<<

 Academic , 1996

The Setting Up Notice the correct way ê cuuuuuuuuC to set up the board. A cuuuuuuuuC White square belongs (wdwd*dwd} (rhb1kgn4} on the right, and The rook can ROLL up and 70p0p0p0p} sits on color. 7dwdw8wdw} down or across the board. 6wdwdwdwd} Wimps up front, rooks 6wdwd*dwd} Named after the rocks the on the edge, park your 5dwdw8wdw} kings would throw off their 5dwdwDwdw} knights where they towers. Rocks roll and do &wdWdwDwd} won’t get horse &*8*8R8*8} not care about getting their slobber on your royal 3dwdw8wdw} shoes dirty since they wear 3dwdwdwdw} no shoes!! 2P)P)P)P)} couple! 2wdwd*dwd} %$NGQIBHR} %dwdw8wdw} v,./9EFJMV v,./9EFJMV

The The Queen î ò cuuuuuuuuC cuuuuuuuuC Having a bad hair day, the (wdwdwdwd} An old man with (*dwd*dwd} Queen has the combined 7dwdwdwdw} arthritis who walks with 7d*dw8wd*} powers of a and a a stepper, the king can Rook. That is she can 6wd*8*dwd} only move one step at 6wd*d*d*d} move in diagonal lines like 5dw8K8wdw} a time but in any 5dwd*8*dw} a bishop and straight lines direction. When the like a rook. &wd*8*Dwd} king is checkmated &*8*8Q8*8} 3dwdwdwdw} (trapped) then the 3dwd*8*dw} 2wdwdwdwd} entire army loses. 2wd*d*d*d} %dwdwdwdw} %d*dw8wd*} v,./9EFJMV v,./9EFJMV

The Bishop The æ â cuuuuuuuuC cuuuuuuuuC (wdw#wd*d} (wdwdwGN$} Moves in a L shape. in any Moves diagonally . direction. To find the L you 7dwdw#*dw} You have one bishop 7dwdw8P)P} can make a perfect T first. 6wdwd*#wd} on dark squares (black 6wdwdw8w8} The knight is the only piece 5dwd*Dw#w} shoes) and one on 5d*d*dwdw} that can jump over things. light squares (white The Knight always lands on &*d*dwdwG} shoes). Do not get &*dwd*Dwd} a square colored in the 3dbdwdw#w} those shoes dirty!! If 3dwHwdwdw} opposite color that it took 2*d*dw#wd} you ever forget how 2*dwd*dwd} off from. The only piece the bishop moves, that can jump over things. %dwd*#wdw} out the diagonal %d*d*dwdw} v,./9EFJMV cut in its head! v,./9EFJMV

The Value of the pieces The The object of chess is to the king. Whoever cuuuuuuuuC Þ the king wins regardless of what pieces were captured. However, piece values gives you an idea of when to (wdwdwdwd} The wimp of your army! On trade. Look for bargains, avoid rip offs! 7dwdwdwdw} the first move (after he first 6wdwdwdwd} wakes up) he can move 2 1 Pawn = Þ squares forward, after that 5dwdwdwdw} he becomes tired and can 1 Bishop = Þ Þ Þ &wdw8wdw0} move only one space. The pawn can only capture 1 Knight = Þ Þ Þ 3dw#*#w#*} diagonally. If the pawn 2wdw)wdwd} makes it to the other side 1 Rook = Þ Þ Þ Þ Þ %dwdwdwdw} of the board, it is promoted into a Knight, Bishop, Rook

1 Queen =ÞÞÞÞÞÞÞÞÞ v,./9EFJMV or Queen.