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Walt Disney the World of Animation
Ziptales Advanced Library Worksheet 2 Walt Disney The World of Animation Walt always loved drawing...he made a ‘flip-book’ of walking stick figures drawings to amuse his sick sister. Even as a young boy, Walt Disney knew the entertaining power of animation. The ‘flip book’ he made was a rudimentary animation device invented during the 19th century. It produced the appearance of movement by simply ‘flipping’ sequential hand drawn illustrations in a book. This idea was later developed into what we now know as cartoons: sequential drawings, known as ‘cells’, photographed and displayed rapidly. Later, animators utilised techinques such as ‘claymation’ (clay or plasticine figures being manipulated and photographed) and digital animations (using computer software) to create their masterpieces. Task 1: Create an animation using one of the above techniques; flip-book, cartoon, claymation or digital animation. Step 1: Select the technique you are going to use ensuring you have access to the materials/ equipment required. Step 2: Write a short story to be told in the animation using the common elements of a narrative: orientation, complication, series of events, resolution. Step 3: Design a ‘story board’ displaying a rough idea of what will happen in each ‘cell’ of the animation. Step 4: Create the animation and display it to an appropriate audience. Extension Activities: • Research your favourite animated cartoon. (NOTE: It must be suitable for children – not ‘adult’ cartoons such as South Park and Family Guy). Who created the cartoon? When was it created? Where was it created? Where has it been shown? • Identify four different animation techniques used for feature films (for example Rotoscoping, Live Action animation). -
Animation: Types
Animation: Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer generated (CGI). Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. Apart from short films, feature films, animated gifs and other media dedicated to the display moving images, animation is also heavily used for video games, motion graphics and special effects. The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics Computer animation has become popular since toy story (1995), the first feature-length animated film completely made using this technique. Types: Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by rostrum camera onto motion picture film. -
Gestaltungspotenzial Von Digitalen Compositingsystemen
Gestaltungspotenzial von digitalen Compositingsystemen Thorsten Wolf Diplomarbeit Wintersemester 03/04 1. Betreuer Herr Prof. Martin Aichele 2. Betreuer Herr Prof. Christian Fries Fachhochschule Furtwangen Fachbereich Digitale Medien „Das vielleicht größte Missverständnis über die Fotografie kommt in den Worten ‚die Kamera lügt nicht‛ zum Ausdruck. Genau das Gegenteil ist richtig. Die weitaus meisten Fotos sind ‚Lügen‛ in dem Sinne, daß sie nicht vollkommen der Wirklichkeit entsprechen: sie sind zweidimensionale Abbildungen dreidimensionaler Objekte, Schwarzweißbilder farbiger Wirklichkeit, ‚starre‛ Fotos bewegter Objekte. … “ [Kan78] S. 54f Für Mama und Papa, of course. Eidesstattliche Erklärung i Eidesstattliche Erklärung Ich, Thorsten Wolf, erkläre hiermit an Eides statt, dass ich die vorliegende Diplomarbeit selbstständig und ohne unzulässige fremde Hilfe angefertigt habe. Alle verwendeten Quellen und Hilfsmittel sind angegeben. Furtwangen, 24. Februar 2004 Thorsten Wolf Vorwort iii Vorwort In meiner Diplomarbeit „Gestaltungspotenzial von digitalen Compositingsystemen“ untersuche ich den vielseitigen visuellen Bereich der Medieninformatik. In der vorliegenden Arbeit sollen die gestalterischen Potenziale von digitalem Compositing ausgelotet werden. Hierzu untersuche ich theoretisch wie praktisch die digitalen Bildverarbeitungsverfahren und –möglichkeiten für analoge und digitale Bildquellen. Mein besonderes Augenmerk liegt hierbei auf dem Bereich der Bewegtbildgestaltung durch digitale Compositingsysteme. Diese Arbeit entstand in enger Zusammenarbeit mit der Firma on line Video 46 AG, Zürich. Besonderen Dank möchte ich Herrn Richard Rüegg, General Manager, für seine Unterstützung und allen Mitarbeitern, die mir in technischen Fragestellung zur Seite standen, aussprechen. Des weiteren bedanke ich mich bei Patrischa Freuler, Marian Kaiser, Marianne Klein, Jörg Volkmar und Tanja Wolf für ihre Unterstützung während der Diplomarbeitszeit. Für die gute Betreuung möchte ich meinen beiden Tutoren, Herrn Prof. Martin Aichele (Erstbetreuer) und Prof. -
Premier Trial Version Download Sign up for Adobe Premiere Free Trial with Zero Risk
premier trial version download Sign Up for Adobe Premiere Free Trial With Zero Risk. Adobe is a multinational computer software company based in San Jose, California. The firm is best known for its various creativity and design software products, although it has also forayed into digital marketing software. Adobe owes its household-name status to widely known, industry-standard software products such as Premiere Pro, Photoshop, Lightroom, Adobe Flash, and Adobe Acrobat Reader. There are now over 18 million subscribers of Adobe’s Creative Cloud services around the world. Adobe Premiere Pro —often simply referred to as Premiere—is Adobe’s professional video editing software. The program is equipped with state-of-the-art creative tools and is easily integrated with other apps and services. As a result, amateur and professional filmmakers and videographers are able to turn raw footage into seamless films and videos. Main Things You Should Know About the Free Trial of Adobe Premiere. You can get a seven-day Adobe Premiere Pro free trial in two different ways . You can sign up for it as: —$20.99/month after the trial A part of the Creative Cloud suite —available from $52.99/month after the trial. Credit card information is required to start your Premiere free trial. As a side note—you can cancel your Adobe Creative Cloud membership or free trial in a few minutes with the help of DoNotPay. How to Download the Adobe Premiere Free Trial. To start your seven-day free trial of Adobe Premiere Pro sold as an individual app, follow these easy steps: Visit the Adobe catalog Hit the Start Free Trial under Adobe Premiere Click the Start Free Trial button in the left column for Premiere only in the pop-up window Enter your email address in the open field Pick a plan from the drop-down menu on the right—the annual plan paid monthly is the cheapest and therefore the best bet Click on Continue to Payment Sign in with your Adobe credentials or continue with your Apple, Google, or Facebook account Enter your credit card details Click on Start Free Trial to confirm. -
Computerising 2D Animation and the Cleanup Power of Snakes
Computerising 2D Animation and the Cleanup Power of Snakes. Fionnuala Johnson Submitted for the degree of Master of Science University of Glasgow, The Department of Computing Science. January 1998 ProQuest Number: 13818622 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a com plete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. uest ProQuest 13818622 Published by ProQuest LLC(2018). Copyright of the Dissertation is held by the Author. All rights reserved. This work is protected against unauthorized copying under Title 17, United States C ode Microform Edition © ProQuest LLC. ProQuest LLC. 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106- 1346 GLASGOW UNIVERSITY LIBRARY U3 ^coji^ \ Abstract Traditional 2D animation remains largely a hand drawn process. Computer-assisted animation systems do exists. Unfortunately the overheads these systems incur have prevented them from being introduced into the traditional studio. One such prob lem area involves the transferral of the animator’s line drawings into the computer system. The systems, which are presently available, require the images to be over- cleaned prior to scanning. The resulting raster images are of unacceptable quality. Therefore the question this thesis examines is; given a sketchy raster image is it possible to extract a cleaned-up vector image? Current solutions fail to extract the true line from the sketch because they possess no knowledge of the problem area. -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Product Note: VFX Film Making 2018-19 Course Code: OV-3108 Course Category: Career INDUSTRY
Product Note: VFX Film Making 2018-19 Course Code: OV-3108 Course Category: Career INDUSTRY Indian VFX Industry grew from INR 2,320 Crore in 2016 to reach INR 3,130 Crore in 2017. The Industry is expected to grow nearly double to INR 6,350 Crore by 2020. From VFX design & pre-viz to the creation of a digital photo-realistic fantasy world as per the vision of a Film director, Visual effects has become an essential part of today's filmmaking process. The Study of Visual effects is a balance of both art and technology. You learn the art of VFX Design as well as the latest VFX techniques using the state-of-the-art 3D &VFX soft wares used in the industry. * Source :FICCI-EY Media & Entertainment Report 2018 INDUSTRY TRENDS India Becoming a Powerhouse in Global VFX Share market India has evolved in terms of skillset which has helped local & domestic studios work for Global VFX projects. The VFX Industry is expected to hire about 2,500-3,000 personnel in the coming year. Visual Effects in Hollywood Films Top Studios working on Global VFX Top International Studios like MPC, Double Negative & Frame store who have studios & Film Projects partners in India have worked on the VFX of Top Hollywood Blockbuster Films Blade Runner 2049, The Fast & the Furious 8, Pirates of the Caribbean- Dead men Tell No Tales, Technicolor India The Jungle Book and many more. MPC TIPS VFX Trace VFX Visual Effects in Bollywood Films Prime Focus World BAHUBALI 2 – The Game Changer for Bollywood VFX Double Negative Post the Box office success of Blockbuster Bahubali 2, there is a spike in VFX Budgets in Legend 3D Bollywood as well as Regional films. -
The Formation of Temporary Communities in Anime Fandom: a Story of Bottom-Up Globalization ______
THE FORMATION OF TEMPORARY COMMUNITIES IN ANIME FANDOM: A STORY OF BOTTOM-UP GLOBALIZATION ____________________________________ A Thesis Presented to the Faculty of California State University, Fullerton ____________________________________ In Partial Fulfillment of the Requirements for the Degree Master of Arts in Geography ____________________________________ By Cynthia R. Davis Thesis Committee Approval: Mark Drayse, Department of Geography & the Environment, Chair Jonathan Taylor, Department of Geography & the Environment Zia Salim, Department of Geography & the Environment Summer, 2017 ABSTRACT Japanese animation, commonly referred to as anime, has earned a strong foothold in the American entertainment industry over the last few decades. Anime is known by many to be a more mature option for animation fans since Western animation has typically been sanitized to be “kid-friendly.” This thesis explores how this came to be, by exploring the following questions: (1) What were the differences in the development and perception of the animation industries in Japan and the United States? (2) Why/how did people in the United States take such interest in anime? (3) What is the role of anime conventions within the anime fandom community, both historically and in the present? These questions were answered with a mix of historical research, mapping, and interviews that were conducted in 2015 at Anime Expo, North America’s largest anime convention. This thesis concludes that anime would not have succeeded as it has in the United States without the heavy involvement of domestic animation fans. Fans created networks, clubs, and conventions that allowed for the exchange of information on anime, before Japanese companies started to officially release anime titles for distribution in the United States. -
FLUID MODELING with STOCHASTIC and STRUCTURAL FEATURES a Dissertation Submitted to Kent State University in Partial Fulfillment
FLUID MODELING WITH STOCHASTIC AND STRUCTURAL FEATURES A dissertation submitted to Kent State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy by Zhi Yuan August 2013 Dissertation written by Zhi Yuan B.S., Huazhong University of Science and Technology, 2005 Ph.D., Kent State University, 2013 Approved by Dr. Ye Zhao , Chair, Doctoral Dissertation Committee Dr. Ruoming Jin , Members, Doctoral Dissertation Committee Dr. Austin Melton Dr. Xiaoyu Zheng Dr. Robin Selinger Accepted by Dr. Javed Khan , Chair, Department of Computer Science Dr. Raymond A. Craig , Dean, College of Arts and Sciences ii TABLE OF CONTENTS LISTOFFIGURES..................................... vi LISTOFTABLES ..................................... ix Acknowledgements ................................... .. x Dedication......................................... xi 1 Introduction ...................................... 1 1.1 Significance,ChallengeandObjectives. ........ 1 1.2 MethodologyandContribution . .... 3 1.3 Background.................................... 5 1.3.1 PhysicallyBasedFluidSimulationMethods . ...... 5 1.3.2 FluidTurbulence ............................. 6 1.3.3 FluidControl ............................... 7 1.3.4 FluidCompression ............................ 8 2 Incorporating Fluctuation and Uncertainty in Particle-basedFluidSimulation. 10 2.1 Introduction.................................... 10 2.2 BasicSPHAlgorithm............................... 15 2.3 StochasticTurbulenceinSPH . ... 16 2.4 TurbulenceEvolution . .. 17 -
VFX Prime 2018-19 Course Code: OV-3103 Course Category : Career VFX INDUSTRY
Product Note: VFX Prime 2018-19 Course Code: OV-3103 Course Category : Career VFX INDUSTRY Indian VFX Industry grew from INR 2,320 Crore in 2016 to reach INR 3,130 Crore in 2017.The Industry is expected to grow nearly double to INR 6,350 Crore by 2020. Where reality meets and blends with the imaginary, it is there that VFX begins. The demand for VFX has been rising relentlessly with the production of movies and television shows set in fantasy worlds with imaginary creatures like dragons, magical realms, extra-terrestrial planets and galaxies, and more. VFX can transform the ordinary into something extraordinary. Have you ever been fascinated by films like Transformers, Dead pool, Captain America, Spiderman, etc.? Then you must know that a number of Visual Effects are used in these films. Now the VFX industry is on the verge of changing with the introduction of new tools, new concepts, and ideas. Source:* FICCI-EY Media & Entertainment Report 2018 INDUSTRY TRENDS VFX For Television Episodic Series SONY Television's Show PORUS showcases state-of-the-art Visual Effects to be seen on Television. Based on the tale of King Porus, who fought against Alexander, The Great to stop him from invading India, the show is said to have been made on a budget of Rs500 crore. VFX-based Content for Digital Platforms like Amazon & Netflix Popular web series like House of Cards, Game of Thrones, Suits, etc. on streaming platforms such as Netflix, Amazon Prime, Hot star and many more are unlike any conventional television series. They are edgy and fresh, with high production values, State-of-the-art Visual Effects, which are only matched with films, and are now a rage all over the world. -
Avid DS - Your Future Is Now
DSWiki DSWiki Table Of Contents 1998 DS SALES BROCHURE ............................................. 4 2005 DS Wish List ..................................................... 8 2007 Unfiltered DS Wish List ............................................. 13 2007 Wish Lists ....................................................... 22 2007DSWishListFinalistsRound2 ........................................... 28 2010 Wish List ........................................................ 30 A ................................................................. 33 About .............................................................. 53 AchieveMoreWithThe3DDVE ............................................. 54 AmazonStore ......................................................... 55 antler .............................................................. 56 Arri Alexa ........................................................... 58 Avid DS - Your Future Is Now ............................................. 59 Avid DS for Colorists ................................................... 60 B ................................................................. 62 BetweenBlue&Green ................................................... 66 Blu-ray Copy ......................................................... 67 C ................................................................. 68 ColorItCorrected ...................................................... 79 Commercial Specifications ............................................... 80 Custom MC Color Surface Layouts ........................................