Product Note: VFX Film Making 2018-19 Course Code: OV-3108 Course Category: Career INDUSTRY

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Product Note: VFX Film Making 2018-19 Course Code: OV-3108 Course Category: Career INDUSTRY Product Note: VFX Film Making 2018-19 Course Code: OV-3108 Course Category: Career INDUSTRY Indian VFX Industry grew from INR 2,320 Crore in 2016 to reach INR 3,130 Crore in 2017. The Industry is expected to grow nearly double to INR 6,350 Crore by 2020. From VFX design & pre-viz to the creation of a digital photo-realistic fantasy world as per the vision of a Film director, Visual effects has become an essential part of today's filmmaking process. The Study of Visual effects is a balance of both art and technology. You learn the art of VFX Design as well as the latest VFX techniques using the state-of-the-art 3D &VFX soft wares used in the industry. * Source :FICCI-EY Media & Entertainment Report 2018 INDUSTRY TRENDS India Becoming a Powerhouse in Global VFX Share market India has evolved in terms of skillset which has helped local & domestic studios work for Global VFX projects. The VFX Industry is expected to hire about 2,500-3,000 personnel in the coming year. Visual Effects in Hollywood Films Top Studios working on Global VFX Top International Studios like MPC, Double Negative & Frame store who have studios & Film Projects partners in India have worked on the VFX of Top Hollywood Blockbuster Films Blade Runner 2049, The Fast & the Furious 8, Pirates of the Caribbean- Dead men Tell No Tales, Technicolor India The Jungle Book and many more. MPC TIPS VFX Trace VFX Visual Effects in Bollywood Films Prime Focus World BAHUBALI 2 – The Game Changer for Bollywood VFX Double Negative Post the Box office success of Blockbuster Bahubali 2, there is a spike in VFX Budgets in Legend 3D Bollywood as well as Regional films. Bahubali 2, used 33 Animation studios for VFX Post Digital Domain Production, working over a span of 15 months. Upcoming Tamil-language Sci-Fi Thriller “2.0” featuring Rajnikanth & Akshay Kumar is reportedly one of the most expensive films in the history of Indian Cinema and the 1000 VFX Shots of the film is being done at 10 different VFX Companies. * Source :FICCI-EY Media & Entertainment Report 2018 ABOUT COURSE The Visual Effects Film-Making program imparts you with the skills needed to be successful in the VFX industry and enables you to contribute to the entire process of storytelling in Films. This Program gives you the complete workflow knowledge of the VFX Pipeline in Films from conception through to completion. The Program modules covers understanding of the VFX Design Process, Cinematography techniques, VFX Fundamentals, VFX Film Making pipeline from pre to post production. WHY ARENA ANIMATION ? USP’s and Salient Features: A comprehensive Job Oriented program Industry relevant curriculum Industry Simulated Hands-on Training using latest tools and techniques Laddered learning from basic to advance level Projects at regular intervals Practical application using latest versions of tools / software Specialization & Creating Portfolio in the area of interest Exposure to Industry interaction & workshops Certified Faculty Placement Assistance Online Varsity: Exclusive e-learning platform EDE (Employment Driven Education) Creosouls : Exclusive online platform to showcase student’s portfolio LEARNING OUTCOMES Term 1 Term 2 • Learning about the History of Visual Effects in • Understanding the Fundamentals basics of VFX & 3D Films Design • Understanding & Applications of the • Understanding & Creating 3D Models & Assets Fundamentals of Design • Digital Sculpting of 3D Models & Assets • Understanding the Fundamentals & Techniques of • Understanding & Learning Texturing of 3D Models & Assets Cinematography • Understanding & Learning Lighting of 3D Models, Assets & • Understanding & Learning about Lighting Scenes Learning how to Create Digital Art & • Understanding & Learning Rigging of 3D Models & Assets Backgrounds • Understanding & Learning 3D Character Animation & • Study of Organic & Inorganic Anatomy and Rotomation Design & Construction of Characters. • Learning how to Create 3D Particles Dynamics • Understanding the Grammar of Films and its • Learning how to Create Character FX (Hair, Fur, Cloth) & Visual description techniques using Film their Simulation Language • Understanding & Learning Matchmove & 3D Camera • Learning & Creating Storyboards & Animatics for Tracking Films • Understanding & Application of Rendering with Arnold • Understanding & Application of Principles of • Understanding Compositing Basics in a Layer-based Animation Compositing Tool • Create a Pitch for a VFX Scene using Storyboards • Compositing a Project with 3D Assets & Live Action footage & Animatics LEARNING OUTCOMES Term 3 • Understanding the Workflow of VFX Film Making Process from Pre to Post Production • Understanding & Creating a Previz & its application in a VFX Video Shoot Production • Introduction to the working of Node-based VFX Tool - Nuke • Understanding & Creating Roto using Silhouette • Understanding the Process of Wire-removal, Chroma Keying (Blue or Green Screen) & Colour Correction • Understanding & Learning the process of Roto-Paint • Understanding & Learning Camera & Object Tracking • Understanding & Creating Matte Painting & Set Extensions • Understanding & Learning Matchmoving with 3D Equalizer tool • Understanding & Learning Z-Depth & Multipass Compositing in Nuke • Creating a VFX Scene Project & Specialization Portfolio PRODUCT DETAILS VFX FILM MAKING Abbreviations Below are the indications to interpret course structures with respective Mandatory /non-mandatory points Theory Hours : . Theory Hours are Mandatory to be delivered as per the program and will be tracked in Aptrack LAB Hours : . LAB Hours are Mandatory to be delivered as per the program and will be tracked in Aptrack Practical Hours : . Practical Hours are NOT mandatory for program delivery and will not be considered under Aptrack for tracking and program duration . Practical Hours to be communicated as suggested additional practice sessions to strengthen students learning . These Hours can be practiced by the student either at the centre by prior booking the LAB or another appropriate venue as convenient to the student Note: Course monitoring will be limited to Theory hours and Lab hours sessions only COURSE STRUCTURE Theory Total VFX Design & Visualisation Preferred Training Tools Lab hours Additional Practice hours hours hours History of Visual Effects in Films 4 0 4 4 Concepts of Graphics and Illustrations - 10 6 16 8 Concepts of Cinematography & Photography - 4 2 6 Lights, Colour & Perspectives 8 10 18 8 Digital Painting Adobe Photoshop Extended CC / Pixlr 14 18 32 8 Anatomy Study - 8 6 14 2 Character Design - 4 8 12 2 Visual Scripting with Film Language 6 10 16 16 Adobe Audition CC / Audacity Audio - Video Editing 8 10 18 8 Adobe Premier Pro CC / VSDC Video Editor/OpenShot Storyboarding and Animatics Adobe Premier Pro CC 10 14 24 8 Application of 2D Animation Principles Adobe Animate CC 24 24 48 12 Project Portfolio Project 2 0 2 14 Total 102 108 210 90 Practical Hours to be communicated as suggested additional practice sessions COURSE STRUCTURE 3D Design & VFX Basics Tools Theory hours Lab hours Total hrs Additional Practice hours Fundamentals of VFX and 3D basics - 8 0 8 0 Digital modeling with Maya MAYA unlimited 2018 / blender 14 14 28 12 Digital sculpting Z brush 4R8 6 14 20 2 Texturing 3D models with Maya MAYA unlimited 2018 / blender 14 14 28 8 Lighting models with Maya MAYA unlimited 2018 / blender 12 12 24 12 Rigging 3D models with Maya MAYA unlimited 2018 / blender 12 12 24 8 3D Character Animation & Rotomation MAYA unlimited 2018 / blender 14 14 28 12 Particle & dynamics MAYA unlimited 2018 / blender 14 14 28 8 FX & simulation MAYA unlimited 2018 / blender 12 12 24 12 Matchmoving and Camera Tracking MAYA unlimited 2018 / blender 8 8 16 8 Crowd simulation Golaem crowd 8 10 18 6 Working with Arnold renderer Arnold renderer for Maya 12 12 24 8 Layer-based compositing Adobe after effects professional CC / Natron 12 20 32 12 3D design portfolio Project 2 0 2 22 Total 146 158 304 130 Practical Hours to be communicated as suggested additional practice sessions COURSE STRUCTURE Visual Effects for Films Tools Theory hrs Lab hrs Total hrs Additional Practice hours VFX film making - Pre to Post Production - 6 0 6 6 Pre-visualization & VFX video shoot Maya & Adobe premiere 4 8 12 16 Introduction to Nuke Nuke 12 10 22 6 Rotoscopy using Silhoutte Silhouette 6 8 14 16 Roto and Rotopaint Nuke 8 10 18 24 Wire removal Nuke / Natron 4 14 18 10 Colour correction Nuke / Natron 12 14 26 10 Green/ blue screen Nuke / Natron 12 22 34 14 Matchmoving techniques Nuke X/ mocha / 3D equalizer 16 22 38 10 Matte painting Nuke & Photoshop 12 22 34 14 Time remapping & bounding boxes Nuke 4 4 8 0 Channel & multi passes Nuke 12 12 24 8 Advanced compositing tools Nuke 12 14 26 10 FX with Houdini Houdini 12 22 34 14 Z-depth & Multipass compositing Nuke X 12 24 36 12 Specialization & digital portfolio development (choose 1 elective) Project 2 0 2 38 Total 146 206 352 208 Practical Hours to be communicated as suggested additional practice sessions COURSE STRUCTURE VFX Film Making Summary Term Hours Months Term 1 210 4 Term 2 304 6 Term 3 352 7 Grand Total 866 18 EXIT PROFILES Term 1 VFX Design & Visualisation Term 2 3D Design & VFX Basics Term 3 Visual Effects for Films DELIVERY DETAILS Delivery Pattern : Normal Track - 2 Hrs a Day x 6 Days a week Certificate Type : Certificate of Accomplishment (COA) Certificate : ACS-VFX Design and Visualisation Arena Certified Specialist in VFX Design and Visualisation ACS-3D Design and VFX Basics Arena Certified Specialist
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