The Rules of – Summary by ChessZ, R Chess sets, clocks, are available from www.ChessZ.net The Value = 5 points The 64 Square Chess Board Purpose of the game. Can move along a rank To trap the so that he has no or file, any number of escape. This is called . empty squares. The oldest, closest known version of today’s game existed in around 500a.d. By c 1,500a.d., the main rules had Q become what we know today. Chess is c 500 years old !

The Value = 9 points Set up board with a White square on Can move along a rank, Right Hand Side and the Queen on B file or diagonal, any her own colour. White moves first. The number of empty squares. Value = 3 points Draws (5 ways) Moves diagonally, backwards or 1. Offer and accept forwards, any number of empty 2. – where one side has to squares. Always stays on the same K move and is unable, and the King is colour squares. not in The King 3. . Value > 103, The Game Where the position is about to repeat Moves in any direction, for the 3rd time. One of the players but only one square. may claim a . N The most valuable 4. Fifty Move rule. The piece on the board. Nothing has been captured for 50 Value = 3 points moves each, and no has Moves in a Capital ‘L’ shape. moved. Two squares forward/backward 5. Insufficient checkmating and one sideways OR one square material. Where neither side has forward/backwards and two sufficient material to checkmate. sideways. Can jump over all other e.g. both sides left with only a King. pieces, but may not capture them. If a pawn jumps out 2 squares past an enemy –King and Rook move pawn, it can be taken as together. It’s for the King’s if it had only moved safety. one square. Allowed Pa Pb Pc once, but immediately. The Pawn …Before castling. Value = 1 point. Only moves in a Checkmate forward direction. King moves 2 squares towards Rook, Pa: 1st move: go 1 or 2 squares Pb: After 1st move: go 1 square …After castling. Pc: Capture: Diagonally 1 sq. only Pawn : Pawns reaching Check: When a King is Can castle with either Rook. K or R other end of board can become a attacked. Checkmate: must not have moved. Cannot castle Queen, Rook, Bishop or Knight. When the checked King into, out of, or through check. cannot escape.