Japanese Animation Guide: the History of Robot Anime by Japan's
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UPA : Redesigning Animation
This document is downloaded from DR‑NTU (https://dr.ntu.edu.sg) Nanyang Technological University, Singapore. UPA : redesigning animation Bottini, Cinzia 2016 Bottini, C. (2016). UPA : redesigning animation. Doctoral thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/69065 https://doi.org/10.32657/10356/69065 Downloaded on 05 Oct 2021 20:18:45 SGT UPA: REDESIGNING ANIMATION CINZIA BOTTINI SCHOOL OF ART, DESIGN AND MEDIA 2016 UPA: REDESIGNING ANIMATION CINZIA BOTTINI School of Art, Design and Media A thesis submitted to the Nanyang Technological University in partial fulfillment of the requirement for the degree of Doctor of Philosophy 2016 “Art does not reproduce the visible; rather, it makes visible.” Paul Klee, “Creative Credo” Acknowledgments When I started my doctoral studies, I could never have imagined what a formative learning experience it would be, both professionally and personally. I owe many people a debt of gratitude for all their help throughout this long journey. I deeply thank my supervisor, Professor Heitor Capuzzo; my cosupervisor, Giannalberto Bendazzi; and Professor Vibeke Sorensen, chair of the School of Art, Design and Media at Nanyang Technological University, Singapore for showing sincere compassion and offering unwavering moral support during a personally difficult stage of this Ph.D. I am also grateful for all their suggestions, critiques and observations that guided me in this research project, as well as their dedication and patience. My gratitude goes to Tee Bosustow, who graciously -
Protoculture Addicts
PA #88 // CONTENTS PA A N I M E N E W S N E T W O R K ' S ANIME VOICES 4 Letter From The Publisher PROTOCULTURE¯:paKu]-PROTOCULTURE ADDICTS 5 Page 5 Editorial Issue #88 (Summer 2006) 6 Contributors Spotlight SPOTLIGHTS 98 Letters 25 BASILISK NEWS Overview Character Profiles 8 Anime Releases (R1 DVDs) Story Primer 10 Related Products Releases Shinobi: The live-action movie 12 Manga Releases By Miyako Matsuda & C.J. Pelletier 17 Anime & Manga News 32 URUSEI YATSURA An interview with Robert Woodhead MANGA PREVIEW An Introduction By Zac Bertschy & Therron Martin 53 ES: Eternal Sabbath 35 VIZ MEDIA ANIME WORLD An interview with Alvin Lu By Zac Bertschy 73 Convention Guide 78 Interview ANIME STORIES Hitoshi Ariga 80 Making The Band 55 BEWITCHED AGNES 10 Tips from Full Moon on Becoming a Popstar Okusama Wa Maho Shoujo 82 Fantasia Genre Film Festival By Miyako Matsuda & C.J. Pelletier Sample fileKamikaze Girls 58 BLOOD + The Taste Of Tea By Miyako Matsuda & C. Macdonald 84 The Modern Japanese Music Database Part 35: Home Page 19: Triceratops 60 ELEMENTAL GELADE By Miyako Matsuda REVIEWS 63 GALLERY FAKE 86 Books Howl’s Moving Castle Novel By Miyako Matsuda & C.J. Pelletier Le Guide Phénix Du Manga 65 GUN SWORD Love Hina, Novel Vol. 1 By Miyako Matsuda & C.J. Pelletier 87 Live-Action Lorelei 67 KAMICHU! 88 Manga Kamisama Wa Chugakusei 90 Related Products By Miyako Matsuda CD Soundtracks 69 TIDELINE BLUE Otaku Unite! By Miyako Matsuda & C.J. Pelletier 91 Anime More on: www.protoculture-mag.com & www.animenewsnetwork.com 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ LETTER FROM THE PUBLISHER A N I M E N E W S N E T W O R K ' S PROTOCULTUREPROTOCULTURE¯:paKu]- ADDICTS Over seven years of writing and editing anime reviews, I’ve put a lot of thought into what a Issue #88 (Summer 2006) review should be and should do, as well as what is shouldn’t be and shouldn’t do. -
Birthdays Susan Cole
Volume 29 Number 4 Issue 346 September 2016 A WORD FROM THE EDITOR Kimber Groman (graphic artist) and others August was Worldcon in Kansas City. MidAmericon 2 $25 for 3 days pre con, $30 at the door had a lot going on. There were two Hugo Ceremonies. There spacecoastcomiccon.com were a lot of exhibits and of course 5,000 items on the program. I did a lot of work pre-con and got to see aKansas City at the Animate! Florida same time. The con was great and I need to start working on my September 16-19 report. Port St Lucie Civic Center This month I may checkout some local events. I may try 9221 SE Civiv Center Place to squeeze in a review. Port St Lucie FL As always I am willing to take submissions. Guests: Tony Oliver (Rick Hunter, Robotech) See you next month. Julie Dolan (Star Wars: Rebels) Erica Mendez (Ryoka Matoi, Kill La Kill) Events and many more $55 for 3 days pre con Comic Book Connection animateflorida.com/ September 3-4 Holiday Inn Treasure Comic Con 2300 SR 16 September 16-19 ST Augustine, FL 32084 Greater Fort Lauderdale Convention Center $5 at the door 1950 Eisenhower Blvd, thecomicbookconnection.com Fort Lauderdale, FL 33316 Guests: Space Coast Comic Con Billy West (Phil Fry, Futurama) September 9-11 Kristin Bauer (Maleficient, Once Upon a Space Coast Convention Center Time) 301 Tucker Ln Beverly Elliot(Granny, Once Upon a Time) Cocoa, FL 32926 and many more Guests: Terance Baker (comic artist) $35 for 3 days pre con, $40 at the door Jake Estrada (comic artist) www.treasurecoastcomiccon.com Fusion Con II September 17 Birthdays New Port Richey Recreation & Aquatic Center 6630 Van Buren St Susan Cole - Sept. -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
Bcsfazine #528 | Felicity Walker
The Newsletter of the British Columbia Science Fiction Association #528 $3.00/Issue May 2017 In This Issue: This and Next Month in BCSFA..........................................0 About BCSFA.......................................................................0 Letters of Comment............................................................1 Calendar...............................................................................6 News-Like Matter..............................................................11 Turncoat (Taral Wayne)....................................................17 Art Credits..........................................................................18 BCSFAzine © May 2017, Volume 45, #5, Issue #528 is the monthly club newsletter published by the British Columbia Science Fiction Association, a social organiza- tion. ISSN 1490-6406. Please send comments, suggestions, and/or submissions to Felicity Walker (the editor), at felicity4711@ gmail .com or Apartment 601, Manhattan Tower, 6611 Coo- ney Road, Richmond, BC, Canada, V6Y 4C5 (new address). BCSFAzine is distributed monthly at White Dwarf Books, 3715 West 10th Aven- ue, Vancouver, BC, V6R 2G5; telephone 604-228-8223; e-mail whitedwarf@ deadwrite.com. Single copies C$3.00/US$2.00 each. Cheques should be made pay- able to “West Coast Science Fiction Association (WCSFA).” This and Next Month in BCSFA Friday 19 May: Submission deadline for June BCSFAzine (ideally). Sunday 14 May at 7 PM: May BCSFA meeting—at Ray Seredin’s, 707 Hamilton Street (recreation room), New Westminster. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Jobs and Education
Vol. 3 Issue 3 JuneJune1998 1998 J OBS AND E DUCATION ¥ Animation on the Internet ¥ Glenn VilppuÕs Life Drawing ¥ CanadaÕs Golden Age? ¥ Below the Radar WHO IS JARED? Plus: Jerry BeckÕs Essential Library, ASIFA and Festivals TABLE OF CONTENTS JUNE 1998 VOL.3 NO.3 4 Editor’s Notebook It’s the drawing stupid! 6 Letters: [email protected] 7 Dig This! 1001 Nights: An Animation Symphony EDUCATION & TRAINING 8 The Essential Animation Reference Library Animation historian Jerry Beck describes the ideal library of “essential” books on animation. 10 Whose Golden Age?: Canadian Animation In The 1990s Art vs. industry and the future of the independent filmmaker: Chris Robinson investigates this tricky bal- ance in the current Canadian animation climate. 15 Here’s A How de do Diary: March The first installment of Barry Purves’ production diary as he chronicles producing a series of animated shorts for Channel 4. An Animation World Magazine exclusive. 20 Survey: It Takes Three to Tango Through a series of pointed questions we take a look at the relationship between educators, industry representatives and students. School profiles are included. 1998 33 What’s In Your LunchBox? Kellie-Bea Rainey tests out Animation Toolworks’ Video LunchBox, an innovative frame-grabbing tool for animators, students, seven year-olds and potato farmers alike! INTERNETINTERNET ANIMATIONANIMATION 38 Who The Heck is Jared? Well, do you know? Wendy Jackson introduces us to this very funny little yellow fellow. 39 Below The Digital Radar Kit Laybourne muses about the evolution of independent animation and looks “below the radar” for the growth of new emerging domains of digital animation. -
Exhibition Schedule 2020.4-2021.3
Exhibition Schedule 2020.4-2021.3 Special Exhibitions 100th Anniversary of the Founding of Bauhaus: Come to Bauhaus! -The Basis of Education in Art and Design- April 11 (Sat) – May 31 (Sun) The Bauhaus, a school for art and design, was established in the old capital of Weimar by architect Walter Gropius. This exhibition, planned to welcome the 100th anniversary of its founding, focuses on the Bauhaus as a school. In addition to introducing the contents of lessons conducted by teachers such as Kandinsky and Klee, as part of the first basic educational classes newly enrolled students would receive, we’ll display approximately 300 items such as educational accomplishments and materials from the studios (metalwork, pottery, textiles, furniture, printing and advertisements, stage, architecture, etc.) to which students would proceed after completing their basic education. We’ll also introduce you to the connection between the Bauhaus and Japan, through the collection of work and materials from four Japanese exchange students: Mizutani Takehiko, Yamawaki Iwao, Yamawaki Michiko, and Ono Tamae. In Commemoration of the 2020 Tokyo Olympic & Paralympic Games All That Beauties – Masterpieces of the Shizuoka Prefectural Museum of Art June 13 (Sat) – June 28 (Sun) To commemorate the 2020 Tokyo Olympic and Paralympic Games, we will exhibit the museum’s finest masterpieces from its own collection as well as pieces lent to the museum. Please enjoy this 14-day- only celebration! Timeless Mucha: Mucha to Manga—The Magic of Line July 11 (Sat) – September 6 (Sun) Artist Alphonse Mucha (1860-1939) gave flair to the Art Nouveau era with his delicate and gorgeous work, which brought out the “magic of line,” so to speak. -
Oh My Goddess!: V. 16 Pdf, Epub, Ebook
OH MY GODDESS!: V. 16 PDF, EPUB, EBOOK Kosuke Fujishima | 240 pages | 11 Jan 2011 | Dark Horse Comics,U.S. | 9781595825940 | English | Milwaukie, United States Oh My Goddess!: v. 16 PDF Book Light and Shadow: The kid plans to cause all time to stop and everything to stay eternally frozen in one time. Charlenia Kirkes rated it it was amazing Oct 21, Animage in Japanese. Vanguard: High School Arc Cont. Kodansha Manga Award — General. Overview Ever since a cosmic phone call brought the literal young goddess Belldandy into college student Keiichi's residence, his personal life has been turned upside down, sideways, and sometimes even into strange dimensions! Inara rated it really liked it Jan 21, Anime International Company. Lists with This Book. Other books in the series. A seal exists between the demon world and Earth, named the Gate to the Netherworld. Chapters Ah! Currently, no plans exist for licensing that special OVA episode. Volume Demons have similar class and license restrictions, and are accompanied by familiars instead of angels. It premiered in the November issue of Afternoon where it is still being serialized. Ryo-Ohki —present Oh My Goddess! Wikimedia Commons Wikiquote. Policenauts It was okay. Oh My Goddess!: v. 16 Writer These include the spirits of Money, Wind, Engine and such. There are no discussion topics on this book yet. Tamagotchi — Inazuma Eleven — Usaru-san Tamagotchi! This Fandom wiki is currently inactive. Tokyo , Japan : Tokuma Shoten. Released in concert with the OVA series in , [17] Smith has since stated that he saw the title as a play on "Oh my god! White Fox. -
Super Robot Wars Jump You've Been to Plenty of Universes Before, But
Super Robot Wars Jump You've been to plenty of universes before, but how about one comprised of multiple universes? The Super Robot Wars universe is one where all robot anime can cross over and interact. Ever wanted to see how a Mobile Suit or a Knightmare Frame stack up against the super robot threats of the Dinosaur Empire? Ever wanted to see what would happen if all of these heroes met and fought together? This is the jump for you. First of course we need to get you some funds and generate the world for you, so you get +1000CP Roll 1d8 per table to determine what series is in your world, rolling an 8 gives you free choice from the table rolled on. Group 1 SD Gundam Sangokuden Brave Battle Warriors SPT Layzner Shin Getter Robo Armageddon SDF Macross Dancougar Nova Tetsujin 28 (80s) Daitarn 3 Group 2 New Getter Robo Shin Getter Robo vs Neo Getter Robo King of Braves GaoGaiGar (TV, FINAL optional) Evangelion Code Geass Patlabor Armored Trooper VOTOMS Group 3 Big O Xabungle Shin Mazinger Z Turn A Gundam Macross Plus Machine Robo: Revenge of Chronos Gundam X Group 4 Zambot 3 Full Metal Panic (includes Fummofu, 2nd Raid, manga) Trider G7 Tobikage Gaiking: Legend of Daiku-Maryu Fafner in the Azure Dragonar Group 5 Godmars Metal Overman King Gainer Getter Robo and Getter Robo G (Toei 70s) Dai Guard G Gundam Macross 7 Linebarrels of Iron (Anime or manga, your call) Group 6 Gundam SEED/Destiny (Plus Astray and Stargazer) Mazinkaiser (OVA+Movie+series) Gunbuster Martian Successor Nadesico Brain Powerd Gear Fighter Dendoh Mazinkaiser SKL Group 7 Tekkaman Blade Gaiking (Toei 70s) Heavy Metal L Gaim Great Mazinger and Mazinger Z (Toei 70s) Gundam 00 Kotetsu Jeeg (70s) and Kotetsushin Jeeg Macross Frontier Group 8 Gundam (All of the Universal Century) Gundam Wing Aura Battler Dunbine Gurren Lagann Grendaizer Dancougar Virtual On MARZ -50CP to add an additional series from the tables -100CP to add a series not on the tables Drop in anywhere on Earth or space for free, but remember to keep in mind the series in your universe. -
Representations and Reality: Defining the Ongoing Relationship Between Anime and Otaku Cultures By: Priscilla Pham
Representations and Reality: Defining the Ongoing Relationship between Anime and Otaku Cultures By: Priscilla Pham Submitted to OCAD University in partial fulfillment of the requirements for the degree of Master of Arts in Contemporary Art, Design, and New Media Art Histories Toronto, Ontario, Canada, April 2021 © Priscilla Pham, 2021 Abstract This major research paper investigates the ongoing relationship between anime and otaku culture through four case studies; each study considers a single situation that demonstrates how this relationship changes through different interactions with representation. The first case study considers the early transmedia interventions that began to engage fans. The second uses Takashi Murakami’s theory of Superflat to connect the origins of the otaku with the interactions otaku have with representation. The third examines the shifting role of the otaku from that of consumer to producer by means of engagement with the hierarchies of perception, multiple identities, and displays of sexualities in the production of fan-created works. The final case study reflects on the 2.5D phenomenon, through which 2D representations are brought to 3D environments. Together, these case studies reveal the drivers of the otaku evolution and that the anime–otaku relationship exists on a spectrum that teeters between reality and representation. i Acknowledgements I would like to express my deepest gratitude to my primary advisor, Ala Roushan, for her continued support and confidence in my writing throughout this paper’s development. Her constructive advice, constant guidance, and critical insights helped me form this paper. Thank you to Dr. David McIntosh, my secondary reader, for his knowledge on anime and the otaku world, which allowed me to change my perspective of a world that I am constantly lost in. -
A Blue Cat on the Galactic Railroad: Anime and Cosmic Subjectivity
PAUL ROQUET A Blue Cat on the Galactic Railroad: Anime and Cosmic Subjectivity L OOKING UP AT THE STARS does not demand much in the way of movement: the muscles in the back of the neck contract, the head lifts. But in this simple turn from the interpersonal realm of the Earth’s surface to the expansive spread of the night sky, subjectivity undergoes a quietly radical transformation. Social identity falls away as the human body gazes into the light and darkness of its own distant past. To turn to the stars is to locate the material substrate of the self within the vast expanse of the cosmos. In the 1985 adaptation of Miyazawa Kenji’s classic Japanese children’s tale Night on the Galactic Railroad by anime studio Group TAC, this turn to look up at the Milky Way comes to serve as an alternate horizon of self- discovery for a young boy who feels ostracized at school and has difficulty making friends. The film experiments with the emergent anime aesthetics of limited animation, sound, and character design, reworking these styles for a larger cultural turn away from social identities toward what I will call cosmic subjectivity, a form of self-understanding drawn not through social frames, but by reflecting the self against the backdrop of the larger galaxy. The film’s primary audience consisted of school-age children born in the 1970s, the first generation to come of age in Japan’s post-1960s con- sumer society. Many would have first encountered Miyazawa’s Night on the Galactic Railroad (Ginga tetsudo¯ no yoru; also known by the Esperanto title Neokto de la Galaksia Fervojo) as assigned reading in elementary school.