Chess Belt Requirements

Total Page:16

File Type:pdf, Size:1020Kb

Chess Belt Requirements Chess Belt® Requirements Play a game with the instructor when the instructor has only Blue Beat the instructor when the instructor has King, Pawns, White and two Knights, and two Bishops King and Pawns. Capture all of the instructor’s Pawns. Explain the three ways to get out of check. Give checkmate with King, Pawn, and Bishop against King. Know the values of the pieces. Solve three problems for winning material using forks. Explain the rules of castling and pawn promotion Brown Beat the instructor twice (with White and Black pieces) Yellow Beat the instructor when the instructor has only King and when the instructor plays without a Rook and a Queen. Pawns Give checkmate in the endgame King, Bishop, and two Solve three “checkmate in one move” problems. Pawns against King and two Pawns. Give checkmate with two Rooks and a King against King. Solve three problems for winning material using pins or Explain how to use Rooks, Bishops, and Knights skewers. Orange Beat the instructor when the instructor has King, Pawns, and a Red Beat the instructor twice (with White and Black pieces) Knight. when the instructor plays without a Queen. One needs to give checkmate with King and Queen against Solve three “checkmate in two moves” problems. King. Solve three problems for winning material using discovered attack. Explain how to play the opening (the goals of the opening). Explain how to defend against Scholar's Mate. Beat the instructor twice (with White and Black pieces) Green Beat the instructor when the instructor has King, Pawns, and Black-1 when the instructor plays without a Rook. two Knights. Solve three “checkmate in three moves” problems. Give checkmate with King and Rook against King. Explain what stalemate is. Give an example of stalemate. Black-2 Beat the instructor twice (with White and Black pieces) with a Bishop handicap. Beat the instructor when the instructor has King, Pawns, and Purple Black-3 Beat the instructor twice (with White and Black pieces) two Knights, and a Bishop with one Pawn handicap. Give checkmate with King and two Connected Pawns against King. Black-4 Beat the instructor with equal material Explain whether King and Bishop or King and Knight can win against a lone King. .
Recommended publications
  • A Combinatorial Game Theoretic Analysis of Chess Endgames
    A COMBINATORIAL GAME THEORETIC ANALYSIS OF CHESS ENDGAMES QINGYUN WU, FRANK YU,¨ MICHAEL LANDRY 1. Abstract In this paper, we attempt to analyze Chess endgames using combinatorial game theory. This is a challenge, because much of combinatorial game theory applies only to games under normal play, in which players move according to a set of rules that define the game, and the last player to move wins. A game of Chess ends either in a draw (as in the game above) or when one of the players achieves checkmate. As such, the game of chess does not immediately lend itself to this type of analysis. However, we found that when we redefined certain aspects of chess, there were useful applications of the theory. (Note: We assume the reader has a knowledge of the rules of Chess prior to reading. Also, we will associate Left with white and Right with black). We first look at positions of chess involving only pawns and no kings. We treat these as combinatorial games under normal play, but with the modification that creating a passed pawn is also a win; the assumption is that promoting a pawn will ultimately lead to checkmate. Just using pawns, we have found chess positions that are equal to the games 0, 1, 2, ?, ", #, and Tiny 1. Next, we bring kings onto the chessboard and construct positions that act as game sums of the numbers and infinitesimals we found. The point is that these carefully constructed positions are games of chess played according to the rules of chess that act like sums of combinatorial games under normal play.
    [Show full text]
  • Little Chess Evaluation Compendium by Lyudmil Tsvetkov, Sofia, Bulgaria
    Little Chess Evaluation Compendium By Lyudmil Tsvetkov, Sofia, Bulgaria Version from 2012, an update to an original version first released in 2010 The purpose will be to give a fairly precise evaluation for all the most important terms. Some authors might find some interesting ideas. For abbreviations, p will mean pawns, cp – centipawns, if the number is not indicated it will be centipawns, mps - millipawns; b – bishop, n – knight, k- king, q – queen and r –rook. Also b will mean black and w – white. We will assume that the bishop value is 3ps, knight value – 3ps, rook value – 4.5 ps and queen value – 9ps. In brackets I will be giving purely speculative numbers for possible Elo increase if a specific function is implemented (only for the functions that might not be generally implemented). The exposition will be split in 3 parts, reflecting that opening, middlegame and endgame are very different from one another. The essence of chess in two words Chess is a game of capturing. This is the single most important thing worth considering. But in order to be able to capture well, you should consider a variety of other specific rules. The more rules you consider, the better you will be able to capture. If you consider 10 rules, you will be able to capture. If you consider 100 rules, you will be able to capture in a sufficiently good way. If you consider 1000 rules, you will be able to capture in an excellent way. The philosophy of chess Chess is a game of correlation, and not a game of fixed values.
    [Show full text]
  • CONTENTS Contents
    CONTENTS Contents Conventions and Terminology 6 Introduction 9 8 Rook Endings 11 8.1 Introduction 11 8.2 Rook vs Pawns 14 8.2.1 Hesitation Checks 14 8.2.2 Rook vs Two Pawns 16 8.2.3 Rook vs Three Pawns 18 8.3 Rook and Pawns vs Pawns 22 8.3.1 King Activity 26 8.3.2 Rook Sacrifice 28 8.3.3 Stalemate 29 8.4 Rook and Pawns vs Rook and Pawns 30 8.4.1 Fifth-Rank Cut-Off 30 8.4.2 The Rook Switch 38 8.4.3 Common Error: Rook Behind Passed Pawn 43 8.4.4 Lasker Manoeuvre 45 8.4.5 Common Error: Checking Distance 49 8.4.6 Reciprocal Zugzwang 56 8.4.7 Liquidation to a Pawn Ending 67 8.4.8 Common Error: Promoting Too Soon 73 8.4.9 Stalemate 77 8.5 Rook and Pawn vs Rook 91 8.5.1 Centre Pawn 91 8.5.2 Bishop’s Pawn 94 8.5.3 Knight’s Pawn 97 8.5.4 Rook’s Pawn 99 8.6 Rook and Two Pawns vs Rook 108 8.6.1 Introduction 108 8.6.2 Connected Pawns 109 8.6.2a Blockade 109 8.6.2b One Pawn is Too Far Advanced 120 8.6.2c Stalemate 121 8.6.3 Disconnected Pawns 122 8.6.3a a-Pawn + h-Pawn 122 8.6.3b f-Pawn + h-Pawn 128 4 NUNN’S CHESS ENDINGS 8.6.3c Other Disconnected Pawns 134 8.6.4 Doubled Pawns 148 8.7 Rook and Pawn vs Rook and Pawn 152 8.7.1 The Defender’s Pawn Gets in the Way 152 8.7.2 Pawns on the Same File 155 8.7.3 Pawns on Adjacent Files, Not Passed 161 8.7.4 Pawns on Adjacent Files, Passed 167 8.7.5 Pawns at Least Two Files Apart 171 8.7.6 Transformation to a Queen Ending 178 8.8 Rook and Two Pawns vs Rook and Pawn 183 8.8.1 No Passed Pawns 183 8.8.2 One Passed Pawn 188 8.8.2a The Attacker’s Pawns are Connected 188 8.8.2b The Attacker’s Pawns are Not Connected
    [Show full text]
  • Top 10 Checkmate Pa Erns
    GM Miguel Illescas and the Internet Chess Club present: Top 10 Checkmate Pa=erns GM Miguel Illescas doesn't need a presentation, but we're talking about one of the most influential chess players in the last decades, especially in Spain, just to put things in the right perspective. Miguel, so far, has won the Spanish national championship of 1995, 1998, 1999, 2001, 2004, 2005, 2007, and 2010. In team competitions, he has represented his country at many Olympiads, from 1986 onwards, and won an individual bronze medal at Turin in 2006. Miguel won international tournaments too, such as Las Palmas 1987 and 1988, Oviedo 1991, Pamplona 1991/92, 2nd at Leon 1992 (after Boris Gulko), 3rd at Chalkidiki 1992 (after Vladimir Kramnik and Joel Lautier), Lisbon Zonal 1993, and 2nd at Wijk aan Zee 1993 (after Anatoly Karpov). He kept winning during the latter part of the nineties, including Linares (MEX) 1994, Linares (ESP) Zonal 1995, Madrid 1996, and Pamplona 1997/98. Some Palmares! The ultimate goal of a chess player is to checkmate the opponent. We know that – especially at the higher level – it's rare to see someone get checkmated over the board, but when it happens, there is a sense of fulfillment that only a checkmate can give. To learn how to checkmate an opponent is not an easy task, though. Checkmating is probably the only phase of the game that can be associated with mathematics. Maths and checkmating have one crucial thing in common: patterns! GM Miguel is not going to show us a long list of checkmate examples: the series intends to teach patterns.
    [Show full text]
  • I Make This Pledge to You Alone, the Castle Walls Protect Our Back That I Shall Serve Your Royal Throne
    AMERA M. ANDERSEN Battlefield of Life “I make this pledge to you alone, The castle walls protect our back that I shall serve your royal throne. and Bishops plan for their attack; My silver sword, I gladly wield. a master plan that is concealed. Squares eight times eight the battlefield. Squares eight times eight the battlefield. With knights upon their mighty steed For chess is but a game of life the front line pawns have vowed to bleed and I your Queen, a loving wife and neither Queen shall ever yield. shall guard my liege and raise my shield Squares eight times eight the battlefield. Squares eight time eight the battlefield.” Apathy Checkmate I set my moves up strategically, enemy kings are taken easily Knights move four spaces, in place of bishops east of me Communicate with pawns on a telepathic frequency Smash knights with mics in militant mental fights, it seems to be An everlasting battle on the 64-block geometric metal battlefield The sword of my rook, will shatter your feeble battle shield I witness a bishop that’ll wield his mystic sword And slaughter every player who inhabits my chessboard Knight to Queen’s three, I slice through MCs Seize the rook’s towers and the bishop’s ministries VISWANATHAN ANAND “Confidence is very important—even pretending to be confident. If you make a mistake but do not let your opponent see what you are thinking, then he may overlook the mistake.” Public Enemy Rebel Without A Pause No matter what the name we’re all the same Pieces in one big chess game GERALD ABRAHAMS “One way of looking at chess development is to regard it as a fight for freedom.
    [Show full text]
  • A Semiotic Analysis on Signs of the English Chess Game
    1 A Semiotic Analysis on Signs of the English Chess Game M. I. Andi Purnomo, Drs. Wisasongko, M.A., Hat Pujiati, S.S., M.A. English Department, Faculty of Letter, Jember University Jln. Kalimantan 37, Jember 68121 E-mail: [email protected] Abstract This thesis discusses about English Chess Game through Roland Barthes's Myth. In this thesis, I use documentary technique as method of analysis. The analysis is done by the observation of the rules, colors, and images of the English chess game. In addition, chessman and chess formation are analyzed using syntagmatic and paradigmatic relation theory to explore the correlation between symbols of the English chess game with the existence of Christian in the middle age of England. The result of this thesis shows the relation of English chess game with the history of England in the middle age where Christian ideology influences the social, military, and government political life of the English empire. Keywords: chessman, chess piece, bishops, king, knights, pawns, queen, rooks. Introduction Then, the game spread into Europe. Around 1200, the game was established in Britain and the name of “Chess” begins Game is an activity that is done by people for some (Shenk, 2006:51). It means chess spread to English during purposes. Some people use the game as a medium of the Middle Ages. The Middle Age of English begins around interaction with other people. Others use the game as the 1066 – 1485 (www.middle-ages.org.uk). At that time, the activity of spending leisure time. Others use the game as the Christian dominated the whole empire and automatically the major activity for professional.
    [Show full text]
  • UIL Text 111212
    UIL Chess Puzzle Solvin g— Fall/Winter District 2016-2017 —Grades 4 and 5 IMPORTANT INSTRUCTIONS: [Test-administrators, please read text in this box aloud.] This is the UIL Chess Puzzle Solving Fall/Winter District Test for grades four and five. There are 20 questions on this test. You have 30 minutes to complete it. All questions are multiple choice. Use the answer sheet to mark your answers. Multiple choice answers pur - posely do not indicate check, checkmate, or e.p. symbols. You will be awarded one point for each correct answer. No deductions will be made for incorrect answers on this test. Finishing early is not rewarded, even to break ties. So use all of your time. Some of the questions may be hard, but all of the puzzles are interesting! Good luck and have fun! If you don’t already know chess notation, reading and referring to the section below on this page will help you. How to read and answer questions on this test Piece Names Each chessman can • To answer the questions on this test, you’ll also be represented need to know how to read chess moves. It’s by a symbol, except for the pawn. simple to do. (Figurine Notation) K King Q • Every square on the board has an “address” Queen R made up of a letter and a number. Rook B Bishop N Knight Pawn a-h (We write the file it’s on.) • To make them easy to read, the questions on this test use the figurine piece symbols on the right, above.
    [Show full text]
  • More About Checkmate
    MORE ABOUT CHECKMATE The Queen is the best piece of all for getting checkmate because it is so powerful and controls so many squares on the board. There are very many ways of getting CHECKMATE with a Queen. Let's have a look at some of them, and also some STALEMATE positions you must learn to avoid. You've already seen how a Rook can get CHECKMATE XABCDEFGHY with the help of a King. Put the Black King on the side of the 8-+k+-wQ-+( 7+-+-+-+-' board, the White King two squares away towards the 6-+K+-+-+& middle, and a Rook or a Queen on any safe square on the 5+-+-+-+-% same side of the board as the King will give CHECKMATE. 4-+-+-+-+$ In the first diagram the White Queen checks the Black King 3+-+-+-+-# while the White King, two squares away, stops the Black 2-+-+-+-+" King from escaping to b7, c7 or d7. If you move the Black 1+-+-+-+-! King to d8 it's still CHECKMATE: the Queen stops the Black xabcdefghy King moving to e7. But if you move the Black King to b8 is CHECKMATE! that CHECKMATE? No: the King can escape to a7. We call this sort of CHECKMATE the GUILLOTINE. The Queen comes down like a knife to chop off the Black King's head. But there's another sort of CHECKMATE that you can ABCDEFGH do with a King and Queen. We call this one the KISS OF 8-+k+-+-+( DEATH. Put the Black King on the side of the board, 7+-wQ-+-+-' the White Queen on the next square towards the middle 6-+K+-+-+& and the White King where it defends the Queen and you 5+-+-+-+-% 4-+-+-+-+$ get something like our next diagram.
    [Show full text]
  • Random Positions in Go Benard Helmstetter, Chang-Shing Lee, Fabien Teytaud, Olivier Teytaud, Wang Mei-Hui, Shi-Jim Yen
    Random positions in Go Benard Helmstetter, Chang-Shing Lee, Fabien Teytaud, Olivier Teytaud, Wang Mei-Hui, Shi-Jim Yen To cite this version: Benard Helmstetter, Chang-Shing Lee, Fabien Teytaud, Olivier Teytaud, Wang Mei-Hui, et al.. Ran- dom positions in Go. Computational Intelligence and Games, Aug 2011, Seoul, North Korea. inria- 00625815 HAL Id: inria-00625815 https://hal.inria.fr/inria-00625815 Submitted on 22 Sep 2011 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Random positions in Go Bernard Helmstetter, Chang-Shing Lee, Fabien Teytaud, Olivier Teytaud, Mei-Hui Wang, Shi-Jim Yen Abstract—It is known that in chess, random positions are However, the board is always “almost” empty in the sense harder to memorize for humans. We here reproduce these that there is enough room for building classical figures. Also, experiments in the Asian game of Go, in which computers are it is sometimes said in Go that the fact that Go moves from much weaker than humans. We survey families of positions, discussing the relative strength of humans and computers, and an empty board to a full board is in the spirit of the game then experiment random positions.
    [Show full text]
  • Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25
    Title: Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25 Introduction The UCS contains symbols for the game of chess in the Miscellaneous Symbols block. These are used in figurine notation, a common variation on algebraic notation in which pieces are represented in running text using the same symbols as are found in diagrams. While the symbols already encoded in Unicode are sufficient for use in the orthodox game, they are insufficient for many chess problems and variant games, which make use of extended sets. 1. Fairy chess problems The presentation of chess positions as puzzles to be solved predates the existence of the modern game, dating back to the mansūbāt composed for shatranj, the Muslim predecessor of chess. In modern chess problems, a position is provided along with a stipulation such as “white to move and mate in two”, and the solver is tasked with finding a move (called a “key”) that satisfies the stipulation regardless of a hypothetical opposing player’s moves in response. These solutions are given in the same notation as lines of play in over-the-board games: typically algebraic notation, using abbreviations for the names of pieces, or figurine algebraic notation. Problem composers have not limited themselves to the materials of the conventional game, but have experimented with different board sizes and geometries, altered rules, goals other than checkmate, and different pieces. Problems that diverge from the standard game comprise a genre called “fairy chess”. Thomas Rayner Dawson, known as the “father of fairy chess”, pop- ularized the genre in the early 20th century.
    [Show full text]
  • Chess-Training-Guide.Pdf
    Q Chess Training Guide K for Teachers and Parents Created by Grandmaster Susan Polgar U.S. Chess Hall of Fame Inductee President and Founder of the Susan Polgar Foundation Director of SPICE (Susan Polgar Institute for Chess Excellence) at Webster University FIDE Senior Chess Trainer 2006 Women’s World Chess Cup Champion Winner of 4 Women’s World Chess Championships The only World Champion in history to win the Triple-Crown (Blitz, Rapid and Classical) 12 Olympic Medals (5 Gold, 4 Silver, 3 Bronze) 3-time US Open Blitz Champion #1 ranked woman player in the United States Ranked #1 in the world at age 15 and in the top 3 for about 25 consecutive years 1st woman in history to qualify for the Men’s World Championship 1st woman in history to earn the Grandmaster title 1st woman in history to coach a Men's Division I team to 7 consecutive Final Four Championships 1st woman in history to coach the #1 ranked Men's Division I team in the nation pnlrqk KQRLNP Get Smart! Play Chess! www.ChessDailyNews.com www.twitter.com/SusanPolgar www.facebook.com/SusanPolgarChess www.instagram.com/SusanPolgarChess www.SusanPolgar.com www.SusanPolgarFoundation.org SPF Chess Training Program for Teachers © Page 1 7/2/2019 Lesson 1 Lesson goals: Excite kids about the fun game of chess Relate the cool history of chess Incorporate chess with education: Learning about India and Persia Incorporate chess with education: Learning about the chess board and its coordinates Who invented chess and why? Talk about India / Persia – connects to Geography Tell the story of “seed”.
    [Show full text]
  • — I Believe Hostage the Most Interesting, Exciting Variant That Can Be Played with a Standard Chess Set. Mating Attacks Are the Norm
    — I believe Hostage the most interesting, exciting variant that can be played with a standard chess set. Mating attacks are the norm. Anyone can hope to discover new principles and opening lines. Grandmaster Larry Kaufman 2008 World Senior Chess Champion — Fascinating, exciting, extremely entertaining—–what a wonder- ful new game! Grandmaster Kevin Spraggett Chess World Championship Candidate — Probably the most remarkable chess variant of the last fi ft y years. Captured men are hostages that can be exchanged. Play is rarely less than exciting, sometimes with several reversals of fortune. Dramatic mates are the rule, not the exception. D.B.Pritchard author of “Th e Encyclopedia of Chess Variants” — Chess is not yet played out, but it is no longer possible to perform at a high level without a detailed knowledge of openings. In Hostage Chess creativity and imagination fl ourish, and fun returns. Peter Coast Scottish Chess Champion — With only a few rule changes, Hostage Chess creates a marvelously exciting variant on the classical game. Lawrence Day International Chess Master — Every bit as intriguing as standard chess. Beautiful roads keep branching off in all directions, and sharp eyed beginners sometimes roll right over the experts. Robert Hamilton FIDE Chess Master Published 2012 by Aristophanes Press Hostage Chess Copyright © 2012 John Leslie. All rights reserved. No part of this publication may be reproduced, stored in a re- trieval system, or transmitted in any form or by any means, digital, electronic, mechanical, photocopying, recording, or otherwise, or conveyed via the Internet or a website without prior written per- mission of the author, except in the case of brief quotations em- bedded in critical articles and reviews.
    [Show full text]