<<

Belt® Requirements

 Play a game with the instructor when the instructor has only Blue  Beat the instructor when the instructor has , Pawns, White and two Knights, and two Bishops King and Pawns. Capture all of the instructor’s Pawns.   Explain the three ways to get out of . Give with King, , and against King.  Know the values of the pieces.  Solve three problems for winning material using forks.  Explain the rules of and pawn

Brown  Beat the instructor twice (with White and Black pieces) Yellow  Beat the instructor when the instructor has only King and when the instructor plays without a and a . Pawns  Give checkmate in the endgame King, Bishop, and two

 Solve three “checkmate in one move” problems. Pawns against King and two Pawns.  Give checkmate with two Rooks and a King against King.  Solve three problems for winning material using pins or  Explain how to use Rooks, Bishops, and Knights skewers.

Orange  Beat the instructor when the instructor has King, Pawns, and a Red  Beat the instructor twice (with White and Black pieces) . when the instructor plays without a Queen.  One needs to give checkmate with King and Queen against  Solve three “checkmate in two moves” problems. King.  Solve three problems for winning material using  Explain how to play the opening (the goals of the opening). .

 Explain how to defend against Scholar's Mate.

 Beat the instructor twice (with White and Black pieces) Green  Beat the instructor when the instructor has King, Pawns, and Black-1 when the instructor plays without a Rook. two Knights.  Solve three “checkmate in three moves” problems.

 Give checkmate with King and Rook against King.

 Explain what is. Give an example of stalemate. Black-2  Beat the instructor twice (with White and Black pieces) with a Bishop .  Beat the instructor when the instructor has King, Pawns, and Purple Black-3  Beat the instructor twice (with White and Black pieces)

two Knights, and a Bishop

with one Pawn handicap.

 Give checkmate with King and two against

King. Black-4  Beat the instructor with equal material  Explain whether King and Bishop or King and Knight can win against a lone King.