The 26Th Society for Animation Studies Annual Conference Toronto
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UPA : Redesigning Animation
This document is downloaded from DR‑NTU (https://dr.ntu.edu.sg) Nanyang Technological University, Singapore. UPA : redesigning animation Bottini, Cinzia 2016 Bottini, C. (2016). UPA : redesigning animation. Doctoral thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/69065 https://doi.org/10.32657/10356/69065 Downloaded on 05 Oct 2021 20:18:45 SGT UPA: REDESIGNING ANIMATION CINZIA BOTTINI SCHOOL OF ART, DESIGN AND MEDIA 2016 UPA: REDESIGNING ANIMATION CINZIA BOTTINI School of Art, Design and Media A thesis submitted to the Nanyang Technological University in partial fulfillment of the requirement for the degree of Doctor of Philosophy 2016 “Art does not reproduce the visible; rather, it makes visible.” Paul Klee, “Creative Credo” Acknowledgments When I started my doctoral studies, I could never have imagined what a formative learning experience it would be, both professionally and personally. I owe many people a debt of gratitude for all their help throughout this long journey. I deeply thank my supervisor, Professor Heitor Capuzzo; my cosupervisor, Giannalberto Bendazzi; and Professor Vibeke Sorensen, chair of the School of Art, Design and Media at Nanyang Technological University, Singapore for showing sincere compassion and offering unwavering moral support during a personally difficult stage of this Ph.D. I am also grateful for all their suggestions, critiques and observations that guided me in this research project, as well as their dedication and patience. My gratitude goes to Tee Bosustow, who graciously -
Here Comes Television
September 1997 Vol. 2 No.6 HereHere ComesComes TelevisionTelevision FallFall TVTV PrPrevieweview France’France’ss ExpandingExpanding ChannelsChannels SIGGRAPHSIGGRAPH ReviewReview KorKorea’ea’ss BoomBoom DinnerDinner withwith MTV’MTV’ss AbbyAbby TTerkuhleerkuhle andand CTW’CTW’ss ArleneArlene SherShermanman Table of Contents September 1997 Vol. 2, . No. 6 4 Editor’s Notebook Aah, television, our old friend. What madness the power of a child with a remote control instills in us... 6 Letters: [email protected] TELEVISION 8 A Conversation With:Arlene Sherman and Abby Terkuhle Mo Willems hosts a conversation over dinner with CTW’s Arlene Sherman and MTV’s Abby Terkuhle. What does this unlikely duo have in common? More than you would think! 15 CTW and MTV: Shorts of Influence The impact that CTW and MTV has had on one another, the industry and beyond is the subject of Chris Robinson’s in-depth investigation. 21 Tooning in the Fall Season A new splash of fresh programming is soon to hit the airwaves. In this pivotal year of FCC rulings and vertical integration, let’s see what has been produced. 26 Saturday Morning Bonanza:The New Crop for the Kiddies The incurable, couch potato Martha Day decides what she’s going to watch on Saturday mornings in the U.S. 29 Mushrooms After the Rain: France’s Children’s Channels As a crop of new children’s channels springs up in France, Marie-Agnès Bruneau depicts the new play- ers, in both the satellite and cable arenas, during these tumultuous times. A fierce competition is about to begin... 33 The Korean Animation Explosion Milt Vallas reports on Korea’s growth from humble beginnings to big business. -
Temporary Gallery
Temporary Gallery THROUGH THE STARGATE John & James Whitney 16 Sept – 12 Nov 2017 Opening: Fri 15 Sept, 7 pm John Whitney, Experiments in Motion Graphics, 1968. Courtesy: Whitney Editions TM, Los Angeles Press release date: 7 September 2017 press contact: Baptist Ohrtmann, [email protected] Temporary Gallery THROUGH THE STARGATE John & James Whitney Curated by Regina Barunke John Whitney (Pasadena, California 1917–1995 Los Angeles) and his brother James (1921– 1982) were two of the most influential pioneers of early computer films and cybernetic cinema. In the 1940s, they jointly experimented in the field of ‘non-objective film’ and participated in the American West Coast avant-garde art scene. Looking for new forms of audiovisual expression, they were inspired by early 20th century music to construct a sound- generating device to accompany the abstract and geometric shapes in their early films. In the 1950s, while James was increasingly engaged with meditative and psychedelic perception enhancement in film, John bought surplus anti-aircraft technology from World War II to construct his own ‘cam machine’ creating the first computer-based animations. With that, he not only gained attention from the film industry and directors such as Alfred Hitchcock and Stanley Kubrick but also of a whole generation of experimental filmmakers. With the help of Johns machine James created the masterpiece "Lapis" in the years 1963-1966 - a ten- minute animation of hand-drawn graphics, which move kaleidoscope-like to Indian Sitar music. In the meantime, John is experimenting with the possibilities of generating perceptual sensations through the kinetic rhythms of moving points, which have a strong analogy to the modulations of a musical tension. -
Models of Time Travel
MODELS OF TIME TRAVEL A COMPARATIVE STUDY USING FILMS Guy Roland Micklethwait A thesis submitted for the degree of Doctor of Philosophy of The Australian National University July 2012 National Centre for the Public Awareness of Science ANU College of Physical and Mathematical Sciences APPENDIX I: FILMS REVIEWED Each of the following film reviews has been reduced to two pages. The first page of each of each review is objective; it includes factual information about the film and a synopsis not of the plot, but of how temporal phenomena were treated in the plot. The second page of the review is subjective; it includes the genre where I placed the film, my general comments and then a brief discussion about which model of time I felt was being used and why. It finishes with a diagrammatic representation of the timeline used in the film. Note that if a film has only one diagram, it is because the different journeys are using the same model of time in the same way. Sometimes several journeys are made. The present moment on any timeline is always taken at the start point of the first time travel journey, which is placed at the origin of the graph. The blue lines with arrows show where the time traveller’s trip began and ended. They can also be used to show how information is transmitted from one point on the timeline to another. When choosing a model of time for a particular film, I am not looking at what happened in the plot, but rather the type of timeline used in the film to describe the possible outcomes, as opposed to what happened. -
The University of Chicago Looking at Cartoons
THE UNIVERSITY OF CHICAGO LOOKING AT CARTOONS: THE ART, LABOR, AND TECHNOLOGY OF AMERICAN CEL ANIMATION A DISSERTATION SUBMITTED TO THE FACULTY OF THE DIVISION OF THE HUMANITIES IN CANDIDACY FOR THE DEGREE OF DOCTOR OF PHILOSOPHY DEPARTMENT OF CINEMA AND MEDIA STUDIES BY HANNAH MAITLAND FRANK CHICAGO, ILLINOIS AUGUST 2016 FOR MY FAMILY IN MEMORY OF MY FATHER Apparently he had examined them patiently picture by picture and imagined that they would be screened in the same way, failing at that time to grasp the principle of the cinematograph. —Flann O’Brien CONTENTS LIST OF FIGURES...............................................................................................................................v ABSTRACT.......................................................................................................................................vii ACKNOWLEDGMENTS....................................................................................................................viii INTRODUCTION LOOKING AT LABOR......................................................................................1 CHAPTER 1 ANIMATION AND MONTAGE; or, Photographic Records of Documents...................................................22 CHAPTER 2 A VIEW OF THE WORLD Toward a Photographic Theory of Cel Animation ...................................72 CHAPTER 3 PARS PRO TOTO Character Animation and the Work of the Anonymous Artist................121 CHAPTER 4 THE MULTIPLICATION OF TRACES Xerographic Reproduction and One Hundred and One Dalmatians.......174 -
Re-Imagining Animation the Changing Face of The
RiA cover UK AW.qxd 6/3/08 10:40 AM Page 1 – – – – – – Chapter 05 Chapter 04 Chapter 03 Chapter 02 Chapter 01 The disciplinary shift Approaches and outlooks The bigger picture Paul Wells / Johnny Hardstaff Paul Wells Re-imagining Animation RE-IMAGINING RE-IMAGINING ANIMATION ANIMATION – The Changing Face of the Moving Image The Changing Face Professor Paul Wells is Director of the Re-imagining Animation is a vivid, insightful Re-imagining Animation Other titles of interest in AVA's Animation Academy at Loughborough and challenging interrogation of the animated addresses animation’s role at the heart THE CHANGING THEAcademia CHANG range include: University, UK, and has published widely film as it becomes central to moving image of moving-image practice through an in the field of animation, including practices in the contemporary era. engagement with a range of moving-image Visible Signs: The Fundamentals of Animation and Animation was once works – looking at the context in which FACE OF THE FACEAn introduction OF to semiotics THE Basics Animation: Scriptwriting. constructed frame-by-frame, one image they were produced; the approach to their following another in the process of preparation and construction; the process of Visual Research: Johnny Hardstaff is an internationally constructing imagined phases of motion, their making; the critical agenda related to MOVING IMAGE MOVINGAn introduction to research IM established, award-winning designer, film- but now the creation and manipulation the research; developmental and applied methodologies in graphic design maker and artist. He is the creator of The of the moving image has changed. aspects of the work; the moving-image History of Gaming and The Future of With the digital revolution outcomes; and the status of the work within Visual Communication: Gaming, and innovative popular music videos, invading every creative enterprise and form contemporary art and design practices. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Library of Congress Classification
T TECHNOLOGY (GENERAL) T Technology (General) Periodicals and societies. By language of publication 1 English 2 French 3 German 4 Other languages (not A-Z) (5) Yearbooks see T1+ 6 Congresses Industrial museums, etc. see T179+ International exhibitions see T391+ 7 Collected works (nonserial) 8 Symbols and abbreviations Dictionaries and encyclopedias 9 General works 10 Bilingual and polyglot Communication of technical information 10.5 General works Information centers 10.6 General works Special countries United States 10.63.A1 General works 10.63.A2-Z By region or state, A-Z 10.65.A-Z Other countries, A-Z 10.68 Risk communication 10.7 Technical literature 10.8 Abstracting and indexing Language. Technical writing Cf. QA42 Mathematical language. Mathematical authorship 11 General works 11.3 Technical correspondence 11.4 Technical editing 11.5 Translating 11.8 Technical illustration Cf. Q222 Scientific illustration Cf. T351+ Mechanical drawing 11.9 Technical archives Industrial directories 11.95 General works By region or country United States 12 General works 12.3.A-Z By region or state, A-Z Subarrange each country by Table T4a 12.5.A-Z Other regions or countries, A-Z Subarrange each country by Table T4a 13 General catalogs. Miscellaneous supplies 14 Philosophy. Theory. Classification. Methodology Cf. CB478 Technology and civilization 14.5 Social aspects Class here works that discuss the impact of technology on modern society For works on the role of technology in the history and development of civilization see CB478 Cf. HM846+ Technology as a cause of social change History Including the history of inventions 14.7 Periodicals, societies, serials, etc. -
Foothills Research Institute Grizzly Bear Program 2013 Annual Report
FOOTHILLS RESEARCH INSTITUTE GRIZZLY BEAR PROGRAM 2013 ANNUAL REPORT Prepared and edited by Gordon B. Stenhouse and Karen Graham April 2014 DISCLAIMER This report presents preliminary findings from the 2013 research program within the Foothills Research Institute (FRI) Grizzly Bear Program. It must be stressed that these data are preliminary in nature and all findings must be interpreted with caution. Opinions presented are those of the authors and collaborating scientists and are subject to revision based on the ongoing findings over the course of these studies. Suggested citation for information within this report: Larsen, T, J. Cranston, G. Stenhouse, and S. Nielsen..2014. Research and applied tools to enhance forest management linkages to grizzly bear conservation and recovery in Alberta. Final Report for the Forest Resource Improvement Association of Alberta. In: G. Stenhouse and K. Graham (eds). Foothills Research Institute Grizzly Bear Program 2013 Annual Report. Hinton, Alberta. i ACKNOWLEDGEMENTS A program of this scope and magnitude would not be possible without the dedication, hard work and support of a large number of people. We would like to thank the capture crew members: Terry Larsen, Brian MacBeth, Bernie Goski, John Lee, and veterinarian Marc Cattet. Exemplary flying skills were provided by Steve Wotton of Peregrine Helicopters of Hinton. Appreciation is also extended to the summer field crew members for the various projects on the go:Leonie Brown, Lindsay Dewart, Michael Oliveira, and Amy Stenhouse whose hard work and enthusiasm ensured a successful field season. Also thanks to Joe Kermit-Wells for his support and data collection. Special thanks to Tracy McKay for all her great work in doing a bit of just about everything that a diverse project like the bear program can dish out. -
Comparative Collective Biography Animated Film Studios in Zlín (Czech
Animation studios in Gottwaldov and Lodz (1945/47-1990) - Comparative Collective Biography Animated film studios in Zlín (Czech Republic) and Łódź (Poland) were among the most successful film production centers in the Eastern Bloc. World-renowned personalities such as Karel Zeman, Hermina Týrlová, Daniel Szczechura or Zbigniew Rybczyński have worked there, and their films have won the world's most prestigious awards at festivals in Cannes, Venice, and Locarno or the Oscar Academy Award. During their existence, both studios have produced thousands of animated, puppet and combined films; an important part of their work was custom production as well, especially for television. Besides animation movies, also fiction, documentary, school or advertising films were produced in these studios. However, the history of the successful and prominent animated production of these studios has so far been presented only by popularizing or commemorative publications, portraits of individual filmmakers or analysis of selected films. The project aims to analyze and compare Gottwaldov and Lodz film animation centers. The animated production of the Short Film company´s branch in Gottwaldov (which later became an independent Film Studio Gottwaldov) followed the film production of the Baťa Company in the 1930s, was created outside of the administrative center of film production in Prague. The specific position of the in Zlín/Gottwaldov and Studio of Small Film Forms Se-Ma-For Łódź studios makes them an ideal focus of a comparative research. The research would be methodologically based on prosopographic research (i.e., on collective monographs of a selected group of studio workers). In similarity to Gottwaldov, Łódź has its tradition of film production cultivated outside the administrative center in Warsaw. -
2017 Institutional Master Plan
2017 InstItutIonal Master Plan 2017 InstItutIonal Master Plan Table of Contents I. Introduction 3 II. Executive Summary 4 III. Academy of Art University Overview 10 Mission 10 Commitment to an Urban Campus 11 History of the Academy of Art University 11 IV. Academic Departments and Curricula 12 Online Students 12 Alignment of Degree Programs Online/Onsite 12 Online Course Approval 13 Accreditation 13 Academy Programs 14 Classic Automobile Collection 17 Academy of Art University Athletics 17 V. City and Neighborhood Benefits and Impacts 18 Benefits Overview 18 Security and Maintenance 20 Addressing Neighborhood Needs 20 Scholarships for San Francisco and Bay Area Residents 21 Active Engagement in Community Programs 21 Pro-Bono Design Work and Other Academy Civic Engagement 22 VI. Students, Faculty and Staff 31 Enrollment 31 Enrollment Trends 32 Diversity 34 Student Housing 34 Cost of Attendance & Financial Aid 35 Faculty and Staff 37 The Academy’s Equal Employment Policy 37 VII. Existing Facilities 38 Neighborhood Context and Land Use Requirements 38 Policy of Adaptive Re-Use 41 Campus Safety 41 VIII. Current and Future Needs 45 10-yr Plan: Consolidate and Centralize the Campus 45 Near Term Plan: Proposed Changes to the Academy Campus 46 Transportation: Changes and Improvements Affecting the Shuttle Program 50 Student Housing and Metering Relationship to Enrollment 52 IX. Environmental Impact Report and the Existing Sites Technical Memorandum 53 Historic Preservation 53 X. General Plan Consistency 54 San Francisco Priority Policies 54 Consistency of General Plan Elements 56 Relevant Area Plans 61 XI. Attachments 64 Attachment 1: Employers 64 Attachment 2: Neighborhood Context Groups 76 Attachment 3: Existing Institutional and Residential Sites 77 Attachment 4: Study Areas 78 Attachment 5: Shuttle Systems: Current and Proposed/Future Shuttle Map 79 2 2017 Institutional Master Plan VIII. -
Animac 2014 Se Presenta El Próximo Viernes En Barcelona Con El Animador Chris Landreth
ANIMAC 2014 Mostra Internacional de Cine de Animación de Cataluña Del 20 al 23 de febrero Viernes 7 de febrero · 19h Auditorio del CCCB Animac 2014 se presenta el próximo viernes en Barcelona con el animador Chris Landreth Animación híbrida y psicorrealista con la proyección de su galardonado cortometraje Ryan Animac, la Mostra Internacional de Cine de Animación de Cataluña organizada por el Ayuntamiento de Lleida, dedica su 18ª edición a la animación híbrida y su capacidad de integración en todo tipo de formatos. En su presentación en el CCCB de Barcelona, contaremos con un invitado excepcional: Chris Landreth, animador norteamericano aficando en Canadà i especialista en animación CGI –generada por ordenador– de tipo híbrido, experimental y psicorrealista, como el mismo autor afirma. Antes de la presentación, la directora de la Mostra, Carolina López, presentará oficialmente el programa de Animac 2014 y, acto seguido, se proyectará Ryan, escrito y dirigido por Chris Landreth, y galardonado el año 2004 con el Oscar a Mejor Cortometraje Animado. Además, su último cortometraje, Subconscious Password –premiado en Annecy 2013 con el Grand Crystal– formará parte de la sesión inaugural de Animac 2014, del 20 al 23 de febrero en la ciudad de Lleida. Ryan Escrito y dirigido por Chris Landreth, Canadá, 2004, 14’ El mismo Chris Landreth narra la historia de Ryan Larkin, animador canadiense responsable de algunos de los cortometrajes animados más influyentes de los años 60 y 70. Reinterpretando una serie de entrevistas al propio Larkin y a sus amigos y familiares, este documental animado reconstruye la caída en desgracia de Larkin en el alcoholismo y la drogadicción, que incluso acabó mendigando por las calles para poder llegar a fin de mes.