The Animation Industry: Technological Changes, Production Challenges, and Global Shifts

Total Page:16

File Type:pdf, Size:1020Kb

The Animation Industry: Technological Changes, Production Challenges, and Global Shifts THE ANIMATION INDUSTRY: TECHNOLOGICAL CHANGES, PRODUCTION CHALLENGES, AND GLOBAL SHIFTS DISSERTATION Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Hyejin Yoon, M.A. ***** The Ohio State University 2008 Dissertation Committee: Approved by Professor Edward J. Malecki, Adviser Professor Nancy Ettlinger Adviser Graduate Program in Geography Professor Darla K. Munroe ABSTRACT Animated films have grown in popularity as expanding markets (such as TV and video) and new technologies (notably computer graphics imagery) have broadened both the production and consumption of cartoons. As a consequence, more animated films are produced and watched in more places, as new “worlds of production” have emerged. The animation production system, specialized and distinct from film production, relies on different technologies and labor skills. Therefore, its globalization has taken place differently from live-action film production, although both are structured to a large degree by the global production networks (GPNs) of the media conglomerates. This research examines the structure and evolution of the animation industry at the global scale. In order to investigate these, 4,242 animation studios from the Animation Industry Database are used. The spatial patterns of animation production can be summarized as, 1) dispersion of the animation industry, 2) concentration in world cities, such as Los Angeles and New York, 3) emergence of specialized animation cities, such as Annecy and Angoulême in France, and 4) significant concentrations of animation studios in some Asian countries, such as India, South Korea and the Philippines. In order to understand global production networks (GPNs), networks of studios in 20 cities are analyzed. Animation studios in these cities have formed different types of networks - some global, some local, and some both global and local. In addition to ii seeking lower production cost, other factors, such as institutions, business culture and cultural contents have affected the geography and strategies of animation studios throughout the world. Keywords: cultural industries, animation industry, world city networks, global production networks (GPNs), technology, computer graphic imagery (CGI), globalization iii ACKNOLEDGEMENTS I could successfully complete this dissertation thanks to my advisor, Dr. Edward Malecki. This dissertation would not have been possible without his patience, encouragements and thoughtful guidance. He is not only a great advisor but also a wonderful person. He is the reason that I joined the program in the Ohio State University. I am deeply indebted to him. I am grateful to my committee members, Dr. Nancy Ettlinger and Dr. Darla Munroe. They provided me with invaluable advice and inspiration, and encouraged me to succeed in a whole new environment. Particularly, Dr. Ettlinger encouraged me to think and look outside the box and Dr. Munroe was so great in supervising me that I could stay on track. I thank Dr. Becky Mansfield and Dr. Larry Brown for their thoughtful comments at the early stage of this research. I also thank Dr. Kie-joo Hyung and the faculty members in the Department of Geography Education at Dongguk University for their mentoring and support. I express my thanks to the Department of Geography at the Ohio State University for the support. I also owe a lot to my friends, Jae-Yong, Hyowon, Myong Jin, Hyun, Yongwan, Ho- Seop, Gunhak and their family. In addition to these people, I am also grateful to my iv colleagues in the department. I also wish to thank to my friend Eunhye for her cares for me. Upon completion of my dissertation, I would like to thank my parents who gave birth to and raised me, and my parents-in-law who did the same thing for my husband Woonsup. My beloved husband and my family including Hye-eun, Joon-han, Yuna and Yu-seung deserve my sincere gratitude for their support and sacrifice throughout my life. v VITA March 18, 1972 Born – Seoul, Korea February 1996 B.A. Geography Education, Dongguk University, South Korea February 1999 M.A. Geography, Dongguk University, South Korea 1997~1999 Administrative Assistant, Department of Geography Education, Dongguk University, 2000~2001 Researcher, Department of Urban Management, Seoul Development Institute 2002~2003 Research Associate, Center for Urban and Regional Analysis, The Ohio State University, 2003 Teaching Associate, Department of Geography, The Ohio State University, 2004-2005, Research Associate, Center for Urban and Regional Analysis, The Ohio State University, 2005~2007 Teaching Assistant, Department of Geography, The Ohio State University PUBLICATIONS Research Publication Park, S.A., Lee, S.H. and Yoon, H., 2001 The Policy Alternatives for Government Contracting Out in Seoul, Seoul Development Institute, 2001 vi Shin, C.H., Kim, R.H., Yoon, H. and Oh, E.J., 2000, Promotion Strategies of Cultural Industry in Seoul, Seoul Development Institute, ISDN 89-8052-212-6-93320. Park Y.G, Kang, H.S, Song, Y.P. and Yoon, H., 2000, The Research of Agglomerative Venture Firms Region in Terms of Ecosystems, The Korea Chamber of Commerce & Industry. Yoon, H., 1999, The network formation of small agglomerative industrial district, Space and Environment, 63(3): 41-52. Yoon, H., 1997, The understanding of producer services, Journal of the Association of Korean Women Geographers. 3(2): 33-36. FIELDS of STUDY Major Field: Geography vii TABLE OF CONTENTS ABSTRACT........................................................................................................................ ii ACKNOLEDGEMENTS................................................................................................... iv VITA.................................................................................................................................. vi TABLE OF CONTENTS.................................................................................................viii LIST OF TABLES.............................................................................................................. x LIST OF FIGURES ........................................................................................................... xi Chapters 1. INTRODUCTION ....................................................................................................... 1 2. LITERATURE REVIEW ............................................................................................ 5 2.1. Introduction.......................................................................................................... 5 2.2. Cultural industries................................................................................................ 6 2.2.1. The growth of cultural industries.............................................................. 6 2.2.2. The distinctive characteristics of the cultural industries........................... 8 2.2.3. Cultural industries vs. Creative industries .............................................. 12 2.3. World cities and global cities............................................................................. 14 2.4. Global production networks............................................................................... 17 2.5. Summary............................................................................................................ 19 3. THE ANIMATION INDUSTRY ............................................................................... 22 3.1. Introduction........................................................................................................ 22 3.2. Cel Animations .................................................................................................. 24 3.2.1. From New York City to Hollywood (1887-1930) .................................. 24 3.2.2. Expansion of the Market: depression of theatrical market and increasing demand on TV (1940s-1988)............................................................................ 26 3.2.3. The second heyday of the animation industry (1988- ) .......................... 29 3.3. CGI (Computer-generated Imagery) animations (1990s-2007)......................... 30 3.4. Worlds of animation production ........................................................................ 34 3.4.1. The diversification of animation production........................................... 34 3.4.2. The diversification of animation production........................................... 36 3.4.3. The characteristics of animation production........................................... 42 3.4.4. Other production places: China and India .............................................. 45 3.5. Conclusions........................................................................................................ 51 4. DATA AND METHODOLOGY............................................................................... 53 4.1. Introduction........................................................................................................ 53 4.2. The Animation World Network Data Base........................................................ 54 viii 4.3. Methodology...................................................................................................... 58 4.3.1. Business type .......................................................................................... 59 4.3.2. Animation specialty, style or technique.................................................. 60 4.3.3. Types of animated work.........................................................................
Recommended publications
  • UPA : Redesigning Animation
    This document is downloaded from DR‑NTU (https://dr.ntu.edu.sg) Nanyang Technological University, Singapore. UPA : redesigning animation Bottini, Cinzia 2016 Bottini, C. (2016). UPA : redesigning animation. Doctoral thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/69065 https://doi.org/10.32657/10356/69065 Downloaded on 05 Oct 2021 20:18:45 SGT UPA: REDESIGNING ANIMATION CINZIA BOTTINI SCHOOL OF ART, DESIGN AND MEDIA 2016 UPA: REDESIGNING ANIMATION CINZIA BOTTINI School of Art, Design and Media A thesis submitted to the Nanyang Technological University in partial fulfillment of the requirement for the degree of Doctor of Philosophy 2016 “Art does not reproduce the visible; rather, it makes visible.” Paul Klee, “Creative Credo” Acknowledgments When I started my doctoral studies, I could never have imagined what a formative learning experience it would be, both professionally and personally. I owe many people a debt of gratitude for all their help throughout this long journey. I deeply thank my supervisor, Professor Heitor Capuzzo; my cosupervisor, Giannalberto Bendazzi; and Professor Vibeke Sorensen, chair of the School of Art, Design and Media at Nanyang Technological University, Singapore for showing sincere compassion and offering unwavering moral support during a personally difficult stage of this Ph.D. I am also grateful for all their suggestions, critiques and observations that guided me in this research project, as well as their dedication and patience. My gratitude goes to Tee Bosustow, who graciously
    [Show full text]
  • The 26Th Society for Animation Studies Annual Conference Toronto
    Sheridan College SOURCE: Sheridan Scholarly Output, Research, and Creative Excellence The Animator Conferences & Events 6-16-2014 The Animator: The 26th oS ciety for Animation Studies Annual Conference Toronto June 16 to 19, 2014 Society for Animation Studies Paul Ward Society for Animation Studies Tony Tarantini Sheridan College, [email protected] Follow this and additional works at: http://source.sheridancollege.ca/conferences_anim Part of the Film and Media Studies Commons SOURCE Citation Society for Animation Studies; Ward, Paul; and Tarantini, Tony, "The Animator: The 26th ocS iety for Animation Studies Annual Conference Toronto June 16 to 19, 2014" (2014). The Animator. 1. http://source.sheridancollege.ca/conferences_anim/1 This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License. This Book is brought to you for free and open access by the Conferences & Events at SOURCE: Sheridan Scholarly Output, Research, and Creative Excellence. It has been accepted for inclusion in The Animator by an authorized administrator of SOURCE: Sheridan Scholarly Output, Research, and Creative Excellence. For more information, please contact [email protected]. THANK YOU TO OUR SPONSORS THE ANIMATOR THEThe 26th Society forANIMATOR Animation Studies Annual Conference TheToronto 26 Juneth Society 16 to 19, 2014 for www.theAnimation animator2014.com Studies @AnimatorSAS2014 Annual Conference Toronto June 16 to 19, 2014 • www.the animator2014.com • @AnimatorSAS2014 WELCOME Message from the President Animation is both an art and skill; it is a talent that is envied the world over. Having a hand in educating and nurturing some of the finest animators in the world is something for which Sheridan is exceptionally proud.
    [Show full text]
  • Animation: Types
    Animation: Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer generated (CGI). Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. Apart from short films, feature films, animated gifs and other media dedicated to the display moving images, animation is also heavily used for video games, motion graphics and special effects. The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics Computer animation has become popular since toy story (1995), the first feature-length animated film completely made using this technique. Types: Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by rostrum camera onto motion picture film.
    [Show full text]
  • Historical Film Notes by Jerry Beck
    UCLA Preserved Animation Website: HISTORICAL FILM NOTES BY JERRY BECK Theatre De Hula Hula (19--) Here is one in a long list of mystery films from the silent era. Clearly designed to be shown either in a vaudeville house or at a special exhibition requiring several musicians to accompany the action, it looks even to have had a specific score to match movements of the dancers. The film is processed in reverse to provide a negative effect that imparts an appropriate darkened-theater ambience to the proceedings. The bottom third of the picture is an animation “cycle” (a series of drawings repeated over and over) which gives a furious feel to the musicians. Most silent animation is based on wordplay and gag situations, but here the comical dance routines represent a wonderful early use of animation created for purely humorous effect. The animation itself is quite funny and charming, but those responsible for this delightful little gem probably will remain unknown. The Enchanted Drawing (1900) Cartoonist J. Stuart Blackton (1875-1941) was born in England and immigrated to the United States at the age of ten. In 1895, after a brief stint in vaudeville, Blackton became a reporter and cartoonist for the New York Evening World. A year later, Blackton was working for Thomas Edison’s film company, where he appeared on screen (as he does here) doing “Lightning Sketches” -- drawing at a rapid speed to the delight of onlookers. Inspired by Edison’s motion pictures, Blackton co-founded the Vitagraph studio to create films and distribute them to early nickelodeons.
    [Show full text]
  • The History of Chinese Animation I
    The History of Chinese Animation China has been one of the first countries to develop its own aesthetic for dynamic images and to create animation films with distinctive characteris- tics. In recent years, however, and subject to the influence of Western and Japanese animation, the Chinese animation industry has experienced sev- eral new stages of development, prompting the question as to where anima- tion in China is heading in the future. This book describes the history, present and future of China’s anima- tion industry. The author divides the business’s 95-year history into six periods and analyses each of these from a historical, aesthetic, and artistic perspective. In addition, the book focuses on representative works, themes, directions, artistic styles, techniques, industrial development, government support policies, business models, the nurturing of education and talent, broadcasting systems, and animation. Scholars and students who are interested in the history of Chinese ani- mation will benefit from this book and it will appeal additionally to readers interested in Chinese film studies. Sun Lijun, Professor, Vice President of Beijing Film Academy and Presi- dent of China Animation Institute of BFA. He was appointed as the Vice President of BFA in 2012. Sun Lijun is one of the experts who receive State Council special allowance. He has directed several animated feature films, such as The Little Solider, Happy Running, Legend of a Rabbit, and Harvest, among others. Since 2005 his animated feature films have been screened internationally, including at the Berlin International Film Festival, Annecy Film Festival, Ukraine International Film Festival, Seoul International Film Festival, and more.
    [Show full text]
  • Short Films Supports in Europe
    e Un programme de l’Union européenne SHORT FILMS SUPPORTS IN EUROPE Belgium Bulgaria Croatia Denmark Estonia Finland France Germany Greece Ireland Italy Lithuania Netherlands Norway Poland Portugal Romania Spain Switzerland Published in 2013 MEDIA Desk France - 9 rue Ambroise Thomas - F-75009 Paris +33 1 47 27 12 77 - [email protected] - www.mediafrance.eu SHORT FILMS SUPPORTS IN… belgium Funding opportunities Centre du Cinéma or 50000 € for animated films. et de l’Audiovisuel (CCA) Foreign projects can be eligible if all the admissibility conditions are met. The maximum amount for those projects is 15000 €. Admissibility: independent pro- CSF (Film Selection Commis- duction company, registered in sion) – Short-length Films pro- Belgium. the whole support has duction and postproduction to be spent in Belgium. The di- GENERAL OVERVIEW support - made up of profes- rector has to be Belgian or Eu- Population: 10,9 million sionals, must issue an advice on ropean citizen (or resident in Languages: French, Dutch each admissible file submitted Belgium for 5 years). The direc- and German by the candidates. This advice tor’s nationality and country of Currency: Euro is then transmitted to the com- residence play a part in the dis- Number of theatres and petent Minister, who decides tinction between a national or a screens: 491 screens on granting or not the subsi- foreign project. (144 digital screens) / dies. For short-length films, the For foreign projects: All the 103 theatres committee meets 3 times a year. admissibility conditions above The members are spread over 2 must have been met. 30% of the Average admission colleges to examine the projects: financing has to be confirmed.
    [Show full text]
  • Cartoon Digital
    cartoon digital 6-8 December 2016 Munich (Germany) Creating Entertainment for Connected Screens Top speakers • Market trends • Case studies • Networking www.cartoon-media.eu pitching event for animated transmedia projects cRtOn 3 29 31 May 2017 www.cartoon-media.eu PARTNERS CARTOON DIGITAL IS ORGANISED BY WITH THE SUPPORT OF IN COLLABORATION WITH CARTOON IS SPONSORED BY 3 Ilse Aigner Bavarian State Minister of Economic Affairs and Media, Energy and Technology Deputy Minister-President of Bavaria Dear Cartoon Digital Seminar Attendants, n behalf of the Bavarian Government I warmly welcome you to Cartoon Digital in Munich, Bavaria’s cosmopolitan capital. O It has been a long-standing tradition to host a cartoon program event here in Munich. Munich is just the right venue: the local television stations and producers, special service providers for VFX and animation, the renowned University of Television and Film Munich (HFF) as well as other elite universities and, last but not least, an active and innovative games industry make Munich a first class location for animation film and television productions in Germany. The State of Bavaria with its film funding program run by the FilmFernsehFonds Bayern (FFF Bayern) contributes highly towards maintaining this leading position. The FFF Bayern disburses funding totaling 33 million — 4.7 million € of this funding is specifically allocated to the technically highly demanding and staff-intensive VFX and animation services and to international co-productions. In addition, there is a program that is dedicated to the games industry in Bavaria. This program will be further extended in the following years, and other media innovations will also be funded in future.
    [Show full text]
  • The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
    The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子.
    [Show full text]
  • Re-Imagining Animation the Changing Face of The
    RiA cover UK AW.qxd 6/3/08 10:40 AM Page 1 – – – – – – Chapter 05 Chapter 04 Chapter 03 Chapter 02 Chapter 01 The disciplinary shift Approaches and outlooks The bigger picture Paul Wells / Johnny Hardstaff Paul Wells Re-imagining Animation RE-IMAGINING RE-IMAGINING ANIMATION ANIMATION – The Changing Face of the Moving Image The Changing Face Professor Paul Wells is Director of the Re-imagining Animation is a vivid, insightful Re-imagining Animation Other titles of interest in AVA's Animation Academy at Loughborough and challenging interrogation of the animated addresses animation’s role at the heart THE CHANGING THEAcademia CHANG range include: University, UK, and has published widely film as it becomes central to moving image of moving-image practice through an in the field of animation, including practices in the contemporary era. engagement with a range of moving-image Visible Signs: The Fundamentals of Animation and Animation was once works – looking at the context in which FACE OF THE FACEAn introduction OF to semiotics THE Basics Animation: Scriptwriting. constructed frame-by-frame, one image they were produced; the approach to their following another in the process of preparation and construction; the process of Visual Research: Johnny Hardstaff is an internationally constructing imagined phases of motion, their making; the critical agenda related to MOVING IMAGE MOVINGAn introduction to research IM established, award-winning designer, film- but now the creation and manipulation the research; developmental and applied methodologies in graphic design maker and artist. He is the creator of The of the moving image has changed. aspects of the work; the moving-image History of Gaming and The Future of With the digital revolution outcomes; and the status of the work within Visual Communication: Gaming, and innovative popular music videos, invading every creative enterprise and form contemporary art and design practices.
    [Show full text]
  • The Uses of Animation 1
    The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator.
    [Show full text]
  • Jobs and Education
    Vol. 3 Issue 3 JuneJune1998 1998 J OBS AND E DUCATION ¥ Animation on the Internet ¥ Glenn VilppuÕs Life Drawing ¥ CanadaÕs Golden Age? ¥ Below the Radar WHO IS JARED? Plus: Jerry BeckÕs Essential Library, ASIFA and Festivals TABLE OF CONTENTS JUNE 1998 VOL.3 NO.3 4 Editor’s Notebook It’s the drawing stupid! 6 Letters: [email protected] 7 Dig This! 1001 Nights: An Animation Symphony EDUCATION & TRAINING 8 The Essential Animation Reference Library Animation historian Jerry Beck describes the ideal library of “essential” books on animation. 10 Whose Golden Age?: Canadian Animation In The 1990s Art vs. industry and the future of the independent filmmaker: Chris Robinson investigates this tricky bal- ance in the current Canadian animation climate. 15 Here’s A How de do Diary: March The first installment of Barry Purves’ production diary as he chronicles producing a series of animated shorts for Channel 4. An Animation World Magazine exclusive. 20 Survey: It Takes Three to Tango Through a series of pointed questions we take a look at the relationship between educators, industry representatives and students. School profiles are included. 1998 33 What’s In Your LunchBox? Kellie-Bea Rainey tests out Animation Toolworks’ Video LunchBox, an innovative frame-grabbing tool for animators, students, seven year-olds and potato farmers alike! INTERNETINTERNET ANIMATIONANIMATION 38 Who The Heck is Jared? Well, do you know? Wendy Jackson introduces us to this very funny little yellow fellow. 39 Below The Digital Radar Kit Laybourne muses about the evolution of independent animation and looks “below the radar” for the growth of new emerging domains of digital animation.
    [Show full text]
  • The Formation of Temporary Communities in Anime Fandom: a Story of Bottom-Up Globalization ______
    THE FORMATION OF TEMPORARY COMMUNITIES IN ANIME FANDOM: A STORY OF BOTTOM-UP GLOBALIZATION ____________________________________ A Thesis Presented to the Faculty of California State University, Fullerton ____________________________________ In Partial Fulfillment of the Requirements for the Degree Master of Arts in Geography ____________________________________ By Cynthia R. Davis Thesis Committee Approval: Mark Drayse, Department of Geography & the Environment, Chair Jonathan Taylor, Department of Geography & the Environment Zia Salim, Department of Geography & the Environment Summer, 2017 ABSTRACT Japanese animation, commonly referred to as anime, has earned a strong foothold in the American entertainment industry over the last few decades. Anime is known by many to be a more mature option for animation fans since Western animation has typically been sanitized to be “kid-friendly.” This thesis explores how this came to be, by exploring the following questions: (1) What were the differences in the development and perception of the animation industries in Japan and the United States? (2) Why/how did people in the United States take such interest in anime? (3) What is the role of anime conventions within the anime fandom community, both historically and in the present? These questions were answered with a mix of historical research, mapping, and interviews that were conducted in 2015 at Anime Expo, North America’s largest anime convention. This thesis concludes that anime would not have succeeded as it has in the United States without the heavy involvement of domestic animation fans. Fans created networks, clubs, and conventions that allowed for the exchange of information on anime, before Japanese companies started to officially release anime titles for distribution in the United States.
    [Show full text]