Believing Animated Films Featuring Digital Humans: a Qualitative Inquiry Using Online Sources
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Walt Disney the World of Animation
Ziptales Advanced Library Worksheet 2 Walt Disney The World of Animation Walt always loved drawing...he made a ‘flip-book’ of walking stick figures drawings to amuse his sick sister. Even as a young boy, Walt Disney knew the entertaining power of animation. The ‘flip book’ he made was a rudimentary animation device invented during the 19th century. It produced the appearance of movement by simply ‘flipping’ sequential hand drawn illustrations in a book. This idea was later developed into what we now know as cartoons: sequential drawings, known as ‘cells’, photographed and displayed rapidly. Later, animators utilised techinques such as ‘claymation’ (clay or plasticine figures being manipulated and photographed) and digital animations (using computer software) to create their masterpieces. Task 1: Create an animation using one of the above techniques; flip-book, cartoon, claymation or digital animation. Step 1: Select the technique you are going to use ensuring you have access to the materials/ equipment required. Step 2: Write a short story to be told in the animation using the common elements of a narrative: orientation, complication, series of events, resolution. Step 3: Design a ‘story board’ displaying a rough idea of what will happen in each ‘cell’ of the animation. Step 4: Create the animation and display it to an appropriate audience. Extension Activities: • Research your favourite animated cartoon. (NOTE: It must be suitable for children – not ‘adult’ cartoons such as South Park and Family Guy). Who created the cartoon? When was it created? Where was it created? Where has it been shown? • Identify four different animation techniques used for feature films (for example Rotoscoping, Live Action animation). -
Animation: Types
Animation: Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer generated (CGI). Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. Apart from short films, feature films, animated gifs and other media dedicated to the display moving images, animation is also heavily used for video games, motion graphics and special effects. The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics Computer animation has become popular since toy story (1995), the first feature-length animated film completely made using this technique. Types: Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by rostrum camera onto motion picture film. -
Art | Cinema | New Media | Fashion | Football | Events Τεύχος.17 | Νοέμβριος.06 Διανέμεται Δωρεάν 1,2,3, Go!./01
velvet music | art | cinema | new media | fashion | football | events τεύχος.17 | νοέμβριος.06 | διανέμεται δωρεάν διανέμεται | νοέμβριος.06 | τεύχος.17 1,2,3, Go!./01 faces./04 camera./06 Sharon Lockhart: Remember when time stood still? | velvet Bob Sabiston | Porn ! Porn ! Porn ! | Persona: Winona Ryder τεύχος.17 / νοέμβριος 06 μηνιαία δωρεάν έκδοση Έκδοση / Επιμέλεια: Λάκης & Άρης Ιωνάς Σχεδιασμός: Άντα Θεοδωρακάκη new media./16 Ειρήνη Ζωγράφου Οργάνωση / Προβολή: Second Life, Second Chance Δάφνη Δραγώνα Κατερίνα Ζωγράφου Διεύθυνση διαφήμισης: The Studio (art projects) Υπεύθυνη διαφήμισης: Χριστίνα Ροδοπούλου Διαφημιστικό τμήμα: A brief history of...Anathena | Fox base alpha: Drawing Σοφία Γλυνού screen, Green fingers, Diamonds Are a Girl's best friend, art./12 Μαργαρίτα Τσόμου Η έκθεση της ανησυχίας, Λήδα Παπακωνσταντίνου | Συντάκτες: Damaged Goods (velvet mornings) Λάκης & Άρης Ιωνάς (art) Ξένια Καλπακτσόγλου Χριστόφορος Μαρίνος ides./18 b-s (camera) Νατάσα Γιανναράκη Etienne Charry: O Κύρος Γρανάζης της Pop | Dust Galaxy | Αντρέας Κίκηρας What would have happened if… James | Pick-up | Art Brut (new media) Δάφνη Δραγώνα (b-sides) Δημήτρης Βόγλης Οδυσσέας Νικητιανός Γιάγκος Κολιοπάνος Νίκος Λιάσκας Guest list | After all... (size) Asako Masunouchi size./24 Χριστίνα Ροδοπούλου (football is life) Αντρέας Κίκηρας Συνεργάτες: Ηλίας Παπαζαχαρίας Dr. Faux football is life./26 Μαριλένα Σαλαμάνου Κωνσταντίνος Δαγριτζίκος Look at Us! Δανάη Βαρδαλή Αλεξάνδρα Ζωιοπούλου Αφροδίτη Ψαρρά Νατάσα Χτενά Έκδοση: pot pourri./28 The Studio (art projects) -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Human Than Human
DOC EDGE SCHOOLS More Human Than Human Major partners: More Human Than Human Directed by: Femke Wolting, Tommy Pallotta Countries: Belgium, Netherlands, United States Duration: 1:19: 0 Suggested age: Years 7-13 Suggested Curriculum Links: Level 4 - 8 Subject Areas: English, Technology, Digital Technologies, Philosophy, Social Studies, Media Studies Subject NCEA Achievement Standards Media Studies Levels 1,2, 3 English Levels 1,2, 3 Social Studies Levels 1,2, 3 Art History Levels 1,2, 3 Design and Visual Communication Levels 1,2, 3 Teacher and Student Guide: This pack has been designed to help teachers and students enrich their experience of viewing More Human Than Human by providing support in the form of questions and activities around key ideas and themes. There are a range of questions that will frame important discussions and activities for before and after viewing the film. Some of the web links will also provide starting points for further research or discussion. These are by no means definitive. While we identify appropriate subjects and achievement levels we do not presume to write activities or assignments for assessment against the standards. Our aim is to enable a better understanding of key principles and ideas through discussion and learning. The Film: More Human Than Human explores what it means to live in the age of intelligent machines. In this personal, playful and at times dramatic quest, the filmmaker finds our how much of his creativity and human values are at stake as he builds his own robot to replace himself as a filmmaker. More than just an expose on the pros and cons of new technology, the filmmaker’s journey takes him to the world’s leading AI experts and robot pioneers, confronting them with existential question such as: will AI, infinitely smarter, interconnected and possibly self – aware, render humanity obsolete? View the Trailer: http://docedge.nz/film/schools-more-human-than-human-2/ Pre-viewing Activities: Discuss as a class, in pairs or in groups and report back. -
Jobs and Education
Vol. 3 Issue 3 JuneJune1998 1998 J OBS AND E DUCATION ¥ Animation on the Internet ¥ Glenn VilppuÕs Life Drawing ¥ CanadaÕs Golden Age? ¥ Below the Radar WHO IS JARED? Plus: Jerry BeckÕs Essential Library, ASIFA and Festivals TABLE OF CONTENTS JUNE 1998 VOL.3 NO.3 4 Editor’s Notebook It’s the drawing stupid! 6 Letters: [email protected] 7 Dig This! 1001 Nights: An Animation Symphony EDUCATION & TRAINING 8 The Essential Animation Reference Library Animation historian Jerry Beck describes the ideal library of “essential” books on animation. 10 Whose Golden Age?: Canadian Animation In The 1990s Art vs. industry and the future of the independent filmmaker: Chris Robinson investigates this tricky bal- ance in the current Canadian animation climate. 15 Here’s A How de do Diary: March The first installment of Barry Purves’ production diary as he chronicles producing a series of animated shorts for Channel 4. An Animation World Magazine exclusive. 20 Survey: It Takes Three to Tango Through a series of pointed questions we take a look at the relationship between educators, industry representatives and students. School profiles are included. 1998 33 What’s In Your LunchBox? Kellie-Bea Rainey tests out Animation Toolworks’ Video LunchBox, an innovative frame-grabbing tool for animators, students, seven year-olds and potato farmers alike! INTERNETINTERNET ANIMATIONANIMATION 38 Who The Heck is Jared? Well, do you know? Wendy Jackson introduces us to this very funny little yellow fellow. 39 Below The Digital Radar Kit Laybourne muses about the evolution of independent animation and looks “below the radar” for the growth of new emerging domains of digital animation. -
The Formation of Temporary Communities in Anime Fandom: a Story of Bottom-Up Globalization ______
THE FORMATION OF TEMPORARY COMMUNITIES IN ANIME FANDOM: A STORY OF BOTTOM-UP GLOBALIZATION ____________________________________ A Thesis Presented to the Faculty of California State University, Fullerton ____________________________________ In Partial Fulfillment of the Requirements for the Degree Master of Arts in Geography ____________________________________ By Cynthia R. Davis Thesis Committee Approval: Mark Drayse, Department of Geography & the Environment, Chair Jonathan Taylor, Department of Geography & the Environment Zia Salim, Department of Geography & the Environment Summer, 2017 ABSTRACT Japanese animation, commonly referred to as anime, has earned a strong foothold in the American entertainment industry over the last few decades. Anime is known by many to be a more mature option for animation fans since Western animation has typically been sanitized to be “kid-friendly.” This thesis explores how this came to be, by exploring the following questions: (1) What were the differences in the development and perception of the animation industries in Japan and the United States? (2) Why/how did people in the United States take such interest in anime? (3) What is the role of anime conventions within the anime fandom community, both historically and in the present? These questions were answered with a mix of historical research, mapping, and interviews that were conducted in 2015 at Anime Expo, North America’s largest anime convention. This thesis concludes that anime would not have succeeded as it has in the United States without the heavy involvement of domestic animation fans. Fans created networks, clubs, and conventions that allowed for the exchange of information on anime, before Japanese companies started to officially release anime titles for distribution in the United States. -
The Edward R. Murrow of Docudramas and Documentary
Media History Monographs 12:1 (2010) ISSN 1940-8862 The Edward R. Murrow of Docudramas and Documentary By Lawrence N. Strout Mississippi State University Three major TV and film productions about Edward R. Murrow‟s life are the subject of this research: Murrow, HBO, 1986; Edward R. Murrow: This Reporter, PBS, 1990; and Good Night, and Good Luck, Warner Brothers, 2005. Murrow has frequently been referred to as the “father” of broadcast journalism. So, studying the “documentation” of his life in an attempt to ascertain its historical role in supporting, challenging, and/or adding to the collective memory and mythology surrounding him is important. Research on the docudramas and documentary suggests the depiction that provided the least amount of context regarding Murrow‟s life (Good Night) may be the most available for viewing (DVD). Therefore, Good Night might ultimately contribute to this generation (and the next) having a more narrow and skewed memory of Murrow. And, Good Night even seems to add (if that is possible) to Murrow‟s already “larger than life” mythological image. ©2010 Lawrence N. Strout Media History Monographs 12:1 Strout: Edward R. Murrow The Edward R. Murrow of Docudramas and Documentary Edward R. Murrow officially resigned from Life and Legacy of Edward R. Murrow” at CBS in January of 1961 and he died of cancer AEJMC‟s annual convention in August 2008, April 27, 1965.1 Unquestionably, Murrow journalists and academicians devoted a great contributed greatly to broadcast journalism‟s deal of time revisiting Edward R. Murrow‟s development; achieved unprecedented fame in contributions to broadcast journalism‟s the United States during his career at CBS;2 history. -
Evidence of the Standing Committee on Justice and Human Rights
43rd PARLIAMENT, 2nd SESSION Standing Committee on Justice and Human Rights EVIDENCE NUMBER 031 Thursday, April 29, 2021 Chair: Ms. Iqra Khalid 1 Standing Committee on Justice and Human Rights Thursday, April 29, 2021 ● (1100) It's an honour and privilege to be asked to appear before you to‐ [English] day to address the committee on the specific issue of the impact of the COVID-19 pandemic on the judicial system in Canada, espe‐ The Chair (Ms. Iqra Khalid (Mississauga—Erin Mills, cially on any delays or impacts on trials in the criminal justice sys‐ Lib.)): I call this meeting to order. Welcome to meeting number 31 tem. of the House of Commons Standing Committee on Justice and Hu‐ man Rights. Let me first address the challenge. A year ago the courts across Today, we have MP Pam Damoff replacing Mike Kelloway. the country were virtually shut down because they were not set up for remote practices to any great extent. For almost three months, Welcome back, Pam. It's so great to have you back. from mid-March into late June or early July, criminal, family, civil To ensure an orderly meeting, I'd like to outline a few rules to and child protection cases could not be adjudicated or dealt with. follow. That led to the creation of a large backlog. It also had the effect of often shutting down negotiations with respect to those cases. With‐ As our witnesses know, there are interpretation services avail‐ out the access to adjudication or the threat of adjudication, parties able. -
US Military Shifts Army Basing from Qatar to Jordan
PACIFIC: See Hawaii the way locals wish you would Page 24 EUROPE Smoked beer and GAMES: Mario Golf is medieval history worth teeing up Page 19 make Bamberg NBA PLAYOFFS: Chris Paul memorable Page 21 finally reaches Finals Page 48 stripes.com Volume 80 Edition 55 ©SS 2021 FRIDAY,JULY 2, 2021 $1.00 US military shifts Army basing from Qatar to Jordan BY J.P. LAWRENCE Stars and Stripes The U.S. has closed sprawling bases in Qatar that once stored warehouses full of weaponry and transferred the remaining suppli- es to Jordan, in a move that analy- sts say positions Washington to deal better with Iran and reflects the military’s changing priorities in the region. Military leaders shuttered U.S. Army Camp As Sayliyah-Main last month, along with Camp As Sayliyah-South, and an ammuni- tion supply point named Falcon, an Army statement last week said. Camp As Sayliyah was known among many service members for its Rest and Recuperation Pass Program, which gave some EFFRAIN LOPEZ/U.S. Air Force 200,000 deployed troops a four- An MQ-1 Predator flies over the Southern California Logistics Airport in Victorville, Calif., in 2012. The drone was a catalyst for extraordinary day vacation. The program ran growth and change in the world of unmanned aerial vehicles, but it also raised ethical questions regarding death by remote control. from 2002 to 2011 and offered trav- elers up to two glasses of beer or wine a day, along with golf and beach trips. The camp also served as a for- ward staging area for U.S. -
New Mode of Cinema V1n1
New Mode of Cinema: How Digital Technologies are Changing Aesthetics and Style Kristen M. Daly, Columbia University, New York Abstract This article delves intrinsically into how the characteristics of digital cinema, its equipment, software and processes, differ from film and therefore afford new aesthetic and stylistic modes, changing the nature of mise-en-scène and the language of cinema as it has been defined in the past. Innovative filmmakers are exploring new aesthetic and stylistic possibilities as the encumbrances of film, which delimited a certain mode of cinema, are released. The article makes the case that the camera as part of a computer system has enabled a more cooperative relationship with the filmmaker going beyond Alexandre Astruc’s prediction of the camera-pen (camére-stylo) to become a camera-computer. The technology of digital cinema makes the natural indexicality of film and the cut simply options amongst others and permits new forms of visual aesthetics not premised on filmic norms, but based on other familiar audiovisual forms like video games and computer interface. Voir le résumé français à la fin de l’article ***** “We see in them, if you like, something of the prophetic. That’s why I am talking about avant-garde. There is always an avant-garde when something new takes place . .” (Astruc, 1948, 17) In this article, I will examine some of the material qualities and characteristics of the equipment, software and processes of digital cinema production and propose how these afford a new aesthetics and style for cinema. Of course, many styles are available, including the status quo.