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Re-Imagining Animation the Changing Face of The
RiA cover UK AW.qxd 6/3/08 10:40 AM Page 1 – – – – – – Chapter 05 Chapter 04 Chapter 03 Chapter 02 Chapter 01 The disciplinary shift Approaches and outlooks The bigger picture Paul Wells / Johnny Hardstaff Paul Wells Re-imagining Animation RE-IMAGINING RE-IMAGINING ANIMATION ANIMATION – The Changing Face of the Moving Image The Changing Face Professor Paul Wells is Director of the Re-imagining Animation is a vivid, insightful Re-imagining Animation Other titles of interest in AVA's Animation Academy at Loughborough and challenging interrogation of the animated addresses animation’s role at the heart THE CHANGING THEAcademia CHANG range include: University, UK, and has published widely film as it becomes central to moving image of moving-image practice through an in the field of animation, including practices in the contemporary era. engagement with a range of moving-image Visible Signs: The Fundamentals of Animation and Animation was once works – looking at the context in which FACE OF THE FACEAn introduction OF to semiotics THE Basics Animation: Scriptwriting. constructed frame-by-frame, one image they were produced; the approach to their following another in the process of preparation and construction; the process of Visual Research: Johnny Hardstaff is an internationally constructing imagined phases of motion, their making; the critical agenda related to MOVING IMAGE MOVINGAn introduction to research IM established, award-winning designer, film- but now the creation and manipulation the research; developmental and applied methodologies in graphic design maker and artist. He is the creator of The of the moving image has changed. aspects of the work; the moving-image History of Gaming and The Future of With the digital revolution outcomes; and the status of the work within Visual Communication: Gaming, and innovative popular music videos, invading every creative enterprise and form contemporary art and design practices. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
KPMG FICCI 2013, 2014 and 2015 – TV 16
#shootingforthestars FICCI-KPMG Indian Media and Entertainment Industry Report 2015 kpmg.com/in ficci-frames.com We would like to thank all those who have contributed and shared their valuable domain insights in helping us put this report together. Images Courtesy: 9X Media Pvt.Ltd. Phoebus Media Accel Animation Studios Prime Focus Ltd. Adlabs Imagica Redchillies VFX Anibrain Reliance Mediaworks Ltd. Baweja Movies Shemaroo Bhasinsoft Shobiz Experential Communications Pvt.Ltd. Disney India Showcraft Productions DQ Limited Star India Pvt. Ltd. Eros International Plc. Teamwork-Arts Fox Star Studios Technicolour India Graphiti Multimedia Pvt.Ltd. Turner International India Ltd. Greengold Animation Pvt.Ltd UTV Motion Pictures KidZania Viacom 18 Media Pvt.Ltd. Madmax Wonderla Holidays Maya Digital Studios Yash Raj Films Multiscreen Media Pvt.Ltd. Zee Entertainmnet Enterprises Ltd. National Film Development Corporation of India with KPMG International Cooperative (“KPMG International”), a Swiss entity. All rights reserved. entity. (“KPMG International”), a Swiss with KPMG International Cooperative © 2015 KPMG, an Indian Registered Partnership and a member firm of the KPMG network of independent member firms affiliated and a member firm of the KPMG network of independent member firms Partnership KPMG, an Indian Registered © 2015 #shootingforthestars FICCI-KPMG Indian Media and Entertainment Industry Report 2015 with KPMG International Cooperative (“KPMG International”), a Swiss entity. All rights reserved. entity. (“KPMG International”), a Swiss with KPMG International Cooperative © 2015 KPMG, an Indian Registered Partnership and a member firm of the KPMG network of independent member firms affiliated and a member firm of the KPMG network of independent member firms Partnership KPMG, an Indian Registered © 2015 #shootingforthestars: FICCI-KPMG Indian Media and Entertainment Industry Report 2015 Foreword Making India the global entertainment superpower 2014 has been a turning point for the media and entertainment industry in India in many ways. -
The Animation Industry: Technological Changes, Production Challenges, and Global Shifts
THE ANIMATION INDUSTRY: TECHNOLOGICAL CHANGES, PRODUCTION CHALLENGES, AND GLOBAL SHIFTS DISSERTATION Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Hyejin Yoon, M.A. ***** The Ohio State University 2008 Dissertation Committee: Approved by Professor Edward J. Malecki, Adviser Professor Nancy Ettlinger Adviser Graduate Program in Geography Professor Darla K. Munroe ABSTRACT Animated films have grown in popularity as expanding markets (such as TV and video) and new technologies (notably computer graphics imagery) have broadened both the production and consumption of cartoons. As a consequence, more animated films are produced and watched in more places, as new “worlds of production” have emerged. The animation production system, specialized and distinct from film production, relies on different technologies and labor skills. Therefore, its globalization has taken place differently from live-action film production, although both are structured to a large degree by the global production networks (GPNs) of the media conglomerates. This research examines the structure and evolution of the animation industry at the global scale. In order to investigate these, 4,242 animation studios from the Animation Industry Database are used. The spatial patterns of animation production can be summarized as, 1) dispersion of the animation industry, 2) concentration in world cities, such as Los Angeles and New York, 3) emergence of specialized animation cities, such as Annecy and Angoulême in France, and 4) significant concentrations of animation studios in some Asian countries, such as India, South Korea and the Philippines. In order to understand global production networks (GPNs), networks of studios in 20 cities are analyzed. -
“Animated Cartoon & Chocolate Product Advertisement”
`FINAL YEAR THESIS “Animated Cartoon & Chocolate Product advertisement” BY Md. Yeahyea Shamim ID: 162 - 40 - 296 This Report Submitted in Partial Fulfillment of the Requirements for the Degree of Bachelor of Science in Multimedia and Creative Technology Supervised By Mr. Arif Ahmed Associate Professor Department of MCT Daffodil International University DAFFODIL INTERNATIONAL UNIVERSITY DHAKA, BANGLADESH DECEMBER 2019 APPROVAL This Thesis titled “Animated Cartoon & Chocolate Product advertisement” submitted by Md. Yeahyea Shamim, ID: 161 – 40 – 296 to the Department of Multimedia and Creative Technology, Daffodil International University, has been accepted as satisfactory for the partial fulfillment of the requirements for the degree of B.Sc. in Multimedia and Creative Technology and approved as to its style and contents. The presentation was held on 26th December 2019. BOARD OF EXAMINERS Dr. Shaikh Muhammad Allayear Chairman Associate Professor and Head Department of MCT Faculty of Science & Information Technology Daffodil International University Mr. Arif Ahmed Internal Examiner Associate Professor Department of MCT Faculty of Science & Information Technology Daffodil International University Mr. Samaun Hasan Internal Examiner Lecturer Department of MCT Faculty of Science & Information Technology Daffodil International University Dr. Mohammad Zahidur Rahman External Examiner Professor Department of CSE Jahangirnagar University i ©Daffodil International University DECLARATION I hereby declare that, this thesis has been done under the supervision of Mr. Arif Ahmed, Associate Professor of the Department of MCT, Daffodil International University. I also declare that neither this project nor any part of this project has been submitted elsewhere for award of any degree or diploma. Supervised by: Mr. Arif Ahmed Associate Professor Department of MCT Daffodil International University Submitted by: Md. -
Inventory to Archival Boxes in the Motion Picture, Broadcasting, and Recorded Sound Division of the Library of Congress
INVENTORY TO ARCHIVAL BOXES IN THE MOTION PICTURE, BROADCASTING, AND RECORDED SOUND DIVISION OF THE LIBRARY OF CONGRESS Compiled by MBRS Staff (Last Update December 2017) Introduction The following is an inventory of film and television related paper and manuscript materials held by the Motion Picture, Broadcasting and Recorded Sound Division of the Library of Congress. Our collection of paper materials includes continuities, scripts, tie-in-books, scrapbooks, press releases, newsreel summaries, publicity notebooks, press books, lobby cards, theater programs, production notes, and much more. These items have been acquired through copyright deposit, purchased, or gifted to the division. How to Use this Inventory The inventory is organized by box number with each letter representing a specific box type. The majority of the boxes listed include content information. Please note that over the years, the content of the boxes has been described in different ways and are not consistent. The “card” column used to refer to a set of card catalogs that documented our holdings of particular paper materials: press book, posters, continuity, reviews, and other. The majority of this information has been entered into our Merged Audiovisual Information System (MAVIS) database. Boxes indicating “MAVIS” in the last column have catalog records within the new database. To locate material, use the CTRL-F function to search the document by keyword, title, or format. Paper and manuscript materials are also listed in the MAVIS database. This database is only accessible on-site in the Moving Image Research Center. If you are unable to locate a specific item in this inventory, please contact the reading room. -
The Efficiency Issues on the Animation Production Stages
THE EFFICIENCY ISSUES ON THE ANIMATION PRODUCTION STAGES WAN MUHAMMAD BIN WAN ABDUL AZIZ MASTER OF ART 2017 The Efficiency Issues On The Animation Production Stages by WAN MUHAMMAD BIN WAN ABDUL AZIZ A thesis submitted in fulfillment of the requirements for the degree of Master of Art Faculty of Creative Technology and Heritage UNIVERSITI MALAYSIA KELANTAN 2017 THESIS DECLARATION I hereby certify that the work embodied in this thesis is the result of the original research and has not been submitted for a higher degree to any other University or Institution. OPEN ACCESS I agree that my thesis is to be made immediately available as hardcopy or on-line open access (full text). EMBRAGOES I agree that my thesis is to be made available as hardcopy or on-line (full text) for a period approved by the Post Graduate Committee. Dated form___________ until _____________ CONFIDENTIAL (Contains confidential information under Official Secret Act 1972)* RESTRICTED (Contains restricted information as specified by the organization where research was done)* I acknowledge that University Malaysia Kelantan reserves the right as follows. 1. The thesis is the property of University Malaysia Kelantan. 2. The library of University Malaysia Kelantan has the right to make copies for the purpose of research only. 3. The library has the right to make copies of the thesis for academic exchange. ________________________ ___________________________ SIGNATURE SIGNATURE OF SUPERVISOR 850425-03-5219 DR NIK ZULKARNAEN BIN KHIDZIR Date: Date: i ACKNOWLEDGEMENT Author the opportunity to express the gracefully to Allah s.w.t for giving a strength to complete writing thesis. -
Uk Animation Catalogue 2019
UK ANIMATION CATALOGUE 2019 CONTENTS INTRODUCTION 4 SHORT ANIMATION 6 FEATURE-LENGTH ANIMATION 42 VIRTUAL REALITY (VR)/ IMMERSIVE EXPERIENCE ANIMATION 46 PROGRAMMERS’ POINTS OF VIEW 52 ANIMATION IN THE UK 54 ABOUT BRITISH COUNCIL 57 BRITISH COUNCIL NEW TALENT & SHORTS 58 BRITISH COUNCIL FILM GLOBAL PROJECTS 60 INDEX OF FILMS 64 1ST Directorial debuts are indicated with this symbol , Director: Jenny Jokela Jenny , Director: Live a Little Live All inclusive images remain the copyright of their respective owners and may Cover: Cover: not be reproduced without the expressed permission of the rights holders. 3 INTRODUCTION UK Animation Catalogue 2019 Welcome to the 2019 UK Animation Catalogue presented by the British Council. We’re proud to be championing new and upcoming UK films and filmmakers to programmers and audiences around the world. The catalogue includes details of selected recent UK animated shorts, features and VR, and flags up some productions due for release soon. In addition to the animation and VR project listings, you can also find information in this catalogue about some of the work we do and the partners we work with. Film credits and information in this catalogue are drawn from our UK Film Directory. The Directory is an information resource which includes an extensive selection of UK titles currently in production, as well as details of recently completed UK shorts and feature length films. You can explore the UK Film Directory, as well as further directories listing both UK filmmakers and international film festivals, at -
3D Computer-Generated Imaging and Technical Communication Classes Nikki Ann Agee University of Texas at El Paso, [email protected]
University of Texas at El Paso DigitalCommons@UTEP Open Access Theses & Dissertations 2016-01-01 Animating Composition: 3D Computer-generated Imaging and Technical Communication Classes Nikki Ann Agee University of Texas at El Paso, [email protected] Follow this and additional works at: https://digitalcommons.utep.edu/open_etd Part of the Rhetoric Commons Recommended Citation Agee, Nikki Ann, "Animating Composition: 3D Computer-generated Imaging and Technical Communication Classes" (2016). Open Access Theses & Dissertations. 795. https://digitalcommons.utep.edu/open_etd/795 This is brought to you for free and open access by DigitalCommons@UTEP. It has been accepted for inclusion in Open Access Theses & Dissertations by an authorized administrator of DigitalCommons@UTEP. For more information, please contact [email protected]. ANIMATING COMPOSITION: 3D COMPUTER-GENERATED IMAGING & TECHNICAL COMMUNICATION CLASSES NIKKI A. AGEE Doctoral Program in Rhetoric and Writing Studies APPROVED: Beth Brunk-Chavez, PhD, Chair Lucia Dura, PhD Vince Burke, MFA Charles Ambler, Ph.D. Dean of the Graduate School Copyright © by Nikki A. Agee 2016 Dedication For Mom, Dad, and Nat, who love, support, and encourage me & For Beth and Helen, whose classes challenged me and changed my life Thank you. ANIMATING COMPOSITION: 3D COMPUTER-GENERATED IMAGING & TECHNICAL COMMUNICATION CLASSES by NIKKI A. AGEE, BA, MA DISSERTATION Presented to the Faculty of the Graduate School of The University of Texas at El Paso in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY English Department THE UNIVERSITY OF TEXAS AT EL PASO May 2016 Acknowledgements Many Obi Wans guided my passage through this project. I am most indebted to my dad, Douglas; my mom, Rosario; and my sister, Natalie. -
The 12 Basic Principles of Animation from the "Illusion of Life" by Frank Thomas & Ollie Johnston
Adobe Flash Animation The 12 Basic Principles of Animation from the "Illusion Of Life" by Frank Thomas & Ollie Johnston 1. Squash and stretch When an object moves, its movement indicates the rigidity of the object. Many real world objects have little flexibility, such as furniture, however most organic objects have some level of flexibility in their shape. Also squash and stretch is useful in animating dialogue and doing facial expressions. It is used in all forms of character animation from a bouncing ball to the body weight of a person walking. 2. Anticipation An action occurs in three parts: the preparation for the action, the action itself, and the termination of the action. Anticipation is the preparation for the action. Anticipation is an effective tool for indicating what is about to happen. A dancer does not just leap off the floor. A backwards motion occurs before the forward action is executed. The backward motion is the anticipation. 3. Staging Staging is the presentation of an idea so that it is completely and unmistakably clear. A pose or action should clearly communicate to the audience the attitude, mood, reaction or idea of the character as it relates to the story and continuity of the story line. The effective use of long, medium, or close up shots, as well as camera angles also helps in telling the story. Do not confuse the audience with too many actions at once. Staging directs the audience's attention to the story or idea being told. Care must be taken in background design so it isn't obscuring the animation or competing with it due to excess detail behind the animation. -
The Creation Process of 2D Animated Movies
THE CREATION PROCESS OF 2D ANIMATED MOVIES by Laura Moreno Course: 2nd Batx. B Tutor: Raquel Mancera Carme Peralta Date: October 30th, 2014 INDEX INTRODUCTION ......................................................................................................... 1 1. ANIMATION, WHAT’S THAT? ............................................................................. 4 2. A LITTLE BIT OF HISTORY ................................................................................. 5 2.1. Beginnings ..................................................................................................... 5 2.2. Early animation devices ................................................................................. 6 2.2.1. The magic lantern .................................................................................... 6 2.2.2. Thaumatrope ........................................................................................... 6 2.2.3. Phenakistoscope ..................................................................................... 6 2.2.4. Zoetrope .................................................................................................. 7 2.2.5. Flipbook ................................................................................................... 7 2.2.6. Praxinoscope ........................................................................................... 7 2.3. A timeline (1887-2014) ................................................................................... 8 3. TYPES OF ANIMATION .................................................................................... -
Animating Community: Reflexivity and Identity in Indian Animation Production Culture
Animating Community: Reflexivity and Identity in Indian Animation Production Culture Timothy Graham Jones Submitted for the degree of Doctor of Philosophy (PhD) University of East Anglia School of Art, Media and American Studies Submitted September, 2014 © This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognise that its copyright rests with the author and that use of any information derived there from must be in accordance with current UK Copyright Law. In addition, any quotation or extract must include full attribution. Abstract: Timothy Jones, University of East Anglia, 2014 Supervisors: Rayna Denison and Keith Johnston Animating Community examines the cultural practices of animators in India, and particularly the role of practitioner testimony in conceiving and negotiating social structures underpinning the nascent Indian animation industry. Recognizing a tendency in practitioner accounts towards theorization of contested industrial discourses, this research takes as its object the reflexive practice of animators in trade texts and interviews. These reveal how local practitioners understand production culture as an emergent phenomenon, resulting from learned processes of negotiation and collective action. However, practitioner testimony also reflects dramatically different degrees of agency in cultural production and discourse. Focusing on the identity work of diverse creative professionals – corporate elites, freelancers, teachers, and students – reveals underlying tensions between global industrial constraints and local social capital. Based on discursive analysis of testimony, this thesis asks how Indian animation practitioners conceive of their creative activity and identity in relation to negotiating a culture of animation production, and how the shared discourses and modes of engagement that result both shape and are shaped by institutional structures.