Film and Television Industry
Economic Contribution of the Japanese Film and Television Industry Report October 2015 Mitsubishi Research Institute, Inc. This report has been commissioned by The Motion Picture Association (MPA) in collaboration with Japan and International Motion Picture Copyright Association, Inc. (JIMCA). JIMCA represents the interests in Japan of major motion picture companies and the MPA. Acknowledgements This report required gathering data from number of sources, including publicly available data from domestic industrial organizations. We would like to thank the organizations below for their help in our understanding of the data, as well as their cooperation with our interviews and discussions. Japan Satellite Broadcasting Association (JSBA) Foreign Film Importer - Distributors Association of Japan (FFIDAJ) Motion Picture Producers Associations of Japan, Inc. (MPPAJ) Japan Video Software Association (JVA) Japan Cable and Telecommunication Association (JCTA) The Association of Japanese Animation (AJA) Japan Association of Theatre Owners (JATO) Compact Disc & Video Rental Commerce Trade Association of Japan (CDV-J) (Japanese alphabetical) Contents 1. Executive Summary ................................................................................................................... 1 1.1 FRAMEWORK AND METHODOLOGY .................................................................................................... 1 1.2 RESULTS FOR ECONOMIC CONTRIBUTION AND MARKET OUTLOOK ....................................................... 1 2. Framework -
Under the Spotlight the World Over
16 發光的城市 A R O U N D T O W N FRIDAY, OCTOBER 24, 2008 • TAIPEI TIMES OTHER RELEASES COMPILED BY MARTIN WILLIAms Saw V Gruesome, moralistic game player Jigsaw (Tobin Bell) is back for more torture tests, even if he’s been dead since Part III. His cop acolyte Hoffman (Costas Mandylor) now carries the flag for giving deadly lessons in ethics, but he has to be careful because seemingly every investigator in the state is on his tail — those that aren’t dead, at any rate. No previews were available for this entry, and it doesn’t need them, because it’s going to make another killing. Part VI is on the way. Scar In a classic example of predatory programming, the management of the Scholar theater complex jumped at the release of Saw V to slot in this similarly titled horror flick (especially in Chinese) with the added gimmick of 3D. A woman travels back to her hometown in Colorado to visit family and before long the killing begins. Problem is, the deaths resemble a Clockwise from above: Norihiro macabre incident that prompted her to leave town many years Koizum’s Gachi Boy: Wrestling With before. There’s torture, too, but Jigsaw devotees are unlikely to a Memory; Mii����ke Takashi’�’s Sukiyaki get their fix. Western Django; Chak De! by Indian director Shimit Amin; Genius Party, a collection of seven animation shorts Death Race by celebrated Japanese directors; and The Saw series is fundamentally about Astropia by Gunnar Gudmundsson of body abuse and serpentine plots, so car Iceland. -
Stop Motion Animation
C O M M O N W E A L C O M M U N I T Y A R T S Artful Isolation Activities Week Two: Stop Motion Animation Create a captivating short story, by bringing toys and other objects to life. What is Stop Motion Animation? Stop motion is a form of animation that is created by photographing physical objects one frame 1at time, with the objects being moved incrementally between frames. When you play back the sequence of images rapidly, it creates the illusion of movement.* Why Stop Motion Animation? For years, our Northern Artistic Director, Judy McNaughton, has created movement in her artworks using stop motion animation and robotics. You can see some examples on her website. Judy was eager to engage her seven year old son, Xavier, in a creative project during this extra time at home and decided to see where his curiosity might lead him. While watching an animated Lego video, Xavier asked “what makes the Legos move?” This was her chance! They watched DIY animation videos together and found an easy stop motion app for her phone. Xavier was soon immersed, making lego reenactments of his favourite Star Wars scenes to send to family and friends. *https://www.studiobinder.com/blog/what-is-stop-motion-animation/ PHOTOS PROVIDED BY JUDY MCNAUGHTON. ACTIVITY SHEET CREATED BY COMMON WEAL COMMUNITY ARTS IN SASKATCHEWAN. FOR MORE COMMUNITY-MINDED ART ACTIVITIES, PLEASE VISIT US ON FACEBOOK OR EMAIL US AT [email protected] Suitable For: Ages 6+ (the stop motion app is simple to use but young ones will need help at first). -
5 Annoying Trends That Make Every Movie Look the Same | Cracked.Com
7/12/12 5 Annoying Trends That Make Every Movie Look the Same | Cracked.com You Might Be A Zombie! iPad App Horror On Cracked Write For Us Login or Register Articles Videos Columnists Forums Quick Fixes Photoplasty More Categoriies:: Movies & TV Video Games Music Sports Tech History Science Celebrities Weird World Urinal Attacks: The 6 Movies With Political When Movie Montages Next Scary News Trend Agendas You Didn't Get Out of Hand Notice Home Mov ies & TV 5 Annoy ing Trends That Make Ev ery Mov ie Look the Same 20k Trending Now 5 Annoying Trends That Make Every 6 Mind Blowing Special Effects Y ou Won't Like Movie Look the Same Believe Aren't CGI 1,739 The 6 Creepiest Lies the Food Industry is Feeding Y ou By: Dan Seitz August 05, 2010 3,844,222 views 6 Famous Symbols That Don't Mean What Add to Favorites Send Y ou Think 1,133 Tw eet Hollywood: the dream factory, the place where joy is made and everybody craps rainbows and cocaine. But underneath the glitz is a bunch of working stiffs who are either just trying to get the job done, or hacks who get their original ideas by ripping off other hacks. That's why these days... Friends' Recent Activity #5. Movies are Color-Coded by Genre Have You Ever Noticed: There's some unwritten rule that horror movies should be blue: www.cracked.com/article_18664_5-annoying-trends-that-make-every-movie-look-same.html 1/12 7/12/12 5 Annoying Trends That Make Every Movie Look the Same | Cracked.com 6 Completely Legal Ways The Cops Can Screw Y ou By: Cezary Jan Strusiew icz 3,107,804 view s 9 Houses Y ou Won't Believe People Actually Live In By: Eric Yosomono, Mike Cooney 1,145,303 view s 8 Words Y ou're Confusing With The Ring Other Words By: Christina H 1,048,524 view s Crazy Eight: The Top Crazy Girlfriends in Movie History By: Michael Alarcon 731,278 view s 5 Modern Sports That Started As Excuses for Sex and Violence By: Mark Hill S aw 706,935 view s Cracked Shows The Nightmare on Elm S treet reboot. -
Aniplex Online Fest 2021 Returns This Summer Announcing First Round of Programming Line-Up
To view or embed the Aniplex Online Fest 2021 commercial via YouTube, please visit: https://youtu.be/WIgyVu38ULg FOR IMMEDIATE RELEASE MAY 27, 2021 Aniplex Online Fest 2021 Returns this Summer Announcing First Round of Programming Line-Up Dive into the world of anime as the online event hosted by Aniplex returns! SANTA MONICA, CA (MAY 27, 2021) – Aniplex of America is thrilled to announce the return of Aniplex Online Fest 2021 on Saturday, July 3, 2021 (PDT). After the successful inaugural event in July 2020, which welcomed over 800,000 viewers from all over the world, Aniplex Online Fest is scheduled to feature programming from popular Aniplex shows, performances from the biggest musical acts, and more, streaming worldwide for free this summer. Aniplex Online Fest 2021 is also proud to reveal the main visual illustrated by Saki Takahashi and the first round of the programming line-up, which includes Demon Slayer: Kimetsu no Yaiba, Sword Art Online the Movie -Progressive- Aria of a Starless Night, Fate/Grand Order ANIME PROJECT, and Puella Magi Madoka Magica 10th Anniversary Project x Magia Record: Puella Magi Madoka Magica Side Story. For more information on Aniplex Online Fest 2021, visit: https://aniplex-online-fest.com/en/ ABOUT [ ANIPLEX ONLINE FEST 2021 ] Event Name: Aniplex Online Fest 2021 Date: Saturday July 3, 2021, 6 PM – Midnight (PDT)* Organizer: Aniplex Inc. Co-sponsored by: Sony Music Entertainment (Japan) Inc. Streaming: YouTube Cost: Free Website: https://aniplex-online-fest.com/en/ *Streaming time is subject to change.