Product Note: VFX Film Making 2018-19 Course Code: OV-3108 Course Category: Career INDUSTRY
Indian VFX Industry grew from INR 2,320 Crore in 2016 to reach INR 3,130 Crore in 2017. The Industry is expected to grow nearly double to INR 6,350 Crore by 2020.
From VFX design & pre-viz to the creation of a digital photo-realistic fantasy world as per the vision of a Film director, Visual effects has become an essential part of today's filmmaking process. The Study of Visual effects is a balance of both art and technology. You learn the art of VFX Design as well as the latest VFX techniques using the state-of-the-art 3D &VFX soft wares used in the industry. * Source :FICCI-EY Media & Entertainment Report 2018 INDUSTRY TRENDS
India Becoming a Powerhouse in Global VFX Share market India has evolved in terms of skillset which has helped local & domestic studios work for Global VFX projects. The VFX Industry is expected to hire about 2,500-3,000 personnel in the coming year.
Visual Effects in Hollywood Films Top Studios working on Global VFX Top International Studios like MPC, Double Negative & Frame store who have studios & Film Projects partners in India have worked on the VFX of Top Hollywood Blockbuster Films Blade Runner 2049, The Fast & the Furious 8, Pirates of the Caribbean- Dead men Tell No Tales, Technicolor India The Jungle Book and many more. MPC TIPS VFX Trace VFX Visual Effects in Bollywood Films Prime Focus World BAHUBALI 2 – The Game Changer for Bollywood VFX Double Negative Post the Box office success of Blockbuster Bahubali 2, there is a spike in VFX Budgets in Legend 3D Bollywood as well as Regional films. Bahubali 2, used 33 Animation studios for VFX Post Digital Domain Production, working over a span of 15 months.
Upcoming Tamil-language Sci-Fi Thriller “2.0” featuring Rajnikanth & Akshay Kumar is reportedly one of the most expensive films in the history of Indian Cinema and the 1000 VFX Shots of the film is being done at 10 different VFX Companies. * Source :FICCI-EY Media & Entertainment Report 2018 ABOUT COURSE
The Visual Effects Film-Making program imparts you with the skills needed to be successful in the VFX industry and enables you to contribute to the entire process of storytelling in Films.
This Program gives you the complete workflow knowledge of the VFX Pipeline in Films from conception through to completion. The Program modules covers understanding of the VFX Design Process, Cinematography techniques, VFX Fundamentals, VFX Film Making pipeline from pre to post production. WHY ARENA ANIMATION ? USP’s and Salient Features: A comprehensive Job Oriented program Industry relevant curriculum Industry Simulated Hands-on Training using latest tools and techniques Laddered learning from basic to advance level Projects at regular intervals Practical application using latest versions of tools / software Specialization & Creating Portfolio in the area of interest Exposure to Industry interaction & workshops Certified Faculty Placement Assistance Online Varsity: Exclusive e-learning platform EDE (Employment Driven Education) Creosouls : Exclusive online platform to showcase student’s portfolio LEARNING OUTCOMES
Term 1 Term 2 • Learning about the History of Visual Effects in • Understanding the Fundamentals basics of VFX & 3D Films Design • Understanding & Applications of the • Understanding & Creating 3D Models & Assets Fundamentals of Design • Digital Sculpting of 3D Models & Assets • Understanding the Fundamentals & Techniques of • Understanding & Learning Texturing of 3D Models & Assets Cinematography • Understanding & Learning Lighting of 3D Models, Assets & • Understanding & Learning about Lighting Scenes Learning how to Create Digital Art & • Understanding & Learning Rigging of 3D Models & Assets Backgrounds • Understanding & Learning 3D Character Animation & • Study of Organic & Inorganic Anatomy and Rotomation Design & Construction of Characters. • Learning how to Create 3D Particles Dynamics • Understanding the Grammar of Films and its • Learning how to Create Character FX (Hair, Fur, Cloth) & Visual description techniques using Film their Simulation Language • Understanding & Learning Matchmove & 3D Camera • Learning & Creating Storyboards & Animatics for Tracking Films • Understanding & Application of Rendering with Arnold • Understanding & Application of Principles of • Understanding Compositing Basics in a Layer-based Animation Compositing Tool • Create a Pitch for a VFX Scene using Storyboards • Compositing a Project with 3D Assets & Live Action footage & Animatics LEARNING OUTCOMES
Term 3
• Understanding the Workflow of VFX Film Making Process from Pre to Post Production • Understanding & Creating a Previz & its application in a VFX Video Shoot Production • Introduction to the working of Node-based VFX Tool - Nuke • Understanding & Creating Roto using Silhouette • Understanding the Process of Wire-removal, Chroma Keying (Blue or Green Screen) & Colour Correction • Understanding & Learning the process of Roto-Paint • Understanding & Learning Camera & Object Tracking • Understanding & Creating Matte Painting & Set Extensions • Understanding & Learning Matchmoving with 3D Equalizer tool • Understanding & Learning Z-Depth & Multipass Compositing in Nuke • Creating a VFX Scene Project & Specialization Portfolio PRODUCT DETAILS VFX FILM MAKING Abbreviations Below are the indications to interpret course structures with respective Mandatory /non-mandatory points
Theory Hours : . Theory Hours are Mandatory to be delivered as per the program and will be tracked in Aptrack
LAB Hours : . LAB Hours are Mandatory to be delivered as per the program and will be tracked in Aptrack
Practical Hours : . Practical Hours are NOT mandatory for program delivery and will not be considered under Aptrack for tracking and program duration . Practical Hours to be communicated as suggested additional practice sessions to strengthen students learning . These Hours can be practiced by the student either at the centre by prior booking the LAB or another appropriate venue as convenient to the student
Note: Course monitoring will be limited to Theory hours and Lab hours sessions only COURSE STRUCTURE
Theory Total VFX Design & Visualisation Preferred Training Tools Lab hours Additional Practice hours hours hours
History of Visual Effects in Films 4 0 4 4
Concepts of Graphics and Illustrations - 10 6 16 8
Concepts of Cinematography & Photography - 4 2 6
Lights, Colour & Perspectives 8 10 18 8
Digital Painting Adobe Photoshop Extended CC / Pixlr 14 18 32 8
Anatomy Study - 8 6 14 2
Character Design - 4 8 12 2
Visual Scripting with Film Language 6 10 16 16
Adobe Audition CC / Audacity Audio - Video Editing 8 10 18 8 Adobe Premier Pro CC / VSDC Video Editor/OpenShot
Storyboarding and Animatics Adobe Premier Pro CC 10 14 24 8
Application of 2D Animation Principles Adobe Animate CC 24 24 48 12
Project Portfolio Project 2 0 2 14
Total 102 108 210 90
Practical Hours to be communicated as suggested additional practice sessions COURSE STRUCTURE
3D Design & VFX Basics Tools Theory hours Lab hours Total hrs Additional Practice hours
Fundamentals of VFX and 3D basics - 8 0 8 0
Digital modeling with Maya MAYA unlimited 2018 / blender 14 14 28 12 Digital sculpting Z brush 4R8 6 14 20 2 Texturing 3D models with Maya MAYA unlimited 2018 / blender 14 14 28 8 Lighting models with Maya MAYA unlimited 2018 / blender 12 12 24 12 Rigging 3D models with Maya MAYA unlimited 2018 / blender 12 12 24 8 3D Character Animation & Rotomation MAYA unlimited 2018 / blender 14 14 28 12 Particle & dynamics MAYA unlimited 2018 / blender 14 14 28 8 FX & simulation MAYA unlimited 2018 / blender 12 12 24 12 Matchmoving and Camera Tracking MAYA unlimited 2018 / blender 8 8 16 8 Crowd simulation Golaem crowd 8 10 18 6 Working with Arnold renderer Arnold renderer for Maya 12 12 24 8
Layer-based compositing Adobe after effects professional CC / Natron 12 20 32 12
3D design portfolio Project 2 0 2 22 Total 146 158 304 130 Practical Hours to be communicated as suggested additional practice sessions COURSE STRUCTURE
Visual Effects for Films Tools Theory hrs Lab hrs Total hrs Additional Practice hours
VFX film making - Pre to Post Production - 6 0 6 6
Pre-visualization & VFX video shoot Maya & Adobe premiere 4 8 12 16
Introduction to Nuke Nuke 12 10 22 6 Rotoscopy using Silhoutte Silhouette 6 8 14 16
Roto and Rotopaint Nuke 8 10 18 24
Wire removal Nuke / Natron 4 14 18 10 Colour correction Nuke / Natron 12 14 26 10 Green/ blue screen Nuke / Natron 12 22 34 14 Matchmoving techniques Nuke X/ mocha / 3D equalizer 16 22 38 10 Matte painting Nuke & Photoshop 12 22 34 14 Time remapping & bounding boxes Nuke 4 4 8 0 Channel & multi passes Nuke 12 12 24 8 Advanced compositing tools Nuke 12 14 26 10 FX with Houdini Houdini 12 22 34 14 Z-depth & Multipass compositing Nuke X 12 24 36 12 Specialization & digital portfolio development (choose 1 elective) Project 2 0 2 38 Total 146 206 352 208
Practical Hours to be communicated as suggested additional practice sessions COURSE STRUCTURE
VFX Film Making Summary
Term Hours Months
Term 1 210 4
Term 2 304 6
Term 3 352 7
Grand Total 866 18 EXIT PROFILES
Term 1 VFX Design & Visualisation
Term 2 3D Design & VFX Basics
Term 3 Visual Effects for Films DELIVERY DETAILS
Delivery Pattern : Normal Track - 2 Hrs a Day x 6 Days a week
Certificate Type : Certificate of Accomplishment (COA)
Certificate :
ACS-VFX Design and Visualisation Arena Certified Specialist in VFX Design and Visualisation
ACS-3D Design and VFX Basics Arena Certified Specialist in 3D Design and VFX Basics
ACS-CGI and VFX for Films Arena Certified Specialist in CGI and VFX for Films JOB PROFILES
TERM 1 TERM 2 TERM 3
• 3D Modeler • VFX Designer • 3D Animator • 3D Asset Artist • Graphic Designer • Rigging Artist • Matchmoving • Storyboard Artist • Texturing Artist Artist • Video Editor • Lighting Artist • VFX Compositor • Rendering Artist • Rotomation Artist • Compositor • Roto & Roto-Prep Artist PLACEMENT COMPANIES
Aajtak Zee media Prana studio Sportz world Network 18 News Adobe 1st Zee news Yashraj production Tv9 WEBGYOR Allianz Maya digital studios Vivo Hindustan Times NIIT Amazon Toonkar Star digital media Home shop 18 Technologies Channel One Prime focus Reliance India News Trident Kotak Mahindra Bank MPC Bangalore Redchillies NDTV Gener8 Just Dial Trace VFX Hyatt regency Yatra.Com TG AND SELLING POINTS
Target Audience :
The TG can be further defined as follows:
• 10+2 students (Any stream)
• Under Graduates - Fine Arts, Commerce, Science or Arts students (Any stream)
• Students with a creative bent of mind and have Passion for design and animation
Selling Points : • New Students and Referrals from existing students AVAILABILITY IN PORTAL
6th April 2018
Note: The Arrow indicates the availability of the course in portal (Course Code : OV - 3108) FEE AVAILABILITY DATES
Fee Plan Availability in Program Course Code Fee Plan Released to Regions Portal
VFX Film Making OV - 3108 NT –30th March 2018 NT –15th April 2018 CONTENT AVAILABILITY DATES
Program Course Code Content Availability PM Released to Regions Batch Start Date
VFX Film OV-3108 Sem 1 – 1st May 2018 Sem 1 – 25th April 2018 1st May 2018 Making PRICE LIST AVAILABILITY DATES
TERM 1 Book Price Released to Program Course Code Book Title Book Code Regions 25th April’18 History of Visual Effects in Films TBD 25th April’18 Concepts of Graphics and Illustrations OV-GRA0007D
Concepts of Cinematography & Photography TBD 25th April’18 25th April’18 Lights, Colour & Perspectives OV-LCPKIT01D 25th April’18 Digital Painting OV-DIP0001D 25th April’18 Anatomy Study OV-AST0002D VFX FILM MAKING OV-3108 25th April’18 Character Design TBD 25th April’18 Visual Scripting with Film Language TBD 25th April’18 Audio - Video Editing OV-AVE0001D 25th April’18 Storyboarding and Animatics OV-SBA0002D 25th April’18 Application of 2D Animation Principles TBD 25th April’18 Project Portfolio OV-DEP0001D Note: Program fee contains only Online Varsity book titles. Centers have to purchase Publisher Books directly from the logistics department by paying additional payment as applicable (if any) CUSTOMER ENGAGEMENT
Customer Experience means different things to different people, it is generally about the sum of all interaction a customer has with a brand. That’s a significant difference from: Attract • Customer Service, which generally focuses on a single transaction . • Engaging customers and strengthen their loyalty to a brand.
The aim of Customer Engagement is to have long-term Refer GROW Convert engagement, encouraging customer loyalty and advocacy through word-of mouth, Below are few triggers to attract or engage audience (intenders/ existing students) on many occasions: • Centre Retain • Social • Technical/Creative • Personal Brand Engagement
Job-oriented, Industry-centric Latest Tools & Software Curriculum
Certified Faculty Global Curriculum
Lab Sessions Personal Attention
Practice and Application of theory in Industry Interaction & exposure real time
Placement Assistance Projects
Easy Installments & payment options ABOUT CREOSOULS
• Creosouls is a Social Network portal specializing in showcasing Talent, online portfolio including opportunity to building career and offering your talent services to customers.
• It has Custom Institute Workflow which enables Institutions to develop a portfolio of their own and helps with assignment management.
• Easy to monitor progress and quality of education.
• Arena Animation is First and only Brand to implement this platform world wide for students. Thank You
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