08-The-History-Of-Chess.Pdf
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Fide Online Chess Regulations
Annex 6.4 FIDE ONLINE CHESS REGULATIONS Introduction The FIDE Online Chess Regulations are intended to cover all competitions where players play on the virtual chessboard and transmit moves via the internet. Wherever possible, these Regulations are intended to be identical to the FIDE Laws of Chess and related FIDE competition regulations. They are intended for use by players and arbiters in official FIDE online competitions, and as a technical specification for online chess platforms hosting these competitions. These Regulations cannot cover all possible situations that may arise during a competition, but it should be possible for an arbiter with the necessary competence, sound judgment, and objectivity, to arrive at the correct decision based on his/her understanding of these Regulations. Annex 6.4 Contents Introduction ..................................................................................................................................... 1 Part I: Basic Rules of Play ................................................................................................................. 3 Article 1: Application of the FIDE Laws of Chess .............................................................................. 3 Part II: Online Chess Rules ............................................................................................................... 3 Article 2: Playing Zone ................................................................................................................... 3 Article 3: Moving the Pieces on -
A Combinatorial Game Theoretic Analysis of Chess Endgames
A COMBINATORIAL GAME THEORETIC ANALYSIS OF CHESS ENDGAMES QINGYUN WU, FRANK YU,¨ MICHAEL LANDRY 1. Abstract In this paper, we attempt to analyze Chess endgames using combinatorial game theory. This is a challenge, because much of combinatorial game theory applies only to games under normal play, in which players move according to a set of rules that define the game, and the last player to move wins. A game of Chess ends either in a draw (as in the game above) or when one of the players achieves checkmate. As such, the game of chess does not immediately lend itself to this type of analysis. However, we found that when we redefined certain aspects of chess, there were useful applications of the theory. (Note: We assume the reader has a knowledge of the rules of Chess prior to reading. Also, we will associate Left with white and Right with black). We first look at positions of chess involving only pawns and no kings. We treat these as combinatorial games under normal play, but with the modification that creating a passed pawn is also a win; the assumption is that promoting a pawn will ultimately lead to checkmate. Just using pawns, we have found chess positions that are equal to the games 0, 1, 2, ?, ", #, and Tiny 1. Next, we bring kings onto the chessboard and construct positions that act as game sums of the numbers and infinitesimals we found. The point is that these carefully constructed positions are games of chess played according to the rules of chess that act like sums of combinatorial games under normal play. -
Computer Analysis of World Chess Champions 65
Computer Analysis of World Chess Champions 65 COMPUTER ANALYSIS OF WORLD CHESS CHAMPIONS1 Matej Guid2 and Ivan Bratko2 Ljubljana, Slovenia ABSTRACT Who is the best chess player of all time? Chess players are often interested in this question that has never been answered authoritatively, because it requires a comparison between chess players of different eras who never met across the board. In this contribution, we attempt to make such a comparison. It is based on the evaluation of the games played by the World Chess Champions in their championship matches. The evaluation is performed by the chess-playing program CRAFTY. For this purpose we slightly adapted CRAFTY. Our analysis takes into account the differences in players' styles to compensate the fact that calm positional players in their typical games have less chance to commit gross tactical errors than aggressive tactical players. Therefore, we designed a method to assess the difculty of positions. Some of the results of this computer analysis might be quite surprising. Overall, the results can be nicely interpreted by a chess expert. 1. INTRODUCTION Who is the best chess player of all time? This is a frequently posed and interesting question, to which there is no well founded, objective answer, because it requires a comparison between chess players of different eras who never met across the board. With the emergence of high-quality chess programs a possibility of such an objective comparison arises. However, so far computers were mostly used as a tool for statistical analysis of the players' results. Such statistical analyses often do neither reect the true strengths of the players, nor do they reect their quality of play. -
Combinatorics on the Chessboard
Combinatorics on the Chessboard Interactive game: 1. On regular chessboard a rook is placed on a1 (bottom-left corner). Players A and B take alternating turns by moving the rook upwards or to the right by any distance (no left or down movements allowed). Player A makes the rst move, and the winner is whoever rst reaches h8 (top-right corner). Is there a winning strategy for any of the players? Solution: Player B has a winning strategy by keeping the rook on the diagonal. Knight problems based on invariance principle: A knight on a chessboard has a property that it moves by alternating through black and white squares: if it is on a white square, then after 1 move it will land on a black square, and vice versa. Sometimes this is called the chameleon property of the knight. This is related to invariance principle, and can be used in problems, such as: 2. A knight starts randomly moving from a1, and after n moves returns to a1. Prove that n is even. Solution: Note that a1 is a black square. Based on the chameleon property the knight will be on a white square after odd number of moves, and on a black square after even number of moves. Therefore, it can return to a1 only after even number of moves. 3. Is it possible to move a knight from a1 to h8 by visiting each square on the chessboard exactly once? Solution: Since there are 64 squares on the board, a knight would need 63 moves to get from a1 to h8 by visiting each square exactly once. -
Kolov LEADS INTERZONAL SOVIET PLAYERS an INVESTMENT in CHESS Po~;T;On No
Vol. Vll Monday; N umber 4 Offjeitll Publication of me Unttecl States (bessTederation October 20, 1952 KOlOV LEADS INTERZONAL SOVIET PLAYERS AN INVESTMENT IN CHESS Po~;t;on No. 91 POI;l;"n No. 92 IFE MEMBERSHIP in the USCF is an investment in chess and an Euwe vs. Flohr STILL TOP FIELD L investment for chess. It indicates that its proud holder believes in C.1rIbad, 1932 After fOUl't~n rounds, the S0- chess ns a cause worthy of support, not merely in words but also in viet rcpresentatives still erowd to deeds. For while chess may be a poor man's game in the sense that it gether at the top in the Intel'l'onal does not need or require expensive equipment fm' playing or lavish event at Saltsjobaden. surroundings to add enjoyment to the game, yet the promotion of or· 1. Alexander Kot()v (Russia) .w._.w .... 12-1 ganized chess for the general development of the g'lmc ~ Iway s requires ~: ~ ~~~~(~tu(~~:I;,.i ar ·::::~ ::::::::::~ ~!~t funds. Tournaments cannot be staged without money, teams sent to international matches without funds, collegiate, scholastic and play· ;: t.~h!"'s~~;o il(\~::~~ ry i.. ··::::::::::::ij ); ~.~ ground chess encouraged without the adequate meuns of liupplying ad· 6. Gidcon S tahl ~rc: (Sweden) ...... 81-5l vice, instruction and encouragement. ~: ~,:ct.~.:~bG~~gO~~(t3Ji;Oi· · ·:::: ::::::7i~~ In the past these funds have largely been supplied through the J~: ~~j~hk Elrs'l;~san(A~~;t~~~ ) ::::6i1~ generosity of a few enthusiastic patrons of the game-but no game 11. -
A Package to Print Chessboards
chessboard: A package to print chessboards Ulrike Fischer November 1, 2020 Contents 1 Changes 1 2 Introduction 2 2.1 Bugs and errors.....................................3 2.2 Requirements......................................4 2.3 Installation........................................4 2.4 Robustness: using \chessboard in moving arguments..............4 2.5 Setting the options...................................5 2.6 Saving optionlists....................................7 2.7 Naming the board....................................8 2.8 Naming areas of the board...............................8 2.9 FEN: Forsyth-Edwards Notation...........................9 2.10 The main parts of the board..............................9 3 Setting the contents of the board 10 3.1 The maximum number of fields........................... 10 1 3.2 Filling with the package skak ............................. 11 3.3 Clearing......................................... 12 3.4 Adding single pieces.................................. 12 3.5 Adding FEN-positions................................. 13 3.6 Saving positions..................................... 15 3.7 Getting the positions of pieces............................ 16 3.8 Using saved and stored games............................ 17 3.9 Restoring the running game.............................. 17 3.10 Changing the input language............................. 18 4 The look of the board 19 4.1 Units for lengths..................................... 19 4.2 Some words about box sizes.............................. 19 4.3 Margins......................................... -
53Rd WORLD CONGRESS of CHESS COMPOSITION Crete, Greece, 16-23 October 2010
53rd WORLD CONGRESS OF CHESS COMPOSITION Crete, Greece, 16-23 October 2010 53rd World Congress of Chess Composition 34th World Chess Solving Championship Crete, Greece, 16–23 October 2010 Congress Programme Sat 16.10 Sun 17.10 Mon 18.10 Tue 19.10 Wed 20.10 Thu 21.10 Fri 22.10 Sat 23.10 ICCU Open WCSC WCSC Excursion Registration Closing Morning Solving 1st day 2nd day and Free time Session 09.30 09.30 09.30 free time 09.30 ICCU ICCU ICCU ICCU Opening Sub- Prize Giving Afternoon Session Session Elections Session committees 14.00 15.00 15.00 17.00 Arrival 14.00 Departure Captains' meeting Open Quick Open 18.00 Solving Solving Closing Lectures Fairy Evening "Machine Show Banquet 20.30 Solving Quick Gun" 21.00 19.30 20.30 Composing 21.00 20.30 WCCC 2010 website: http://www.chessfed.gr/wccc2010 CONGRESS PARTICIPANTS Ilham Aliev Azerbaijan Stephen Rothwell Germany Araz Almammadov Azerbaijan Rainer Staudte Germany Ramil Javadov Azerbaijan Axel Steinbrink Germany Agshin Masimov Azerbaijan Boris Tummes Germany Lutfiyar Rustamov Azerbaijan Arno Zude Germany Aleksandr Bulavka Belarus Paul Bancroft Great Britain Liubou Sihnevich Belarus Fiona Crow Great Britain Mikalai Sihnevich Belarus Stewart Crow Great Britain Viktor Zaitsev Belarus David Friedgood Great Britain Eddy van Beers Belgium Isabel Hardie Great Britain Marcel van Herck Belgium Sally Lewis Great Britain Andy Ooms Belgium Tony Lewis Great Britain Luc Palmans Belgium Michael McDowell Great Britain Ward Stoffelen Belgium Colin McNab Great Britain Fadil Abdurahmanović Bosnia-Hercegovina Jonathan -
Top 10 Checkmate Pa Erns
GM Miguel Illescas and the Internet Chess Club present: Top 10 Checkmate Pa=erns GM Miguel Illescas doesn't need a presentation, but we're talking about one of the most influential chess players in the last decades, especially in Spain, just to put things in the right perspective. Miguel, so far, has won the Spanish national championship of 1995, 1998, 1999, 2001, 2004, 2005, 2007, and 2010. In team competitions, he has represented his country at many Olympiads, from 1986 onwards, and won an individual bronze medal at Turin in 2006. Miguel won international tournaments too, such as Las Palmas 1987 and 1988, Oviedo 1991, Pamplona 1991/92, 2nd at Leon 1992 (after Boris Gulko), 3rd at Chalkidiki 1992 (after Vladimir Kramnik and Joel Lautier), Lisbon Zonal 1993, and 2nd at Wijk aan Zee 1993 (after Anatoly Karpov). He kept winning during the latter part of the nineties, including Linares (MEX) 1994, Linares (ESP) Zonal 1995, Madrid 1996, and Pamplona 1997/98. Some Palmares! The ultimate goal of a chess player is to checkmate the opponent. We know that – especially at the higher level – it's rare to see someone get checkmated over the board, but when it happens, there is a sense of fulfillment that only a checkmate can give. To learn how to checkmate an opponent is not an easy task, though. Checkmating is probably the only phase of the game that can be associated with mathematics. Maths and checkmating have one crucial thing in common: patterns! GM Miguel is not going to show us a long list of checkmate examples: the series intends to teach patterns. -
A Semiotic Analysis on Signs of the English Chess Game
1 A Semiotic Analysis on Signs of the English Chess Game M. I. Andi Purnomo, Drs. Wisasongko, M.A., Hat Pujiati, S.S., M.A. English Department, Faculty of Letter, Jember University Jln. Kalimantan 37, Jember 68121 E-mail: [email protected] Abstract This thesis discusses about English Chess Game through Roland Barthes's Myth. In this thesis, I use documentary technique as method of analysis. The analysis is done by the observation of the rules, colors, and images of the English chess game. In addition, chessman and chess formation are analyzed using syntagmatic and paradigmatic relation theory to explore the correlation between symbols of the English chess game with the existence of Christian in the middle age of England. The result of this thesis shows the relation of English chess game with the history of England in the middle age where Christian ideology influences the social, military, and government political life of the English empire. Keywords: chessman, chess piece, bishops, king, knights, pawns, queen, rooks. Introduction Then, the game spread into Europe. Around 1200, the game was established in Britain and the name of “Chess” begins Game is an activity that is done by people for some (Shenk, 2006:51). It means chess spread to English during purposes. Some people use the game as a medium of the Middle Ages. The Middle Age of English begins around interaction with other people. Others use the game as the 1066 – 1485 (www.middle-ages.org.uk). At that time, the activity of spending leisure time. Others use the game as the Christian dominated the whole empire and automatically the major activity for professional. -
UIL Text 111212
UIL Chess Puzzle Solvin g— Fall/Winter District 2016-2017 —Grades 4 and 5 IMPORTANT INSTRUCTIONS: [Test-administrators, please read text in this box aloud.] This is the UIL Chess Puzzle Solving Fall/Winter District Test for grades four and five. There are 20 questions on this test. You have 30 minutes to complete it. All questions are multiple choice. Use the answer sheet to mark your answers. Multiple choice answers pur - posely do not indicate check, checkmate, or e.p. symbols. You will be awarded one point for each correct answer. No deductions will be made for incorrect answers on this test. Finishing early is not rewarded, even to break ties. So use all of your time. Some of the questions may be hard, but all of the puzzles are interesting! Good luck and have fun! If you don’t already know chess notation, reading and referring to the section below on this page will help you. How to read and answer questions on this test Piece Names Each chessman can • To answer the questions on this test, you’ll also be represented need to know how to read chess moves. It’s by a symbol, except for the pawn. simple to do. (Figurine Notation) K King Q • Every square on the board has an “address” Queen R made up of a letter and a number. Rook B Bishop N Knight Pawn a-h (We write the file it’s on.) • To make them easy to read, the questions on this test use the figurine piece symbols on the right, above. -
More About Checkmate
MORE ABOUT CHECKMATE The Queen is the best piece of all for getting checkmate because it is so powerful and controls so many squares on the board. There are very many ways of getting CHECKMATE with a Queen. Let's have a look at some of them, and also some STALEMATE positions you must learn to avoid. You've already seen how a Rook can get CHECKMATE XABCDEFGHY with the help of a King. Put the Black King on the side of the 8-+k+-wQ-+( 7+-+-+-+-' board, the White King two squares away towards the 6-+K+-+-+& middle, and a Rook or a Queen on any safe square on the 5+-+-+-+-% same side of the board as the King will give CHECKMATE. 4-+-+-+-+$ In the first diagram the White Queen checks the Black King 3+-+-+-+-# while the White King, two squares away, stops the Black 2-+-+-+-+" King from escaping to b7, c7 or d7. If you move the Black 1+-+-+-+-! King to d8 it's still CHECKMATE: the Queen stops the Black xabcdefghy King moving to e7. But if you move the Black King to b8 is CHECKMATE! that CHECKMATE? No: the King can escape to a7. We call this sort of CHECKMATE the GUILLOTINE. The Queen comes down like a knife to chop off the Black King's head. But there's another sort of CHECKMATE that you can ABCDEFGH do with a King and Queen. We call this one the KISS OF 8-+k+-+-+( DEATH. Put the Black King on the side of the board, 7+-wQ-+-+-' the White Queen on the next square towards the middle 6-+K+-+-+& and the White King where it defends the Queen and you 5+-+-+-+-% 4-+-+-+-+$ get something like our next diagram. -
3Rd Interzonal Individual Tournament Invitation
INTERNATIONAL CORRESPONDENCE CHESS FEDERATION SIM Everdinand Knol 138 Blom Street 0184 Silverton South Africa [email protected] Announcement of the 3rd Interzonal Individual Tournament Dear Correspondence Chess Friends With the restructuring of zones as well as a few other bureaucratic activities, now something of the past, we are ready to proceed with the third ICCF Interzonal Individual Tournament. The details are as follows: • The purpose of this event is to develop the spirit of amici sumus among players worldwide (in all three ICCF Zones) and to provide opportunities to qualify for title norms. • Participants must have an ICCF rating of between 2200 and 2375. • This event will start with a preliminary stage consisting of groups of 9 players each in categories 1 to 3. • The top three finishers of each group will qualify for the semi final stage in at least category 4. • To achieve this category some higher rated players will be invited to participate in the semi-finals. • The semi final will produce players for the final which will be at least a category 7. • Again some higher rated players will be invited to participate to achieve this category in the final. • This tournament is played on a two yearly basis. • Players must enter via their national delegates to their zonal directors who will decide which players are to represent the zone. • Entries must be forwarded to me by the zonal directors only!! • The quota per zone is 36 players (a total of 108). • The entry fee will be 50 Euro cents per game per player (8 x 50c = 4 Euro) for non developing countries while players from developing countries will receive a 50% discount.