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Rocket Universe 11 Structural Changes
Rocket UniVerse 11 Structural Changes What you need to know before you install or upgrade to UniVerse 11 Rocket U2 Technical Support Supplemental Information April 2014 UNV-112-REP-OG-1 Notices Edition Publication date: April 2014 Book number: UNV-112-REP-OG-1 Product version: Rocket UniVerse V11.2 Copyright © Rocket Software, Inc. or its affiliate 1985-2014. All Rights Reserved. Trademarks Rocket is a registered trademark of Rocket Software, Inc. For a list of Rocket registered trademarks go to: www.rocketsoftware.com/about/legal. All other products or services mentioned in this document may be covered by the trademarks, service marks, or product names of their respective owners. Examples This information might contain examples of data and reports. The examples include the names of individuals, companies, brands, and products. All of these names are fictitious and any similarity to the names and addresses used by an actual business enterprise is entirely coincidental. License agreement This software and the associated documentation are proprietary and confidential to Rocket Software, Inc. or its affiliates, are furnished under license, and may be used and copied only in accordance with the terms of such license. Note: This product may contain encryption technology. Many countries prohibit or restrict the use, import, or export of encryption technologies, and current use, import, and export regulations should be followed when exporting this product. Contact information Website: www.rocketsoftware.com Rocket Software, Inc. Headquarters 77 4th Avenue, Suite 100 Waltham, MA 02451-1468 USA Tel: +1 781 577 4321 Fax: +1 617 630 7100 2 Contacting Global Technical Support If you have current support and maintenance agreements with Rocket Software, you can access the Rocket Customer Portal to report and track a problem, to submit an enhancement request or question, or to find answers in the U2 Knowledgebase. -
MTA Networking Fundamentals Course
MTA Networking Fundamentals Course Session 1 Section A: Introduction Microsoft Certification Paths Taking the Exam Exam Prerequisites Exam Preparation Tips Define a Virtual Lab Fundamentals of Networking Knowledge Domains History of Networking Network Defined Networking Benefits Important Network Components Simple Computer Network Diagram Section B: Internet, Intranet, and Extranet Internet Defined Intranet Defined Extranet Defined Securing Network Connectivity Virtual Private Networks Defined VPN Connection Process Network Security Zone Firewalls Defined Section C: Understanding LANs Local Area Network Defined Perimeter Network Addresses Viewing Windows IP Addresses Reserved Private IP Addresses Internet Assigned Numbers Authority Internet Connection Sharing Section D: Wired vs. Wireless LANs Wired LANs Wired LAN Advantages Wired LAN Disadvantages Wireless LANs Wireless LAN Advantages Wireless LAN Disadvantages Wireless LAN Types Wireless LAN Diagram Section E: Understanding WANs Dial-up Connections Integrated Services Digital Network Virtual Private Networks Wide Area Network Defined T1 Defined T3 Defined E1 Defined DSL Defined Cable Internet Section F: Understanding Wireless Networking Introduction to the OSI Model OSI Model In-Depth Wireless Telecommunications Review Wireless Defined Wireless Modulation IEEE IEEE Protocols 802.11b/g Drawbacks Wireless Security Standards Wireless Bridging/Switching Section G: Networking Topologies and Access Methods Network Topologies Defined -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
The Linux Command Line
The Linux Command Line Fifth Internet Edition William Shotts A LinuxCommand.org Book Copyright ©2008-2019, William E. Shotts, Jr. This work is licensed under the Creative Commons Attribution-Noncommercial-No De- rivative Works 3.0 United States License. To view a copy of this license, visit the link above or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042. A version of this book is also available in printed form, published by No Starch Press. Copies may be purchased wherever fine books are sold. No Starch Press also offers elec- tronic formats for popular e-readers. They can be reached at: https://www.nostarch.com. Linux® is the registered trademark of Linus Torvalds. All other trademarks belong to their respective owners. This book is part of the LinuxCommand.org project, a site for Linux education and advo- cacy devoted to helping users of legacy operating systems migrate into the future. You may contact the LinuxCommand.org project at http://linuxcommand.org. Release History Version Date Description 19.01A January 28, 2019 Fifth Internet Edition (Corrected TOC) 19.01 January 17, 2019 Fifth Internet Edition. 17.10 October 19, 2017 Fourth Internet Edition. 16.07 July 28, 2016 Third Internet Edition. 13.07 July 6, 2013 Second Internet Edition. 09.12 December 14, 2009 First Internet Edition. Table of Contents Introduction....................................................................................................xvi Why Use the Command Line?......................................................................................xvi -
Aerohive Release Notes
Aerohive Release Notes Release Versions: HiveOS 6.1r6 and HiveManager 6.1r6a, StudentManager 1.1r5 Platforms: AP110, AP120, AP121, AP141, AP170, AP230, AP320, AP330, AP340, AP350, BR100, BR200, BR200-WP, BR200-LTE-VZ, SR 2024 series devices; VPN Gateway Appliance, and VPN Gateway Virtual Appliance; HiveManager Online, and all HiveManager Physical and Virtual Appliances. Release Date: June 30, 2014 These are the release notes for HiveOS 6.1r6 firmware, HiveManager 6.1r6a software, and StudentManger 1.1r5 software. These releases contain numerous new and enhanced features, summaries of which are described in the following section. For more detailed descriptions, see the Aerohive New Features Guide. Known issues are described in the "Known Issues" on page 18 section and "Addressed Issues" on page 20 section near the end of this document. Although HiveOS 3.4r4 was the last release for the HiveAP 20 series, HiveManager 6.1r6a can continue to manage all Aerohive platforms. However, you must push full configuration updates to them because some commands have been removed, which would cause delta configuration updates to fail. HiveManager can support full and delta configuration updates to APs, BRs, and SR series devices running HiveOS 5.0, 5.1, 6.0, and 6.1. Memory Increase Required before Upgrading to HiveManager 6.0 or Later Before upgrading HiveManager software on existing HiveManager physical appliances and HiveManager Virtual Appliances to 6.0r1 or later, you must first increase their memory to 3 gigabytes. For instructions about increasing the memory for a physical HiveManager appliance, see the instructions in Memory Upgrade for 1U HiveManager Appliances. -
Information Technology: Applications DLIS408
Information Technology: Applications DLIS408 Edited by: Jovita Kaur INFORMATION TECHNOLOGY: APPLICATIONS Edited By Jovita Kaur Printed by LAXMI PUBLICATIONS (P) LTD. 113, Golden House, Daryaganj, New Delhi-110002 for Lovely Professional University Phagwara DLP-7765-079-INFO TECHNOLOGY APPLICATION C-4713/012/02 Typeset at: Shubham Composers, Delhi Printed at: Sanjay Printers & Publishers, Delhi SYLLABUS Information Technology: Applications Objectives: • To understand the applications of Information technology in organizations. • To appreciate how information technology can help to improve decision-making in organizations. • To appreciate how information technology is used to integrate the business disciplines. • To introduce students to business cases, so they learn to solve business problems with information technology. • To introduce students to the strategic applications of information technology. • To introduce students to the issues and problems involved in building complex systems and organizing information resources. • To introduce students to the social implications of information technology. • To introduce students to the management of information systems. S. No. Topics Library automation: Planning and implementation, Automation of housekeeping operations – Acquisition, 1. Cataloguing, Circulation, Serials control OPAC Library management. 2. Library software packages: RFID, LIBSYS, SOUL, WINISIS. 3. Databases: Types and generations, salient features of select bibliographic databases. 4. Communication technology: Fundamentals communication media and components. 5. Network media and types: LAN, MAN, WAN, Intranet. 6. Digital, Virtual and Hybrid libraries: Definition and scope. Recent development. 7. Library and Information Networks with special reference to India: DELNET, INFLIBNET, ERNET, NICNET. Internet—based resources and services Browsers, search engines, portals, gateways, electronic journals, mailing 8. list and scholarly discussion lists, bulletin board, computer conference and virtual seminars. -
Ipv6ops/Sunset4 Joint Meeting Minutes for Tuesday July 21St
IPv6Ops/Sunset4 Joint Meeting Minutes for Tuesday July 21st ============================= Minutes: Jason Weil Jabber: Ole Troan Recording at http://ietf93.conf.meetecho.com/index.php/ Recorded_Sessions#V6OPS Slides at https://datatracker.ietf.org/meeting/93/materials.html Opening remarks by Fred Lots of drafts showed up on July 6th which is a problem because there is a rule that you need to discuss on mailing list before you can be added to agenda - so submit earlier and introduce your draft if you want to get on the agenda Gap Analysis for IPv4 Sunset draft Added legacy IPv4-only APIs, some editorial changes Haven’t added DHCP4o6, for v6o clients requiring DHCP(v4) coniguration options. Because it’s not a general-purpose use; client must support DHCP4o6. Ian Farrell: “yet”? Peng: No, don’t plan to incorporate Ian: There’s a mechanism to do it over DHCPv6, don’t need it in the doc. -IanF - there is already ways to disable DHCPv4 -needs a reviewer or two - no volunteers in the room Also need more review of Analysis of NAT64 Port Allocation Methods for Shared IPv4 Addresses IPv6 Design Choices draft Victor presenting Did WGLC, had comments More cleanup still needed. Overview of Diffs Q: Does WG agree on inclusion of Enterprise and/or EIGRP? Jan Zorz - yes to enterprise inclusion and no comment on EIGRP Alain Durand - would be good to have info on enterprise but may be better to have separate document for that instead of including in this doc Victor Kuarsingh: We tried to keep it high level so it applies to both. -
A Soft Linen Emulsion Rate Intelligent Control System Based on the Domain Interpolation Algorithm with Self Adjusting
JOURNAL OF SOFTWARE, VOL. 6, NO. 8, AUGUST 2011 1429 A Soft Linen Emulsion Rate Intelligent Control System Based on the Domain Interpolation Algorithm with Self Adjusting Xiao Ying Jinggangshan University / school of Electronic and Information Engineering, Ji’an, Jiangxi ,China 343009 [email protected] Peng Xuange Jinggangshan University / school of Electronic and Information Engineering, Ji’an, Jiangxi ,China 343009 [email protected] Abstract—A soft linen emulsion rate intelligent control linen and ramie is called as soft linen, including system based on the domain interpolation algorithm with mechanical soft linen, fuel, wet and storage. The purpose self adjusting is introduced. In the hemp textile industry, is to enable fiber loose, soft, surface lubrication, remove soft linen deal processes can directly affect its following some impurities and then fermented by the heap storage process. We take the lead to use the fuzzy control method to improve the fiber spin ability, then carding and applied in soft linen emulsion rate of Intelligent Control System. In the research process, the improvement of spinning can be carried out. This process quality has the product quality is not satisfied by basic fuzzy control direct impact on the following process, such as the method. By improving the algorithm, combined advanced quality of spinning and weaving. interpolation algorithm into fuzzy decision process, that The references show that the world, especially experience rule set has no restriction to access control list, Southeast Asia, in hemp textile the soft linen processes enhanced the flexibility of the method, and obtain fine are used the same fall behind technology model, that is enough fuzzy control table under the same rules. -
Resume Emmanuel Puybaret / Java Developer
Emmanuel PUYBARET 52, married, two children 35, rue de Chambéry French native, fluent in English 75015 PARIS FRANCE Tel +33 1 58 45 28 27 Email [email protected] EDUCATION 1992-1993 Master's degree in INDUSTRIAL DESIGN/PRODUCT DESIGN, U.T.C. (University of Technology of Compiègne). 1985-1991 AERONAUTICS ENGINEER, E.S.T.A.C.A. (Graduate School of Aeronautics Engineering and Cars Construction). 1988-1990 BS in COMPUTER SCIENCE, University of Paris 6 (specialization in 2D/3D graphics, Artificial Intelligence, signal processing). COMPUTER SKILLS Systems Windows XP/7/8/10, Mac OS X, Linux. Languages Java, JavaScript, HTML, XML, SQL, C, C++, C#, Objective C, UML. Java API J2SE / Java SE: AWT, Swing, Java 2D, JavaSound, JDBC, SAX, DOM, JNI, multi-threading. J2EE / Java EE: Servlet, JSP, JSF, JPA, JavaMail, JMS, EJB. Other API: Struts, Hibernate, Ant, JUnit/TestNG, Abbot, FEST, SWT/JFace, Java 3D, WebGL. WORK EXPERIENCE Since 1999 JAVA ENGINEER AND TRAINER, freelancer, eTeks. References: 1999-2019 • eTeks: Author of the web site http://www.eteks.com (more than 10,000 visits per month): 5 months o Writing in French of the tutorial From C/C++ to Java and programming tips. 8 years o Development of Java products available under GNU GPL Open Source license: Sweet Home 3D interior design application, Jeks Swing spreadsheet, PJA Toolkit graphical library. 1 month o Development of the navigation applet TeksMenu sold to ten web sites. 1999-2018 23 months • AFTI, BSPP, CAI, EFREI, ENSEA, ESIC, ESIGETEL, GRETA, ib, Infotel, Intrabases, ITIN, LTM, SmartFutur, SofTeam, Sun Educational: Trainings in Java, JDBC, JSP, Swing, Java 2D, Java 3D, C++. -
Communication and Networks Learning Objectives
IT1707 TOPIC TITLE: COMMUNICATION AND NETWORKS LEARNING OBJECTIVES: At the end of the topic session, the students should be able to: LO1: Illustrate the communication systems; LO2: Distinguish one network type from another; LO3: Determine the architecture of a certain network; and LO4: Connect nodes through a network. MATERIALS/EQUIPMENT: o Computer o LCD projector o File/s (06 Communication and Networks) 06 LCD Slide 1.ppsx 06 Handout 1.pdf 06 Laboratory Exercise 1.pdf 06 Activity 1.exe o Software requirements MS PowerPoint Oracle VM VirtualBox installed with two (2) Windows 7 o Whiteboard marker and eraser TOPIC PREPARATION: o The instructor is encouraged to research for materials that will help supplement the topics in this session. o Prepare the topic slides and handout for the topic. o Encourage the students to take notes and inform them that the handout for this topic can be downloaded from eLMS. o The instructor may use the suggested learning activities below to facilitate a thorough and creative discussion of the topic to create a student-centered class. However, it is imperative that you prepare additional examples or ideas as supplementary materials on the topic to be presented. o Motivate the students to participate in all class activities and let them feel they are important. Religiously follow all activities as these were geared towards the achievement of the course learning outcomes. o Anticipate possible questions that students might raise during the discussion. o The instructor is required to answer the seatwork and laboratory exercises. o Prepare the Oracle VM VirtualBox installed with two (2) Windows 7 operating system. -
3D Modeling and the Role of 3D Modeling in Our Life
ISSN 2413-1032 COMPUTER SCIENCE 3D MODELING AND THE ROLE OF 3D MODELING IN OUR LIFE 1Beknazarova Saida Safibullaevna 2Maxammadjonov Maxammadjon Alisher o’g’li 2Ibodullayev Sardor Nasriddin o’g’li 1Uzbekistan, Tashkent, Tashkent University of Informational Technologies, Senior Teacher 2Uzbekistan, Tashkent, Tashkent University of Informational Technologies, student Abstract. In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of any three-dimensional surface of an object (either inanimate or living) via specialized software. The product is called a 3D model. It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. The model can also be physically created using 3D printing devices. Models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting. 3D modeling software is a class of 3D computer graphics software used to produce 3D models. Individual programs of this class are called modeling applications or modelers. Key words: 3D, modeling, programming, unity, 3D programs. Nowadays 3D modeling impacts in every sphere of: computer programming, architecture and so on. Firstly, we will present basic information about 3D modeling. 3D models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (points and other information), 3D models can be created by hand, algorithmically (procedural modeling), or scanned. 3D models are widely used anywhere in 3D graphics. -
Carmel High School Program of Studies 2021-2022
Carmel High School Program of Studies 2021-2022 TABLE OF CONTENTS Graduation Requirements 2 Graduation Pathways 8 Scheduling Procedures 9 Post-Secondary Preparation & Planning 11 Graduation & Transcript Information 15 Special Programs 20 Transition to College Program 22 AP Capstone Diploma Program 26 International Baccalaureate Diploma Program 28 Career & Technical Education 40 J. Everett Light Career Center 41 Summer School Information 178 Art 42 Business 51 Communications 58 Engineering & Technology 66 English 72 English as a New Language 88 Family & Consumer Science 89 Mathematics 99 Performing Arts 111 Physical Education 132 Science 138 Social Studies 150 World Language 162 1 CARMEL HIGH SCHOOL GRADUATION REQUIREMENTS CORE 40 DIPLOMA Indiana’s Core 40 curriculum provides the academic foundation all students need to succeed in college and the workforce. Earn the Core 40 by earning 40 credits and completing the following requirements: ENGLISH 8 CREDITS ● English 9, 1-2 or English 9, Honors, 1-2 or Eng9, Honors 1-2/World History Honors 1-2 (block) 2 credits ● English 10, 1-2 or English 10, 12, Honors Or English Lit & Comp, AP 1-2, Capstone Seminar, AP 1-2 2 credits ● Grades 11 and 12 4 credits ○ One semester (1 credit) of Adv. Composition or W131 ACP Composition OR ○ One full year (2 credits) of: ■ AP Lit and Composition OR ■ AP Language and Composition OR ■ AP Seminar OR ■ AP Research OR ■ AP Research/AP Statistics OR ■ IB English 1-2 (Juniors Only) OR ■ IB English 3-4 (Seniors Only) OR ■ American Literature/US History ○ Remaining credits