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- 'TOON IN, 'TOON OUT: AMERICAN TELEVISION ANIMATION and the SHAPING of AMERICAN POPULAR CULTURE, 1948-1980 by David Perlmutt
- Japanese Animation Guide: the History of Robot Anime by Japan's
- Introduction to Computer Graphics
- Understanding Machinima
- Preparing for the Future of Animation Interactive, Immersive, Intelligent
- Japanese Animation in America and Its Fans
- 4, in Brooklyn, New York, Max Dwarfs
- Winsor Mccay * Cel Animation
- Roto++: Accelerating Professional Rotoscoping Using Shape Manifolds
- Rotoscoping Design for Bodily Technique and Interdisciplinary
- Emotional Resonance, Affective Quality, and the Human Condition in Adult Animated Television
- Mcmahan SCS Final 6/14/16, 3:37 PM
- Keyframe-Based Tracking for Rotoscoping and Animation
- Animating Truth Documentary and Visual Culture in the 21St Century
- Animation:Then,Now,Next
- Believing Animated Films Featuring Digital Humans: a Qualitative Inquiry Using Online Sources
- Video and Animation Speaks – Albeit in Softer, Gentler Terms – to This Same Urge
- Rotoscoping, Medium Theory, and Digital Cinema
- Computer-Based Animation Animation
- Integrating Computer Generated Animation and Videography
- Global Animation Theory
- Computer Animation
- 2.5D Rotoscoping — a Space-Time Topological Approach Boris Dalstein
- From Animation to Anime: Drawing Movements and Moving Drawings
- The Anime Machine This Page Intentionally Left Blank the Anime Machine
- Computer Graphics and Digital Visual Effects